[THESIS] Final Presentation: GametimePLUS

918 views

Published on

Published in: Education, Sports
  • Be the first to comment

  • Be the first to like this

[THESIS] Final Presentation: GametimePLUS

  1. 1. GAMETIME +GIRLS’ LACROSSEGAME DATA // REHASHED a mid-journey review of inspiration, context, progess, and next stepsLIZ RUTLEDGETHESIS STUDIO // FALL 2011TEAM LAWSON/PRENTICEPARSONS MFA DESIGN + TECHNOLOGY 12/12/2011
  2. 2. First, I HAVE a confession.liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  3. 3. First, I HAVE a confession. I LACROSSE.liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  4. 4. // sTARTED PLAYING IN APPROXIMATELY 1993liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  5. 5. // PRESIDENT AND CAPTAIN, PRINCETON LACROSSE CLUBliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  6. 6. // PLAY WITH POST-COLLEGIATE CLUB TEAMS ON BOTH COASTSliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  7. 7. // OFFENSIVE SKILLS + HEAD COACH, FIREHAWKS LACROSSEliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  8. 8. // FORMATIVE ON [AND OFF ] THE PLAYING FIELDliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  9. 9. CONFESSION #2:liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  10. 10. CONFESSION #2: I (also) DATA. [visualization]liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  11. 11. my background. why i data visualization. // math + statistics // analyzing and interpreting data // economics + financeliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  12. 12. my background. why i data visualization. // math + statistics // analyzing and interpreting data // economics + finance // fine arts // creating visually striking compositions that // visual design bring meaning to complex informationliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  13. 13. my background. why i data visualization. // math + statistics // analyzing and interpreting data // economics + finance // fine arts // creating visually striking compositions that // visual design bring meaning to complex information // code/programming // pulling information from databases and APIs // web (design + development) and transforming it into dynamic interactive experiencesliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  14. 14. THE END RESULT?
  15. 15. LACROSSE + DATA =liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  16. 16. IMPETUS by way of confession / I LACROSSE (and I’m A HUGE NERD)THE PROJECT / DESIGN QUestIONS + GOALSWHY? / THE BIGGER PICTURESTAKEHOLDER DIAGRAM / WHERE MY PROJECT FITS INPROTOTYPE 1.0 / DIGITAL SCOREKEEPINGPROTOTYPE 2.0 / DATA VISUALIZATION INTERFACENEXT STEPS / PLANS FOR NEXT SEMESTERliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  17. 17. THE PROJECTDESIGN QUeSTIONS + GOALS THE FORM THE AUDIENCE // system of sophisticated, easy-to-use // players, coaches, and parents in the web applications that help the user collect, lacrosse community who value exceptional visualize, and effectively analyze team, performance player and game data // targeting high school age teams but could be easily scaled to suit younger age groupsliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  18. 18. THE PROJECTDESIGN QUeSTIONS + GOALS THE PURPOSE If lacrosse coaches, players, and parents had an intuitive and engaging way to collect, visualize, and analyze their performance data, then they would: a) take the time explore and learn from the data, b) be able to improve their performance by targeting areas shown by the data to need extra work, and c) have a richer emotional experience in the process.liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  19. 19. THE PROJECTDESIGN QUeSTIONS + GOALS THE DESIGN QUESTIONS Q: What benefits would athletes, coaches, and parents in the lacrosse community receive from having a way to collect, visualize, and analyze their data that they would actually want to use? Q: What impact would having unlimited access to their own performance data have on the athletic performance and emotional experience of young athletes?liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  20. 20. IMPETUS by way of confession / I LACROSSE (and I’m A HUGE NERD)THE PROJECT / DESIGN QUestIONS + GOALSWHY? / THE BIGGER PICTURESTAKEHOLDER DIAGRAM / WHERE MY PROJECT FITS INPROTOTYPE 1.0 / DIGITAL SCOREKEEPINGPROTOTYPE 2.0 / DATA VISUALIZATION INTERFACENEXT STEPS / PLANS FOR NEXT SEMESTERliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  21. 21. WHY?THE BIGGER PICTURE current data tracking is either WAY too simple... ...or incredibly cramped and complicated.liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  22. 22. BUT: objectively-collected data is the only way to get conclusive/absolute information about performance and progress: allows you to track your own progress or compare yourself definitively against competitorsliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  23. 23. ALSO: excited about the opportunity to make girls like this...liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  24. 24. FEEL LIKE THIS.liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  25. 25. IMPETUS by way of confession / I LACROSSE (and I’m A HUGE NERD)THE PROJECT / DESIGN QUestIONS + GOALSWHY? / THE BIGGER PICTURESTAKEHOLDER DIAGRAM / WHERE MY PROJECT FITS INPROTOTYPE 1.0 / DIGITAL SCOREKEEPINGPROTOTYPE 2.0 / DATA VISUALIZATION INTERFACENEXT STEPS / PLANS FOR NEXT SEMESTERliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  26. 26. So LIke...WHERE DOES ALL THIS STUFF FIT IN? [ THE STAKEHOLDER DIAGRAM ]
