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On Developing a Framework for
Funology in mCRM
Kirsten Woodhams-Thomson
kirsten@nextgeninno.com
Funology Mobile
Customer
Relationship
Management

Topics
We Are All Consumers
We Are A Generation of Mobile Users
The Question of Funology
Putting It Into a Framework
Moving Forward
We Are All
Consumers

$
object
process
Profit growth: increased purchases, referrals, reduced operating costs, price premium
Peppers, D., and Rogers, M. (2004) Managing customer relationships: a strategic framework.
John Wiley and Sons, Inc., USA
GOODS & SERVICES – Subcategories describing two types of products
Groonros, C. (1990) Service management and marketing: managing the moment of truth in service competition,
Lexington Books
$$$
$


$
object
process
$$$



Customer
relationships are
managed for
competitive
advantage-for
increasing the value
of the company
Peppers and Rogers 2004
Peppers, D., and Rogers, M., (2004) Managing customer relationships: a strategic framework. John Wiley & Sons, Inc.
customer
relationship management
Roberts-Witt, S.L. (2000) It's the customer, Stupid! PC Magazine, June 27, pp.IBIZ 6-22.
Crego, E.T., Schriffrin, P.D., and Albrecht, K. (1995) Customer-centered reengineering: remapping for total customer
value. Irwin Professional Publication.
Ang, L., and Buttle, F., (2002) ROI on CRM: a customer-journey approach, ANZMAC Annual Confernece, Melbourne
strategy
peo
ple
systems
customer
value
sales & mark
etingaccounting&technology
quality&productdeliverymana
gement,hr&financeproductd
evelopment
O
perational
Tactical
Strategi
c
Where is a Company on the
Customer Strategy Map?
ability to
interact with
customers
individually
customers
addressed
only by
'mass'
standard products tailored products
.
Mass relationship
Mass communication
Mass interaction
Mass distribution
Relationship
communication
interaction
distribution
using databases of
customers
1 to 1
relationship
communication
interaction
distribution
Niche
relationship
communication
interaction
distribution
Source Modified:
Peppers, D., and Rogers, M., (2004) Managing customer relationships: a strategic framework. John Wiley & Sons, Inc.



Understand the
customer
Analyse data in
real-time
Relate with the
customer
Communicate and
interact in now-time
and planned time
Know the customer
Collect real-time
data
'Seduce' the
customer
Meet customer
goals, build
engaging
relationships,
delight emotions all
the time

Business Intelligence
Contact Centers
Content
Management
Customer
Analytics
Data Mining
e-Business
eCRM
Email
Marketing
Employee
Relationship
Management
Enterprise
Resource
Planning
Knowledge
Management
Relationship
Management
Sales Automation
Supply Chain
Management
Web
Services
Billing &
Account
Management
Business Intelligence
Contact Centers
Content
Management
Customer
Analytics
Data Mining
e-Business
eCRM
Email
Marketing
Employee
Relationship
Management
Enterprise
Resource
Planning
Knowledge
Management
Relationship
Management
Sales Automation
Supply Chain
Management
Social Media
Web
Services
Billing &
Account
Management
Billing &
Account
Management
Business Intelligence
Contact Centers
Content
Management
Customer
Analytics
Data Mining
e-Business
eCRM
Email
Marketing
Employee
Relationship
Management
Enterprise
Resource
Planning
Knowledge
Management
Relationship
Management
Sales Automation
Supply Chain
Management
Web
Services
Social Media
Mobile Services
pushpull
human serviceself-service
manual
technology
one
place
anywhere
one time
any time
individual
collaborative
channel
efficiency
e
ffectiveness
efficiency
e
ffectiveness
tim
ely
usable accura
te
functionemplo
yeemotivationcusto
m
erengagement

Reliable | Responsive | Competent | Accessible | Courteous | Communicative | Credible | Secure | Personal | Tangible
| Functional | Quality
Parasuraman, A., Zeithaml, V.A., & Berry, L.L. (1985) A conceptual model of service quality and its implications for
future research. Journal of Marketing, American Marketing Association.
efficiency
e
ffectiveness
timely accurate effortless usable
qualityreaponsiveaccessiblecommunic
ativesecurefunctionalreliablecompenten
tcourteouscrediblepersonaltangible

