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International Journal of Trend in Scientific Research and Development (IJTSRD)
Volume 5 Issue 1, November-December 2020 Available Online: www.ijtsrd.com e-ISSN: 2456 – 6470
@ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 778
Design and Analysis of High Performance
Floating Point Arithmetic Unit
Naresh Kumar1, Onkar Singh2, Harjit Singh3
1M Tech Scholar, 2Assistant Professor, ECE Department, 3Assistant Professor, EEE Department,
1, 2, 3Arni University, Indora, Himachal Pradesh, India
ABSTRACT
A floating point arithmetic unit designed to perform operations on floating
point numbers as well as fixed point numbers. Floating point numbers can
support a much wider range of values in comparison to fixed point
representation. Floating Point units are mainly used in high speed objects
recognition system, high performance computer systems, embeddedsystems
and mobile applications. To represent very small values or very large values,
large range is required as the integer representation is no longer appropriate
to represent these numbers so these values can be represented by using
floating point representation that is based on the IEEE-754 standard. The
proposed floating point arithmetic unit is designed using single stage
implementation. Due to single stage implementation the complex logic
operations which consist of various multiple numbers of stagesareconverted
into single stage implementation. So by using single stage implementationthe
time requires to reach data from input to output becomes less. The proposed
unit is designed in VHDL, simulated in Questa Simsimulatorandimplemented
on vertex-7 FPGA.
KEYWORD: Vertex, Floating, Precision, Exponent, Fraction, Exception
How to cite this paper: Naresh Kumar |
Onkar Singh | Harjit Singh "Design and
Analysis of High Performance Floating
Point Arithmetic
Unit" Published in
International Journal
of Trend in Scientific
Research and
Development(ijtsrd),
ISSN: 2456-6470,
Volume-5 | Issue-1,
December 2020, pp.778-782, URL:
www.ijtsrd.com/papers/ijtsrd38049.pdf
Copyright © 2020 by author(s) and
International Journal ofTrendinScientific
Research and Development Journal. This
is an Open Access article distributed
under the terms of
the Creative
CommonsAttribution
License (CC BY 4.0)
(http://creativecommons.org/licenses/by/4.0)
1. INTRODUCTION
An arithmetic circuit which performs digital arithmetic
operations has many applications in digital coprocessors,
application specific circuits, etc. Because of the
advancements in the VLSI technology, many complex
algorithms that appeared impractical to put into practice,
have become easily realizable today with desired
performance parameters so that new designs can be
incorporated. The standardized methods to represent
floating point numbers have been instituted by theIEEE754
standard through which the floating point operationscanbe
carried out efficiently with modest storage requirements.
In computers the number will store if it have a finite
precision. For scientific computation the numbers and
arithmetic should meet certain few criteria-
Efficiency- Every arithmetic should be efficient to carry
out.
Storage- Every number has a storage requirement.
Portability- A level of portability should be there. That
means the results of one computation should match
with computation on other computers.
1.1. IEEE Single Precision Format: The IEEE single
precision format consists of 32 bits to represent a
floating point number, divided into threesubfields,as
illustrated in figure 1.1
Sign Exponent Fraction
1 bit 8 bits 23 bits
Figure 1 IEEE single precision floating point format [4]
The first field is the sign bit for the fraction part. The next
field consists of 8 bits which are used for exponent the third
field consists of the remaining 23 bits and is used for the
fractional part. The sign it reflects the sign of thefractionit is
0 for positive numbers and 1 for negative numbers.
1.2. IEEE Single Precision Format:
The IEEE double precision format consists of 64 bits to
represent a floating point number, as illustratedinfigure 1.3
S Exponent Fraction
1 bit 11 bits 52 bits
Figure 2 IEEE double precision floating-point format
[4]
The first bit is the sign bit for the fraction part. The next 11
bits are used for the exponent, and the remaining 52 bits are
used for the fractional part. As in the single precisionformat,
the sign bit is 0 for positive numbers and 1 for negative
numbers.
1.3. Advantages of floating Point Representation:
The main advantage of floating pointformatisthattheyhave
much wider range of values in comparison to fixed point
format. Another advantage of floating point number is that
they are more flexible than fixed point numbers which has a
limited or no flexibility [5].Othermajoradvantagesarethere
exponentially vastly increased dynamic range available for
many applications. This large dynamicrangeisveryuseful in
dealing with larger values. The internal representation of
IJTSRD38049
International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
@ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 779
data in floating point format is more exact than fixed point
format [8].
