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GAME DATA COLLECTION + VISUALIZATION
DESIGNED FOR THE NON-PROFESSIONAL ATHLETE

LIZ RUTLEDGE
INFORMATION DESIGN
SPRING 2012
PARSONS MFA DESIGN + TECHNOLOGY      03/28/2012
recreational/student/youth athletes + data =



                  dataPlay
AN ECOSYSTEM OF STATISTICS TRACKING TOOLS THAT ARE TAILORED TO LACROSSE
BUILT ON A SYSTEM THAT COULD BE USED FOR COUNTLESS OTHER SPORTS
WHY:
There is a growing gap between the rapidly expanding
field of data visualization and sports statistics tracking
at the non-professional level.
WHAT:
I seek to bridge this gap by creating an ecosystem of
easy to use, cloud-based tools for real-time mobile
statistics collection and visualization.
PURPOSE:
1) to facilitate and encourage the collection of data

2) to enable deeper comprehension of the data
through visual exploration

3) to enhance traditional game statistics by tagging
each piece of data with the location and time at which
it was recorded.
SO WHAT?
This will allow for both immediate data analysis and
the preservation of spatiotemporal relationships
between events—without the steep learning curve or
prohibitive costs of professional-grade tools.
THE PROJECT:
One possible implementation of this system:
an iPad app tailored to the needs of lacrosse.
HOW & WHY:
Through a case study focused on several youth
lacrosse teams in New York and the Bay Area,
my project will demonstrate how the thoughtful
reconfiguration of existing technologies can empower
a wider sports community by helping them transform
data into knowledge.
RESEARCH
INFORMATION DESIGN +
VISUAL THINKING
RESEARCH
VISION AND COGNITION   “Cognitive Models                             “Picturing the
                       of the Influence of                           Concepts: An
                       Color Scale on Data                           Interactive Teaching
                       Visualization Tasks”                          Strategy”
                       — Human Factors                               — Thinking Classroom




                        “The Influence of Information Presentation
                        Formats on Complex Task Decision-Making
                        Performance”
                        — International Journal of Human-Computer Studies




                        “The Eyes Have It: A Task by Data Type
                        Taxonomy for Information Visualizations”
                        — Human-Computer Interaction Laboratory and
                        Institute for Systems Research, University of Maryland
CURRENT SYSTEM
THE PAPER SCORE BOOK
current data tracking is either WAY too simple...   ...or incredibly cramped and complicated.
GROUPED IN COLUMNS BUT NO
                                    HIERARCHY TO HELP LOCATE THE RIGHT STAT




current data tracking is either WAY too simple...            ...or incredibly cramped and complicated.
when someone scores, you
need to find their name, find
the goals column, tick off a
goal, note the time on the game
clock, write down the time, then
record the goal AGAIN down at
the bottom....UGH.


                                   space to hand-write in
                                   25 players—most teams
                                   only have between 16-
                                   20 players on the roster
                                   (wasted space!)
COMPONENT 1.0
DIGITAL GAME DATA COLLECTION
all stats will be tied to game clock
                             to enable time-accurate playback
                             after the game is complete




                                         goals appear wherever you
                                         click the mouse to indicate field
                                         position using Javascript. Future
                                         functionality will including dragging
                                         from the goal location to indicate
                                         an assist and its location.

easy counter buttons
increment using Javascript
NO GROUPING OF
STATS—JUST A ROW
STATISTICS GROUPED BY OFFENSE
AND DEFENSE TO ALLOW MENTAL
CHUNKING OF ITEMS
STATISTICS GROUPED BY OFFENSE
    AND DEFENSE TO ALLOW MENTAL
    CHUNKING OF ITEMS




BUT:
NO VISUAL CUES: STILL HAVE TO READ
LABELS TO KNOW WHAT YOU’RE PRESSING
SIMPLIFIED TO DRAG & DROP
   INTERFACE USING ICONS FOR
IMMEDIATE VISUAL RECOGNITION
FIRST HALF

    SIMPLIFIED TO DRAG & DROP
    INTERFACE USING ICONS FOR
 IMMEDIATE VISUAL RECOGNITION




   COMPLETED PASS   FORCED TURNOVER     MISSED          GOAL         GROUND BALL        FOUL




    MISSED PASS      INTERCEPTION     GOALIE SAVE   ASSISTED GOAL    DRAW CONTROL   OUT OF BOUNDS


    PASSES           DEFENSE            SHOT ATTEMPTS               POSSESSION       CALLS




ICONS GROUPED INTO UMBRELLA GROUPS
TO SIMPLIFY VISUAL LANGUAGE/AVOID
INFORMATION OVERLOAD
IF AN “UMBRELLA”
STATISTIC GROUP IS
SELECTED, REVEALS
A SECOND LAYER OF
INFORMATION

(BUT ONLY IF
RELEVANT TO YOU)
COMPONENT 2.0
GAME DATA VISUALIZATION + MANIPULATION
ORIGINAL DESIGN OF
VISUALIZATION INTERFACE:
HIERARCHY IS WRONG!
FIELD AND SCORE ARE MOST
IMPORTANT, NOT CONFUSING
LINE GRAPH OF GOALS




REUSEABLE ASPECT:
USING VISUAL FAMILIARITY
OF SCOREBOARD AND CLOCK
TO MAKE INFORMATION
EASIER TO DIGEST QUICKLY
CLEVELAND’S
 TASK MODEL

 #FAIL
INCREDIBLY CONFUSING!

