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Introduction
 Mobile technology and electronic formats have
 had a huge impact on comics and graphic
 novels.

 These technologies have created a market for
 digital comics.
Digital Comics
 Digital comics are comics that are released
 digitally and can be read on computers and
 mobile devices. Digital comics can be obtained
 directly from publishers, such as Marvel and
 Dark Horse, through online stores such as
 Amazon and Barnes & Noble, via mobile
 applications, or through online subscription
 services.
Digital Comics History
 Digital comics are not new. In
 1996, Marvel took their first step
 into digital comics with
 CyberComics, which were
 Shockwave animated comics. In
 2000, CyberComics became
 DotComics, until it ceased
 production in 2004.

 In 2007, Marvel once again delved
 into the digital realm with the Marvel
 Digital Comics Unlimited Service.
 This service is an online
 subscription archive of Marvel
 comics.

 Marvel and other publishers have
 also released collections of comics
 on CDROM.
Digital Comics Milestones
 1985- Witches & Stitches is published on CompuServe

 1991- Where the Buffalo Roam is published on FTP and USENET

 1996- Marvel CyberComics debut

 2007- Marvel Unveils Marvel Digital Comics Unlimited

 2008- IDW starts marketing to mobile devices, becoming the first publisher to
 do so

 April 2010- the Apple iPad is released and according to many, changes the
 digital comics industry

 2012- Marvel ReEvolution, augmented reality digital comics
A New Era
Now with mobile technology, digital
comics have finally come into their own.
iPads, iPhones, Android devices, and
tablets have made creating and
consuming digital content, including
comics, easier than ever before. In
2010, digital comic purchases increased
by 1,000%, while graphic novel
purchases decreased by 20%.

In March 2012, ComiXology, the leading
digital comics provider surpassed the 50
million download mark since its
inception in July 2009. ICv2 estimates
that in 2011, the digital comics market
totaled $25 million, more than triple the
2010 numbers.
Marvel ReEvolution
Marvel ReEvolution
 Marvel’s new augmented reality app will allow readers to
 scan print comics (using barcode readers) to unlock
 digital features. The app will be available for Android and
 iOS

 Peter Phillips, senior VP of Marvel Digital media explains:
 ―Marvel AR is a perfect example of how digital innovation
 not only gives added value to print comics, but also brings
 a delivers an entirely new reading experience. Now fans
 will have access to more behind-the-scenes material from
 their favorite Marvel products than ever before—and it’s
 all absolutely free.‖
Why Are People Reading
Digital Comics?
 According to a study                    Other factors that have
 conducted by Mia Wiesner of             influenced the popularity of
 the University of Applied               digital comics are:
 Sciences in Liepzig, some of
 the reasons respondents gave               •   ease of obtaining back
 for purchasing and reading                     issues or out of print issues
 digital comics were:
                                            •   digital copies are less prone
                                                to damage/loss
   •   availability/ unavailability of
       print version (46.3%)
   •   portability of digital comics
       (43.9%)
   •   digital comics don't require
       shelf space (41.5%)
   •   affordability (39%)
Digital Comics Technology
 Digital comics come in a variety of formats. The most
 popular formats are .CBR, .CBZ, ePub, and PDF.
 .CBR and .CBZ are comic book archives, which are
 made up of a series of image files (usually .PNG or
 .JPG). These files are archived into a single file.
 Epub is an e-book format.
 Aside from PDF formats (which can be read on most
 computers), digital comics require special reader
 software.
Mobile Apps
A Selection of Mobile Apps that can read comics archive files:

Comics by comiXology (iOS, Android, Web)

Comics4Kids by comiXology (iOS, Android, Web)

Comics+ by iVerse Media (iOS)

Comics+ Kids by iVerse Media (iOS)

Graphicly (iOS, Android, Web, Windows 7)

Cryptozoic Comics (iOS)

Panelfly (iOS, Android, Web)

Publishers such as Marvel, DC, IDW, and Dark Horse also have mobile apps available
ComiXology
 ComiXology is the largest digital comics provider, with
 over 16,000 titles from most of the major publishers for
 sale.