Source: Carpenter, H. (2010) How much of a relationship does your customers actually want? I'm not actually a geek.
Blog found at http://bhc3.wordpress.com/2010/08/03/how-much-of-a-relationship-do-your-customers-actually-want/
MAYBE CUSTOMERS ARE SHIFTING TOWARDS SELF SERVICE BECAUSE THEY DON'T WANT A RELATIONSHIP WITH COMPANIES
Dixon, M., and Ponomareff, L. (2010) Why customers don't want to talk to you. The Conversation. Online at
http://blogs.hbr.org/cs/2010/07/why_your_customers_dont_want_t.html. Last viewed 15 Oct, 2010.
NOW SOCIETY
Morton, M. [] “The Now Society”. Modular Building Institute. Online at http://www.modular.org/magazine/morton2.aspx
When Do Customers Want
a Relationship?
customer interest
in a relationship
complexity of the product or problem
efficiency,
simplicity,
convenience
episodic
interaction
events
complex ,
long term
interactions
We all want a
relationship but on
our own terms, in
our way and in our
own time...
fewer, closer,
longer
Galbraith, J.R. (2006) Desiging the customer-centric organization, CEO Telecon,22 February 2006 (Presentation online
at www-marschall.usc.edu/assets/005/5484.pdf.
We Are A
Generation of
Mobile Users
any
time
anywh
ere
applications
& services
hardwarenetworks
interface &
interaction
any
time
anywh
ere
interface &
interaction
screen
adapters
points
infrared reader
fingerprint reader
secondary devices
optical drives
hard disk
boards
bluetooth
memory
GPRS
USB
caseing
batteries
modem
chips
applications
& services
hardwarenetworks
any
time
anywh
ere
interface &
interaction
screen
adapters
points
infrared reader
fingerprint reader
secondary devices
optical drives
hard disk
boards
bluetooth
memory
GPRS
USB
caseing
batteries
modem
chips
applications
& services
hardwarenetworks
navigation
m-commerce
e-money
graphic editors
email
SMS
music software
media
player
ringtone
screen saver
calendar
social networking
maps
Internet
file manager
games
any
time
anywh
ere
interface &
interaction
screen
adapters
points
infrared reader
fingerprint reader
secondary devices
optical drives
hard disk
boards
bluetooth
memory
GPRS
USB
caseing
batteries
modem
chips
applications
& services
hardwarenetworks
navigation
m-commerce
e-money
graphic editors
email
SMS
music software
media
player
ringtone
screen saver
calendar
social networking
maps
file manager
Internet
games
1G
3G
4G
3.5G
3G+
Dynamic Channel
Assignment
number
portability
CDMA
any
time
anywh
ere
interface &
interaction
screen
adapters
points
infrared reader
fingerprint reader
secondary devices
optical drives
hard disk
boards
bluetooth
memory
GPRS
USB
caseing
batteries
modem
chips
applications
& services
hardwarenetworks
navigation
m-commerce
e-money
graphic editors
email
SMS
music software
media
player
ringtone
screen saver
calendar
social networking
maps
file manager
Internet
games
1G
3G
4G
3.5G
3G+
Dynamic Channel
Assignment
number
portability
CDMA
caseing
buttons
slides
keys
keyboard
point
stylus
navigation
any
time
anywh
ere
interface &
interaction
screen
adapters
points
infrared reader
fingerprint reader
secondary devices
optical drives
hard disk
boards
bluetooth
memory
GPRS
USB
caseing
batteries
modem
chips
applications
& services
hardwarenetworks
navigation
m-commerce
e-money
graphic editors
email
SMS
music software
media
player
ringtone
screen saver
calendar
social networking
maps
file manager
Internet
games
1G
3G
4G
3.5G
3G+
Dynamic Channel
Assignment
number
portability
CDMA
caseing
buttons
slides
keys
keyboard
point
stylus
navigation
reliability
speed
s
ecurity
functio
nality
u
sability
any
time
anywh
ere
interface &
interaction
screen
adapters
points
infrared reader
fingerprint reader
secondary devices
optical drives
hard disk
boards
bluetooth
memory
GPRS
USB
caseing
batteries
modem
chips
applications
& services
hardwarenetworks
navigation
m-commerce
e-money
graphic editors
email
SMS
music software
media
player
ringtone
screen saver
calendar
social networking
maps
file manager
Internet
games
1G
3G
4G
3.5G
3G+
Dynamic Channel
Assignment
number
portability
CDMA
caseing
buttons
slides
keys
keyboard
point
stylus
navigation
reliability
speed
s
ecurity
functio
nality
u
sability
any
time
anywh
ere
psychological
goal
environmentactivity
location
expe
rtise
pushpull
human serviceself-service
manual
technology
one
place
anywhere
one time
any time
individual
collaborative
mobile channel
psychological
goal
environmentactivity
location
expe
rtise
anytime
anywhere Understand the
customer
Analyse data in real-
time
Relate to the
customer
Communicate and
interact in now-
time and planned
time
Know the customer
Collect real-time
data
'Seduce' the
customer
Meet customer
goals, build
engaging
relationships,
delight emotions at
every touchpoint