VISUALLY THERE IS NO DIFFERENTIATION
      BETWEEN DIFFERENT STATISTICS




                                 CLEVELAND’S
                                  TASK MODEL

                                   #FAIL
INCREDIBLY CONFUSING!

VISUALLY THERE IS NO DIFFERENTIATION
      BETWEEN DIFFERENT STATISTICS




INTENSE COLOR ON BAR CHARTS MAKES
      THEM APPEAR MOST IMPORTANT
(WHEREASE THE FIELD AND CLOCK HAVE
                 MOST IMPORTANCE)




                                 CLEVELAND’S
                                  TASK MODEL

                                   #FAIL
INCREDIBLY CONFUSING!

     VISUALLY THERE IS NO DIFFERENTIATION
           BETWEEN DIFFERENT STATISTICS




     INTENSE COLOR ON BAR CHARTS MAKES
           THEM APPEAR MOST IMPORTANT
     (WHEREASE THE FIELD AND CLOCK HAVE
                      MOST IMPORTANCE)



  BREAKING VISUAL LANGUAGE OF BAR
CHARTS WITH LINE CHART—NEED TO BE
    CONSISTENT TO TRAIN THE VIEWER    CLEVELAND’S
                                       TASK MODEL

            UTTERLY UN-SCANNABLE        #FAIL
THE NEW
VISUALIZATION        FIELD GIVEN THE
DASHBOARD         SIZE AND SPACE IT
                    DESERVES FOR A
                LOCATION-INCLUSIVE
                       VISUALIZATION
                           INTERFACE
THE NEW
VISUALIZATION                     FIELD GIVEN THE
DASHBOARD                      SIZE AND SPACE IT
                                 DESERVES FOR A
                             LOCATION-INCLUSIVE
                                    VISUALIZATION
                                        INTERFACE


 LESS SPACE DEDICATED
 TO BAR CHARTS BUT WITH
 ADDED VISUAL AIDS (ICONS)
THE NEW
VISUALIZATION                      FIELD GIVEN THE
DASHBOARD                       SIZE AND SPACE IT
                                  DESERVES FOR A
                              LOCATION-INCLUSIVE
                                     VISUALIZATION
                                         INTERFACE


 LESS SPACE DEDICATED
 TO BAR CHARTS BUT WITH
 ADDED VISUAL AIDS (ICONS)




                                 LESS SPACE USED
                              BUT CLEARER DUE TO
                             CONSISTER BAR CHART
                                        LANGUAGE
THANKYOU!

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dataPlay: Sports Game Data Collection and Visualization [Information Design Analysis]

