While we have a variety of games, we expected most of the interest to be focused on the video/electronic games. Wii Sports, Rock Band, and Call of Duty (LAN) were popular;
however, majority of attendees wanted to play board and card games. Perhaps this was because playing these types of games allows for a more social experience. Attendees taught each other how to play and strategize while they conversed freely about university life, personal interests, etc. Magic the happening and scrabble
We found the younger generation would teach the older generation how to play video games and then the older generation would teach the younger generation how to play the more traditional board or card games.
Of course the library can purchase game systems and games, but if you are just getting started or need additional games (refer to slide). *Themed Events: Health & Wellness Theme at WIU: We partnered with the Student Health Center, Counseling Center, and Alcohol and Other Drug Resource Center for a themed Game Nite. The groups brought health-related games (corn hole while wearing beer goggles and sex jeopardy), prizes and handouts. This was one of our best-attended Game Nites, and we didn’t have to do much additional preparation. *Donations from Gaming Companies: Wizards of the Coast will send libraries free starter kits of Dungeons & Dragons.
We needed at least 3-6 staff members to successfully plan, market, and run Game Nite. This may be a stretch for some libraries, so look for allies. You may be surprised by who is interested in helping out.*Marketing: Rocky video, campus news channel, demos in Union, fliers, emails, FB, student newspaper, and radio
Gaming actually helps develop skills that will benefit students in the workforce. They are presented with a problem and need to solve it by assessing the situation, coming up with possible solutions (strategizing), collaborating with coworkers, and implementing the solution.
Gaming is a familiar activity, so users are drawn to the event as a result of a past positive experience. Users also crave collaboration and even though we usually picture a gamer as someone sitting at the television or computer alone; he/she is often times playing against another individual or individuals online. Users enjoy collaborating and learning in a low-pressure environment, which is unlike the traditional classroom environment. Exploring at one’s own pace without an authoritative figure (the professor).
High Impact Planning & Programming For a New Generation of Learners<br />
Name one library planning initiative you are currently pursuing. <br />What new initiative have you implemented to engage the new generation of learners?<br />
Weekly Internet Use by Digital and Academic Status<br />Informing Innovation:<br />Tracking Student Interest in Emerging Library<br />Technologies at Ohio University<br /> A s s o c i a t i o n o f C o l l e g e & R e s e a r c h L i b r a r i e s<br />A D i v i s i o n o f t h e A m e r i c a n L i b r a r y A s s o c i a t i o n<br />C h i c a g o 2 0 0 9<br />
Use of Classroom Blogs by Major<br />Informing Innovation:<br />Tracking Student Interest in Emerging Library<br />Technologies at Ohio University<br />Char Booth<br />F o r e w o r d b y<br />J o a n K . L i p pi n c o t t<br /> A s s o c i a t i o n o f C o l l e g e & R e s e a r c h L i b r a r i e s<br />A D i v i s i o n o f t h e A m e r i c a n L i b r a r y A s s o c i a t i o n<br />C h i c a g o 2 0 0 9<br />
Learning Organization Model<br />“It doesn’t know what it doesn’t know”<br />
Managing the Unexpected<br /><ul><li> Preserve a balance of values.
Restate your goals in the form of mistakes that must not occur.
Remember that mindfulness takes effort.</li></li></ul><li>Managing the Unexpected<br /><ul><li> Create awareness of vulnerability.