The Question of
Funology
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
Roto. V., and Rautava, M. (2008) User experience elements and brand promise International Engagability & Design
Conference (Idec4) in conjunction with NordiCHI'08 conference, October 19, 2009, Lund, Sweden
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
functionalsecure
communicative
accessible
responsive
quality
reliable
competent
courteous
credible
personal
tangible
timely
accurate
effortless
usable
utilityefficienteffectiveerrorfreesatisfaction
act
feel
think
sense
relate
Experiential Value Promise
Schmitt, B.H. (2003) Customer experience management: a revolutionary approach to connecting with your customers.
John Wiley and Sons, Ltd
Holistic Approach: whee all emtional elements stand as equal partners in an experience
Wright, P., Wallace, J., and McCarthy, J. 2008. Aesthetics and experience-centered design. ACM Trans. Comput.-Hum.
Interact. 15, 4, Article 18 (November 2008)
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
functionalsecure
communicative
accessible
responsive
quality
reliable
competent
courteous
credible
personal
tangible
timely
accurate
effortless
usable
utilityefficienteffectiveerrorfree
satisfaction
any
time
anywh
ere
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
connectionconnection
participationparticipation
activepassive
absorption
immersion
The Four Realms of an Experience
Pine, B.J., and Gilmore, J.H. (1998) Welcome to the Experience Economy, Harvard Business Review, July-August 1998
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
goal
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
delight
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
engage
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
seduction
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
enjoyment
sed
uce'goals
-centered'
engage d
elight
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
funology
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
sed
uce'goals
-centered'
engage d
elight
enjoyment
pleas
urefulfillamuseen
chant prov
oke
psychological
goal
environmentactivity
location
expe
rtise

any
time
anywh
ere
connectionconnection
participationparticipation
activepassive
absorption
immersion
functional/
pragmatic
emotional/
hedonic/
experiential
[ affective ]
funology
sed
uce'goals
-centered'
engage d
elight
enjoyment
pleasure
f
ulfillamuseenchantprovokegratifycha
llenge learn inspire
interact
Games and Play
Pransky, M. (2001) Fun, play and games: what makes games engaging, in Digital Game Based Learning, chapter 5.
McGraw-Hill.
psychological
goal
environmentactivity
location
expe
rtise

Putting It Into A
Framework
distinctive
unity
continuity
causal
power
unique
height
weight
age
gender
beliefs
f
aith
prejudices
r
elationshipvalue
s
self-concept
e
m
otions
Concept of Self
Wright, P.H. (1984) Self-referent motivation and intrinsic quality of friendship, Journal of Social and Personal
Relationships, 1984; 1; 115.

