SlideShare a Scribd company logo
1 of 9
Download to read offline
ScienceDirect
Available online at www.sciencedirect.com
Procedia Computer Science 176 (2020) 2366–2374
1877-0509 © 2020 The Authors. Published by Elsevier B.V.
This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0)
Peer-review under responsibility of the scientific committee of the KES International.
10.1016/j.procs.2020.09.300
© 2020 The Authors. Published by Elsevier B.V.
This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0)
Peer-review under responsibility of the scientific committee of the KES International.
Keywords: Co-Creative Consensus Building, Communication Environment, Workshop, Convergent Thinking, Performance
* Corresponding author. Tel.: 81-90-1411-7430; fax: +81-3-5452-5425.
E-mail address: skondo@cd.t.u-tokyo.ac.jp
24th International Conference on Knowledge-Based and Intelligent Information & Engineering
Systems
Identification of Factors Supporting Co-Creative Consensus Building
and Proposals for the Communication Environment
Sae KONDOa
*, Taichi MIYAMAEb
, Masaaki KUZUYAc
, Karen SASAGAWAc
Hiroyuki SEKIKAWAc
, Takashi NUMATAd
, Kotaro ONISHIe
, Hiroko OHNOe
Masako MAEDAa , Takuo INOUEf, Chikako GOTOa, and Hideki KOIZUMIf
a
RCAST, The University of Tokyo 4-6-1 Komaba, Meguro-ku, Tokyo, 153-8904, Japan
b
Itoki Corporation 4-16-13 Tsukishima, Chuo-ku, Tokyo, 104-0052, Japan
c
Itoki Corporation 2-5-1 Nihonbashi, Chuo-ku, Tokyo, 103-6113, Japan
d
Research & Development Group, Hitachi, Ltd. 2520 Akanuma, Hatoyama, Saitama, 350-0395 Japan
e
House Foods Group Inc. 1-4 Takanodai, Yotsukaido-shi, Chiba, 284-0033, Japan
f
Graduate School of Engineering, The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, 113-8656, Japan
Abstract
In the last few years, new services and systems have begun to emerge every day as a result of the remarkable
technological development that enabled the utilization of enormous amounts of data. There are high hopes for human
co-creative consensus building abilities that will enables us not merely to make proper use of them, but also to address
as-yet-unseen social issues. This study clarifies the factors involved in consensus building that enhance the participant’
s performance in workshop-type dialogue.
Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2367
1. Introduction
1.1. Research background and objectives
In the last few years, new services and systems have begun to emerge every day as a result of remarkable
technological development that enabled the utilization of enormous amounts of data. Some of these have transformed
our way of life and are having an impact on social systems. Such so-called “innovation” is of great interest as a driving
force for industrial and economic revitalization in Japan, which is facing significant social structural changes such as
population decline. However, if we interpret what Schumpeter calls “innovation” [1] as a new linkage of values, it not
only efficiently derive new combinations from big data, but also needs co-creative communication that promotes
bonding of values beyond existing frameworks. The Comprehensive Innovation Strategy devised by the Cabinet Office
points out that among the challenges faced by Japan are data linkage between fields and also the relative length of time
required for R&D from basic research to social implementation [2]. Efforts to achieve improvements in these areas
are required, as they are the most critical issues.
There are already many studies on communication that enhance creativity, focusing mainly on its processes and
methodologies, such as design thinking. Therefore, this research focuses on the consensus building phase of value-
creating communication. In particular, we make a research question about what kind of environment that enables us
to support co-creative consensus-building, and we discuss its factors at the end of this paper. Note that this paper is an
extended version of Kondo (2020) [3], published in Japanese.
1.2. Types of Communication
This study focuses on workshop-type dialogue as a form of multi-person communication. Workshops have become
widely used everywhere from educational environments to corporate planning meetings and front-line town planning
(machizukuri) [4] [5]. Workshop originally meant a studio. It does not emphasize formal resolutions and decision-
making on issues, and is not based on coherent rules. The emphasis is on the task of devising ideas on the spot [6].
However, given their heavy use in situations such as corporate meetings and town planning, which involve some
decision-making, there is no doubt that a smooth transition to the phase of achieving convergence in opinions is
expected. Multi-user dialogue has been evaluated by various studies for a range of purposes using an array of methods,
and the status of the dialogue has been evaluated by measuring and analyzing language, voice, gestures, and line of
sight during the dialogue [7] [8] [9]. Based on the evaluation results, attempts are being made to develop systems that
support dialogue and also robots and agents that engage in dialogue [10] [11] [12]. However, creative dialogues such
as workshops, in which a large number of people tackle a problem without a correct answer, have not been subjected
to in-depth evaluation. The focus of this study was therefore chosen as it was considered useful to clarify the
characteristics of multi-person dialogue during creative problem-solving, to facilitate the development of a workshop-
type dialogue environment and dialogue support system, for example.
Creative problem-solving consists of a divergent thinking phase and a convergent thinking phase. A divergent
thinking phase creates a variety of ideas, and a convergent thinking phase combines ideas and devises an optimal
solution [13] [14]. Numata (2019) [15] previously published an article on the evaluation of the characteristics of multi-
user dialogue in the divergent thinking phase, in which divergent creative problem-solving tasks were imposed. In
this study, we therefore focus on the convergent thinking phase and evaluate the correlation between problem-solving
performance by multi-person dialogue, subjective evaluation, and communication environment, and then consider the
factors that support co-creative consensus building.
2. The workshop-based multi-person dialogue environment
Regarding efforts to improve the environment for workshop-type multi-person dialogue, we quote from Numata
(2019) with some additions.
In creative problem-solving through multi-user dialogue, it is desirable to secure a writing space for sharing ideas
and approaches, creating new ideas, and organizing ideas. It is also necessary to stably measure utterances in various
2368 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374
postures and directions faced when speaking, in order to speak to multiple other persons positioned at different angles.
Therefore, in this research, we constructed an environment in which movements and voices can be measured under
the two conditions of not obstructing the writing space and the subject not wearing a microphone. Specifically, as
shown in Fig. 1, a writing space was secured by providing a whiteboard (INNOVA SAVE BOARD top plate and table
frame, made by ITOKI) with a horizontal surface and a vertical surface. At the center of the upper part of the horizontal
whiteboard, we suspended a multi-point microphone (TAMAGO-03, System in Frontier), and a 360° camera (SP360
Kodak PIXPRO) from the ceiling. In order to prevent the conversation from interfering with other groups, a sound-
absorbing curtain surrounding the table was provided. The recording on the whiteboard and the utterance evaluation
by the multi-point microphone were performed by means of utterance analysis at the time of problem-solving based
on the previous study [15] [16] by Numata et al.
This study, which focuses on co-creative consensus building, examines the convergent thinking phase and analyzes
the relationship between task performance, subjects’ subjective evaluation, the communication environment, and
subject attributes.
3. Experimental method
