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10 Years of Social Gaming
without any Marketing
Spending
Stan Iwan
Vice President
Gamedesire Ltd
About me - experience
• Gaming
VP of Gamedesire Limited – social casino and casual games developer
(6 years)
• Media
Head of Entertainment channels in Onet.pl – biggest horizontal portal in Poland
(10 years)
• Science
Sociology - M.A. - Jagiellonian University in Krakow
GameDesire - Company
• GameDesire Ltd. – est. 2004
• The leading social casino and casual games
developer in Poland – 100+ people
• Key products:
• Poker Live Pro
• Pool Live Pro,
• Snooker Live Pro
• GameDesire.com
• Key markets:
• Poland
• Brasil
• USA
GameDesire – distribution platforms
• Mobile
Pool Live Pro, Poker Live Pro, Snooker
Live Pro, Bingo, Slots
• Social
Facebook, VK, others
• Web
GameDesire.com, Poker4chips.com,
20+ white label partnerships
Gamedesire.com – in numbers
• 450 000 monthly active users
• 20 000 000 page views
• 25 casual and social casiono games
• 16 language versions
• 10 years on the market
• 0 $ marketing spending (almost)
(Not so) secret sauce
Gamedesire.com – markets
Diverse Gamedesire audience:
• Poland – 30 %
• Brasil – 20 %
• USA – 10 %
• Europe – 15 %
• Turkey – 5 %
• Other – 20 %
Partnerships
• 20+ white label versions in different markets
Additional 800 000 users a month
Localisation
• Website and games in 16
languages
• 35 languages in the beginning
• SEO impact!
• Language communities
Social + community building features
• Gifts
• Chats
• Achievements
• Blogs
• Forums
• Photos
Selected games
• Casual games /card games
• Pool 8, Snooker, Dominoes, Rummy,
Buraco, Mahjong, Tysiac, Blackball,
• Casino games
• Poker Texas Holdem, Poker Omaha,
Bingo, Golden Reels Slots,
• Multiplayer games
• Evergreen games
Right demographics
• Male, 25+
• Pool, Snooker, Poker players
• Female, 35+
• Mahjong, Bingo, Slots players
• 83 % of users older than 25
• 66 % of users older than 35
58 % 42%
Sources of traffic
• 50 % direct traffic
• 35 % traffic from organic
search
• 8 % of users from referals
• 6 % of users from social sites
Multiplatform
• One player base across all chanels
• Web, mobile, social – liquidity of players
• One economy
• Premium currencies: Gamechips, Gold points
• One bonus system
• Gamedesire.com, Poker4chips and Partners websites
Results
Lifetime structure of GameDesire users
• Active users structure -
split per players' lifetime
• 43 % of users plays on
Gamedesire for more than
1 year
Less than 1 year
57%
1 year
12%
2 years
13%
3-4 years
9%
5+ years
9%
Revenue structure split per players' lifetime
• 25 % of revenue is
generated by players
that play for 5 years or
more
• 68 % of revenue is
generated by players
that play for 1 year or
more
Less than 1 year
32%
1 year
12%
2 years
12%
3-4 years
19%
5+ years
25%
Lifetime structure - games played
• Amount of games played
by users - split per users'
lifetime
• The longer user stays on
websites thr more games
play
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Less than 1 year
1 year
2 years
3-4 years
5+ years
1 game 2 games 3-4 games 5+ games
LTV of GameDesire users
• LTV curve for long-term
players.
• Day 0 - Year 10 of activity
• LTV never stops growing
Conclusions
• Despite growth of mobile, web gaming channel can be very
profitable
• In order to be succesful you need to acquire users with right
demographics for offered games
• Social features and community building are crucial for good
retention of users
• Loyal users from organic traffic stay longer and pay more for
a very long time
Thank you!

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10 Years of Social Gaming Without any Marketing Spending | Stan Iwan

  • 1. 10 Years of Social Gaming without any Marketing Spending Stan Iwan Vice President Gamedesire Ltd
  • 2. About me - experience • Gaming VP of Gamedesire Limited – social casino and casual games developer (6 years) • Media Head of Entertainment channels in Onet.pl – biggest horizontal portal in Poland (10 years) • Science Sociology - M.A. - Jagiellonian University in Krakow
  • 3. GameDesire - Company • GameDesire Ltd. – est. 2004 • The leading social casino and casual games developer in Poland – 100+ people • Key products: • Poker Live Pro • Pool Live Pro, • Snooker Live Pro • GameDesire.com • Key markets: • Poland • Brasil • USA
  • 4. GameDesire – distribution platforms • Mobile Pool Live Pro, Poker Live Pro, Snooker Live Pro, Bingo, Slots • Social Facebook, VK, others • Web GameDesire.com, Poker4chips.com, 20+ white label partnerships
  • 5. Gamedesire.com – in numbers • 450 000 monthly active users • 20 000 000 page views • 25 casual and social casiono games • 16 language versions • 10 years on the market • 0 $ marketing spending (almost)
  • 7. Gamedesire.com – markets Diverse Gamedesire audience: • Poland – 30 % • Brasil – 20 % • USA – 10 % • Europe – 15 % • Turkey – 5 % • Other – 20 %
  • 8. Partnerships • 20+ white label versions in different markets Additional 800 000 users a month
  • 9. Localisation • Website and games in 16 languages • 35 languages in the beginning • SEO impact! • Language communities
  • 10. Social + community building features • Gifts • Chats • Achievements • Blogs • Forums • Photos
  • 11. Selected games • Casual games /card games • Pool 8, Snooker, Dominoes, Rummy, Buraco, Mahjong, Tysiac, Blackball, • Casino games • Poker Texas Holdem, Poker Omaha, Bingo, Golden Reels Slots, • Multiplayer games • Evergreen games
  • 12. Right demographics • Male, 25+ • Pool, Snooker, Poker players • Female, 35+ • Mahjong, Bingo, Slots players • 83 % of users older than 25 • 66 % of users older than 35 58 % 42%
  • 13. Sources of traffic • 50 % direct traffic • 35 % traffic from organic search • 8 % of users from referals • 6 % of users from social sites
  • 14. Multiplatform • One player base across all chanels • Web, mobile, social – liquidity of players • One economy • Premium currencies: Gamechips, Gold points • One bonus system • Gamedesire.com, Poker4chips and Partners websites
  • 16. Lifetime structure of GameDesire users • Active users structure - split per players' lifetime • 43 % of users plays on Gamedesire for more than 1 year Less than 1 year 57% 1 year 12% 2 years 13% 3-4 years 9% 5+ years 9%
  • 17. Revenue structure split per players' lifetime • 25 % of revenue is generated by players that play for 5 years or more • 68 % of revenue is generated by players that play for 1 year or more Less than 1 year 32% 1 year 12% 2 years 12% 3-4 years 19% 5+ years 25%
  • 18. Lifetime structure - games played • Amount of games played by users - split per users' lifetime • The longer user stays on websites thr more games play 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Less than 1 year 1 year 2 years 3-4 years 5+ years 1 game 2 games 3-4 games 5+ games
  • 19. LTV of GameDesire users • LTV curve for long-term players. • Day 0 - Year 10 of activity • LTV never stops growing
  • 20. Conclusions • Despite growth of mobile, web gaming channel can be very profitable • In order to be succesful you need to acquire users with right demographics for offered games • Social features and community building are crucial for good retention of users • Loyal users from organic traffic stay longer and pay more for a very long time