1.4. Applications of floating-point representation
Scientific and higher engineering applications demand
exceptionally high floating point performance which in turn
requires high speed floating point units to reduce executing
time. Floating Point units are used in high speed objects
recognition system and also in high performance computer
systems as well as embedded systems and mobile
applications [2]. Floating point units are widely used in
digital applications such as digital signal processing, digital
image processing and multimedia [5]. In medical image
recognition, greater accuracy supports the many levels of
signal input from light, x-rays, ultrasound and other sources
that must be defined and processed to create output images
with useful diagnostic information. Wide dynamic range is
essential to radar, where a system may need to track over a
range from zero to infinity, and then use only a small subset
of that range for target acquisition and identification.Awide
dynamic range can also allow a robot to deal with
unpredictable conditions, such as an obstruction to its
normally limited range of motion. By contrast with these
applications, the enormouscommunicationsmarketisbetter
served by floating-point devices [8].
The floating point format is also very useful for audio and
video applications. Audio needs wider range of values than
video applications that requirement id fulfilled by floating
point hardware [6]. Floating point unit performs addition,
subtraction, multiplication, division, square root etcthatare
widely used in large set of scientific,commerce,financial and
in signal processing applications [7].
2. Floating Point Arithmetic Unit
The block diagram of the proposed floating point arithmetic
unit is given in figure 3. The unit supports four arithmetic
operations: Add, Subtract, Multiply and Divide. All the basic
mathematical arithmetic operationshave beencarriedoutin
four separate modules one for addition, one for subtraction,
one for multiplication and one for division.
The unit has following inputs:
1. Two 64-bit input operands
2. One 3-bit operation code (3 bits, 000 = add, 001 =
subtract, 010 = multiply, 011 divide)
3. Rounding mode (2 bits, 00 = nearest, 01 = zero, 10 =
possitive infinity, 11 = negative infinity)
4. Reset (Global) 5. Clock (Global)
Figure 3: Block Diagram of FPAU
The unit has following outputs:
1. 64-bit output
2. Five Exceptions
2.1. Inexact
2.2. Invalid
2.3. Overflow
2.4. Underflow
2.5. Divide-by-zero
In this design the operation to be performed on the 64-bit
operands by a 3-bit operational code and the same
operational code selects the output from that particular
module and connects it to the final output of the unit.
Particular exception signal will be high whenever that type
of exception wills occur. In this design the complex logic
operations segmented and implemented into various
multiple numbers of stages are converted into single stage
implementation in simplewordswecansaythatthemultiple
stages are converted into single stage. Once the inputs are
applied to the input terminals the final output is obtained at
the output terminals there are no intermediate stages. So
now the inputs take less time to reach at output terminals
and due to single stage implementation the number of flip
flops and other intermediate required circuits are less as a
result the area require is less in the presented design.
2.1. Fpu_Add - Floating Point Adder-
Two floating point numbers are added as shown.
(f1 x 2E1) + (f2 x 2E2) = F x 2E
Figure 4: RTL view of double precision floating point
arithmetic unit
In order to add two fractions, the associatedexponentsmust
be equal. Thus, if the exponents E1 and E2 are different, we
must normalize one ofthefractionsandadjusttheexponents
accordingly. The smaller number is the one that should
adjusted so that if significant digits are lost, the effect is not
significant.
The steps required to carry out floating point addition
are as follows:
1. Compare exponents. If the exponents arenotequal,shift
the fraction with the smaller exponent rightandadd1to
its exponent; repeat until the exponents are equal.
International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
@ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 780
2. Add the fractions.
3. If the result is 0, set the exponents to the appropriate
representation for 0 and exit.
4. If fraction overflow occurs, shift right and add 1 to the
exponent to correct the overflow.
5. If the fraction is un normalized, shift left and subtracts1
from the exponent until the fraction is normalized.
6. Check for exponent overflow. Set overflow indicator, if
necessary
7. Round to the appropriate number of bits.
2.2. Fpu_Sub- Floating Point Subtractor
Two floating point numbers are subtracted as shown.
(f1 x 2E1 ) - (f2 x 2E2) = F x 2E
In order to subtract two fractions, the associated exponents
must be equal. Thus, if the exponents E1 and E2 are different,
we must unnormalize one of the fractions and adjust the
exponents accordingly. The smaller number is the one that
should adjusted so that if significant digits are lost, theeffect
is not significant.
The steps required to carry out floating point
subtraction are as follows:
1. Compare exponents. If the exponents arenotequal,shift
the fraction with the smaller exponent rightandadd1to
its exponent; repeat until the exponents are equal.
2. Subtract the fractions.
3. If the result is 0, set the exponents to the appropriate
representation for 0 and exit.
4. If fraction overflow occurs, shift right and add 1 to the
exponent to correct the overflow.
5. If the fraction is un normalized, shift left and subtracts1
from the exponent until the fraction is normalized.
6. Check for exponent overflow. Set overflow indicator, if
necessary
7. Round to the appropriate number of bits. Still
normalized? Go to back to step 4.
2.3. Fpu_Mul- Floating Point Multiplier-
Two floating point numbers are multiplied as shown.
