This document discusses conceptual thinking and the conceptual age. It begins by outlining the different ages: the Agricultural Age, Industrial Age, Information Age, and Conceptual Age. It then defines conceptual thinking as the ability to understand situations and problems by identifying patterns and connections and addressing underlying issues. Conceptual thinking involves integrating issues and factors into a conceptual framework. Research methods for conceptual thinking are also outlined. Higher order thinking is discussed in terms of factors like automation, abundance, and globalization. Books and blogs related to conceptual thinking are listed. The document outlines three levels of thinking: critical thinking, creative thinking, and conceptual thinking. It also discusses conceptual managers and includes diagrams related to conceptual frameworks.
Marketing Management 16th edition by Philip Kotler test bank.docx
AYI Main Presenation
1. A.Y.IT h e C o n c e p t G u r u
Conceptual Thinking
2. Different Ages
1.Agricultural Age --- (farmers)
2.Industrial Age --- (factory workers)
3.Information Age --- (knowledge workers)
4.Conceptual Age --- (creators and empathizers)
3. Conceptual Thinking
It is the ability to understand a (situation) <or> (problem).
{by}
identifying (patterns) or (connections)
<and>
addressing <<<key underlying issues>>>.
--------------------------------------------------------------------------------------------------------------
• Conceptual thinking includes the integration of <issues> and <factors> into a
{{{Conceptual Framework}}}.
4. Research Methods
• A – Abstraction
• E – Exploration
• I – Imagination / Introspection
• O – Observation
• U – Understanding
6. 3 Factors
1.Can a computer do it faster? – Automation
2.Is what I'm offering in demand in an age of abundance? – Abundance
3. Can someone overseas do it cheaper? – Asia vs America.
7. Higher Order Thinking - 2
• High Art – Thinking Art
• High Existence – highexistence.com
• High Truth
https://store.highexistence.com/products/30-
challenges?mc_cid=eff9f912ab&mc_eid=aedafd6947
https://www.facebook.com/onlythinkingart/?hc_ref=ARTxsLKKWbMPiTdoA6-
NiQkx8rAUzoo4ak2zRuCgz09m3Xi4pItvLriVVoof1hm-CRI
8. 6 Senses
A. Design – Moving beyond function to engage the sense.
B. Story – Narrative added to products and services - not just argument. Best of the six senses.
C. Symphony – Adding invention and big picture thinking (not just detail focus).
D. Empathy – Going beyond logic and engaging emotion and intuition.
E. Play – Bringing humor and light-heartedness to business and products.
F. Meaning – the purpose is the journey, give meaning to life from inside yourself.
22. Everything about X is
about X except X itself it
is about power.
Coincidences are a God’s way of
remaining anonymous
Love Sex Divine
EatPray
Love
X X
X
X
Eat, Pray, Love
23. T I M ET I M ETranscendental Innovative Magic Extraterrestrial
30. Cloud
I - Pad
Networking
Broadcasting
Black Board
Kanvas
Coordinator
Participants
Camera 2Camera 1
Camera 3
Projector
Wi-Fi
GamesBooks
Printer
BBC Podcast
Speaker 1-2
Speaker 3-4
3D Concepts (A)3D Concepts (B)
32. Circumference = 2 pi r
Area = Pi r square
Diameter = 2r
Creativity
Concept
Concept of Circle
Content
Composition
Circle
90*,180*, 360*, 720*
Crafting
Center