3.1. Experimental protocol
As a convergent problem-solving task, we used the "NASA game," which the social psychologist Jay Hall devised,
based on the NASA Apollo program in the 1970s, under the cooperation and supervision of NASA. It is a survival
task based on the premise "if you landed on the moon." The solution has low obviousness and is highly novel to the
subject, so it is said that each subject's field of specialism is less likely to affect it, and it has already been adopted in
previous studies [17] [18]. The convergence thinking phase, which is the subject of this study, was set to the solution
of this task within 65 minutes.
In this experiment, three test subjects were seated around a table with the whiteboard tabletop shown in Fig. 1. In
the first five minutes, we explained the task shown in Fig. 2. Next, three subjects carried out 15 minutes of individual
work, during which they ranked 15 items in order of importance for survival on the moon as their personal answers.
In the 35 minutes of group work that followed, they decided on the importance of the ranking as a group. At the
beginning of the group work, we instructed groups whether to use the vertical surface of the whiteboard or the
horizontal surface. In the last 10 minutes, they graded personal answers and group answers. After the end of the phase,
we conducted a questionnaire-based survey among subjects as a subjective evaluation of their group work.
Fig. 1. Experimental environment for workshop-
type multi-person dialogue in this study
Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2369
3.2. Subjects and items measured
We conducted the experiment on February 20, 2018, at the Research Center for Advanced Science and Technology,
The University of Tokyo. The subjects were nine students aged between 19 and 53 years old and 12 working adults
(13 male, eight female). We divided them into seven groups.
The closer a ranking was to the correct answer (ranking) given by NASA, the higher the level of success. Therefore,
the sum of differences (absolute values) from the correct answers (rankings) for the 15 items was calculated to award
points for each of the personal answers and the group answers. The lower the score, the better the result.
We measured the writing area and proportion of the whiteboard used by each group after each task to examine
whiteboard use.
The subjective evaluation of the group work was conducted on the basis of the 15 questions in Table 1, featuring
seven items to be evaluated on a 10-point Likert scale (from “do not think at all” to “think so very much”) and also
free text answers.
3.3. Analysis method
We conducted multiple regression analysis to examine a model explaining the improvement in individual
performance using the gap between the personal score and the group score (hereinafter the “individual score
fluctuation amount”) as the objective variable. If the amount of change in the individual score fluctuation amount was
positive, we interpreted that to mean that the group performance improved personal performance.
Next, using the group total for its members' individual score fluctuation amounts as a target variable, we conducted
multiple regression analysis to examine a model explaining this value. Here too, if the objective variable had a positive
value, it meant that the performance improved for the group as a whole. In addition, our interpretation was that the
more significant the total amount of changes in the individual score fluctuation amount, the better the group
performance.
The spacecraft you are on has landed on the moon. You plan to rendezvous with the mothership
on the lighted surface of the moon 200 miles (320 km) away. However, a rough landing
damaged your ship and destroyed almost all the equipment on board. Only the following 15
items are left.
The survival of the crew depends on whether you can reach the mother ship. Therefore, you
have to choose the essential items for a 200-mile (320 km) journey across the lighted surface of
the moon. Your task is to rank the 15 items in order of importance to survival.
Quote from NASA:https://www.psychologicalscience.org/observer/nasa-exercise
Fig. 2. Task in the convergent thinking phase
2370 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374
Table 1. Subjective evaluation items for group work in the questionnaire
Subjective evaluation items Question (No. shows the order in the questionnaire)
Fun 1) The group work was fun.
Recognition
2) The group work was successful.
4) These group members are trustworthy.
5) I often sympathized with the other members.
Opinion
6) I often got annoyed because I did not agree with the other members.
7) I felt that my opinion was respected.
9) Many of the members' comments were convincing.
Time
8) I had plenty of time and opportunity to convey my opinion.
10) There was enough time and opportunity to hear the opinions of the members.
Role
11) The members were able to divide up their roles appropriately.
12) What role did you play in the group? (free text answer)
Environment
3) It was easy to talk during the group work.
13) The environment for the group work was well prepared.
14) Please tell us what you liked and did not like about the work environment. (free
text answer)
Other 15) Other things that you noticed or sensed. (free text answer)
4. Results
Table 2 shows the personal score of each member, the group score, and the group total of the individual score
fluctuation amount for each group.
First, we conducted a regression analysis of the amount of change in the individual score fluctuation amount and
extracted elements with significant coefficients. We then confirmed that they were not subject to multicollinearity,
and finally, we decided on the five subjective evaluation questions in Table 3 and chose the following five elements
as explanatory variables: the proportion of the whiteboard on which the group had written, the roles played by the
participants, the placement of the whiteboard (horizontal or vertical), gender, and age.
Table 4 shows the results of the multiple regression analysis conducted to consider a model that contributes to the
improvement of personal performance. As the correction factor R2 was 0.91, we determined that it was an accurate
model. It should be noted that “type” is an item that categorizes the group type based on diagnosis of each individual’s
personality (neurosis, extroversion, openness, harmony, and integrity). However, in this study, since the N number is
quite small, with just 7 groups, the influence of type on performance is not considered.
From this, the following six points became clear.
1. Writing area on the whiteboard: The individual score fluctuation amount decreases by 0.326 points for every
1% (of the board area) increase.
2. Facilitation: The amount of change in personal scores decreases by 0.519 points when this role is taken.
3. Whiteboard: The amount of change in personal score is 0.429 points lower when it is upright than when it is
horizontal.
4. Gender: The change in personal score for males is 11.4 points lower.
5. Age: The change in personal score increases by 0.681 points as the age increases by one year.
6. Subjective evaluation: The coefficient is negative, while the absolute value is larger in the order Question 6),
Question 4), and Question 9), contributing to performance improvement. On the other hand, in questions 5)
and 2), the coefficient is positive, which negatively affects performance.
Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2371
Table 2. Personal score, group score and total of the individual score fluctuation amount for the group
Table 3. Subjective evaluation items extracted as explanatory variables
Subjective evaluation items Question (No. shows the order in the questionnaire)
Recognition
2) The group work was successful.
4) These group members are trustworthy.
5) I often sympathized with the other members.
Opinion
6) I often got annoyed because I did not agree with the other members.
9) Many of the members' comments were convincing.
Next, Table 5 shows the results of multiple regression analysis performed as a model study that contributes to the