(f1 x 2E1) x (f2 x 2E2) = (f1 x f2) x 2(E1+E2) = F x 2E
In this section, the design of multiplier for 64-bit floating
point numbers is proposed. The fraction part of the product
is the product of the fractions, and exponent part of the
product is the sum of the exponents.
The general procedure for performing floating point
multiplication is the following:
1. Add the exponents
2. Multiply the two fractions
3. If the product is zero, adjust the representation to the
proper representation for zero.
A. If the product fraction is too big, normalize by
shifting it right and incrementing the exponent.
B. If the product fraction is too small, normalize by
shifting left and decrementing the exponent .
4. If an exponent underflow or overflow occurs, generate
an exception or error indicator.
5. Round to the appropriate number of bits. If rounding
resulted in loss of normalization, go to step 3 again.
2.4. Fpu_Div- Floating Point Division
In this section, divider for floating point numbers is
designed. It uses 4 bit fractions and 4 bit exponents, with
negative numbers representedin2’scomplement.Giventwo
floating point numbers, the product is
(f1 x 2E1) / (f2 x 2E2) = (f1 / f2) x 2(E1-E2) = F x 2E
The floating point division is like a basic fixed point binary
number division algorithm.
The general procedure for performingfloatingpointdivision
is the following:
1. Left shift divisor by the no. of bits and right shift
dividend by no. of bits.
2. Compare the divisor with the dividend.
3. If divisor is greater than dividend set the corresponding
quotient bit to zero.
4. If divisor is less than dividend subtract the divisor from
the dividend and place the result in the divisor place,
and put one in quotient position.
5. After each comparison right shift divisor by one
position.
6. Repeat the above steps by the number of bits time.
7. The number in the dividend place gives remainder and
quotient place gives quotient.
2.5. Fpu_Round-Floating Point Rounding Unit-
Rounding module is used to modifies a number and fit it in
the destination’s format. It is performed in the fpu_round
module. From the core mathematical operations such as
addition, subtraction, Multiplication and divisionthesignals
are given to fpu round part of unit. The fpu round perform
rounding operation and in this unit four rounding modesare
defined.
The standard defines the following four rounding modes
Round to nearest even: It is a default roundingstandard.In
this standard the value is rounded up or down to the nearest
infinitely precise result.
Unrounded Rounded
3.5 4
3.4 3
5.6 6
Table 1 Examples for Round to nearest even
Round-to-Zero: In this rounding mode the excess bits will
be truncated. e.g. 3.47 will be truncated to 3.5
Round-Up: In this rounding mode the number will be
rounded up towards positive infinity,e.g.5.2will be rounded
to 6, while -4.2 to -4
Round-Down: In this rounding mode the number will be
rounded down towards negative infinity. e.g. 5.2 will be
rounded to 5, while -4.2 to -5
2.6. Fpu_Exception- Floating Point Exception Unit-
The exceptions are occurring when an operation on any
particular operands has no outputs suitable fora reasonable
application.
The five exceptions are:
Invalid: The results which are not valid for any simple
application is called invalid exception. For example square
root of a negative number etc., output of which does not
exist.
International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
@ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 781
Division by zero: This type of exceptions is occurs when
there is infinite in the result. For e.g., 1/0 or log (0) that
returns positive or negative infinity.
Overflow: This type of exceptionoccurswhentherearevery
large values in the result. These large values cannot be
represented correctly i.e. which returns ±infinity by default
Underflow: This type of exception occurs when there are
very small values in the result i.e. outside the normal range.
Inexact: This type of exception occurs whenevertheresult of
an arithmetic operation is not exact due to the restricted
exponent or precision range.
3. Results and Discussions:
The complete code is synthesis using Verilog,Simulateusing
Questa Sim Simulator which is an advance version of model
sim simulator and implementation is done using Vertex-7
FPGA. The FPGA that is used for the implementation of the
design is the Xilinx Vertex-7 (family), XC7VLX30 (Device),
FF324 (Package) FPGA device. The working
environment/tool for the design is the Xilinx ISE 12.4.1 is
used for FPGA design flow of Verilog code.
3.1. Simulation Result of floating point addition
It is calculated for the two input operands of 64 bits each. 15
clock cycles are required by floating point unit to complete
addition process. As frequency is 282MHz so one clock cycle
completes 3.54ns and 15 clock cycles completes in 3.54ns x
15 =53.10ns. Therefore the addition process completes in
53.10ns.