  • 1. dataPlay GAME DATA COLLECTION + VISUALIZATION DESIGNED FOR THE NON-PROFESSIONAL ATHLETE LIZ RUTLEDGE INFORMATION DESIGN SPRING 2012 PARSONS MFA DESIGN + TECHNOLOGY 03/28/2012
  • 2. recreational/student/youth athletes + data = dataPlay AN ECOSYSTEM OF STATISTICS TRACKING TOOLS THAT ARE TAILORED TO LACROSSE BUILT ON A SYSTEM THAT COULD BE USED FOR COUNTLESS OTHER SPORTS
  • 3. WHY: There is a growing gap between the rapidly expanding field of data visualization and sports statistics tracking at the non-professional level.
  • 4. WHAT: I seek to bridge this gap by creating an ecosystem of easy to use, cloud-based tools for real-time mobile statistics collection and visualization.
  • 5. PURPOSE: 1) to facilitate and encourage the collection of data 2) to enable deeper comprehension of the data through visual exploration 3) to enhance traditional game statistics by tagging each piece of data with the location and time at which it was recorded.
  • 6. SO WHAT? This will allow for both immediate data analysis and the preservation of spatiotemporal relationships between events—without the steep learning curve or prohibitive costs of professional-grade tools.
  • 7. THE PROJECT: One possible implementation of this system: an iPad app tailored to the needs of lacrosse.
  • 8. HOW & WHY: Through a case study focused on several youth lacrosse teams in New York and the Bay Area, my project will demonstrate how the thoughtful reconfiguration of existing technologies can empower a wider sports community by helping them transform data into knowledge.
  • 10. RESEARCH VISION AND COGNITION “Cognitive Models “Picturing the of the Influence of Concepts: An Color Scale on Data Interactive Teaching Visualization Tasks” Strategy” — Human Factors — Thinking Classroom “The Influence of Information Presentation Formats on Complex Task Decision-Making Performance” — International Journal of Human-Computer Studies “The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations” — Human-Computer Interaction Laboratory and Institute for Systems Research, University of Maryland
  • 12. current data tracking is either WAY too simple... ...or incredibly cramped and complicated.
  • 13. GROUPED IN COLUMNS BUT NO HIERARCHY TO HELP LOCATE THE RIGHT STAT current data tracking is either WAY too simple... ...or incredibly cramped and complicated.
  • 14. when someone scores, you need to find their name, find the goals column, tick off a goal, note the time on the game clock, write down the time, then record the goal AGAIN down at the bottom....UGH. space to hand-write in 25 players—most teams only have between 16- 20 players on the roster (wasted space!)
  • 15. COMPONENT 1.0 DIGITAL GAME DATA COLLECTION
  • 16. all stats will be tied to game clock to enable time-accurate playback after the game is complete goals appear wherever you click the mouse to indicate field position using Javascript. Future functionality will including dragging from the goal location to indicate an assist and its location. easy counter buttons increment using Javascript
  • 18.
  • 19. STATISTICS GROUPED BY OFFENSE AND DEFENSE TO ALLOW MENTAL CHUNKING OF ITEMS
  • 20. STATISTICS GROUPED BY OFFENSE AND DEFENSE TO ALLOW MENTAL CHUNKING OF ITEMS BUT: NO VISUAL CUES: STILL HAVE TO READ LABELS TO KNOW WHAT YOU’RE PRESSING
  • 21. SIMPLIFIED TO DRAG & DROP INTERFACE USING ICONS FOR IMMEDIATE VISUAL RECOGNITION
  • 22. FIRST HALF SIMPLIFIED TO DRAG & DROP INTERFACE USING ICONS FOR IMMEDIATE VISUAL RECOGNITION COMPLETED PASS FORCED TURNOVER MISSED GOAL GROUND BALL FOUL MISSED PASS INTERCEPTION GOALIE SAVE ASSISTED GOAL DRAW CONTROL OUT OF BOUNDS PASSES DEFENSE SHOT ATTEMPTS POSSESSION CALLS ICONS GROUPED INTO UMBRELLA GROUPS TO SIMPLIFY VISUAL LANGUAGE/AVOID INFORMATION OVERLOAD
  • 23. IF AN “UMBRELLA” STATISTIC GROUP IS SELECTED, REVEALS A SECOND LAYER OF INFORMATION (BUT ONLY IF RELEVANT TO YOU)
  • 24. COMPONENT 2.0 GAME DATA VISUALIZATION + MANIPULATION
  • 25. ORIGINAL DESIGN OF VISUALIZATION INTERFACE: HIERARCHY IS WRONG! FIELD AND SCORE ARE MOST IMPORTANT, NOT CONFUSING LINE GRAPH OF GOALS REUSEABLE ASPECT: USING VISUAL FAMILIARITY OF SCOREBOARD AND CLOCK TO MAKE INFORMATION EASIER TO DIGEST QUICKLY
  • 27. INCREDIBLY CONFUSING! VISUALLY THERE IS NO DIFFERENTIATION BETWEEN DIFFERENT STATISTICS CLEVELAND’S TASK MODEL #FAIL
  • 28. INCREDIBLY CONFUSING! VISUALLY THERE IS NO DIFFERENTIATION BETWEEN DIFFERENT STATISTICS INTENSE COLOR ON BAR CHARTS MAKES THEM APPEAR MOST IMPORTANT (WHEREASE THE FIELD AND CLOCK HAVE MOST IMPORTANCE) CLEVELAND’S TASK MODEL #FAIL
  • 29. INCREDIBLY CONFUSING! VISUALLY THERE IS NO DIFFERENTIATION BETWEEN DIFFERENT STATISTICS INTENSE COLOR ON BAR CHARTS MAKES THEM APPEAR MOST IMPORTANT (WHEREASE THE FIELD AND CLOCK HAVE MOST IMPORTANCE) BREAKING VISUAL LANGUAGE OF BAR CHARTS WITH LINE CHART—NEED TO BE CONSISTENT TO TRAIN THE VIEWER CLEVELAND’S TASK MODEL UTTERLY UN-SCANNABLE #FAIL
  • 30. THE NEW VISUALIZATION FIELD GIVEN THE DASHBOARD SIZE AND SPACE IT DESERVES FOR A LOCATION-INCLUSIVE VISUALIZATION INTERFACE
  • 31. THE NEW VISUALIZATION FIELD GIVEN THE DASHBOARD SIZE AND SPACE IT DESERVES FOR A LOCATION-INCLUSIVE VISUALIZATION INTERFACE LESS SPACE DEDICATED TO BAR CHARTS BUT WITH ADDED VISUAL AIDS (ICONS)
  • 32. THE NEW VISUALIZATION FIELD GIVEN THE DASHBOARD SIZE AND SPACE IT DESERVES FOR A LOCATION-INCLUSIVE VISUALIZATION INTERFACE LESS SPACE DEDICATED TO BAR CHARTS BUT WITH ADDED VISUAL AIDS (ICONS) LESS SPACE USED BUT CLEARER DUE TO CONSISTER BAR CHART LANGUAGE

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