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BACK TO THE
DRAWING BOARD
                    a ga in
                a nd
       a gainand
                  again
Luke Walter
Kevin Schumacher
UX of Yesteryear
            y back in 2005)
        (wa
2005
 .PHP
 .ASP
  C++
        UX?
Point of Friction:



“        [we recommend...]
working software over comprehensive
                                      “
     documentation and responding to
       change over following a plan


     The Agile Manifesto
UX?
                           FINAL
                          PRODUCT
 FINISHED   DEVELOPMENT
PROTOTYPE
Gull-Wing Doors
UX practitioners would often mistake
   their complete vision through their
          prototype as being -
      'all the developer would need'
Unforeseen edge
cases can kill final
   development
What we did before:

We would design the moving car and
 then panic about how to change the
      tires while it was moving.
We want the result
    to be this:
Scene from Tucker
not this:
Scene from Gung Ho
USER EXPERIENCE
              -out
         at won t be edged
       Th
            by edge cases
SCOPE
               CREEP
Design
Details




          Sprint
EDGE CASE
              CREEP
Edge
Cases




        Design
When to pay attention
   to edge cases
Edge
         Cases




Design
New design!
Either the world adopts
  and changes to your
        design

 or the world rejects
your design and it fails
Find where your
 design fails...
   before the
  world does.
we need to get over
     ourselves
Typical Designer
the reality
You re all equally worthless!
Alone, you re all equally worthless!
Agile is not a
     fad

 and Design
is behind the
    curve
UX of the future
TRUST
Getting beyond the old
Design vs. Programming
     antagonism
Engineer   Designer
Manager
Shared commitments,
  Shared successes, and
 perhaps most importantly,
Shared failures build trust.
let s examine this:
   Who is the biggest
influence on your work?
YOU
We must overcome our
inflated sense of what
          we know
BECOME A UX LEADER FIRST
UX leadership starts with understanding

what questions to ask in order to understand
        what the problems really are
“   The first step in learning to
    be a great teammate is to
     earn your teams mutual     “
     respect and acceptance.

          Johnny Holland
RESPECT = SINE QUA NON
The five values of Scrum:

• Courage
• Transparency
• Commitment
• Respect
• Focus
TEAM
CROSS-FUNCTIONALITY




    INDIVIDUAL
CROSS-FUNCTIONALITY
T-SHAPED PERSON


subject matter                        subject matter




                 deep understanding
Shared swarming and
collaboration lead to
shared knowledge and
                                     work
breadth of skill

                         project
                                          work




                        work       work
problem

                       work


           project
                            work




          work       work
M-SHAPED PERSON


subject matter                        subject matter




                 deep understanding
SERVE THE VISION BY
SERVING THE TEAM
“
             The key is to approach each interaction

              with a servant s heart. When you truly

             focus on contributing more than receiving

Mike Myatt   you will have accomplished the goal. Even

             though this may seem counter-intuitive,

                by intensely focusing on the other

              party s wants, needs & desires, you ll
                                                “
              learn far more than you ever would by

                     focusing on your agenda.
how?
JUMPING INTO THE
   MOVING CAR
UX MOCKUPS

sprint 2 mockups    sprint 3 mockups   sprint 4 mockups




      sprint 1          sprint 2           sprint 3




                      SPRINTS
“   One of the common patterns you ll see in

    successful agile/UX combinations is having
     the UX designer embedded with the rest    “
         of the product development team.


             - Janet M. Six
                UX Matters
UX MOCKUPS




sprint 1      sprint 2   sprint 3




            SPRINTS
UX MOCKUPS

sprint 2 mockups    sprint 3 mockups   sprint 4 mockups




      sprint 1          sprint 2           sprint 3




                      SPRINTS
When to Design:
                   Pre-Sprint or In-Sprint?

Large, Encompassing,                           Small, Discrete,
Amorphous (Epic)                              Resolved (Story)


    ?? ?
 ????
                                                    A




Phased                                        Emergent
(AKA Pipelined,                               (AKA Piecemeal?)
AKA Waterfall)
Building great stuff is a
team effort that s hard...


 and possibly dangerous!
Climb down from
your towers and get
  into the mud with
    everybody else.


 It s gonna be dirty
           good fun.
BE CAREFUL OUT THERE!
                          ange rous
                    aget d
           it s gonn

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Back to the drawing board: UX lessons from the past and future