Similarly others operations subtraction, multiplication also
required 53.10ns
Figure 5: Simulation Result of Floating Point Addition
3.2. Synthesis Results of Proposed FPAU:
The Table below showing the Area & Speed Results for
floating point arithmetic unit implementedonvertex7FPGA
Logic Utilization Used Available
Number of Slice Registers 4762 437600
Number of Slice LUTs 6525 437600
Number of fully used LUT-FF pairs 3013 91200
Number of bonded IOBs 206 2680
Number of DSP48A1s 9 1680
Maximum Frequency 282 MHz
Delay 53.10ns
Table 2: Design Summary of floating point arithmetic
unit for vertex 7 FPGA
3.3. Timing Result of Proposed Floating Point Unit
Since addition requires 15 clock cycles and maximum
frequency 282MHz so one clock cycle completes 3.54ns and
15 clock cycles completes in 3.54nsx15=53.10ns.Therefore
the addition process completes in 53.10ns. Similarly
subtraction operation completes in 53.10ns, multiplication
operation completes in 53.10ns and division operation
completes in 240.72ns (68 clock cycles)
4. Conclusions and Future Work
Floating point arithmetic unit has been designed to perform
four arithmetic operations, addition, subtraction,
multiplication and division on floating point numbers. The
unit has been coded in VHDL. Code has been synthesised for
the Virtex-7 FPGA board using XILINX ISE and has been
implemented and verified on the software successfully.
Single stage implementation techniques are utilized in the
proposed floating point arithmetic unit. Due to single stage
design implementation thelongercombinational pathcanbe
compensated by shorter path delays in the subsequent logic
stages and maximum frequency of the design will increased
to 282 MHz. Iin the proposed floating point unit the complex
logic operations which consist of various multiple numbers
of stages are converted into single stage implementation.
The proposed floating point unit takes 15 clock cycles for
addition operation, 15 clock cyclesforsubtractionoperation,
15 clock cycles for multiplication operation and 68 clock
cycles for division operation. Proposed floating point unit
consumed 6525 Slice LUT and 9 DSP48A1s.
The designed arithmetic unit operates on 64-bit operands
and implemented on Virtex-7 FPGA it can also be
implemented on high performanceFPGAlikeVirtex-8FPGA.
When the floating point unit implements on higher
performance FPGA like Virtex-8 both the speed and area of
the design will improve but thesystem becomesmorecostly.
It can also be extended to have more mathematical
operations like trigonometric, logarithmic and exponential
functions. When such mathematical units are also
implemented on the floating point unit it will work for more
mathematical operations. We do not require other units to
perform such operations but by implementing such extra
mathematical units the floating point unit requires more
area and system becomes more complex.
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International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
@ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 782
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Design and Analysis of High Performance Floating Point Arithmetic Unit

  • 1. International Journal of Trend in Scientific Research and Development (IJTSRD) Volume 5 Issue 1, November-December 2020 Available Online: www.ijtsrd.com e-ISSN: 2456 – 6470 @ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 778 Design and Analysis of High Performance Floating Point Arithmetic Unit Naresh Kumar1, Onkar Singh2, Harjit Singh3 1M Tech Scholar, 2Assistant Professor, ECE Department, 3Assistant Professor, EEE Department, 1, 2, 3Arni University, Indora, Himachal Pradesh, India ABSTRACT A floating point arithmetic unit designed to perform operations on floating point numbers as well as fixed point numbers. Floating point numbers can support a much wider range of values in comparison to fixed point representation. Floating Point units are mainly used in high speed objects recognition system, high performance computer systems, embeddedsystems and mobile applications. To represent very small values or very large values, large range is required as the integer representation is no longer appropriate to represent these numbers so these values can be represented by using floating point representation that is based on the IEEE-754 standard. The proposed floating point arithmetic unit is designed using single stage implementation. Due to single stage implementation the complex logic operations which consist of various multiple numbers of stagesareconverted into single stage implementation. So by using single stage implementationthe time requires to reach data from input to output becomes less. The proposed unit is designed in VHDL, simulated in Questa Simsimulatorandimplemented on vertex-7 FPGA. KEYWORD: Vertex, Floating, Precision, Exponent, Fraction, Exception How to cite this paper: Naresh Kumar | Onkar Singh | Harjit Singh "Design and Analysis of High Performance Floating Point Arithmetic Unit" Published in International Journal of Trend in Scientific Research and Development(ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-1, December 2020, pp.778-782, URL: www.ijtsrd.com/papers/ijtsrd38049.pdf Copyright © 2020 by author(s) and International Journal ofTrendinScientific Research and Development Journal. This is an Open Access article distributed under the terms of the Creative CommonsAttribution License (CC BY 4.0) (http://creativecommons.org/licenses/by/4.0) 1. INTRODUCTION An arithmetic circuit which performs digital arithmetic operations has many applications in digital coprocessors, application specific circuits, etc. Because of the advancements in the VLSI technology, many complex algorithms that appeared impractical to put into practice, have become easily realizable today with desired performance parameters so that new designs can be incorporated. The standardized methods to represent floating point numbers have been instituted by theIEEE754 standard through which the floating point operationscanbe carried out efficiently with modest storage requirements. In computers the number will store if it have a finite precision. For scientific computation the numbers and arithmetic should meet certain few criteria- Efficiency- Every arithmetic should be efficient to carry out. Storage- Every number has a storage requirement. Portability- A level of portability should be there. That means the results of one computation should match with computation on other computers. 