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
SOCIAL PENETRATION THEORY
Altman, I. and Taylor, D. A. (1973) Social Penetration, New York: Holst, Rinehart, Winston
Altman, I., & Taylor, D. (1987). Communication in interpersonal relationships: Social Penetration Theory. In M. E. Roloff and G. R. Miller (Eds.),
Interpersonal processes: New directions in communication research, 257-277. Newbury Park, CA: Sage

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
MERE EXPOSURE THEORY
Zajonc, R. B. (1968) Attitudinal effects of mere exposure, Journal of Personality and Social Psychology, 9, Monongraph supplement No. 2, Part 2
Sawyer, A. G. (1981). Repetition, cognitive responses and persuasion. In R. E. Petty, T. M. Ostrom and T. C. Brock (eds.), Cognitive responses in persuasion
(pp. 237-261). Hillsdale, NJ: Erlbaum.
Miller, R. L. (1976). Mere exposure, psychological reactance and attitude change. Journal of Abnormal and Social Psychology, 59, 1-9.
Kunst-Wilson, W. R. and Zajonc, R. B. (1980). Affective discrimination of stimuli that cannot be recognized. Science, 207, 557-558
............................Familiarity Through Exposure............................

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
STIMULUS-VALUE-ROLE MODEL
Murstein, B.I. (1970) Stimulus-value-role: A theory of marital choice, Journal of Marriage and the Family 32, 465-81
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
STIMULUS-VALUE-ROLE MODEL
Murstein, B.I. (1970) Stimulus-value-role: A theory of marital choice, Journal of Marriage and the Family 32, 465-81
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
MERE EXPOSURE THEORY
- Zajonc, R. B. (1968) Attitudinal effects of mere exposure, Journal of Personality and Social Psychology, 9, Monongraph supplement
No. 2, Part 2.
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
MERE EXPOSURE THEORY
- Zajonc, R. B. (1968) Attitudinal effects of mere exposure, Journal of Personality and Social Psychology, 9, Monongraph supplement
No. 2, Part 2.
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receivervalues
emotions
values
emotions
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ...
Orientation Exploratory
Affective
Affective Stable Depenetration
...........................,,....,,,.,,,......Rapport....................................,,,,,,...

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receivervalues
emotions
values
emotions
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........
EXCHANGE PRINCIPLE
Cialdini, 1994
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ...
Orientation Exploratory
Affective
Affective Stable
............,,,,....Emotionally-Perceived Value Exchange.........,,,,,,.......
...........................,,....,,,.,,,......Rapport....................................,,,,,,...
Caring Available SharingListening EmpathyHonest
Depenetration

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........
............,,,,.,..Emotionally-Perceived Value Exchange.........,,,,,,.......
...........................,,....,,,.,,,......Rapport....................................,,,,,,...
EXCHANGE PRINCIPLE
Cialdini, 1994
caring available listening sharing honest empathy
quality responsive accessible communicative
secure functional reliable competent courteous
credible personal tangible
timely accurate effortless usable
perceived pragmatic qualities

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receiver
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ... values
emotions
values
emotions
Orientation Exploratory
Affective
Affective Stable Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........
...........,,,,.,...Emotionally-Perceived Value Exchange.........,,,,,,.......
...........................,,....,,,.,,,......Rapport....................................,,,,,,...
EXCHANGE PRINCIPLE
Cialdini, 1994
caring available listening sharing honest empathy
quality responsive accessible communicative
secure functional reliable competent courteous
credible personal tangible
timely accurate effortless usable
perceived pragmatic qualities
perceived affective emotions
loss of
affective
emotions
loss of
pragmatic
qualities
enjoyment engagement delight seduction pleasure
filfullment enchantment provocation gratification
challenge learning inspiration interaction

distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receivervalues
emotions
values
emotions
Orientation Depenetration
any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........
............,,,,.,..Emotionally-Perceived Value Exchange.........,,,,,,.......
...........................,,....,,,.,,,......Rapport....................................,,,,,,...
THE RESONANCE MODEL
Tony Schwartz (1973) The Responsive Chord, Anchor Press, Garden City
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ...
caring available listening sharing honest empathy
quality responsive accessible communicative
secure functional reliable competent courteous
credible personal tangible
timely accurate effortless usable
..........,,,,,.,,,...Resonate with Mutual Thinking...........,,,,,.......
Exploratory
Affective
Affective Stable
perceived affective emotions
perceived pragmatic qualities
values
emotions
values
emotions
loss of
affective
emotions
loss of
pragmatic
qualities
enjoyment engagement delight seduction pleasure
filfullment enchantment provocation gratification
challenge learning inspiration interaction