 ComiXology is the creator of the comics app for mobile
 devices. The app uses ComiXology’s Guided View
 Technology that mimics the natural eye movements one
 would experience when reading a print comic.

 In 2011, the Comics by ComiXology app became the
 highest grossing iOS app ever.
The ComiXology web
     storefront
ComiXology store on
iPad (via the Comics
        app)
Devices that Support
Digital Comics
 iPad, iPhone, iPod Touch

 Android phones and tablets

 Barnes & Noble Nook, Nook
 Color, Nook Tablet

 Amazon Kindle, Kindle Fire

 Kobo Vox

 Sony PSP

 Blackberry
Click here for a video of the Kindle Fire ComiXology app in action
(comics portion of the video begins at 1:06)

Click here for a video of the Nook Tablet’s comics reader in action
Issues
 The following section highlights some of the
 pertinent issues surrounding digital comics and
 includes quotations from those in the comics
 industry expressing their views on the issues.
Pricing
 Most digital comics are priced the same as print versions, which has caused
 much debate and many to question whether 20 pages of digital content are
 worth a $3.99 price tag.

 DC, unlike most other publishers, drops the digital price by one dollar a month
 after release. Publishers justify their pricing by stating that keeping digital the
 same price as print helps to ensure that independent comic book shops are
 not undercut.

 In Mia Weisner's study, 35.8% of respondents stated they would pay up to 20%
 of the print cover price for digital comics, while only 2.4% would pay up to
 100% of the print cover price.

 In June 2012, Marvel will start including digital download codes with all $3.99
 superhero comics, allowing those that purchase print versions to also obtain a
 digital copy for free.
Competition and Exclusive
Deals
 Some comics publishers have created exclusive digital deals.

 In October 2011, Amazon announced that they had reached a deal
 with DC to exclusively sell 100 titles through the Kindle Fire tablet. In
 response, Barnes & Noble pulled 100 DC graphic novels off their
 shelves.

 Earlier this year, Barnes & Noble announced an exclusive deal with
 VIZ media to sell the company's digital manga titles on their Nook
 devices.

 Exclusive deals may be good for the publishers and the
 distributors, but it also limits the audience to those who own a
 specific device.
Impact on Print Comics
While digital comic sales continue to increase, print graphic novel sales are
decreasing. Some see digital comics as a very real threat to print comics. Others
envision a world where print and digital can happily coexist.
       "There's a whole generation of              ―[Comic shops] were
       people, especially digital                  scared of selling comics
       natives, who've grown up                    on paper—at least in the
       around technology, that prefer              form of trade-paperback
       reading comics on iPads and                 collections, and now
       other tablet devices. It's simple:          they’re a huge part of our
       print can't survive in an
                                                   business. Digital on the
       economy where people don't
       prefer it.‖ – David
                                                   surface does not scare us.
       Lisa, Consultant for the NJ
                                                   It is something we have to
       State Library and graphic novel             adjust for and prepare
       specialist.                                 for.‖ – Chris Powell, Lone
                                                   Star Comics
Impact on Brick & Mortar
  Stores
The popularity of digital comics has caused some debate on whether
digital comics and online digital retailers are a threat to traditional comic
book shops.