improvement in the group total of the individual score fluctuation amount, which is the group performance. The five
explanatory factors were the whiteboard writing area proportion, the role played by the participants, the placement of
the whiteboard, gender, and age, which confirmed that multicollinearity did not occur.
The correction factor R2 was 0.855, so we determined it to be an accurate model. Regarding gender, the dummy
variable was 1 when all members were the same gender, and 0 when mixed.
As a result, the following five points became clear.
7. Gender: If all are of the same gender, the group total of the individual score fluctuation amount decreases by
80.2 points.
8. Whiteboard: When it is upright, the group total of the individual score fluctuation amount decreases by 65.1
points.
9. Age: As standard deviation increases by 1, the group total of the individual score fluctuation amount decreases
by 2.69 points.
10. Facilitation: The group total of the individual score fluctuation amount decreases by 43.5 points as the number
of facilitators increases by 1.
11. Whiteboard writing area proportion: For each 1% increase, the group total of the individual score fluctuation
amount increases by 1.89 points.
5. Consideration of factors that support co-creative consensus and of the communication environment
Based on the results of Chapter 4, we discuss factors that support co-creative consensus building and the
communication environment.
First, based on results 1-6 in Chapter 4, the following trends can be considered that taking the facilitator's role or
using a lager the writing area on the upright whiteboard will increase risks to reduce personal performance. However,
its impact is relatively small. But men are more likely to fail to build a co-creative consensus within the group and
reduce personal performance.
In addition, personal performance improves by feeling empathy and successful. Nevertheless, it can be said that
engaging in dialogue with a trusted person and sharing points of consensus do not lead to performance improvement.
32 52 42 80 48 40 36 52 38 70 52 58 34 36 44 56 58 56 52 58 42
Total of the individual
score fluctuation
amount
-30 42 12 48 12 14 -10
2-3 2-4
Personal score
Group score 52 42 38 44 34 52 54
1-1 1-2 1-3 2-1 2-2
Group No.
2372 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374
Table 4. Results of multiple regression analysis of personal performance
Table 5. Results of multiple regression analysis on group performance
Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2373
Based on results 7-11, the following three factors tend to contribute to a co-creative consensus building: mixed-
gender participants, a fixed moderator, and using a more of the width of the horizontal whiteboard.
Low variation in the age range increases the likelihood of successful co-creative consensus building, but its impact
is relatively small.
From the above, we conclude that in order to promote co-creative consensus building in multi-person dialogue,
participants should be composed of members, the same age group with different genders but easy to s feel empathy.
Furthermore, the discussion should be led by a fixed moderator. We also consider an environment where everyone
can write out ideas on the horizontal plane and share and discuss them to be preferable because this makes it easy to
create a situation in which even a large number of people can talk on an equal footing.
However, the analytical results that led to these conclusions show a correlation rather than a causal relationship.
6. Limitations and future studies
The analysis was limited, as the study had 21 subjects and as few as seven groups, and the analytical results that
led to these conclusions show a correlation rather than a causal relationship. However, since then, we have continued
similar experiments and will undertake more in-depth consideration using higher N numbers in the future. Adding
that, we should improve the well-designed comparative experiments and careful discussion to test these conclusions
in the future.
References
[1] Schumpeter, Joseph A., “Theories der Wirtschaftlichen Entwicklung,” 2. Aufl., 1926
[2] Comprehensive Innovation Strategy 2019, Cabinet Office, https://www8.cao.go.jp/cstp/tougosenryaku/tougo_gaiyo.pdf
[3] S. Kondo, T. Miyamae, M. Kuzuya, K. Sasagawa, H. Sekikawa, S. Onodera, T. Numata, K. Onishi, H. Ohno, M. Maeda, T. Inoue, C. Goto, H.
Koizumi, “Elucidation of Factors Supporting Co-Creative Consensus Building and Proposal of the Communication Environment”, IEICE
Technical Report, THE INSTITUTE OF ELECTRONICS INFORMATION AND COMMUNICATION ENGINEER, vol. 119, no. 413, pp.1-
6, 2020
[4] Nishida, Ito, Fukushima, Sengoku and Ito, “ Verification of a method that combines face-to-face and non-face-to-face workshops-A case
study of community-based social experiments-“, Bulletin of Japanese Society for the Science of Design, Vol.64 No.4, pp.39-48, 2018
[5] Bruce Tonn, John Scheb, Michael Fitzgerald, Dorian Stiefel, “Future of governance workshop summary,” Futures 44, pp.773–777, 2012
[6] Y. Washida, “Characteristic analysis of non-verbal communication in workshop type conference”, soshikikagaku (Organizational Science),
Vol.49 No.4, pp.16-28, 2016
[7] Y. Hayashi, F. Nihei, Y. I.Nakano, Hung-Hsuan Huang and S. Okada, “Development of Group Discussion Interaction Corpus and Analysis of
the Relationship with Personality Traits”, Journal of the Information Processing Society of Japan, vol.56, no.4, pp.1217-1227 Apr.2015.
[8] M. Takahashi, K. Nemoto, N. Hayashi, and R. Horita, “The measurement of dialogue: From a case study of the workshop using world café as
a collective dialogue method,” Journal of Information Processing Society of Japan, vol.22, no.1, pp.88-95, Jan.2014.
[9] Y. Matsuzawa, J. Oshima, R. Oshima, Y. Niihara, and S. Sakai, “KBDeX: A platform for exploring discourse in collaborative learning,”
Procedia – Social and Behavioral Sciences, vol.26, no.1, pp.198-207, Dec.2011.
[10] A. Inaba, R. Ohkubo, M. Ikeda and R. Mizoguchi,”An Interaction Analysis Support System for CSCL”, Journal of Information Processing
Society of Japan, vol.44, no.11, pp.2617-2626, Nov.2003.
[11] Y. Matsuyama, I. Akiba, S. Fujie, and T. Kobayashi, “Four-participant group conversation: A facilitation robot controlling engagement density
as the fourth participant,” Computer Speech and Language, vol.33, no.1, pp.1-24, Jan.2015.
[12] T.Sugiyama, K. Funakoshi, M. Nakano and K.Komatani, “Estimating Response Obligation by Focusing on User States in Multi-Party Human-
Robot Dialogues”, Journal of the Japanese Society for Artificial Intelligence, vol.31, no.3, p.C-FB2_1-9, May.2016.
[13] L.S. Colzato, A. Szapora, D. Lippelt, and B. Hommel, “Prior meditation practice modulates performance and strategy use in convergent- and
divergent-thinking problems,” Mindfulness, vol.8, no.1, pp.10-16, Feb.2017.
[14] G. Goldschmidt, “Linkographic evidence for concurrent divergent and convergent thinking in creative design,” Creativity Research Journal,
vol.28, no.2, pp.115-122, May.2016.
[15] T. Numata, S. Kondo, T. Miyamae, H. Sekikawa, K. Sasagawa, S. Onodera, M. Kuzuya, K. Onishi, H. Ohno, M. Maeda, C. Goto, H.
Koizumi, “ Relationship of speech activity to subjective ratings and task performance during a divergent creative problem solving task with
communication in three persons”, IEICE Technical Report, THE INSTITUTE OF ELECTRONICS INFORMATION AND
COMMUNICATION ENGINEER, vol. 119, No. 179, pp.43-48, 2019
2374 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374
[16] T. Numata, S. Kondo, T. Miyamae, H. Sekikawa, K. Sasagawa, S. Onodera, M. Kuzuya, K. Onishi, H. Ohno, M. Maeda, C. Goto, H. Koizumi,
“Relationship of speech activity to subjective ratings and performance during a convergent creative problem solving task involving
communication among three people” 7th International Conference on Human-Agent Interaction, M6, pp.256-258, 2019
[17] Doyle, M & Straus, D., “ How To Make Meetings Work!,”, 1976
[18] S. Ito, “Availability of consensus games in school education activities”, Bulletin of Hokkaido Science education center, vol. 26, pp.38-45,
2014