any
tim
e
anywhere
anytime
anywhere
e
nvironment
expertise
psychological
location
activit
y
goal
............................Familiarity Through Exposure............................
.........Evaluation Through Stimulus (senses and emotions)..........
Determine Capability & Friendship
...........................Develop a Working Relationship...........................
............,,,,,,,,,,,,,,...............Like Through Familiarity..................,,,,,,,,,,,,,,,,,,,,,,.........
............,,,.,,..Emotionally-Perceived Value Exchange.........,,,,,,.......
...........................,,....,,,.,,,......Rapport....................................,,,,,,...
THE RESONANCE MODEL
Tony Schwartz (1973) The Responsive Chord, Anchor Press, Garden City
distinctive
unity
continuity
causal
power
unique distinctive
unity
continuity
causal
power
unique
SourceReceiver
Source Receivervalues
emotions
values
emotions
Orientation Depenetration
Information Intelligence News Notice Tiding(s) Idea(s) ...
Information Intelligence News Notice Tiding(s) Idea(s) ...
caring available listening sharing honest empathy
quality responsive accessible communicative
secure functional reliable competent courteous
credible personal tangible
timely accurate effortless usable
enjoyment engagement delight seduction pleasure
filfullment enchantment provocation gratification
challenge learning inspiration interaction
..........,,,,,,,...Resonate with Mutual Thinking.........,,,,.......
Exploratory
Affective
Affective Stable
perceived affective emotions
perceived pragmatic qualities
values
emotions
values
emotions
..........,,,,,.,,,,,,,,,,,...Emotional Bonding.......,,,...,,,,,,,,,.......
loss of
affective
emotions
loss of
pragmatic
qualities

Moving Forward
Who is the
mCRM
customer?
Are the
emotions
identified
appropriate
for
mCRM?
How much of
a relationship
does a
mCRM
customer
want?
Who owns
and ultimately
manages the
relationship?
How does
funology and
captology
relate within
mCRM?
Is seduction
an
appropriate
experience to
design for?
In various
contexts how
does the
relationship
model
change?
In comparison
with other
channels how
do relations
develop for
the mobile?
For the
mobile
medium
design to
inspire an
emotion from
the
customer?
Can we
design a
particular
emotion into
the mobile UI
eg make a
provocative
UI?
Can we
design this
relationship
through the
mobile
channel?
What are
appropriate
sales,
marketing
and service
apps?
Which
investigation
and
evaluation
methods are
appropriate?
Thank you
Questions?
Relationship theories can be found at http://www.changingminds.org

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On Developing a Framework for Funology in mCRM

