Apollon - 22/5/12 - 09:00 - User-driven Open Innovation Ecosystems
Workshopvin2 A Socio Legal View On Virtual Individual Networks
1. A socio-legal view on
virtual individual
networks
Socio-legal challenges and opportunities for
computer-mediated audiovisual communication
in open and closed communities.
5. a definition for social software
software that enables communication through
digital technologies during which people
connect, converse, collaborate, manage
information and/or form online networks in a
social, bottom-up fashion
social software:
a) is mediated through digital technology;
b) enables communication;
c) helps people reach certain goals – it enables
content(management), communication, collaboration and
community(forming);
d) works bottom up.
e) is based on principles of social networking and user participation
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8. how does social capital relate to this?
28% of online Americans say they have
tagged content
(Pew Internet & American Life Project, 2007)
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9. what is social capital?
Lin summarises social capital as: “resources
embedded in a social structure that are accessed
and/or mobilised in purposive actions”
(Lin, 2001, p. 29).
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10. social capital & ict: deskresearch
1st level effects: efficiency effects
no physical presence required to share
knowledge
collective knowledge is automatically
stored & easily retrievable
control over time
…
2nd level effects: social effects
degree to wich people identify with
communication partners & group
(collectivism)
different roles in CMC
hyperpersonal interactions
…
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11. social capital & ict: empirical results
few participants in the focusgroups knew what social software or
web2.0 entails or participate/contribute in/to ‘virtual’ communities:
“I never think: lets go online and spent an hour answering questions
raised on a forum.” (Hugo, medium internet user)
some participants acknowledged that new relations can be created
online but most participants are very critical towards online sociability,
they think relations created or sustained online are ‘not real’
discussions on online three-dimensional worlds indicated that most
people see it ‘as a waste of time’
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12. social capital & ict: empirical results
Does the internet serve a bridging or bonding function?
How much has the internet helped you at:
score
45 become more involved with groups you already belong to?
41 connecting with groups based in your local community?
39 finding people or groups who share your interests?
30 connecting with people of different ages or generations?
25 finding people or groups who share your beliefs?
21 connecting w people from different socio-cultural backgrounds?
16 connecting with people from different economic backgrounds?
red = bridging green = bonding
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14. The era of communities
The networked society
The community
QuickTime™ and a
TIFF (LZW) decompressor
are needed to see this picture.
The person is the portal
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15. research topics
Network Generated Content in relation to VIN
Exploring Living Lab as a research framework for VIN
Identifying new research methods for user oriented
approach (ethnographic design)
Framework for ad hoc and longitudinal living labs
Working on meta-data model network society
Conscious data: user generated
Unconscious data: network/device generated
Work in progress
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16. research topics
Online vs offline networks/communities
Developing a theoretical framework for analyzing
networks and communities.
Researching community experiences in relation to
individual networks (social capital)
Identifying new situations for CMC
A way to discover applications that can enrich
participating in individual networks/communities and
enrich social capital.
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17. Method
In depth research of 4 individuals + 3 communities (April - October)
Multi-method
Individuals
Questionnaire
Diaries
In-depth interview
Network diagram
Communities
Questionnaire
Focus groups
Community scans
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18. Dimensions of individual networks
“When I am online, I
occasionally talk to people I
don’t really know, but have
found through the profiles
of MSN-messenger. I use it
when I’m online and I need
social contact.”
“I have 5 or 6 really close
friends and they are all
scouts. So these scouts and
this group of people are the
center of my activities”
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21. The community
Development Integrated
Community Model (ICM)
Explore the dimensions of
communities
Experience level within
communities
Integrated Community
Model [ICM]
Identification & classification
Interaction layers
Van Lier (T.), Pierson (J.). Identification of community practices and co-
creation of pre-adolescents: the case of Ketnet Kick. Paper presented at Cost
298, Moscow
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23. CMC in communities
Mediators of
communication
Characteristics
of
communication
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24. Conclusion
Optimizing communication in individual networks and
communities
Need to provide the right tool in the right situation
Need for adaptability and flexibility in the CMC
applications
Influence of several dimensions on the
communication process. We have initiated a first
proposal for identifying these dimensions
Need to think beyond the traditional communication
tools
Our research has shown new domains and situations of
CMC that need further research
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26. ICRI’s research within VIN
Goal:
Identifying regulatory barriers for the success of user-
centric networks/VIN
with respect to CONTENT issues
Drafting recommendations for the modernisation and
adaptation of the regulatory framework
with respect to user-generated content
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27. focus of ICRI’s research
3 research streams
Research on the clash between new user-centric
networks and services and old regulatory frameworks
(T.2.1) D.2.1.
Analysis of the legal issues related to user-generated
content on VIN (T.2.1) D.2.1.
Creation of a blueprint for a coherent and future-proof
framework for content regulation in the converging
media environment (T.2.2) D.2.2.
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28. content on VIN: legal issues
Circulation of content (text, AV, audio, pictures, …) on
VIN: issues with legal impact
Unprecedented lowering of the threshold to media
content production from a limited number of content
producers to an enormous number of content
generators
Blurring of the traditional allocation of tasks between
producer and consumer blurring of traditional rights,
responsibilities and tasks of different actors
These developments clash with traditional legal
concepts and frameworks
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29. selection of content issues
Freedom of expression
Illegal and harmful content (case-study: protection of
minors against harmful content)
Regulation of audiovisual content: the Television without
Frontiers Directive and its successor the Audiovisual
Media Services Directive
User-generated content
Liability for content creation
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30. selection of content issues
Freedom of expression:
the application of fundamental human rights on VIN
international, European and Belgian regulatory framework
Illegal and harmful content
overview of categories of illegal content: Belgian regulatory
framework, international and European initiatives
trends in the United States and Europe for dealing with harmful
content – with specific attention for the protection of minors
against harmful content
The TVWF Directive and AVMS Directive
regulation of audiovisual content: existing and upcoming
regulatory framework at the European level
implications for new phenomena such as e.g. YouTube
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31. selection of content issues
User-generated content
the legal status of user-generated content: brief
overview of possible legal issues
the legal status of content-generators: rights and
responsibilities, application of traditional legal concepts
on a new category of content providers
Liability for content creation
liability regime for Internet service providers: E-
commerce directive and Belgian E-commerce law
application on new phenomena
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32. ongoing research
Creation of a blueprint for a coherent and future-proof
framework for content regulation in the converging media
environment (T.2.2) D.2.2.
Potential of alternative regulatory instruments (use of
self- and co-regulation) to “regulate” VIN
Re-interpretation and update of traditional legal
concepts
…
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