More Related Content

Similar to Identification Of Factors Supporting Co-Creative Consensus Building And Proposals For The Communication Environment

Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)Musstanser Tinauli
 
Online Multi-user Interactive Learning Activities on Social Cloud
Online Multi-user Interactive Learning Activities on Social CloudOnline Multi-user Interactive Learning Activities on Social Cloud
Online Multi-user Interactive Learning Activities on Social CloudPrachyanun Nilsook
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroGonzalo Reyero
 
Methodological Implications of Using Google Applications (Google Sites and Go...
Methodological Implications of Using Google Applications (Google Sites and Go...Methodological Implications of Using Google Applications (Google Sites and Go...
Methodological Implications of Using Google Applications (Google Sites and Go...cafuchs
 
DE1(a) my report
DE1(a) my reportDE1(a) my report
DE1(a) my reportJuhi Shah
 
Quinto
QuintoQuinto
Quintoanesah
 
Create World 2010 Conference Presentation
Create World 2010 Conference Presentation Create World 2010 Conference Presentation
Create World 2010 Conference Presentation Stephen Jia Wang
 
Effective Remote Design Thinking: A Basic Essential For Global Companies To D...
Effective Remote Design Thinking: A Basic Essential For Global Companies To D...Effective Remote Design Thinking: A Basic Essential For Global Companies To D...
Effective Remote Design Thinking: A Basic Essential For Global Companies To D...Dr. Vidya Priya Rao, Founder
 
Vinco presentation 2011
Vinco presentation 2011Vinco presentation 2011
Vinco presentation 2011Teemu Surakka
 
1User Interface Development User Interface Dev.docx
1User Interface Development User Interface Dev.docx1User Interface Development User Interface Dev.docx
1User Interface Development User Interface Dev.docxfelicidaddinwoodie
 
Inspirational customer dialogues
Inspirational customer dialoguesInspirational customer dialogues
Inspirational customer dialoguesInSites Consulting
 
Ferreira
FerreiraFerreira
Ferreiraanesah
 
Career Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxCareer Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxMee Mee Alainmar
 
ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024EADTU
 
Keynote ACIS/AAI2014 conference
Keynote ACIS/AAI2014 conferenceKeynote ACIS/AAI2014 conference
Keynote ACIS/AAI2014 conferenceKyoto University
 
Dialogue Game with Visual Maps, Poster
Dialogue Game with Visual Maps, PosterDialogue Game with Visual Maps, Poster
Dialogue Game with Visual Maps, Posterilkyen
 
Inspirational Customer Dialogues - IKEA Catalogue [PAPER]
Inspirational Customer Dialogues - IKEA Catalogue [PAPER]Inspirational Customer Dialogues - IKEA Catalogue [PAPER]
Inspirational Customer Dialogues - IKEA Catalogue [PAPER]Tom De Ruyck
 
Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...
Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...
Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...University of the West of England
 

Similar to Identification Of Factors Supporting Co-Creative Consensus Building And Proposals For The Communication Environment (20)

Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)
 
Online Multi-user Interactive Learning Activities on Social Cloud
Online Multi-user Interactive Learning Activities on Social CloudOnline Multi-user Interactive Learning Activities on Social Cloud
Online Multi-user Interactive Learning Activities on Social Cloud
 
De Vries Probing the Future Workshop
De Vries Probing the Future WorkshopDe Vries Probing the Future Workshop
De Vries Probing the Future Workshop
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_Reyero
 
Methodological Implications of Using Google Applications (Google Sites and Go...
Methodological Implications of Using Google Applications (Google Sites and Go...Methodological Implications of Using Google Applications (Google Sites and Go...
Methodological Implications of Using Google Applications (Google Sites and Go...
 
DE1(a) my report
DE1(a) my reportDE1(a) my report
DE1(a) my report
 
Quinto
QuintoQuinto
Quinto
 
Create World 2010 Conference Presentation
Create World 2010 Conference Presentation Create World 2010 Conference Presentation
Create World 2010 Conference Presentation
 
Effective Remote Design Thinking: A Basic Essential For Global Companies To D...
Effective Remote Design Thinking: A Basic Essential For Global Companies To D...Effective Remote Design Thinking: A Basic Essential For Global Companies To D...
Effective Remote Design Thinking: A Basic Essential For Global Companies To D...
 
Vinco presentation 2011
Vinco presentation 2011Vinco presentation 2011
Vinco presentation 2011
 
1User Interface Development User Interface Dev.docx
1User Interface Development User Interface Dev.docx1User Interface Development User Interface Dev.docx
1User Interface Development User Interface Dev.docx
 
Inspirational customer dialogues
Inspirational customer dialoguesInspirational customer dialogues
Inspirational customer dialogues
 
Hybrid Publishing Design Methods For Technical Books
Hybrid Publishing Design Methods For Technical BooksHybrid Publishing Design Methods For Technical Books
Hybrid Publishing Design Methods For Technical Books
 
Ferreira
FerreiraFerreira
Ferreira
 
Career Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxCareer Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptx
 
ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024
 
Keynote ACIS/AAI2014 conference
Keynote ACIS/AAI2014 conferenceKeynote ACIS/AAI2014 conference
Keynote ACIS/AAI2014 conference
 
Dialogue Game with Visual Maps, Poster
Dialogue Game with Visual Maps, PosterDialogue Game with Visual Maps, Poster
Dialogue Game with Visual Maps, Poster
 
Inspirational Customer Dialogues - IKEA Catalogue [PAPER]
Inspirational Customer Dialogues - IKEA Catalogue [PAPER]Inspirational Customer Dialogues - IKEA Catalogue [PAPER]
Inspirational Customer Dialogues - IKEA Catalogue [PAPER]
 
Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...
Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...
Mobile Phones as Mediating Tools Within Augmented Contexts for Development (I...
 

More from Kimberly Jones

Process Analysis Assignment
Process Analysis AssignmentProcess Analysis Assignment
Process Analysis AssignmentKimberly Jones
 
How To Become An Essay Writer
How To Become An Essay WriterHow To Become An Essay Writer
How To Become An Essay WriterKimberly Jones
 
Narrative Essay Describe An Incident When A Moment O
Narrative Essay Describe An Incident When A Moment ONarrative Essay Describe An Incident When A Moment O
Narrative Essay Describe An Incident When A Moment OKimberly Jones
 
Paper Borders Printables Printable Page Borders Zink Polaroid 3.5 X
Paper Borders Printables Printable Page Borders Zink Polaroid 3.5 XPaper Borders Printables Printable Page Borders Zink Polaroid 3.5 X
Paper Borders Printables Printable Page Borders Zink Polaroid 3.5 XKimberly Jones
 
Rockingham County Nc Sheriff Reports Mn
Rockingham County Nc Sheriff Reports MnRockingham County Nc Sheriff Reports Mn
Rockingham County Nc Sheriff Reports MnKimberly Jones
 
ESSAY WRITING TIPS FOR UNIVERSITY STUDENTS
ESSAY WRITING TIPS FOR UNIVERSITY STUDENTSESSAY WRITING TIPS FOR UNIVERSITY STUDENTS
ESSAY WRITING TIPS FOR UNIVERSITY STUDENTSKimberly Jones
 
My Favorite Childhood Memory Essay. My F
My Favorite Childhood Memory Essay. My FMy Favorite Childhood Memory Essay. My F
My Favorite Childhood Memory Essay. My FKimberly Jones
 