1.1. IEEE Single Precision Format: The IEEE single precision format consists of 32 bits to represent a floating point number, divided into threesubfields,as illustrated in figure 1.1 Sign Exponent Fraction 1 bit 8 bits 23 bits Figure 1 IEEE single precision floating point format [4] The first field is the sign bit for the fraction part. The next field consists of 8 bits which are used for exponent the third field consists of the remaining 23 bits and is used for the fractional part. The sign it reflects the sign of thefractionit is 0 for positive numbers and 1 for negative numbers. 1.2. IEEE Single Precision Format: The IEEE double precision format consists of 64 bits to represent a floating point number, as illustratedinfigure 1.3 S Exponent Fraction 1 bit 11 bits 52 bits Figure 2 IEEE double precision floating-point format [4] The first bit is the sign bit for the fraction part. The next 11 bits are used for the exponent, and the remaining 52 bits are used for the fractional part. As in the single precisionformat, the sign bit is 0 for positive numbers and 1 for negative numbers. 1.3. Advantages of floating Point Representation: The main advantage of floating pointformatisthattheyhave much wider range of values in comparison to fixed point format. Another advantage of floating point number is that they are more flexible than fixed point numbers which has a limited or no flexibility [5].Othermajoradvantagesarethere exponentially vastly increased dynamic range available for many applications. This large dynamicrangeisveryuseful in dealing with larger values. The internal representation of IJTSRD38049
  • 2. International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470 @ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 779 data in floating point format is more exact than fixed point format [8]. 1.4. Applications of floating-point representation Scientific and higher engineering applications demand exceptionally high floating point performance which in turn requires high speed floating point units to reduce executing time. Floating Point units are used in high speed objects recognition system and also in high performance computer systems as well as embedded systems and mobile applications [2]. Floating point units are widely used in digital applications such as digital signal processing, digital image processing and multimedia [5]. In medical image recognition, greater accuracy supports the many levels of signal input from light, x-rays, ultrasound and other sources that must be defined and processed to create output images with useful diagnostic information. Wide dynamic range is essential to radar, where a system may need to track over a range from zero to infinity, and then use only a small subset of that range for target acquisition and identification.Awide dynamic range can also allow a robot to deal with unpredictable conditions, such as an obstruction to its normally limited range of motion. By contrast with these applications, the enormouscommunicationsmarketisbetter served by floating-point devices [8]. The floating point format is also very useful for audio and video applications. Audio needs wider range of values than video applications that requirement id fulfilled by floating point hardware [6]. Floating point unit performs addition, subtraction, multiplication, division, square root etcthatare widely used in large set of scientific,commerce,financial and in signal processing applications [7]. 2. Floating Point Arithmetic Unit The block diagram of the proposed floating point arithmetic unit is given in figure 3. The unit supports four arithmetic operations: Add, Subtract, Multiply and Divide. All the basic mathematical arithmetic operationshave beencarriedoutin four separate modules one for addition, one for subtraction, one for multiplication and one for division. The unit has following inputs: 1. Two 64-bit input operands 2. One 3-bit operation code (3 bits, 000 = add, 001 = subtract, 010 = multiply, 011 divide) 3. Rounding mode (2 bits, 00 = nearest, 01 = zero, 10 = possitive infinity, 11 = negative infinity) 4. Reset (Global) 5. Clock (Global) Figure 3: Block Diagram of FPAU The unit has following outputs: 1. 64-bit output 2. Five Exceptions 2.1. Inexact 2.2. Invalid 2.3. Overflow 2.4. Underflow 2.5. Divide-by-zero In this design the operation to be performed on the 64-bit operands by a 3-bit operational code and the same operational code selects the output from that particular module and connects it to the final output of the unit. Particular exception signal will be high whenever that type of exception wills occur. In this design the complex logic operations segmented and implemented into various multiple numbers of stages are converted into single stage implementation in simplewordswecansaythatthemultiple stages are converted into single stage. Once the inputs are applied to the input terminals the final output is obtained at the output terminals there are no intermediate stages. So now the inputs take less time to reach at output terminals and due to single stage implementation the number of flip flops and other intermediate required circuits are less as a result the area require is less in the presented design. 2.1. Fpu_Add - Floating Point Adder- Two floating point numbers are added as shown. (f1 x 2E1) + (f2 x 2E2) = F x 2E Figure 4: RTL view of double precision floating point arithmetic unit In order to add two fractions, the associatedexponentsmust be equal. Thus, if the exponents E1 and E2 are different, we must normalize one ofthefractionsandadjusttheexponents accordingly. The smaller number is the one that should adjusted so that if significant digits are lost, the effect is not significant. The steps required to carry out floating point addition are as follows: 1. Compare exponents. If the exponents arenotequal,shift the fraction with the smaller exponent rightandadd1to its exponent; repeat until the exponents are equal.
