Delivered at Casual Connect USA 2016. Whether we’re seasoned app developers, child development experts or wise parents, we still have much to learn from kids themselves. User-centered design is a key part of our process, as we invite kids to both inspire and test our apps throughout development. In this session, we’ll share our process, some of our most interesting observations and insights, and how these learnings drove key design decisions.
AWS Community Day CPH - Three problems of Terraform
Involving Kids in the Design of Kids Apps | Michelle Lee
1. Involving Kids in the Design of
Kids Apps
Michelle Lee
Design for Play Lead
IDEO
2.
3.
4.
5.
6.
7.
8. Tips for setting up research sessions:
- Call on family and friends
- Be flexible with busy kid schedules
- Schedule backup observations
- Build in buffer
19. Tips for Concept Validation:
- Watch and listen
- Be mindful of time and energy level
- Allow attention to wander (a bit)
- Use other apps as benchmarks
Whether we’re seasoned app developers, child development experts or wise parents, we still have much to learn from kids themselves. User-centered design is a key part of our process, as we invite kids to both inspire and test our apps throughout development. In this session, we’ll share our process, some of our most interesting observations and insights, and how these learnings drove key design decisions.
Kids aren’t just small adults
- don’t worry about getting messy
think in the moment
not yet aware of social norms
detail oriented
kid logic
Shoe Beds
Busy ghost
Tigger staying on a snowy day
Cars caring for a sick friend (kids and empathy).
How do we harness kids’ energy and imaginations to help us design fun and engaging products?
Family and friends (plus if kids know what to expect and come to a familiar place with familiar faces – otherwise, need to give parents a head’s up)
be flexible with busy kid schedules (school, extracurriculars, naptime, snacktime)
schedule backup observations (kids get sick, have meltdowns or maybe extra shy)
build in buffer (kids may be late)
Not linear but constantly interwoven
Talk to kids at the very start of a project
Limit adults, home visits, food, compliment shoes, simple questions/activities, sit on the floor, mirror energy level, include friends, WWYBFD?
Build rapport with the whole family but child is the expert
Tour guide
Have props ready
When kids played with a car and came to the edge of a table, it became a plane
Held their arms out to mimic an airplane themselves
- Wing Control Dusty uses a natural behavior to control the R/C plane versus forcing kids with limited dexterity to learn to use an awkward remote control designed for adults
- QuickTek transforming Batman vehicles built off of observation that kids didn’t see vehicles as one fixed thing but could transform based on the surroundings
Involve kids in creation
Give them respect (time to speak, listen, don’t cut them off, make eye contact)
Kids may take you in a new direction – go with it
20 min on one subject is a long time > menu of activities – dance, draw, build
Not homework!
Kids helped us come up with dance moves and how they’d be visually represented
Monster Moves
Are ideas actually engaging?
Facial expressions say a lot
Allow for breaks (including for the bathroom) and be willing to end early
Ok to go off task
Compare reactions to other apps
Interactivity (AI/speech rec + video/audio)
Interactivity (AI/speech rec + video/audio)
Elmo Calls
How to kids interact/navigate your game?
Stand back, avoid interrupting
Keep other kids from interrupting
Spinny chairs, too many people in the room
Video will help you see patterns across kids
2-handed remote usage
Spin and Spot tutorial
Mock-ups to build empathy
Little hands – leverage, reach
After we release a product, we watch to see how the product is used > updates or future products
- Use testing opportunities to test old apps, too
Data (reviews and analytics – qual and quant)
Not just your app, but others, too
Hear from parents about home use
Airplayed app to TV > active, group play
Monster Moves DANCE
Go out and be humbled, amazed and inspired by kids, so that you can design and develop even more amazing experiences that kids will love!