Creative Writing Prompts For Adults Writing Prompts Fo
Creative Writing Prompts For Adults  Writing Prompts FoCreative Writing Prompts For Adults  Writing Prompts Fo
Creative Writing Prompts For Adults Writing Prompts FoKimberly Jones
 
Pin On Rainy Days Nights
Pin On Rainy Days  NightsPin On Rainy Days  Nights
Pin On Rainy Days NightsKimberly Jones
 
Persuasive Essay Already
Persuasive Essay AlreadyPersuasive Essay Already
Persuasive Essay AlreadyKimberly Jones
 
What Is The Format For An Essay. How To Format An E
What Is The Format For An Essay. How To Format An EWhat Is The Format For An Essay. How To Format An E
What Is The Format For An Essay. How To Format An EKimberly Jones
 
How To Become A Better Writer (10)
How To Become A Better Writer (10)How To Become A Better Writer (10)
How To Become A Better Writer (10)Kimberly Jones
 
First Class What Are Some Examples Of Do
First Class What Are Some Examples Of DoFirst Class What Are Some Examples Of Do
First Class What Are Some Examples Of DoKimberly Jones
 
Sample SOP For Australian Studen
Sample SOP For Australian StudenSample SOP For Australian Studen
Sample SOP For Australian StudenKimberly Jones
 
Paper Bibliography Format - MLA (Modern Language A
Paper  Bibliography Format - MLA (Modern Language APaper  Bibliography Format - MLA (Modern Language A
Paper Bibliography Format - MLA (Modern Language AKimberly Jones
 
How To Write A Paper For Successful Publication In An International Peer-Revi...
How To Write A Paper For Successful Publication In An International Peer-Revi...How To Write A Paper For Successful Publication In An International Peer-Revi...
How To Write A Paper For Successful Publication In An International Peer-Revi...Kimberly Jones
 
Hybrid Tasks Promoting Statistical Thinking And Critical Thinking Through Th...
Hybrid Tasks  Promoting Statistical Thinking And Critical Thinking Through Th...Hybrid Tasks  Promoting Statistical Thinking And Critical Thinking Through Th...
Hybrid Tasks Promoting Statistical Thinking And Critical Thinking Through Th...Kimberly Jones
 
HR PRACTICES IN PRIVATE SECTOR BANKS AN EMPIRICAL EVIDENCE
HR PRACTICES IN PRIVATE SECTOR BANKS   AN EMPIRICAL EVIDENCEHR PRACTICES IN PRIVATE SECTOR BANKS   AN EMPIRICAL EVIDENCE
HR PRACTICES IN PRIVATE SECTOR BANKS AN EMPIRICAL EVIDENCEKimberly Jones
 
Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...
Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...
Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...Kimberly Jones
 
Hurricane Mitch Landscape Analysis Of Damaged Forest Resources Of The Bay Is...
Hurricane Mitch  Landscape Analysis Of Damaged Forest Resources Of The Bay Is...Hurricane Mitch  Landscape Analysis Of Damaged Forest Resources Of The Bay Is...
Hurricane Mitch Landscape Analysis Of Damaged Forest Resources Of The Bay Is...Kimberly Jones
 

More from Kimberly Jones (20)

Process Analysis Assignment
Process Analysis AssignmentProcess Analysis Assignment
Process Analysis Assignment
 
How To Become An Essay Writer
How To Become An Essay WriterHow To Become An Essay Writer
How To Become An Essay Writer
 
Narrative Essay Describe An Incident When A Moment O
Narrative Essay Describe An Incident When A Moment ONarrative Essay Describe An Incident When A Moment O
Narrative Essay Describe An Incident When A Moment O
 
Paper Borders Printables Printable Page Borders Zink Polaroid 3.5 X
Paper Borders Printables Printable Page Borders Zink Polaroid 3.5 XPaper Borders Printables Printable Page Borders Zink Polaroid 3.5 X
Paper Borders Printables Printable Page Borders Zink Polaroid 3.5 X
 
Rockingham County Nc Sheriff Reports Mn
Rockingham County Nc Sheriff Reports MnRockingham County Nc Sheriff Reports Mn
Rockingham County Nc Sheriff Reports Mn
 
ESSAY WRITING TIPS FOR UNIVERSITY STUDENTS
ESSAY WRITING TIPS FOR UNIVERSITY STUDENTSESSAY WRITING TIPS FOR UNIVERSITY STUDENTS
ESSAY WRITING TIPS FOR UNIVERSITY STUDENTS
 
My Favorite Childhood Memory Essay. My F
My Favorite Childhood Memory Essay. My FMy Favorite Childhood Memory Essay. My F
My Favorite Childhood Memory Essay. My F
 
Creative Writing Prompts For Adults Writing Prompts Fo
Creative Writing Prompts For Adults  Writing Prompts FoCreative Writing Prompts For Adults  Writing Prompts Fo
Creative Writing Prompts For Adults Writing Prompts Fo
 
Pin On Rainy Days Nights
Pin On Rainy Days  NightsPin On Rainy Days  Nights
Pin On Rainy Days Nights
 
Persuasive Essay Already
Persuasive Essay AlreadyPersuasive Essay Already
Persuasive Essay Already
 
What Is The Format For An Essay. How To Format An E
What Is The Format For An Essay. How To Format An EWhat Is The Format For An Essay. How To Format An E
What Is The Format For An Essay. How To Format An E
 
How To Become A Better Writer (10)
How To Become A Better Writer (10)How To Become A Better Writer (10)
How To Become A Better Writer (10)
 
First Class What Are Some Examples Of Do
First Class What Are Some Examples Of DoFirst Class What Are Some Examples Of Do
First Class What Are Some Examples Of Do
 
Sample SOP For Australian Studen
Sample SOP For Australian StudenSample SOP For Australian Studen
Sample SOP For Australian Studen
 
Paper Bibliography Format - MLA (Modern Language A
Paper  Bibliography Format - MLA (Modern Language APaper  Bibliography Format - MLA (Modern Language A
Paper Bibliography Format - MLA (Modern Language A
 
How To Write A Paper For Successful Publication In An International Peer-Revi...
How To Write A Paper For Successful Publication In An International Peer-Revi...How To Write A Paper For Successful Publication In An International Peer-Revi...
How To Write A Paper For Successful Publication In An International Peer-Revi...
 
Hybrid Tasks Promoting Statistical Thinking And Critical Thinking Through Th...
Hybrid Tasks  Promoting Statistical Thinking And Critical Thinking Through Th...Hybrid Tasks  Promoting Statistical Thinking And Critical Thinking Through Th...
Hybrid Tasks Promoting Statistical Thinking And Critical Thinking Through Th...
 
HR PRACTICES IN PRIVATE SECTOR BANKS AN EMPIRICAL EVIDENCE
HR PRACTICES IN PRIVATE SECTOR BANKS   AN EMPIRICAL EVIDENCEHR PRACTICES IN PRIVATE SECTOR BANKS   AN EMPIRICAL EVIDENCE
HR PRACTICES IN PRIVATE SECTOR BANKS AN EMPIRICAL EVIDENCE
 
Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...
Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...
Impact Of Urbanization On Land Surface Temperature -A Case Study Of Kolkata N...
 