  • 3. International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470 @ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 780 2. Add the fractions. 3. If the result is 0, set the exponents to the appropriate representation for 0 and exit. 4. If fraction overflow occurs, shift right and add 1 to the exponent to correct the overflow. 5. If the fraction is un normalized, shift left and subtracts1 from the exponent until the fraction is normalized. 6. Check for exponent overflow. Set overflow indicator, if necessary 7. Round to the appropriate number of bits. 2.2. Fpu_Sub- Floating Point Subtractor Two floating point numbers are subtracted as shown. (f1 x 2E1 ) - (f2 x 2E2) = F x 2E In order to subtract two fractions, the associated exponents must be equal. Thus, if the exponents E1 and E2 are different, we must unnormalize one of the fractions and adjust the exponents accordingly. The smaller number is the one that should adjusted so that if significant digits are lost, theeffect is not significant. The steps required to carry out floating point subtraction are as follows: 1. Compare exponents. If the exponents arenotequal,shift the fraction with the smaller exponent rightandadd1to its exponent; repeat until the exponents are equal. 2. Subtract the fractions. 3. If the result is 0, set the exponents to the appropriate representation for 0 and exit. 4. If fraction overflow occurs, shift right and add 1 to the exponent to correct the overflow. 5. If the fraction is un normalized, shift left and subtracts1 from the exponent until the fraction is normalized. 6. Check for exponent overflow. Set overflow indicator, if necessary 7. Round to the appropriate number of bits. Still normalized? Go to back to step 4. 2.3. Fpu_Mul- Floating Point Multiplier- Two floating point numbers are multiplied as shown. (f1 x 2E1) x (f2 x 2E2) = (f1 x f2) x 2(E1+E2) = F x 2E In this section, the design of multiplier for 64-bit floating point numbers is proposed. The fraction part of the product is the product of the fractions, and exponent part of the product is the sum of the exponents. The general procedure for performing floating point multiplication is the following: 1. Add the exponents 2. Multiply the two fractions 3. If the product is zero, adjust the representation to the proper representation for zero. A. If the product fraction is too big, normalize by shifting it right and incrementing the exponent. B. If the product fraction is too small, normalize by shifting left and decrementing the exponent . 4. If an exponent underflow or overflow occurs, generate an exception or error indicator. 5. Round to the appropriate number of bits. If rounding resulted in loss of normalization, go to step 3 again. 2.4. Fpu_Div- Floating Point Division In this section, divider for floating point numbers is designed. It uses 4 bit fractions and 4 bit exponents, with negative numbers representedin2’scomplement.Giventwo floating point numbers, the product is (f1 x 2E1) / (f2 x 2E2) = (f1 / f2) x 2(E1-E2) = F x 2E The floating point division is like a basic fixed point binary number division algorithm. The general procedure for performingfloatingpointdivision is the following: 1. Left shift divisor by the no. of bits and right shift dividend by no. of bits. 2. Compare the divisor with the dividend. 3. If divisor is greater than dividend set the corresponding quotient bit to zero. 4. If divisor is less than dividend subtract the divisor from the dividend and place the result in the divisor place, and put one in quotient position. 5. After each comparison right shift divisor by one position. 6. Repeat the above steps by the number of bits time. 7. The number in the dividend place gives remainder and quotient place gives quotient. 2.5. Fpu_Round-Floating Point Rounding Unit- Rounding module is used to modifies a number and fit it in the destination’s format. It is performed in the fpu_round module. From the core mathematical operations such as addition, subtraction, Multiplication and divisionthesignals are given to fpu round part of unit. The fpu round perform rounding operation and in this unit four rounding modesare defined. The standard defines the following four rounding modes Round to nearest even: It is a default roundingstandard.In this standard the value is rounded up or down to the nearest infinitely precise result. Unrounded Rounded 3.5 4 3.4 3 5.6 6 Table 1 Examples for Round to nearest even Round-to-Zero: In this rounding mode the excess bits will be truncated. e.g. 3.47 will be truncated to 3.5 Round-Up: In this rounding mode the number will be rounded up towards positive infinity,e.g.5.2will be rounded to 6, while -4.2 to -4 Round-Down: In this rounding mode the number will be rounded down towards negative infinity. e.g. 5.2 will be rounded to 5, while -4.2 to -5 2.6. Fpu_Exception- Floating Point Exception Unit- The exceptions are occurring when an operation on any particular operands has no outputs suitable fora reasonable application. The five exceptions are: Invalid: The results which are not valid for any simple application is called invalid exception. For example square root of a negative number etc., output of which does not exist.
