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Pwning The Faerie Queene

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Professor Jay Clayton's important presentation regarding English 115F's remediation of the Faerie Queene. Describes our class Neverwinter Nights 2 project and the processes by which we arrived at our design

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Pwning The Faerie Queene

  1. 1. Pwning the Faerie Queene<br />Literature in the Age of Online Gaming and Social Networking<br />
  2. 2. Pawning the Faerie Queene<br />Literature in the Age of Online Gaming and Social Networking<br />
  3. 3. Pawning the Faerie Queene<br />Literature in the Age of Online Gaming and Social Networking<br />a<br />
  4. 4. Editorial conference<br />
  5. 5. Editorial conference<br />
  6. 6. Vowel search<br />
  7. 7. Vowel search<br />
  8. 8. Vowel search<br />
  9. 9. Vowel search<br />
  10. 10. Vowel search<br />
  11. 11. Vowel search<br />
  12. 12. Vowel search<br />
  13. 13. Vowel search<br />
  14. 14. Eureka<br />
  15. 15. Pawning the Faerie Queene<br />Literature in the Age of Online Gaming and Social Networking<br />
  16. 16. Thesis I<br />The difference between Digital Natives and the rest of us:<br />
  17. 17. Thesis I<br />The difference between Digital Natives and the rest of us:<br />vowels.<br />
  18. 18. Pawning<br />
  19. 19. Pwning<br />Derived from the word &quot;own,&quot;it implies domination of a rival. <br />Used primarily in online games to taunt an opponent who has just been soundly defeated. <br />-Wikipedia<br />
  20. 20. World of Wordcraft: Digital Narrative and Virtual Reality<br />Co-taught with Matt Hall, head of ITS at Vanderbilt<br />First Year Writing Seminar at Vanderbilt University<br />Class blog:<br />worldsofwordcraft.wordpress.com<br />Total views: 20,010<br />Busiest day: 2,054 (October 5, 2008)<br />Views today: 8<br />Total Posts: 258<br />
  21. 21. Lord of the Rings Online<br />Book, movie, and massively multiplayer online game (MMO)<br />Remediation (Jay David Bolter and Richard Grusin, Remediation: Understanding New Media)<br />
  22. 22. Thesis II<br />Remediation highlights formal features of narrative in unexpected ways.<br />
  23. 23. Ancillary Goals<br />Toolkit of free, readily available digital technologies that instructors can draw on without extensive training.<br />Blog (Wordpress)<br />iTunes University – podcasts of classes<br />YouTube – videos related to the class<br />Windows Live – posting supplementary materials<br />Google Documents or Microsoft Office Live – peer reviewing<br />
  24. 24. Digital classroom<br />To learn more about using these free programs, view our pod cast on YouTube.<br />Search for: “Narrative forms in the Digital Classroom”<br />http://www.youtube.com/watch?v=i71sTxCl4CY<br />
  25. 25. Thesis IIi<br />Off the shelf programs are the salvation of Digital Immigrants<br />
  26. 26. Thesis IV<br />Digital Natives know next to nothing about the media they use.<br />
  27. 27. Faerie Queene Online<br />Designed and built in the final three weeks of the semester<br />Never Winter Nights 2<br />Goal: students making a game from Spenser<br /> not producing a game for others to play.<br />
  28. 28. Design Notes<br />
  29. 29. Entrance to Faerie Queene Online (FQO)<br />Players enter FQO through an early modern replica of our First Year Writing Seminar classroom. Two doors lead off – one into Spenser’s Study, the other into the game.<br />
  30. 30. Spenser’s Study<br />On the desk is a copy of “The Mutability Cantos.”<br />
  31. 31. Spenser’s Study is the respawn area.<br />If defeated, a player is resurrected in Spenser’s Study, where he or she discovers two stanzas about the mutability of all mortal life before re-entering the game.<br />
  32. 32. Entering Faerie Land<br />Emerging from a forest, one encounters Britomart.<br />
  33. 33. Castle Joyeous Plain<br />Before the doors of Castle Joyeous, one must defeat several knights who challenge you to swear allegiance to their lady, Malecasta.<br />
  34. 34. Castle Joyeous dining hall<br />
  35. 35. Merlin’s Cave<br />Emerging from Castle Joyeous, you are transported, as in Britomart’s flashback in Canto 2, to Merlin’s Cave. <br />
  36. 36. Castle Busirane Forest<br />NPC tells you to follow the winding river through the forest but to watch out for wolves.<br />
  37. 37. Sir Scudamour<br />A dialogue tells the player about Sir Scudamour’s beloved Amoret, imprisoned in Castle Busirane.<br />
  38. 38. Castle Busirane<br />The castle is defended by a wall of fire.<br />
  39. 39. Ollyphant<br />Before one can enter Castle Busirane, one must first defeat the giant Ollyphant.<br />
  40. 40. The Cupid Tapestry<br />Click on the wall hanging and you enter the stories depicted in the tapestry (Book III, Canto 11). Ekphrasis as virtual reality.<br />

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