Hurricane Mitch Landscape Analysis Of Damaged Forest Resources Of The Bay Is...
Hurricane Mitch  Landscape Analysis Of Damaged Forest Resources Of The Bay Is...Hurricane Mitch  Landscape Analysis Of Damaged Forest Resources Of The Bay Is...
Hurricane Mitch Landscape Analysis Of Damaged Forest Resources Of The Bay Is...
 

Recently uploaded

Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationAadityaSharma884161
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 

Recently uploaded (20)

Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint Presentation
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 

Identification Of Factors Supporting Co-Creative Consensus Building And Proposals For The Communication Environment

  • 1. ScienceDirect Available online at www.sciencedirect.com Procedia Computer Science 176 (2020) 2366–2374 1877-0509 © 2020 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0) Peer-review under responsibility of the scientific committee of the KES International. 10.1016/j.procs.2020.09.300 © 2020 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0) Peer-review under responsibility of the scientific committee of the KES International. Keywords: Co-Creative Consensus Building, Communication Environment, Workshop, Convergent Thinking, Performance * Corresponding author. Tel.: 81-90-1411-7430; fax: +81-3-5452-5425. E-mail address: skondo@cd.t.u-tokyo.ac.jp 24th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems Identification of Factors Supporting Co-Creative Consensus Building and Proposals for the Communication Environment Sae KONDOa *, Taichi MIYAMAEb , Masaaki KUZUYAc , Karen SASAGAWAc Hiroyuki SEKIKAWAc , Takashi NUMATAd , Kotaro ONISHIe , Hiroko OHNOe Masako MAEDAa , Takuo INOUEf, Chikako GOTOa, and Hideki KOIZUMIf a RCAST, The University of Tokyo 4-6-1 Komaba, Meguro-ku, Tokyo, 153-8904, Japan b Itoki Corporation 4-16-13 Tsukishima, Chuo-ku, Tokyo, 104-0052, Japan c Itoki Corporation 2-5-1 Nihonbashi, Chuo-ku, Tokyo, 103-6113, Japan d Research & Development Group, Hitachi, Ltd. 2520 Akanuma, Hatoyama, Saitama, 350-0395 Japan e House Foods Group Inc. 1-4 Takanodai, Yotsukaido-shi, Chiba, 284-0033, Japan f Graduate School of Engineering, The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, 113-8656, Japan Abstract In the last few years, new services and systems have begun to emerge every day as a result of the remarkable technological development that enabled the utilization of enormous amounts of data. There are high hopes for human co-creative consensus building abilities that will enables us not merely to make proper use of them, but also to address as-yet-unseen social issues. This study clarifies the factors involved in consensus building that enhance the participant’ s performance in workshop-type dialogue.
  • 2. Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2367 1. Introduction 1.1. Research background and objectives In the last few years, new services and systems have begun to emerge every day as a result of remarkable technological development that enabled the utilization of enormous amounts of data. Some of these have transformed our way of life and are having an impact on social systems. Such so-called “innovation” is of great interest as a driving force for industrial and economic revitalization in Japan, which is facing significant social structural changes such as population decline. However, if we interpret what Schumpeter calls “innovation” [1] as a new linkage of values, it not only efficiently derive new combinations from big data, but also needs co-creative communication that promotes bonding of values beyond existing frameworks. The Comprehensive Innovation Strategy devised by the Cabinet Office points out that among the challenges faced by Japan are data linkage between fields and also the relative length of time required for R&D from basic research to social implementation [2]. Efforts to achieve improvements in these areas are required, as they are the most critical issues. There are already many studies on communication that enhance creativity, focusing mainly on its processes and methodologies, such as design thinking. Therefore, this research focuses on the consensus building phase of value- creating communication. In particular, we make a research question about what kind of environment that enables us to support co-creative consensus-building, and we discuss its factors at the end of this paper. Note that this paper is an extended version of Kondo (2020) [3], published in Japanese. 1.2. Types of Communication This study focuses on workshop-type dialogue as a form of multi-person communication. Workshops have become widely used everywhere from educational environments to corporate planning meetings and front-line town planning (machizukuri) [4] [5]. Workshop originally meant a studio. It does not emphasize formal resolutions and decision- making on issues, and is not based on coherent rules. The emphasis is on the task of devising ideas on the spot [6]. However, given their heavy use in situations such as corporate meetings and town planning, which involve some decision-making, there is no doubt that a smooth transition to the phase of achieving convergence in opinions is expected. Multi-user dialogue has been evaluated by various studies for a range of purposes using an array of methods, and the status of the dialogue has been evaluated by measuring and analyzing language, voice, gestures, and line of sight during the dialogue [7] [8] [9]. Based on the evaluation results, attempts are being made to develop systems that support dialogue and also robots and agents that engage in dialogue [10] [11] [12]. However, creative dialogues such as workshops, in which a large number of people tackle a problem without a correct answer, have not been subjected to in-depth evaluation. The focus of this study was therefore chosen as it was considered useful to clarify the characteristics of multi-person dialogue during creative problem-solving, to facilitate the development of a workshop- type dialogue environment and dialogue support system, for example. Creative problem-solving consists of a divergent thinking phase and a convergent thinking phase. A divergent thinking phase creates a variety of ideas, and a convergent thinking phase combines ideas and devises an optimal solution [13] [14]. Numata (2019) [15] previously published an article on the evaluation of the characteristics of multi- user dialogue in the divergent thinking phase, in which divergent creative problem-solving tasks were imposed. In this study, we therefore focus on the convergent thinking phase and evaluate the correlation between problem-solving performance by multi-person dialogue, subjective evaluation, and communication environment, and then consider the factors that support co-creative consensus building. 2. The workshop-based multi-person dialogue environment Regarding efforts to improve the environment for workshop-type multi-person dialogue, we quote from Numata (2019) with some additions. In creative problem-solving through multi-user dialogue, it is desirable to secure a writing space for sharing ideas and approaches, creating new ideas, and organizing ideas. It is also necessary to stably measure utterances in various