      "We see digital as a separate product and market than
      print, but obviously there is a fear out there that delivering
      comics before brick & mortar retailers gives us an unfair
      advantage. As people feel more comfortable that there
      won’t be disruption in the print marketplace, I’m sure we’ll
      see the time frame evolve. But I don’t think you will ever
      see us releasing 12 hours before West Coast stores
      open." - ComiXology CEO David Steinberger
Ownership
David Brothers states that     Generally, digital comics operate in
"casual readers don't care     much the same way as most e-
about ownership because        books do in regards to ownership.
they don't know that it's an   Users do not "own" the books as
issue. As soon as              they would a print copy.
                               Instead, they license the content.
ComiXology or Graphic.ly       This usually means that digital
goes away, goes down for       comics cannot be
an extended period of          shared, copied, or altered in any
time, or locks people out      way. Many in the digital comics
of books they have             community are calling for the
purchased, ownership is        industry to become more open and
definitely going to be an      fair to users in terms of ownership
issue".                        and to make users more aware of
                               what, exactly, they are purchasing
                               when they buy a digital comic book.
Piracy
Piracy was an issue before digital comics came into prominence, but the
digital era has certainly created an increase in illegal sharing of comics.
       ―Anybody that thinks piracy           ―If illegal downloads are
       doesn’t have an impact is             happening, it means there’s
       drinking the Kool-Aid. But            an audience for your stuff.
       there’s a pretty significant          Lots of people would kill to
       group of people that were             have thousands of people
       reading illegal content that if       downloading their stuff for
       they have a legal, safe, easy         free.‖ – Scott Kurtz, Creator
       way to buy they do so. Once           of Player vs Player webcomic
       you’re into the system and
       can sync across
       platforms, it’s not worth the
       hassle to get illegal copies.‖ –
       Flip Sablik, Top Cow Comics
Conclusion
 As digital and mobile technology continues to
 evolve and grow, so too will the implications
 these technologies have for the comics industry.
 What does the future hold for digital comics?
 Only time will tell.
Discussion Questions
1.   What is your experience with digital or mobile comics? Have you ever used a mobile comics
     app? If not, would you? Why or why not?

2.   Do you view digital comics as a benefit or detriment to the comics industry? Why? Do you
     foresee digital replacing print in the future?

3.   How can libraries take advantage of digital comics? Do you think subscription services are
     worthwhile for libraries to purchase?

4.   Do you agree with Flip Sablik’s view of digital comics piracy when he states ―Anybody that
     thinks piracy doesn’t have an impact is drinking the Kool-Aid. But there’s a pretty significant
     group of people that were reading illegal content that if they have a legal, safe, easy way to buy
     they do so. Once you’re into the system and can sync across platforms, it’s not worth the hassle
     to get illegal copies.‖ Do you think it’s true that giving people easier ways to read comics that
     can sync across platforms will give people less of a motivation to download illegal copies?

5.   How do you feel about the fact that digital comics purchased through ComiXology, for
     example, are licensed and not outright owned? Do you think the current licensing model needs
     to be reworked? What issues can you envision the current model might create?
References
Brothers, D. (2010). Digital December: Do you really own your digital comics?. Comics Alliance. Retrieved
from http://www.comicsalliance.com/2010/12/23/digital-december-ownership/

ICv2. (2012). ComiXology tops 50 million comics. ICv2.com. Retrieved from http://www.icv2.com/articles/news/22319.html

Lee, N. (2011). Digital comics come to life on tables. CNET. Retrieved from http://reviews.cnet.com/8301-31747_7-20049401-243.html

Marvel Comics. (2012). The Marvel ReEvolution is here. Marvel.com. Retrieved
from http://marvel.com/news/story/18265/the_marvel_reevolution_is_here

Moore, B. (2011). Interview: ComiXology CEO David Steinberg on digital comics, pricing & the new 52. Screenrant.com. Retrieved
from http://screenrant.com/comixology-ceo-david-steinberger-interview-benm-138650/

Reid, C. (2011). B&N pulls 100 DC graphic novels from shelved over Kindle Fire deal. PublishersWeekly.com. Retrieved
from http://www.publishersweekly.com/pw/by-topic/digital/retailing/article/49008-b-n-pulls-100-dc-graphic-novels-from-shelves-over-
kindle-fire-deal.html

Snell, J. (2011). Comic-Con embraces the iPad era. Macworld.com. Retrieved
from http://www.macworld.com/article/1161382/comic_con_embraces_ipad_digital_comics.html