  • 4. International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470 @ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 781 Division by zero: This type of exceptions is occurs when there is infinite in the result. For e.g., 1/0 or log (0) that returns positive or negative infinity. Overflow: This type of exceptionoccurswhentherearevery large values in the result. These large values cannot be represented correctly i.e. which returns ±infinity by default Underflow: This type of exception occurs when there are very small values in the result i.e. outside the normal range. Inexact: This type of exception occurs whenevertheresult of an arithmetic operation is not exact due to the restricted exponent or precision range. 3. Results and Discussions: The complete code is synthesis using Verilog,Simulateusing Questa Sim Simulator which is an advance version of model sim simulator and implementation is done using Vertex-7 FPGA. The FPGA that is used for the implementation of the design is the Xilinx Vertex-7 (family), XC7VLX30 (Device), FF324 (Package) FPGA device. The working environment/tool for the design is the Xilinx ISE 12.4.1 is used for FPGA design flow of Verilog code. 3.1. Simulation Result of floating point addition It is calculated for the two input operands of 64 bits each. 15 clock cycles are required by floating point unit to complete addition process. As frequency is 282MHz so one clock cycle completes 3.54ns and 15 clock cycles completes in 3.54ns x 15 =53.10ns. Therefore the addition process completes in 53.10ns. Similarly others operations subtraction, multiplication also required 53.10ns Figure 5: Simulation Result of Floating Point Addition 3.2. Synthesis Results of Proposed FPAU: The Table below showing the Area & Speed Results for floating point arithmetic unit implementedonvertex7FPGA Logic Utilization Used Available Number of Slice Registers 4762 437600 Number of Slice LUTs 6525 437600 Number of fully used LUT-FF pairs 3013 91200 Number of bonded IOBs 206 2680 Number of DSP48A1s 9 1680 Maximum Frequency 282 MHz Delay 53.10ns Table 2: Design Summary of floating point arithmetic unit for vertex 7 FPGA 3.3. Timing Result of Proposed Floating Point Unit Since addition requires 15 clock cycles and maximum frequency 282MHz so one clock cycle completes 3.54ns and 15 clock cycles completes in 3.54nsx15=53.10ns.Therefore the addition process completes in 53.10ns. Similarly subtraction operation completes in 53.10ns, multiplication operation completes in 53.10ns and division operation completes in 240.72ns (68 clock cycles) 4. Conclusions and Future Work Floating point arithmetic unit has been designed to perform four arithmetic operations, addition, subtraction, multiplication and division on floating point numbers. The unit has been coded in VHDL. Code has been synthesised for the Virtex-7 FPGA board using XILINX ISE and has been implemented and verified on the software successfully. Single stage implementation techniques are utilized in the proposed floating point arithmetic unit. Due to single stage design implementation thelongercombinational pathcanbe compensated by shorter path delays in the subsequent logic stages and maximum frequency of the design will increased to 282 MHz. Iin the proposed floating point unit the complex logic operations which consist of various multiple numbers of stages are converted into single stage implementation. The proposed floating point unit takes 15 clock cycles for addition operation, 15 clock cyclesforsubtractionoperation, 15 clock cycles for multiplication operation and 68 clock cycles for division operation. Proposed floating point unit consumed 6525 Slice LUT and 9 DSP48A1s. The designed arithmetic unit operates on 64-bit operands and implemented on Virtex-7 FPGA it can also be implemented on high performanceFPGAlikeVirtex-8FPGA. When the floating point unit implements on higher performance FPGA like Virtex-8 both the speed and area of the design will improve but thesystem becomesmorecostly. It can also be extended to have more mathematical operations like trigonometric, logarithmic and exponential functions. When such mathematical units are also implemented on the floating point unit it will work for more mathematical operations. We do not require other units to perform such operations but by implementing such extra mathematical units the floating point unit requires more area and system becomes more complex. REFERENCES [1] Yedukondala Rao Veeranki,R.Nakkeeran“Spartan3E Synthesizable FPGA Based Floating-Point Arithmetic Unit” International Journal of Computer Trends and Technology (IJCTT), volume-4, Issue-4, pp.751-755, April 2013 [2] Jongwook Sohn, Earl E. Swartzlander “Improved Architectures for a Fused FloatingPointAdd-Subtract Unit” IEEE Transactions on Circuits and Systems-I: regular papers, Vol. 59, No. 10, pp. 2285-2291, October 2012 [3] KavithaSravanthi, Addula Saikumar “An FPGA Based Double Precision Floating PointArithmeticUnitusing Verilog” International Journal of Engineering Research & Technology (IJERT), Vol. 2 Issue 10, pp. 576-581, October - 2017 [4] H. Yamada, T. Hottat, T. Nishiyama, F. Murabayashi,T. Yamauchi, and H. Sawamoto “A 13.3ns Double- precision Floating-point ALU and Multiplier”, IEEE