  • 3. 2368 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 postures and directions faced when speaking, in order to speak to multiple other persons positioned at different angles. Therefore, in this research, we constructed an environment in which movements and voices can be measured under the two conditions of not obstructing the writing space and the subject not wearing a microphone. Specifically, as shown in Fig. 1, a writing space was secured by providing a whiteboard (INNOVA SAVE BOARD top plate and table frame, made by ITOKI) with a horizontal surface and a vertical surface. At the center of the upper part of the horizontal whiteboard, we suspended a multi-point microphone (TAMAGO-03, System in Frontier), and a 360° camera (SP360 Kodak PIXPRO) from the ceiling. In order to prevent the conversation from interfering with other groups, a sound- absorbing curtain surrounding the table was provided. The recording on the whiteboard and the utterance evaluation by the multi-point microphone were performed by means of utterance analysis at the time of problem-solving based on the previous study [15] [16] by Numata et al. This study, which focuses on co-creative consensus building, examines the convergent thinking phase and analyzes the relationship between task performance, subjects’ subjective evaluation, the communication environment, and subject attributes. 3. Experimental method 3.1. Experimental protocol As a convergent problem-solving task, we used the "NASA game," which the social psychologist Jay Hall devised, based on the NASA Apollo program in the 1970s, under the cooperation and supervision of NASA. It is a survival task based on the premise "if you landed on the moon." The solution has low obviousness and is highly novel to the subject, so it is said that each subject's field of specialism is less likely to affect it, and it has already been adopted in previous studies [17] [18]. The convergence thinking phase, which is the subject of this study, was set to the solution of this task within 65 minutes. In this experiment, three test subjects were seated around a table with the whiteboard tabletop shown in Fig. 1. In the first five minutes, we explained the task shown in Fig. 2. Next, three subjects carried out 15 minutes of individual work, during which they ranked 15 items in order of importance for survival on the moon as their personal answers. In the 35 minutes of group work that followed, they decided on the importance of the ranking as a group. At the beginning of the group work, we instructed groups whether to use the vertical surface of the whiteboard or the horizontal surface. In the last 10 minutes, they graded personal answers and group answers. After the end of the phase, we conducted a questionnaire-based survey among subjects as a subjective evaluation of their group work. Fig. 1. Experimental environment for workshop- type multi-person dialogue in this study
  • 4. Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2369 3.2. Subjects and items measured We conducted the experiment on February 20, 2018, at the Research Center for Advanced Science and Technology, The University of Tokyo. The subjects were nine students aged between 19 and 53 years old and 12 working adults (13 male, eight female). We divided them into seven groups. The closer a ranking was to the correct answer (ranking) given by NASA, the higher the level of success. Therefore, the sum of differences (absolute values) from the correct answers (rankings) for the 15 items was calculated to award points for each of the personal answers and the group answers. The lower the score, the better the result. We measured the writing area and proportion of the whiteboard used by each group after each task to examine whiteboard use. The subjective evaluation of the group work was conducted on the basis of the 15 questions in Table 1, featuring seven items to be evaluated on a 10-point Likert scale (from “do not think at all” to “think so very much”) and also free text answers. 3.3. Analysis method We conducted multiple regression analysis to examine a model explaining the improvement in individual performance using the gap between the personal score and the group score (hereinafter the “individual score fluctuation amount”) as the objective variable. If the amount of change in the individual score fluctuation amount was positive, we interpreted that to mean that the group performance improved personal performance. Next, using the group total for its members' individual score fluctuation amounts as a target variable, we conducted multiple regression analysis to examine a model explaining this value. Here too, if the objective variable had a positive value, it meant that the performance improved for the group as a whole. In addition, our interpretation was that the more significant the total amount of changes in the individual score fluctuation amount, the better the group performance. The spacecraft you are on has landed on the moon. You plan to rendezvous with the mothership on the lighted surface of the moon 200 miles (320 km) away. However, a rough landing damaged your ship and destroyed almost all the equipment on board. Only the following 15 items are left. The survival of the crew depends on whether you can reach the mother ship. Therefore, you have to choose the essential items for a 200-mile (320 km) journey across the lighted surface of the moon. Your task is to rank the 15 items in order of importance to survival. Quote from NASA:https://www.psychologicalscience.org/observer/nasa-exercise Fig. 2. Task in the convergent thinking phase
  • 5. 2370 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 Table 1. Subjective evaluation items for group work in the questionnaire Subjective evaluation items Question (No. shows the order in the questionnaire) Fun 1) The group work was fun. Recognition 2) The group work was successful. 4) These group members are trustworthy. 5) I often sympathized with the other members. Opinion 6) I often got annoyed because I did not agree with the other members. 7) I felt that my opinion was respected. 9) Many of the members' comments were convincing. Time 8) I had plenty of time and opportunity to convey my opinion. 10) There was enough time and opportunity to hear the opinions of the members. Role 11) The members were able to divide up their roles appropriately. 12) What role did you play in the group? (free text answer) Environment 3) It was easy to talk during the group work. 13) The environment for the group work was well prepared. 14) Please tell us what you liked and did not like about the work environment. (free text answer) Other 15) Other things that you noticed or sensed. (free text answer) 4. Results Table 2 shows the personal score of each member, the group score, and the group total of the individual score fluctuation amount for each group. First, we conducted a regression analysis of the amount of change in the individual score fluctuation amount and extracted elements with significant coefficients. We then confirmed that they were not subject to multicollinearity, and finally, we decided on the five subjective evaluation questions in Table 3 and chose the following five elements as explanatory variables: the proportion of the whiteboard on which the group had written, the roles played by the participants, the placement of the whiteboard (horizontal or vertical), gender, and age. Table 4 shows the results of the multiple regression analysis conducted to consider a model that contributes to the improvement of personal performance. As the correction factor R2 was 0.91, we determined that it was an accurate model. It should be noted that “type” is an item that categorizes the group type based on diagnosis of each individual’s personality (neurosis, extroversion, openness, harmony, and integrity). However, in this study, since the N number is quite small, with just 7 groups, the influence of type on performance is not considered. From this, the following six points became clear. 1. Writing area on the whiteboard: The individual score fluctuation amount decreases by 0.326 points for every 1% (of the board area) increase. 2. Facilitation: The amount of change in personal scores decreases by 0.519 points when this role is taken. 3. Whiteboard: The amount of change in personal score is 0.429 points lower when it is upright than when it is horizontal. 4. Gender: The change in personal score for males is 11.4 points lower. 5. Age: The change in personal score increases by 0.681 points as the age increases by one year. 6. Subjective evaluation: The coefficient is negative, while the absolute value is larger in the order Question 6), Question 4), and Question 9), contributing to performance improvement. On the other hand, in questions 5) and 2), the coefficient is positive, which negatively affects performance.