Staino. R. (2011). New York Comic Con: Librarians focus on better digital access, gaming. SchoolLibraryJournal.com. Retrieved
from http://www.schoollibraryjournal.com/slj/home/892425-312/new_york_comic_con_librarians.html.csp

Tyrell, G. (2011). Following up. Fleen.com. Retrieved from http://www.fleen.com/archives/2011/10/11/following-up-3/

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The Impact of Mobile Technology and Electronic Formats on the Comics World

  • 1.
  • 2. Introduction Mobile technology and electronic formats have had a huge impact on comics and graphic novels. These technologies have created a market for digital comics.
  • 3. Digital Comics Digital comics are comics that are released digitally and can be read on computers and mobile devices. Digital comics can be obtained directly from publishers, such as Marvel and Dark Horse, through online stores such as Amazon and Barnes & Noble, via mobile applications, or through online subscription services.
  • 4. Digital Comics History Digital comics are not new. In 1996, Marvel took their first step into digital comics with CyberComics, which were Shockwave animated comics. In 2000, CyberComics became DotComics, until it ceased production in 2004. In 2007, Marvel once again delved into the digital realm with the Marvel Digital Comics Unlimited Service. This service is an online subscription archive of Marvel comics. Marvel and other publishers have also released collections of comics on CDROM.
  • 5. Digital Comics Milestones 1985- Witches & Stitches is published on CompuServe 1991- Where the Buffalo Roam is published on FTP and USENET 1996- Marvel CyberComics debut 2007- Marvel Unveils Marvel Digital Comics Unlimited 2008- IDW starts marketing to mobile devices, becoming the first publisher to do so April 2010- the Apple iPad is released and according to many, changes the digital comics industry 2012- Marvel ReEvolution, augmented reality digital comics
  • 6. A New Era Now with mobile technology, digital comics have finally come into their own. iPads, iPhones, Android devices, and tablets have made creating and consuming digital content, including comics, easier than ever before. In 2010, digital comic purchases increased by 1,000%, while graphic novel purchases decreased by 20%. In March 2012, ComiXology, the leading digital comics provider surpassed the 50 million download mark since its inception in July 2009. ICv2 estimates that in 2011, the digital comics market totaled $25 million, more than triple the 2010 numbers.
  • 8. Marvel ReEvolution Marvel’s new augmented reality app will allow readers to scan print comics (using barcode readers) to unlock digital features. The app will be available for Android and iOS Peter Phillips, senior VP of Marvel Digital media explains: ―Marvel AR is a perfect example of how digital innovation not only gives added value to print comics, but also brings a delivers an entirely new reading experience. Now fans will have access to more behind-the-scenes material from their favorite Marvel products than ever before—and it’s all absolutely free.‖
  • 9. Why Are People Reading Digital Comics? According to a study Other factors that have conducted by Mia Wiesner of influenced the popularity of the University of Applied digital comics are: Sciences in Liepzig, some of the reasons respondents gave • ease of obtaining back for purchasing and reading issues or out of print issues digital comics were: • digital copies are less prone to damage/loss • availability/ unavailability of print version (46.3%) • portability of digital comics (43.9%) • digital comics don't require shelf space (41.5%) • affordability (39%)
  • 10. Digital Comics Technology Digital comics come in a variety of formats. The most popular formats are .CBR, .CBZ, ePub, and PDF. .CBR and .CBZ are comic book archives, which are made up of a series of image files (usually .PNG or .JPG). These files are archived into a single file. Epub is an e-book format. Aside from PDF formats (which can be read on most computers), digital comics require special reader software.
  • 11. Mobile Apps A Selection of Mobile Apps that can read comics archive files: Comics by comiXology (iOS, Android, Web) Comics4Kids by comiXology (iOS, Android, Web) Comics+ by iVerse Media (iOS) Comics+ Kids by iVerse Media (iOS) Graphicly (iOS, Android, Web, Windows 7) Cryptozoic Comics (iOS) Panelfly (iOS, Android, Web) Publishers such as Marvel, DC, IDW, and Dark Horse also have mobile apps available
