EDEN. Special groups learning. Intergenerational game creation. Website: Silver Gaming working group within the ACT projet. http://actproject.ca/working-groups/
2. Background and introduction
• ACT Project www.actproject.ca
– Funded by Canada Social Sciences and Humanities Research
Council (SSHRC)
– 2013-2021
• Silver Gaming working group within the ACT projet
– http://actproject.ca/working-groups/
3. Ageing + Communication + Technologies (ACT)
• a research project comprised of
researchers, students, community and
institutional partners from Canada, USA,
Spain, Peru, United Kingdom, Finland, The
Netherlands, Romania, Malaysia…
• together, we are investigating how to
address the transformation of aging
experiences in networked societies
Silver Gaming working group
• Aims: identifying different
types of digital game
activities among elderly
including:
• (1) intergenerational
learning;
• (2) cognitive maintenance;
(3) well-being;
• (4) entertainment,
creativity and serious fun!
4. Silver Gaming Group activities:
Intergenerational game creation
Senior participant (50+)
Acting as Narrative director,
(s)he shares a life experience
related to the Social Sciences
curriculum.
Secondary level students
Acting as Multimedia directors,
(s)he creates a digital life
narrative (Open Educational
Resource)
Digital creativity;
Social participation;
Heritage
preservation
Learning by real life
stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and
digital creation. Participatory design of digital games (Blat et al., 2012; Vanden
Abeele & Van Rompaey, 2006).