Editor's Notes

  1. We are in the most part turning into a more mobile generation: cars and other transport Always connected via computers or mobile phones However computers although wireless are not as mobile – easy to carry around, use on the go, etc.
  2. Businesses operate by making money – from us their customers
  3. Businesses operate by making money – from us their customers
  4. Customer value is a customer's perceived preference for and evaluation of those product attributes, attribute performances, and consequences arising from use that facilitate (or block) achieving the customer's goals and purposes in use situations Robert Woodruff, Customer value: the next souce for competitive advantage 1997
  5. But it is perhaps a simplified view. In fact we all need a relationship with a company that provides us with services or products whether we choose to do it via self-service or human-service, via human contact or via technology: we can choose our own media but the level of interaction and communication and relationship building will depend on what our goals are If it is something simple like buying chewing gum then how much of a relationship do we need to engage in If it is something difficult like booking a tour or something where an ongoing relationship is beneficial eg banking or a clothing store or a supermarket then we will probably want a lot more of a relationship and want engage a lot more with the company Everyone will differ regarding the channel (customer to mobile or customer to agent) and brevity but still a relationship must be had
  6. We are in the most part turning into a more mobile generation: cars and other transport Always connected via computers or mobile phones However computers although wireless are not as mobile – easy to carry around, use on the go, etc.
  7. We are in the most part turning into a more mobile generation: cars and other transport Always connected via computers or mobile phones However computers although wireless are not as mobile – easy to carry around, use on the go, etc.
  8. Indeed mobile phones enable anytime, anywhere, anyplace communications
  9. Sense Experience: sight, sound, touch, taste and smell Perception sensation stimulation Feel Experience: appeals to customer's inner feelings and emotions created through affective experiences that range from mildly positive moods linked to a brand to strong emotions of joy and pride Think Experience: appeals to the intellect. Creates value for customers by engaging them creatively. Act Experience: appeals to behaviours and lifestyles, creating values for customers by showing them alternative lifestyles or alternative ways of doing business Relate Experience: social experiences. It creates value for the customer by providing social identity and sense of belonging.
  10. Fun = Enjoyment Fun = Pleasure Play = Involvement through participation: all four quadrants but active immersion more than passive absorption Rules and Adaption = Structure and Flow: around the concepts of relationship and communication but also user interface and user interaction; adapting to the rhythms the turns in the relationship Goals = Motivation – what motivates the customer, what motivates the business? Interactive = Doing: interacting, relating and communication; using products Outcones and Feedback = Learning: learning about each other through the user interface and interaction Ego gratification: building a relationship it is important the customer is gratified Challenge (or conflict/competition/opposition) = Adrenaline: how can we challenge (or compete) through this relationship to engage the customer more Problem solving = Creative: what is this in mCRM? Creativity through customer involvement means more immersion and more activity Interaction = Socialness; cooperation; collaboration. Emotion: emotion in design (physically seen in the design), design for emotion (response), design through emotion (before, during, after)
  11. Distinctiveness – what distinguishes us – how we differentiate ourselves from others eg social identity and group loyalty. Sense of disctinctiveness leads to discrimination (Social Identify Theory by Tajfel and Turner) Uniqueness – what makes us special that no one else can do Causal power – when we put forth effort and succeed in accomplishing an intended action (Ansoff, Psychology of volition, 1993) Continuity – is the sense of self when acting across diverse situations and across time, and it is a reference model guding behavioral choices. It comes from emory, biography and self-concept. (Sociologycentral.com, Self Identity) Unity – acceptance of self and others, close relationships, sense of brotherhood
  12. s
  13. Play safe Small talk Cliches Follow norms
  14. Play safe Small talk Cliches Follow norms
  15. Start to reveal ourselves – sense of who we are Personal attitudes about moderate topics Maybe not the whole truth Feeling our way
  16. Private and personal Personal idioms Criticism and arguments Intimicy
  17. Plateau area Personal sharing Emotional reaction and prediction
  18. Breakdown Withdrawal Termination
  19. 1. Who is the mCRM customer? What are the characteristics that need to be designed for? 2. How appropriate are the emotions identified for mCRM? There are a lot listed, but they are all related. I am not looking the change them necessarily. 3. How much of a relationship does an mCRM customer want? In which contexts? And how? Is the relationship model appropriate for mCRM? Again, not looking for acceptance just thoughts. 4. Who owns and manages the relationship at various points in the interaction? When? How does it happen? Why does it happen? What are the outcomes? 5. There is elements of persuasion here. I have deliberately gone down the path of funology because it brings in more of the participation through enjoyment. Captology is related. Have I got the approach right? 6. Is seducation ethical? Is it appropriate? 7. In different contexts of mCRM how do the emotions and relationship model differ? 8. How does the mobile channel affect this model and the relationships? 9. Can these emotions be designed INTO the user interface of the mobile channel? 10. Can the mobile channel help us design FOR these emotions – to inspire these emotions in the customer? 11. Can we use the mobile channel to design THROUGH the emotional process? 12. What mCRM – sales, marketing and support – are appropriate for this model and set of emotions? 13. What design and evaluation methods that account for experience and emotions are appropriate here, taken across the spectrum of formative and summative, subjective and objective, quantitative and qualitative?