  • 12. ComiXology ComiXology is the largest digital comics provider, with over 16,000 titles from most of the major publishers for sale. ComiXology is the creator of the comics app for mobile devices. The app uses ComiXology’s Guided View Technology that mimics the natural eye movements one would experience when reading a print comic. In 2011, the Comics by ComiXology app became the highest grossing iOS app ever.
  • 13. The ComiXology web storefront
  • 14. ComiXology store on iPad (via the Comics app)
  • 15. Devices that Support Digital Comics iPad, iPhone, iPod Touch Android phones and tablets Barnes & Noble Nook, Nook Color, Nook Tablet Amazon Kindle, Kindle Fire Kobo Vox Sony PSP Blackberry
  • 16. Click here for a video of the Kindle Fire ComiXology app in action (comics portion of the video begins at 1:06) Click here for a video of the Nook Tablet’s comics reader in action
  • 17. Issues The following section highlights some of the pertinent issues surrounding digital comics and includes quotations from those in the comics industry expressing their views on the issues.
  • 18. Pricing Most digital comics are priced the same as print versions, which has caused much debate and many to question whether 20 pages of digital content are worth a $3.99 price tag. DC, unlike most other publishers, drops the digital price by one dollar a month after release. Publishers justify their pricing by stating that keeping digital the same price as print helps to ensure that independent comic book shops are not undercut. In Mia Weisner's study, 35.8% of respondents stated they would pay up to 20% of the print cover price for digital comics, while only 2.4% would pay up to 100% of the print cover price. In June 2012, Marvel will start including digital download codes with all $3.99 superhero comics, allowing those that purchase print versions to also obtain a digital copy for free.
  • 19. Competition and Exclusive Deals Some comics publishers have created exclusive digital deals. In October 2011, Amazon announced that they had reached a deal with DC to exclusively sell 100 titles through the Kindle Fire tablet. In response, Barnes & Noble pulled 100 DC graphic novels off their shelves. Earlier this year, Barnes & Noble announced an exclusive deal with VIZ media to sell the company's digital manga titles on their Nook devices. Exclusive deals may be good for the publishers and the distributors, but it also limits the audience to those who own a specific device.
  • 20. Impact on Print Comics While digital comic sales continue to increase, print graphic novel sales are decreasing. Some see digital comics as a very real threat to print comics. Others envision a world where print and digital can happily coexist. "There's a whole generation of ―[Comic shops] were people, especially digital scared of selling comics natives, who've grown up on paper—at least in the around technology, that prefer form of trade-paperback reading comics on iPads and collections, and now other tablet devices. It's simple: they’re a huge part of our print can't survive in an business. Digital on the economy where people don't prefer it.‖ – David surface does not scare us. Lisa, Consultant for the NJ It is something we have to State Library and graphic novel adjust for and prepare specialist. for.‖ – Chris Powell, Lone Star Comics
  • 21. Impact on Brick & Mortar Stores The popularity of digital comics has caused some debate on whether digital comics and online digital retailers are a threat to traditional comic book shops. "We see digital as a separate product and market than print, but obviously there is a fear out there that delivering comics before brick & mortar retailers gives us an unfair advantage. As people feel more comfortable that there won’t be disruption in the print marketplace, I’m sure we’ll see the time frame evolve. But I don’t think you will ever see us releasing 12 hours before West Coast stores open." - ComiXology CEO David Steinberger