  • 5. International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470 @ IJTSRD | Unique Paper ID – IJTSRD38049 | Volume – 5 | Issue – 1 | November-December 2020 Page 782 International Conference on Computer Design: VLSI in Computers and Processors, pp. 466 – 470, 2-4 Oct 1995 [5] Addanki Puma Ramesh, A. V. N. Tilak, A.M.Prasad “An FPGA Based High Speed IEEE-754 Double Precision Floating Point Multiplier Using Verilog” 2013 International Conferenceon Emerging TrendsinVLSI, Embedded System, Nano Electronics and Telecommunication System (ICEVENT), pp. 1-5, 7-9 Jan. 2017 [6] Ushasree G, R Dhanabal, Sarat Kumar Sahoo “Implementation of a High Speed Single Precision Floating Point Unit using Verilog” International Journal of ComputerApplicationsNational conference on VSLI and Embedded systems, pp.32-36, 2019 [7] Shamna. K, S. R Ramesh “Design and Implementation of an Optimized Double Precision Floating Point Divider on FPGA”, International Journal of Advanced Science and Technology, Vol. 18, pp.41-48, May 2016 [8] Shrivastava Purnima, Tiwari Mukesh, Singh Jaikaran and Rathore Sanjay “VHDL Environment for Floating point Arithmetic Logic Unit - ALU Design and Simulation” ResearchJournal ofEngineeringSciences, Vol. 1(2), pp.1-6, August -2012 [9] Hwa-Joon Oh, Silvia M. Mueller, Christian Jacobi, Kevin D. Tran, Scott R. Cottier “A Fully Pipelined Single-Precision Floating-PointUnitintheSynergistic Processor Element of a CELL Processor” IEEE Journal of Solid-State Circuits, Vol. 41, No. 4, pp. 759-771, April 2006 [10] Tarek Ould Bachir, Jean-Pierre David “Performing Floating-Point Accumulation on a modern FPGA in Single and Double Precision” 18th IEEE Annual International Symposium on Field-Programmable Custom Computing Machines, pp.105-108, 2012 [11] Tashfia. Afreen, Minhaz. Uddin Md Ikram, Aqib. Al Azad, and Iqbalur Rahman Rokon “Efficient FPGA Implementation of Double Precision Floating Point Unit Using Verilog HDL” , International Conferenceon Innovations in Electrical and Electronics Engineering (ICIEE'2012) , pp.230-233, Oct. 6-7, 2018 [12] Per Karlstrom, Andreas Ehliar, Dake Liu “High Performance, Low Latency FPGAbasedFloatingPoint Adder and Multiplier Units in a Virtex 4”,24th Norchip Conference, pp. 31 – 34, Nov. 2016. [13] C. Rami Reddy, O. Homa Kesav, A. Maheswara Reddy “High Speed Single Precision Floating Point Unit Implementation Using Verilog” International Journal of Advances in Electronics and Computer Science, ISSN: 2393-2835 Volume-2, Issue-8, Aug.-2015 [14] Somsubhra Ghosh,Prarthana Bhattacharyya andArka Dutta “FPGA Based Implementation of a Double Precision IEEE Floating-Point Adder” , 7th International Conference on Intelligent Systems and Control (ISCO) pp.271-275, 4-5 Jan. 2013 [15] Liangwei Ge, Song Chen, yuichi Nakamura “ A Systhesis MethodofGeneral FloatingPointArithmetic Units by Aligned Partition”, 23rd International Conference on Circuitd/Systems, Computers and Communications, pp. 1177-1180, 2018 [16] Dhiraj Sangwan , Mahesh K. Yadav “Design and Implementation of Adder/Subtractor and Multiplication Units for Floating-Point Arithmetic” International Journal ofElectronicsEngineering,2(1), pp. 197-203, 2016 [17] Sameh Galal, Mark Horowitz “Energy-Efficient Floating-Point Unit Design” IEEE transactions on computers, Vol. 60, No. 7, pp. 913-922, July 2016 [18] Geetanjali Wasson “IEEE-754 compliant Algorithms for Fast Multiplication of Double Precision Floating Point Numbers” International Journal of Research in Computer Science, Volume 1, Issue 1, pp. 1-7, 2014 [19] Tashfia. Afreen, Minhaz. Uddin Md Ikram, Aqib. Al Azad, and Iqbalur Rahman Rokon “Efficient FPGA Implementation of Double Precision Floating Point Unit Using Verilog HDL” , International Conferenceon Innovations in Electrical and Electronics Engineering (ICIEE'2012) , pp.230-233, Oct. 6-7, 2012 [20] Monika Maan and Abhay Bindal “IMPLEMENTATION OF HIGH SPEED DOUBLE PRECISION FLOATING POINT UNIT ON FPGA USING VHDL” International Journal of Advanced Research in Science and Engineering, Vol No. 5, Issue No. 7, July 2018