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Using mobile in Museums


Jo Van Hove
Founder @ iBeaken.com


Shelley Manion
Digital Learning Programmes Manager at the British Museum
Program


Going mobile
 to go mobile or not
 different devices
 advantages/disadvantages
 costs involved
Why on earth go mobile ?


Many reasons NOT to go mobile
 my visitors are too old or not interested
 we don‟t have time
 we don‟t have the staff
 we don‟t understand anything
 we don‟t have money
Why on earth go mobile ?


Many reasons to go mobile
 visitor engagement
 urge to tell more
 your image
 attract younger visitors and more families
 enhance the visitor experience
 introduce a game element
 earn money
Why on earth go mobile ?



   “If you want to make
something new work, add a
         game to it.”
                            Steve Jobs
Why on earth go mobile ?



   “If you want to make
something new work, add a
       collection to it.”
                            Jo Van Hove
Why on earth go mobile ?


Going mobile is a „game‟ element of your
„communication mix‟
 website
 folders
 advertising
 social networks
 games / apps
 digital cartels
 serious games
What is „mobile‟ ?

different kinds of services
   audio guides
   visio guides
   eshkar
   QR codes
   image recognition
   serious games
   3D reconstruction
   augmented reality
   NFC / RFID triggers
   infrared triggers
   wifi triggers
   route guidance
   ...
What is „mobile‟ ?



“Kids and families are more
 interested in what it does
     than what it tells...”
                      Jo Van Hove
What is „mobile‟ ?


different kinds of devices
 custom made devices/readers

 digital cameras
 mp3 players
 note pads
 smartphones
 tablets
 PSP, Game boy, Nintendo DS
A difficult choice


Keep this in mind :

 mobile is a great part of your communication mix
 include as many people as possible
 keep it simple
 keep the investment reasonable
 appoint person that is responsible
A difficult choice


Audio guides, Apps, Mobile or a combination ?
Audioguides/Visioguides


Advantages               Disadvantages

 good experience         „lone‟ experience
 easy to use             limited story
 widely spread           no sharing on socnets
 good suppliers          expensive (low nr visitors)
 revenue model           no visitors statistics
 control „dwell time‟
Apps


Advantages             Disadvantages

 offline               exclusive technology
 gaming                expensive
 graphics              marketing
 revenue model (max    limited users (platforms)
  500£/year)            low download penetration
                        technology dependent
                        „difficult‟ to update
                        limited space on phone
Apps



  “Today‟s apps are the
CD-roms of the year 2000 :
  they will disappear...”
                    Jo Van Hove
Mobile


Advantages                   Disadvantages

 cheap(er) to deploy         graphics not so sexy
 platform independent        bandwidth
 all phones = more users     roaming (no EU roaming
 no space needed on phone     anymore from July 1st, 2014 !!)

 fast adoption
 known from computer
 profiling and visitor
  engagement
 easier to update
Mobile



“Don‟t forget your visitors
 without smartphones !!”
                      Jo Van Hove
Figures


„Unforced‟ use (volontary use)
  maximum (!) 3% use/downloads
Figures


„Unforced‟ use (volontary use)
  maximum (!) 3% use/downloads


„Forced‟ use (obligatory use, part of the experience)
  upto 100% use (mostly audio, rarely apps/mobile)
     example Casa Batllo (Barcelona)
     example Alcatraz (San Francisco, USA)
Costs


Enhance the experience at what cost ?

 APPS : 15.000 – 100.000£/platform
 Mobile : 5.000 – 25.000£ for ALL smartphones
 Saas* Mobile/App : „free‟ - 350£ - 4000£/year
 Audio guides : 350£/1 min or % of sales
 WIFI system : 500£ upto >30.000£

‘number of visitors x 0,03 x investment = price per user’
                                     *SaaS = Software as a Service
Costs



“Better to invest in a good
 performing WIFI system”
                      Jo Van Hove
Desperate what to choose ?


Mobile will only work with stimulus !

 make it worth using : content is the key !
 make it easy to use
 enter a game or collection element
 reception desk communication
 website communication
Show case


Shelley Manion
Digital Learning Programmes Manager at the
British Museum
https://voicethread.com/share/3483800/
Conclusion

Mobile is the way to go !!
 DON’T consider mobile as a separate thing but a
  full and integrated part of your communication
  mix

 make mobile available for ALL
   it‟s a myth that you need an app
   it‟s not so complicated
   there are mobile solutions for all budgets
   you attract more families
   show a younger, more active image
contact