  • 22. Ownership David Brothers states that Generally, digital comics operate in "casual readers don't care much the same way as most e- about ownership because books do in regards to ownership. they don't know that it's an Users do not "own" the books as issue. As soon as they would a print copy. Instead, they license the content. ComiXology or Graphic.ly This usually means that digital goes away, goes down for comics cannot be an extended period of shared, copied, or altered in any time, or locks people out way. Many in the digital comics of books they have community are calling for the purchased, ownership is industry to become more open and definitely going to be an fair to users in terms of ownership issue". and to make users more aware of what, exactly, they are purchasing when they buy a digital comic book.
  • 23. Piracy Piracy was an issue before digital comics came into prominence, but the digital era has certainly created an increase in illegal sharing of comics. ―Anybody that thinks piracy ―If illegal downloads are doesn’t have an impact is happening, it means there’s drinking the Kool-Aid. But an audience for your stuff. there’s a pretty significant Lots of people would kill to group of people that were have thousands of people reading illegal content that if downloading their stuff for they have a legal, safe, easy free.‖ – Scott Kurtz, Creator way to buy they do so. Once of Player vs Player webcomic you’re into the system and can sync across platforms, it’s not worth the hassle to get illegal copies.‖ – Flip Sablik, Top Cow Comics
  • 24. Conclusion As digital and mobile technology continues to evolve and grow, so too will the implications these technologies have for the comics industry. What does the future hold for digital comics? Only time will tell.
  • 25. Discussion Questions 1. What is your experience with digital or mobile comics? Have you ever used a mobile comics app? If not, would you? Why or why not? 2. Do you view digital comics as a benefit or detriment to the comics industry? Why? Do you foresee digital replacing print in the future? 3. How can libraries take advantage of digital comics? Do you think subscription services are worthwhile for libraries to purchase? 4. Do you agree with Flip Sablik’s view of digital comics piracy when he states ―Anybody that thinks piracy doesn’t have an impact is drinking the Kool-Aid. But there’s a pretty significant group of people that were reading illegal content that if they have a legal, safe, easy way to buy they do so. Once you’re into the system and can sync across platforms, it’s not worth the hassle to get illegal copies.‖ Do you think it’s true that giving people easier ways to read comics that can sync across platforms will give people less of a motivation to download illegal copies? 5. How do you feel about the fact that digital comics purchased through ComiXology, for example, are licensed and not outright owned? Do you think the current licensing model needs to be reworked? What issues can you envision the current model might create?
  • 26. References Brothers, D. (2010). Digital December: Do you really own your digital comics?. Comics Alliance. Retrieved from http://www.comicsalliance.com/2010/12/23/digital-december-ownership/ ICv2. (2012). ComiXology tops 50 million comics. ICv2.com. Retrieved from http://www.icv2.com/articles/news/22319.html Lee, N. (2011). Digital comics come to life on tables. CNET. Retrieved from http://reviews.cnet.com/8301-31747_7-20049401-243.html Marvel Comics. (2012). The Marvel ReEvolution is here. Marvel.com. Retrieved from http://marvel.com/news/story/18265/the_marvel_reevolution_is_here Moore, B. (2011). Interview: ComiXology CEO David Steinberg on digital comics, pricing & the new 52. Screenrant.com. Retrieved from http://screenrant.com/comixology-ceo-david-steinberger-interview-benm-138650/ Reid, C. (2011). B&N pulls 100 DC graphic novels from shelved over Kindle Fire deal. PublishersWeekly.com. Retrieved from http://www.publishersweekly.com/pw/by-topic/digital/retailing/article/49008-b-n-pulls-100-dc-graphic-novels-from-shelves-over- kindle-fire-deal.html Snell, J. (2011). Comic-Con embraces the iPad era. Macworld.com. Retrieved from http://www.macworld.com/article/1161382/comic_con_embraces_ipad_digital_comics.html Staino. R. (2011). New York Comic Con: Librarians focus on better digital access, gaming. SchoolLibraryJournal.com. Retrieved from http://www.schoollibraryjournal.com/slj/home/892425-312/new_york_comic_con_librarians.html.csp Tyrell, G. (2011). Following up. Fleen.com. Retrieved from http://www.fleen.com/archives/2011/10/11/following-up-3/