34. Begin marketing while
coding.
• “marketing”
• Use your social network.
• Find enthusiasts and give them a sneak
peek.
• Issue a press release.
• Consider paid advertisements.
37. QuickTime™ and a
H.264 decompressor
are needed to see this picture.
• Started coding
September 2008
• Submitted to Apple
January 2009
• Approx 1 hour per
day
I’ll be talking about ways that people can, hopefully, earn some money from the App Store.
You get to skip a lot of boring stuff that used to plague software vendors.
I’ll get back to this a little later
iTunes purchase model makes it ridiculously easy to buy software. low price, one-time CC entry
Those are pretty awful customers. They expect everything to be perfect, free, and available yesterday
app developers seem happy to oblige on the “free” part of that
iTunes.
External app review sites.
Social media
In iTunes on desktop, a huge portion of the app store is “editorial”
Big sections: New and Noteworthy, What’s Hot, Staff Favorites. Small sections on right: Top paid apps, Top free apps, Top Grossing
small slice of a growing pie
Offer a free version with reduced functionality.
Don’t hint at missing features with things like greyed-out buttons!
lets you come close to offering a “trial” version
Apps that function as a beacon, pulling people into something that you’re already making money from.
Spin the bottle story. Potential customer wanted spin-the-bottle game, even had mockups. recommended against, there were about a dozen. today...
papi jump is free, one of the first games i put on my iphone.
doodle jump came out later, costs $1, but delivers more. more engaging graphics and sounds, frequent updates, tie-ins with other games for cross-promotion
Case in point: [...]
Frequent updates.
Pocket God is not really a game, it’s a diversion that includes a simple “storyline” that changes with each update, and an evolving set of mini-games.
Henrik Kniberg already used this Einstein quote, which I’m paraphrasing here.
Good thing (for consumer) about curated app store is that Apple tries to filter out some suckage.
Make sure your app isn’t filtered out!
The first and most successful iPhone app I’ve released.
This represents half the revenue the game has generated so far.