          Jo Van Hove, founder

          jvh@ibeaken.com
          http://ibeaken.com

          +32 475 44 04 54

          twitter : @ibeaken
          facebook : ibeaken
Ma conference2012

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Ma conference2012

  • 1. Using mobile in Museums Jo Van Hove Founder @ iBeaken.com Shelley Manion Digital Learning Programmes Manager at the British Museum
  • 2. Program Going mobile  to go mobile or not  different devices  advantages/disadvantages  costs involved
  • 3. Why on earth go mobile ? Many reasons NOT to go mobile  my visitors are too old or not interested  we don‟t have time  we don‟t have the staff  we don‟t understand anything  we don‟t have money
  • 4. Why on earth go mobile ? Many reasons to go mobile  visitor engagement  urge to tell more  your image  attract younger visitors and more families  enhance the visitor experience  introduce a game element  earn money
  • 5. Why on earth go mobile ? “If you want to make something new work, add a game to it.” Steve Jobs
  • 6. Why on earth go mobile ? “If you want to make something new work, add a collection to it.” Jo Van Hove
  • 7. Why on earth go mobile ? Going mobile is a „game‟ element of your „communication mix‟  website  folders  advertising  social networks  games / apps  digital cartels  serious games
  • 8. What is „mobile‟ ? different kinds of services  audio guides  visio guides  eshkar  QR codes  image recognition  serious games  3D reconstruction  augmented reality  NFC / RFID triggers  infrared triggers  wifi triggers  route guidance  ...
  • 9. What is „mobile‟ ? “Kids and families are more interested in what it does than what it tells...” Jo Van Hove
  • 10. What is „mobile‟ ? different kinds of devices  custom made devices/readers  digital cameras  mp3 players  note pads  smartphones  tablets  PSP, Game boy, Nintendo DS
  • 11. A difficult choice Keep this in mind :  mobile is a great part of your communication mix  include as many people as possible  keep it simple  keep the investment reasonable  appoint person that is responsible
  • 12. A difficult choice Audio guides, Apps, Mobile or a combination ?
  • 13. Audioguides/Visioguides Advantages Disadvantages  good experience  „lone‟ experience  easy to use  limited story  widely spread  no sharing on socnets  good suppliers  expensive (low nr visitors)  revenue model  no visitors statistics  control „dwell time‟
  • 14. Apps Advantages Disadvantages  offline  exclusive technology  gaming  expensive  graphics  marketing  revenue model (max  limited users (platforms) 500£/year)  low download penetration  technology dependent  „difficult‟ to update  limited space on phone
  • 15. Apps “Today‟s apps are the CD-roms of the year 2000 : they will disappear...” Jo Van Hove
  • 16. Mobile Advantages Disadvantages  cheap(er) to deploy  graphics not so sexy  platform independent  bandwidth  all phones = more users  roaming (no EU roaming  no space needed on phone anymore from July 1st, 2014 !!)  fast adoption  known from computer  profiling and visitor engagement  easier to update
  • 17. Mobile “Don‟t forget your visitors without smartphones !!” Jo Van Hove
  • 18. Figures „Unforced‟ use (volontary use)  maximum (!) 3% use/downloads
  • 19. Figures „Unforced‟ use (volontary use)  maximum (!) 3% use/downloads „Forced‟ use (obligatory use, part of the experience)  upto 100% use (mostly audio, rarely apps/mobile)  example Casa Batllo (Barcelona)  example Alcatraz (San Francisco, USA)
  • 20. Costs Enhance the experience at what cost ?  APPS : 15.000 – 100.000£/platform  Mobile : 5.000 – 25.000£ for ALL smartphones  Saas* Mobile/App : „free‟ - 350£ - 4000£/year  Audio guides : 350£/1 min or % of sales  WIFI system : 500£ upto >30.000£ ‘number of visitors x 0,03 x investment = price per user’ *SaaS = Software as a Service
  • 21. Costs “Better to invest in a good performing WIFI system” Jo Van Hove
  • 22. Desperate what to choose ? Mobile will only work with stimulus !  make it worth using : content is the key !  make it easy to use  enter a game or collection element  reception desk communication  website communication
  • 23. Show case Shelley Manion Digital Learning Programmes Manager at the British Museum https://voicethread.com/share/3483800/
  • 24. Conclusion Mobile is the way to go !!  DON’T consider mobile as a separate thing but a full and integrated part of your communication mix  make mobile available for ALL  it‟s a myth that you need an app  it‟s not so complicated  there are mobile solutions for all budgets  you attract more families  show a younger, more active image
  • 25. contact Jo Van Hove, founder jvh@ibeaken.com http://ibeaken.com +32 475 44 04 54 twitter : @ibeaken facebook : ibeaken