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ACT activities. Let’s have creative fun together!

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Let’s have creative fun together!
Intergenerational experiences on creative uses of ICT, baking a book, amazing students’ projects and a summer school

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ACT activities. Let’s have creative fun together!

  1. 1. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 CCA 2015. Ottawa Research supported by Let’s have creative fun together! Intergenerational experiences on creative uses of ICT, baking a book, amazing students’ projects and a summer school ACT activities @margaridaromero
  2. 2. Call for Chapters Advances in Game-based Learning (AGBL) book series of Springer Game-Based Learning across the Lifespan Cross-generational and age-oriented digital game-based learning from childhood to older adulthood. Editors: Margarida Romero (Université Laval, Canada), Kimberly Sawchuk (Concordia University, Canada), Josep Blat (Universitat Pompeu Fabra, Spain), Sergio Sayago (Universitat de Lleida, Spain,), Hubert Ouellet (Université Laval, Canada). Call for chapters proposal. Deadline 5 Octobre (1000 to 2000 words) Ageing + Communication + Technologies (ACT) • a research project comprised of researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia… • together, we are investigating how to address the transformation of aging experiences in networked societies Silver Gaming working group • Aims: identifying different types of digital game activities among elderly including: • (1) intergenerational learning; • (2) cognitive maintenance; (3) well-being; • (4) entertainment, creativity and serious fun!
  3. 3. 3 Call for Chapters #GBLLL Game-Based Learning across the Lifespan Cross-generational and age-oriented digital game- based learning from childhood to older adulthood. http://intergen.fse.ulaval.ca Eds. Romero, Sawchuk, Blat, Sayago, Ouellet Chapter proposal (1000 words): November 5, 2015 Notification: November 21, 2015 Full version of the chapter: February 12, 2015
  4. 4. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 65 participants ! Exciting exchanges on participative game design, life narratives and intergenerational learning.
  5. 5. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 Kim Susan Andreas Andreas Monica Elisabeth Margarida
  6. 6. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21
  7. 7. 7 Online ressources / Ressources en ligne Website / Site Internet : http://intergen.fse.ulaval.ca Twitter #SGISS15 Collaborative note taking / Prise de notes collaborat https://goo.gl/b2XRCh Who we are ? / Présentations en ligne: https://goo.gl/lHmbfs
  8. 8. SGISS Proceedings / Livre d’actes en ligne « Livres en ligne du CRIRES » ISBN 978-2-921559-25-6
  9. 9. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21
  10. 10. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 Intergenerational digital creation (I) Senior participant (50+) Acting as Narrative director, (s)he shares a life experience related to the Social Sciences curriculum. Secondary level students Acting as Multimedia directors, (s)he creates a digital life narrative (Open Educational Resource) Digital creativity; Social participation; Heritage preservation Learning by real life stories; Learning by creating OER Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and digital creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).
  11. 11. 11 Amazing students’ projects related to ACT topics Hubert OUELLET Raoul KAMGA Leslie DUMONT Benjamin LILLE Nadia KICHKINA Audrey CORBEIL GenCamp, game for intergenerational learning Game creation Internet intervention model (50+) Life narratives Intergener ational robotics Jennie BOUTIN Sylvie ROY
  12. 12. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 12 … to you all ! … to the SGISS scientific committee Kim Sawchuk (Concordia University); Constance Lafontaine (Concordia University); Margot Kaszap (Université Laval); Sylvie Barma (Université Laval); Sylvie Daniel (Université Laval); Martine Mottet (Université Laval); Louise Sauvé (TÉLUQ); Margarida Romero (Université Laval, Québec); Andrée Sévigny (Université Laval, Institut sur le vieillissement et la participation sociale des aînés, Québec); Mireia Fernández-Ardèvol (IN3 - UOC, Catalonia); Bob De Schutter (Miami University, USA) … to the SGISS organizing committee, including Hubert Ouellet and Raoul Kamga … to Kim Sawchuk (Ageing + Communication + Technology director, Concordia University) and Constance Lafontaine; … to Thérèse Laferrière, director of CRIRES. … to the Silver Gaming working group within ACT and the Social Sciences and Humanities Research Council of Canada (SSHRC) for supporting the ACT initiatives.

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