2. LIGHTING
This shot is from a scene within the film where the girls are in the cave. There is minimal
lighting used in this scene, or rather the lighting has been set in a way to make the most part of
the set very dark - making the cave look more realistic. The girls are using a light that is
attached to their helmet, also aiding to make the setting look very real. The dark lighting within
this cave scene also helps to set the mood; it make the cave seem very cold, gloomy and
scary.
3. LOCATION
The location in which this scene is set is a cave, made to look very realistic by the
lighting, costumes and props used also. The colour present in this particular shot
is a blue/green tint, which makes the cave seem very cold and uninviting. This
gives the audience a feel of what the girls are going through and the kind of
environment that they’re stuck in.
4. COSTUME
This costumes used throughout this scene really add to the feel of it - with the girls
being dressed in generic climbing clothes, it helps to make the situation feel real,
along with the setting, location and lighting. If the film was real, you wouldn’t be
allowed in a cave without the right clothing and therefore, if the girls were wearing
just any clothes in this scene, it wouldn't be realistic at all.
5. PROPS
The props used throughout this scene are helmets, ropes, torches and a lighter -
the helmets are part of the girls’ costumes and help to set the scene well. Also, the
helmets, torches and ropes are generic caving/climbing equipment and are
therefore a big part of the scene - if these were not used throughout, it wouldn’t be
realistic and if it wasn’t for the location that the scene is set in, it would be difficult
to even determine that they’re in a cave. The lighter is used by Juno in this scene
to look at some drawings on the wall of the cave - it turns out that these drawings
are clues on how to get out, and this then all unravels to the girls.
6. SOUND
The sound of water dripping in this scene is diegetic, this creates
the atmosphere of the cave and the sound is carried through until
the location/setting changes. The sound that the crawlers make,
which is mostly screaming, the sound of the girls climbing, the
sound that the infrared button makes and the cracking of
bones/skeletons within the cave is also diegetic. Non-diegetic
sound is introduced as background music which is then bought to
attention when Juno pulls out the lighter to investigate the
drawings on the wall. The pace of this starts to increase at this
point, creating suspense and tension for the audience.