  27. 27. IMPETUS by way of confession / I LACROSSE (and I’m A HUGE NERD)THE PROJECT / DESIGN QUestIONS + GOALSWHY? / THE BIGGER PICTURESTAKEHOLDER DIAGRAM / WHERE MY PROJECT FITS INPROTOTYPE 1.0 / DIGITAL SCOREKEEPINGPROTOTYPE 2.0 / DATA VISUALIZATION INTERFACENEXT STEPS / PLANS FOR NEXT SEMESTERliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  28. 28. PROTOTYPEs 1.0/2.0CAPTURING + VISUALIZING GAME DATA PRECEDENT SoccerMate and Lacrosse Star Player // iPhone and iPad apps for real-time game data collection designed for soccer and lacrosse, respectively // need to input player and game data directly into the mobile apps (no full-size web interface to streamline the process in advance)liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  29. 29. PROTOTYPEs 1.0/2.0CAPTURING + VISUALIZING GAME DATA PRECEDENT Protovis + d3.js // javascript libraries to help quickly create your own interactive data visualizationsliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  30. 30. PROTOTYPE 1.0COLLABORATiVE DIGITAL SCOREKEEPING
  31. 31. PROTOTYPE 1.0 when someone scores, you need to find their name, findDIGITAL scorekeeping the goals column, tick off a goal, note the time on the game clock, write down the time, then the current [paper] system. record the goal AGAIN down at the bottom....UGH. space to hand-write in 25 players— most teams only have between 16-20 players on the roster (wasted space!)liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  32. 32. // SYSTEM DIAGRAM 01 02 03 04 05 (iPad/tablet) THE MAIN SCOREKEEPING APPLICATIONliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  33. 33. // SYSTEM DIAGRAM 01 02 03 04 05 (iPad/tablet) THE MAIN SCOREKEEPING APPLICATION (iPhone/mobile) SINGLE-STATISTICS COUNTERSliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  34. 34. // SYSTEM DIAGRAM 01 02 03 04 05 PHOTO INTERFACE THAT LINKS TO TIMELINE (iPhone/mobile) SINGLE-STATISTICS COUNTERS (iPhone/mobile) THE MAIN SCOREKEEPING APPLICATION (iPad/tablet) liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011the proposed digital alternative.
  35. 35. // SYSTEM DIAGRAM 01 02 03 04 05 BASIC GAME INFO SCREEN FOR FANS (iPhone/mobile) PHOTO INTERFACE THAT LINKS TO TIMELINE (iPhone/mobile) SINGLE-STATISTICS COUNTERS (iPhone/mobile) THE MAIN SCOREKEEPING APPLICATION (iPad/tablet) liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011the proposed digital alternative.
  36. 36. // SYSTEM DIAGRAM 01 02 03 04 05 THE ENTIRE PROPOSED SCOREKEEPING SYSTEM BASIC GAME INFO SCREEN FOR FANS (iPhone/mobile) PHOTO INTERFACE THAT LINKS TO TIMELINE (iPhone/mobile) SINGLE-STATISTICS COUNTERS (iPhone/mobile) THE MAIN SCOREKEEPING APPLICATION (iPad/tablet) liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  37. 37. all stats will be tied to game clock to enable time-accurate playback after the game is complete goals appear wherever you click the mouse to indicate field position using Javascript. Future functionality will including dragging from the goal location to indicate an assist and its location. easy counter buttons increment using Javascriptliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  38. 38. PROTOTYPES // MARKING A GOALDIGITAL scorekeepinga player scores from the second click or tap on the a ball appears the goal is now recorded hash (riiiiiight here!) location of the shot (and you will be asked the scoring and tagged with the player’s name or number) time on the game clock!liz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  39. 39. A BRIEF ASIDE:A PCOMP STICK [?!]
  40. 40. BACK TO PROTOTYPE 2.0 WEB APPLICATION MOCK-UPS + PROTOTYPEliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  41. 41. { THE INTERACTIVE SITE }
  42. 42. IMPETUS by way of confession / I LACROSSE (and I’m A HUGE NERD)THE PROJECT / DESIGN QUestIONS + GOALSWHY? / THE BIGGER PICTURESTAKEHOLDER DIAGRAM / WHERE MY PROJECT FITS INPROTOTYPE 1.0 / DIGITAL SCOREKEEPINGPROTOTYPE 2.0 / DATA VISUALIZATION INTERFACENEXT STEPS / PLANS FOR NEXT SEMESTERliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  43. 43. NEXT STEPSPLANS FOR NEXT SEMESTER Implementation Research // Continue designing and building out the front // Continue researching impact of statistics end of the web application tracking/feedback on athlete performance and motivation // More user testing to refine user interactions // Dig into recently acquired books on notation // Start delving into back end (begin to plan analysis/the science around making temporal infrastructure/stragtegy and start building) data visually effective // Research potential physical computing/ // User testing to refine user interactions, flow product design component to the data collection of the system, and general approach side of the equationliz rutledge | fall thesis studio | FINAL PRESENTATION 12/12/2011
  44. 44. THANKYOU. THANKYOU.
  45. 45. THE LOCKER ROOM REcapTHE DESIGN QUESTIONSQ: What benefits would athletes, coaches, and parents inthe lacrosse community receive from having a way to collect,visualize, and analyze their data that they would actuallywant to use? THANKYOU.Q: What impact would having unlimited access to their ownperformance data have on the athletic performance andemotional experience of young athletes?THE PURPOSEIf lacrosse coaches, players, and parents had an intuitiveand engaging way to collect, visualize, and analyze theirperformance data, then they would: THANKYOU.a) take the time explore and learn from the data,b) be able to improve their performance by targeting areasshown by the data to need extra work, andc) have a richer emotional experience in the process.

×