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Animation 2
Lecture 3
Joseph Michael Aramil, MIT
Alternative Hybrid Education and Asynchronous Distance Learning
Types of animation Continuation…
Computer Animation
2d animation
3d animation
Alternative Hybrid Education and Asynchronous Distance Learning
Computer Animation
• An animator’s job is to take a static image or object and
literally bring it to life by giving it movement and personality.
• In computer animation, animators use software to draw,
model and animate objects and characters in vast digital
landscapes.
• Computer animation consists of relative movement between
rigid bodies and possibly movement of the view point or
virtual camera.
Alternative Hybrid Education and Asynchronous Distance Learning
There are two basic kinds of computer animation:
• Computer-assisted animation
• Computer-generated animation.
Computer assisted animation
The computer is used to make the animation process quicker and easier. It is
typically 2-D:
• Objects are drawn either by hand or a computer.
• Then the animations are computerized. • Then, keyframing and
• Tweening is done.
Alternative Hybrid Education and Asynchronous Distance Learning
Functions like in-betweening and motion capture are examples of computer-assisted
animation
Methods for creating animation
• Digital Animation – based on a sequence of slightly
different visual images compressed and then played back
to convey a sense of motion.
2D images are flat, by changing the position or
location of the image and then recording this change
Alternative Hybrid Education and Asynchronous Distance Learning
and replaying the entire sequence of changes, the
2D
image appears to be animated
Animation rates
There are two rates to measure animation:
• Sampling rate – the number of different images that appears
in a frame per second in raw production.
• Frame rate – the number of frames displayed per second
when the animation is being viewed. Both the sampling rate
Alternative Hybrid Education and Asynchronous Distance Learning
and playback rate work together to create a high quality
animation
Note: the frame rate cannot be higher than the sampling rate
and a higher sampling rate will generally result in a higher
quality animation
• Tweening – is the process of drawing the cels or frames
needed to create the illusion of movement
• Keyframe – is an illustration of a key event in the timeline
of an animation.
Alternative Hybrid Education and Asynchronous Distance Learning
• Morphing – is a special technique that uses frames to
create the illusion of one object metamorphosing into
another.
• Path-based animation – it is also called “Vector
animation”. This creates animated objects by following
an objects transition over a line or vector.
• Motion tweening – used to fill in the frames as the object
moves along the path of the path-based animation.
• Computational Animation – allows an object to be
moved across a screen by varying its X and Y coordinates.
Alternative Hybrid Education and Asynchronous Distance Learning
Changing the x-coordinate will change the objects
horizontal position while changing the y-coordinate will
change the objects vertical position.
• Program-based or script-based animation – involves the
use of programming and scripting languages to create
animation.
• 3D animation – 3d animation takes the entire multimedia
experience to another level. It is the foundation of many
multimedia games and adventure websites. 3d animation
involves two additional steps – modeling and rendering.
Alternative Hybrid Education and Asynchronous Distance Learning
• Modeling – the process of creating the wireframe or
structure of 3D objects and scenes. Various views of an
object(top,side, cross-section) are drawn by the setting
points on a grid or polygon mesh. These views determine
the object’s shape.
• Rendering – the final step in creating 3D animation. It
involves giving the object attributes such as colors,
surfaces, textures and opacity.
Alternative Hybrid Education and Asynchronous Distance Learning
Special animation effects
1. Onion skinning- allows the user to create new images
by tracing over an existing image. It is particularly
useful technique when the user is creating parallel
animation in which part of the image is static while
another portion of the image changes.
2. Trail effect – when the image from previous frame is
not completely erased so that it appears in the new
frame.
Alternative Hybrid Education and Asynchronous Distance Learning
3. Warping – similar to morphing however, instead of
using two different images, warping used single image.
It allows you to distort part of an image.

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Animation Lecture 3.pdf

  • 1. Animation 2 Lecture 3 Joseph Michael Aramil, MIT
  • 2. Alternative Hybrid Education and Asynchronous Distance Learning Types of animation Continuation… Computer Animation 2d animation 3d animation
  • 3. Alternative Hybrid Education and Asynchronous Distance Learning Computer Animation • An animator’s job is to take a static image or object and literally bring it to life by giving it movement and personality. • In computer animation, animators use software to draw, model and animate objects and characters in vast digital landscapes. • Computer animation consists of relative movement between rigid bodies and possibly movement of the view point or virtual camera.
  • 4. Alternative Hybrid Education and Asynchronous Distance Learning There are two basic kinds of computer animation: • Computer-assisted animation • Computer-generated animation. Computer assisted animation The computer is used to make the animation process quicker and easier. It is typically 2-D: • Objects are drawn either by hand or a computer. • Then the animations are computerized. • Then, keyframing and • Tweening is done.
  • 5. Alternative Hybrid Education and Asynchronous Distance Learning Functions like in-betweening and motion capture are examples of computer-assisted animation Methods for creating animation • Digital Animation – based on a sequence of slightly different visual images compressed and then played back to convey a sense of motion. 2D images are flat, by changing the position or location of the image and then recording this change
  • 6. Alternative Hybrid Education and Asynchronous Distance Learning and replaying the entire sequence of changes, the 2D image appears to be animated Animation rates There are two rates to measure animation: • Sampling rate – the number of different images that appears in a frame per second in raw production. • Frame rate – the number of frames displayed per second when the animation is being viewed. Both the sampling rate
  • 7. Alternative Hybrid Education and Asynchronous Distance Learning and playback rate work together to create a high quality animation Note: the frame rate cannot be higher than the sampling rate and a higher sampling rate will generally result in a higher quality animation • Tweening – is the process of drawing the cels or frames needed to create the illusion of movement • Keyframe – is an illustration of a key event in the timeline of an animation.
  • 8. Alternative Hybrid Education and Asynchronous Distance Learning • Morphing – is a special technique that uses frames to create the illusion of one object metamorphosing into another. • Path-based animation – it is also called “Vector animation”. This creates animated objects by following an objects transition over a line or vector. • Motion tweening – used to fill in the frames as the object moves along the path of the path-based animation. • Computational Animation – allows an object to be moved across a screen by varying its X and Y coordinates.
  • 9. Alternative Hybrid Education and Asynchronous Distance Learning Changing the x-coordinate will change the objects horizontal position while changing the y-coordinate will change the objects vertical position. • Program-based or script-based animation – involves the use of programming and scripting languages to create animation. • 3D animation – 3d animation takes the entire multimedia experience to another level. It is the foundation of many multimedia games and adventure websites. 3d animation involves two additional steps – modeling and rendering.
  • 10. Alternative Hybrid Education and Asynchronous Distance Learning • Modeling – the process of creating the wireframe or structure of 3D objects and scenes. Various views of an object(top,side, cross-section) are drawn by the setting points on a grid or polygon mesh. These views determine the object’s shape. • Rendering – the final step in creating 3D animation. It involves giving the object attributes such as colors, surfaces, textures and opacity.
  • 11. Alternative Hybrid Education and Asynchronous Distance Learning Special animation effects 1. Onion skinning- allows the user to create new images by tracing over an existing image. It is particularly useful technique when the user is creating parallel animation in which part of the image is static while another portion of the image changes. 2. Trail effect – when the image from previous frame is not completely erased so that it appears in the new frame.
  • 12. Alternative Hybrid Education and Asynchronous Distance Learning 3. Warping – similar to morphing however, instead of using two different images, warping used single image. It allows you to distort part of an image.