Explicit & Implicit Coercion</li></ul>Monitor environment to keep with impact of change<br />+ Digital communication, PDA, cell phones, email makes it easier to keep track of change impact and provide prompt feedback<br />- Increases the work pace, reduce time for reflective analysis, increase amount of information to process<br />
Feedback</li></li></ul><li>Innovations, theory and the Library Learner<br />Technology of Power - Ability access to materials and tools, rules of library and institutional conduct<br />Technology of Sign Systems-Ability to use symbolism to understand and communicate in <br />the library environment<br />Technology of Production-Ability to create product from information<br />Technology of Self- Ability to learn alone and with others, ability to change behavior, lead to transformation<br />Michel Foucault, Technologies of the Self<br />
Construction and De-Construction of the Multimodal Text Object<br />Object<br />Multimedia<br />Text<br />Object<br />Modes<br />De-Construction<br />Construction<br />
Multimodal Construction<br />Animoto Video Site<br />Flickr Photo Site<br />WordPress Class Blog Site<br />
Multimodal De-Construction<br />Design Elements<br />Modes<br />Student Text Grid representation of the relationship between forms of text and literacy based design elements for the multimodal text “Union of European Football Associations (UEFA).”<br />
Merging & Creating Traditional Library Services<br />By<br />T. J. Urbanski<br />October 8, 2009<br />
In July 2008, I was tasked by Dr. Self to review the existing organizational structure and workflow and work space of the Library Support Services (LSS) units of the University Libraries <br /><ul><li> Cataloging
Managing change in the existing organizational structure to establish a practice of close collaboration across various library units within the framework of a project management process
Newcomer – not influenced by existing culture</li></li></ul><li>Scope of Project<br /><ul><li>Initial scope of the project
Determine if there were workflow redundancies that could be eliminated to create a team based approach that would improve the efficiency of the library support service units’ performance through collaboration while ensuring that there was an adequate allocation of resources
Evaluated the day to day workflow of the various units
Establish where there were redundancies which could be combined to improve the efficiency of the units’ workflow (benchmarking)
I met with the individual employees within the units
Shadowing them on an average work day to accurately gauge how the employees went about the tasks that were assigned as part of their existing job descriptions
Established regularly scheduled meetings with each unit to determine how the employees felt about their current work environment
Met with all units/departments of the library to determine their needs
Also met regularly with the Dean to keep her updated on the project, and ultimately submitted recommendations for her to approve</li></li></ul><li>Workflow Under Review (cont.)<br /><ul><li>Project Management - Reviewed:
Contacted several libraries (EIU, ISU, NMSU and UI-C) to learn how they were addressing the changes being driven by the external issues
Attended CARLI sponsored forum (CARLI Tech Services Workflow Seminar)
Purchasing unaware of basic cataloging processes
More copy cataloging / less original cataloging
At WIU, the split between the Circulation and ILL units was a barrier to library users adding confusion and a lack of options to acquire the information needed for their education and research needs
Lack of library resources dedicated to creating digital materials for library users prevents the library from expanding its capabilities to provide this type of information to the campus
ILL and Course Reserve items usually created in Access Services area
Need to create a unit that produces this type of digital content away from public service areas (to focus on customer service and not production of items)</li></li></ul><li>Project Recommendations<br /><ul><li>Results:
Merge Acquisitions and Cataloging into one unit
More efficient purchasing and processing of all materials
Merge groups into one physical area (improve communication, etc.)
Introduction of metadata services for digital collections
Merge ILL with Circulation to create new Access Services Unit
How much change can be managed, and at what cost?</li></li></ul><li>Get your game on<br />Transforming the library into a social learning space <br />Presentation by: Andrea Falcone<br />& Brian Clark<br />
Getting Started: The Basics<br />Initial Goal:<br />Bring users into the library <br />Number of Players:<br />60-120<br />Ages:<br />5-82<br />Length of Play:<br />3 hours (usually 7-10:00 p.m.)<br />Equipment Used:<br />Wii (2), Xbox, LAN (local area<br /> network), board and card<br />games <br />
Play with Strategy: Keeping Costs to a Minimum<br />Game systems and games<br />Ask staff, friends of the library, or participants to bring their own games<br />Ask local gaming clubs to conduct demonstrations<br />Partner with campus departments or nonprofit organizations and hold themed events<br />Seek donations from gaming companies <br />
Additional Cost Considerations<br />Staff Time: 3-6 staff members were needed to plan, market, and run each event<br />Utilize staff, student workers, and sororities/fraternities looking for service opportunities<br />Marketing <br />Refreshments<br />Prizes<br />
Mark Prenskey<br />How – To do things in the game<br />What – The rules of the game are<br />Why – Strategies, results, and consequences<br />Where-Context, culture , and environment<br />Whether-The values that lead to good decisions<br />
Benefits of Gaming<br /><ul><li>Increased Learning
Presentation of nonlinear access to information
Ability to link information</li></li></ul><li>Appealing to Users<br />Users are familiar with gaming <br />Users enjoy collaborating and forging new friendships<br />Users like the competition<br />Users are drawn to the low-pressure learning environment and active learning experience<br />
Scoring: Impact on the Library<br />Brings users into the library<br />Promotes multi-cultural awareness<br />Users have a positive interaction with library staff<br />Promotes the library as third space<br />Negates stereotypes about the library<br />Encourages donations<br />
Where do we go from here?<br />Scott Nicholson’s free course online: http://www.gamesinlibraries.org/course/?paged=4<br />Games in Libraries (podcasts): http://www.gamesinlibraries.org/<br />WIU’s Game Nite: http://www.wiu.edu/library/events/gaming/<br />Questions? Contact: Andrea Falcone or <br /> Brian Clark: <br />Andrea.Falcone@unco.edu<br />email@example.com<br />
What Is Missing?</li></li></ul><li>Shared Core Values<br />Academic Excellence<br />Educational Opportunity<br />Personal Growth<br />Social Responsibility<br />Assessment<br />Answers Those Questions in the Local Environment<br />
Social Interaction </li></li></ul><li>Discussion <br />What new initiative have you implemented to engage the new generation of learners?<br />Name one library planning initiative you are currently pursuing. <br />