  • 6. Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2371 Table 2. Personal score, group score and total of the individual score fluctuation amount for the group Table 3. Subjective evaluation items extracted as explanatory variables Subjective evaluation items Question (No. shows the order in the questionnaire) Recognition 2) The group work was successful. 4) These group members are trustworthy. 5) I often sympathized with the other members. Opinion 6) I often got annoyed because I did not agree with the other members. 9) Many of the members' comments were convincing. Next, Table 5 shows the results of multiple regression analysis performed as a model study that contributes to the improvement in the group total of the individual score fluctuation amount, which is the group performance. The five explanatory factors were the whiteboard writing area proportion, the role played by the participants, the placement of the whiteboard, gender, and age, which confirmed that multicollinearity did not occur. The correction factor R2 was 0.855, so we determined it to be an accurate model. Regarding gender, the dummy variable was 1 when all members were the same gender, and 0 when mixed. As a result, the following five points became clear. 7. Gender: If all are of the same gender, the group total of the individual score fluctuation amount decreases by 80.2 points. 8. Whiteboard: When it is upright, the group total of the individual score fluctuation amount decreases by 65.1 points. 9. Age: As standard deviation increases by 1, the group total of the individual score fluctuation amount decreases by 2.69 points. 10. Facilitation: The group total of the individual score fluctuation amount decreases by 43.5 points as the number of facilitators increases by 1. 11. Whiteboard writing area proportion: For each 1% increase, the group total of the individual score fluctuation amount increases by 1.89 points. 5. Consideration of factors that support co-creative consensus and of the communication environment Based on the results of Chapter 4, we discuss factors that support co-creative consensus building and the communication environment. First, based on results 1-6 in Chapter 4, the following trends can be considered that taking the facilitator's role or using a lager the writing area on the upright whiteboard will increase risks to reduce personal performance. However, its impact is relatively small. But men are more likely to fail to build a co-creative consensus within the group and reduce personal performance. In addition, personal performance improves by feeling empathy and successful. Nevertheless, it can be said that engaging in dialogue with a trusted person and sharing points of consensus do not lead to performance improvement. 32 52 42 80 48 40 36 52 38 70 52 58 34 36 44 56 58 56 52 58 42 Total of the individual score fluctuation amount -30 42 12 48 12 14 -10 2-3 2-4 Personal score Group score 52 42 38 44 34 52 54 1-1 1-2 1-3 2-1 2-2 Group No.
  • 7. 2372 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 Table 4. Results of multiple regression analysis of personal performance Table 5. Results of multiple regression analysis on group performance
  • 8. Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 2373 Based on results 7-11, the following three factors tend to contribute to a co-creative consensus building: mixed- gender participants, a fixed moderator, and using a more of the width of the horizontal whiteboard. Low variation in the age range increases the likelihood of successful co-creative consensus building, but its impact is relatively small. From the above, we conclude that in order to promote co-creative consensus building in multi-person dialogue, participants should be composed of members, the same age group with different genders but easy to s feel empathy. Furthermore, the discussion should be led by a fixed moderator. We also consider an environment where everyone can write out ideas on the horizontal plane and share and discuss them to be preferable because this makes it easy to create a situation in which even a large number of people can talk on an equal footing. However, the analytical results that led to these conclusions show a correlation rather than a causal relationship. 6. Limitations and future studies The analysis was limited, as the study had 21 subjects and as few as seven groups, and the analytical results that led to these conclusions show a correlation rather than a causal relationship. However, since then, we have continued similar experiments and will undertake more in-depth consideration using higher N numbers in the future. Adding that, we should improve the well-designed comparative experiments and careful discussion to test these conclusions in the future. References [1] Schumpeter, Joseph A., “Theories der Wirtschaftlichen Entwicklung,” 2. Aufl., 1926 [2] Comprehensive Innovation Strategy 2019, Cabinet Office, https://www8.cao.go.jp/cstp/tougosenryaku/tougo_gaiyo.pdf [3] S. Kondo, T. Miyamae, M. Kuzuya, K. Sasagawa, H. Sekikawa, S. Onodera, T. Numata, K. Onishi, H. Ohno, M. Maeda, T. Inoue, C. Goto, H. Koizumi, “Elucidation of Factors Supporting Co-Creative Consensus Building and Proposal of the Communication Environment”, IEICE Technical Report, THE INSTITUTE OF ELECTRONICS INFORMATION AND COMMUNICATION ENGINEER, vol. 119, no. 413, pp.1- 6, 2020 [4] Nishida, Ito, Fukushima, Sengoku and Ito, “ Verification of a method that combines face-to-face and non-face-to-face workshops-A case study of community-based social experiments-“, Bulletin of Japanese Society for the Science of Design, Vol.64 No.4, pp.39-48, 2018 [5] Bruce Tonn, John Scheb, Michael Fitzgerald, Dorian Stiefel, “Future of governance workshop summary,” Futures 44, pp.773–777, 2012 [6] Y. Washida, “Characteristic analysis of non-verbal communication in workshop type conference”, soshikikagaku (Organizational Science), Vol.49 No.4, pp.16-28, 2016 [7] Y. Hayashi, F. Nihei, Y. I.Nakano, Hung-Hsuan Huang and S. Okada, “Development of Group Discussion Interaction Corpus and Analysis of the Relationship with Personality Traits”, Journal of the Information Processing Society of Japan, vol.56, no.4, pp.1217-1227 Apr.2015. [8] M. Takahashi, K. Nemoto, N. Hayashi, and R. Horita, “The measurement of dialogue: From a case study of the workshop using world café as a collective dialogue method,” Journal of Information Processing Society of Japan, vol.22, no.1, pp.88-95, Jan.2014. [9] Y. Matsuzawa, J. Oshima, R. Oshima, Y. Niihara, and S. Sakai, “KBDeX: A platform for exploring discourse in collaborative learning,” Procedia – Social and Behavioral Sciences, vol.26, no.1, pp.198-207, Dec.2011. [10] A. Inaba, R. Ohkubo, M. Ikeda and R. Mizoguchi,”An Interaction Analysis Support System for CSCL”, Journal of Information Processing Society of Japan, vol.44, no.11, pp.2617-2626, Nov.2003. [11] Y. Matsuyama, I. Akiba, S. Fujie, and T. Kobayashi, “Four-participant group conversation: A facilitation robot controlling engagement density as the fourth participant,” Computer Speech and Language, vol.33, no.1, pp.1-24, Jan.2015. [12] T.Sugiyama, K. Funakoshi, M. Nakano and K.Komatani, “Estimating Response Obligation by Focusing on User States in Multi-Party Human- Robot Dialogues”, Journal of the Japanese Society for Artificial Intelligence, vol.31, no.3, p.C-FB2_1-9, May.2016. [13] L.S. Colzato, A. Szapora, D. Lippelt, and B. Hommel, “Prior meditation practice modulates performance and strategy use in convergent- and divergent-thinking problems,” Mindfulness, vol.8, no.1, pp.10-16, Feb.2017. [14] G. Goldschmidt, “Linkographic evidence for concurrent divergent and convergent thinking in creative design,” Creativity Research Journal, vol.28, no.2, pp.115-122, May.2016. [15] T. Numata, S. Kondo, T. Miyamae, H. Sekikawa, K. Sasagawa, S. Onodera, M. Kuzuya, K. Onishi, H. Ohno, M. Maeda, C. Goto, H. Koizumi, “ Relationship of speech activity to subjective ratings and task performance during a divergent creative problem solving task with communication in three persons”, IEICE Technical Report, THE INSTITUTE OF ELECTRONICS INFORMATION AND COMMUNICATION ENGINEER, vol. 119, No. 179, pp.43-48, 2019
  • 9. 2374 Sae Kondo et al. / Procedia Computer Science 176 (2020) 2366–2374 [16] T. Numata, S. Kondo, T. Miyamae, H. Sekikawa, K. Sasagawa, S. Onodera, M. Kuzuya, K. Onishi, H. Ohno, M. Maeda, C. Goto, H. Koizumi, “Relationship of speech activity to subjective ratings and performance during a convergent creative problem solving task involving communication among three people” 7th International Conference on Human-Agent Interaction, M6, pp.256-258, 2019 [17] Doyle, M & Straus, D., “ How To Make Meetings Work!,”, 1976 [18] S. Ito, “Availability of consensus games in school education activities”, Bulletin of Hokkaido Science education center, vol. 26, pp.38-45, 2014