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Multimedia Systems 2
Dr Paul Newbury
School of Engineering and Information
Technology
ENGG II - 3A11
Ext: 2615
www.mtllive.com
Introduction
 Web, Video and Graphical Systems
 Introduction to Multimedia
 Perception
 The Internet & Networked Multimedia
 Multimedia & Web
 Video Hardware
 Display Adapters
 Graphics Primitives
 Graphics Pipeline
 Graphics Cards
 Digital Video
 Communications Theory
Course Aims
 This course aims to give the student a
broad introduction to multimedia
systems
 The course covers the principles of
interactive multimedia production and
delivery
Course Objectives
 The student will understand the
components and processes necessary
to capture, manipulate and output
multimedia content. Along with an
understanding of the wider issues
involved with multimedia production
and distribution
 They will be required to understand the
principles of multimedia creation and
processing and the main features of
multimedia systems
Structure
 Three single lectures per week:
 Monday 16:00 AS2
 Tuesday 16:00 AS2
 Thursday 16.00 AS2
 One, 2 hour lab per week
 See lab time table
 One problem sheet every two weeks
 Fragments of exam style questions
 To be handed in to the post box in the photocopier
room by 11.15 the following Friday
Course Web Page
 All support materials for this course are
available at:
www.mtllive.com
 This includes
All Lecture slides in .pdf and .ppt format
All Problem sheets in .pdf format
All Lab sheets in .pdf format
Links to support information on particular
topics
Lab Work
 Lab activities
The Internet
Web page creation
Flash Design
Java Multimedia
Course Assessment
 Unseen exam 70%
3 Questions out of 4
1.5 Hours
Sample paper and last years paper on the web
page
 Lab work 30%
Web design exercise
Reading Material
 Look at the web pages for useful links
 Books:
Theoretical Foundations of Multimedia
• Robert S. Tannenbaum
• Freeman (1998)
• This is a introductory text which covers much of the
course
• Worth considering if you wish to find out more detail
about the topics covered in the course
Introduction
What is Multimedia?
What is Multimedia
What is Multimedia
GameBoy
What is Multimedia
Short Audio Course
What is Multimedia
Asthma
What is Multimedia
Penguin
Multimedia
 EOD definition
 Using more than one medium of
expression, communication etc.
 The prevision of audio and video
material cross-referenced to a computer
text
Multimedia
 An interactive computer-mediated
presentation that includes at least two
of the following elements:
Text
Sound
Still graphic images
Motion graphics
Animation
Multimedia
 Multimedia computers serve two
primary functions:
Development tools for the creation of
multimedia productions e.g.
• Macromedia – Flash, Dreamweaver, Director etc
• Real Systems Producer Plus
• CoolEdit
Delivery devices for multimedia presentations
• Browser plug-ins or player applications
Applications of Multimedia
 Multimedia has traditionally been
limited to instructional materials
Computer-assisted instruction (CAI)
Computer-assisted learning (CAL)
Computer-based instruction (CBI) etc….
 However, the present range of
applications is extremely broad and
growing rapidly:
Applications of Multimedia
 Instruction
 Entertainment
 Scientific analysis, research and
presentations
 Business applications, advertising and
sales
 Art and other humanities purposes
 Adaptive technologies for the disabled
 Virtual reality
Instruction
 Almost all teaching is Multimedia
Instruction
Entertainment
Scientific Analysis, Research and
Presentations
Business Applications
 Until recently the primary use of
multimedia in business was training
 Now the multimedia business
presentation is a large part of this
market
Art
Sock
Adaptive Technologies
Virtual Reality
Fin
Fin

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Lecture1

  • 1. Multimedia Systems 2 Dr Paul Newbury School of Engineering and Information Technology ENGG II - 3A11 Ext: 2615 www.mtllive.com
  • 2. Introduction  Web, Video and Graphical Systems  Introduction to Multimedia  Perception  The Internet & Networked Multimedia  Multimedia & Web  Video Hardware  Display Adapters  Graphics Primitives  Graphics Pipeline  Graphics Cards  Digital Video  Communications Theory
  • 3. Course Aims  This course aims to give the student a broad introduction to multimedia systems  The course covers the principles of interactive multimedia production and delivery
  • 4. Course Objectives  The student will understand the components and processes necessary to capture, manipulate and output multimedia content. Along with an understanding of the wider issues involved with multimedia production and distribution  They will be required to understand the principles of multimedia creation and processing and the main features of multimedia systems
  • 5. Structure  Three single lectures per week:  Monday 16:00 AS2  Tuesday 16:00 AS2  Thursday 16.00 AS2  One, 2 hour lab per week  See lab time table  One problem sheet every two weeks  Fragments of exam style questions  To be handed in to the post box in the photocopier room by 11.15 the following Friday
  • 6. Course Web Page  All support materials for this course are available at: www.mtllive.com  This includes All Lecture slides in .pdf and .ppt format All Problem sheets in .pdf format All Lab sheets in .pdf format Links to support information on particular topics
  • 7. Lab Work  Lab activities The Internet Web page creation Flash Design Java Multimedia
  • 8. Course Assessment  Unseen exam 70% 3 Questions out of 4 1.5 Hours Sample paper and last years paper on the web page  Lab work 30% Web design exercise
  • 9. Reading Material  Look at the web pages for useful links  Books: Theoretical Foundations of Multimedia • Robert S. Tannenbaum • Freeman (1998) • This is a introductory text which covers much of the course • Worth considering if you wish to find out more detail about the topics covered in the course
  • 13. What is Multimedia Short Audio Course
  • 16. Multimedia  EOD definition  Using more than one medium of expression, communication etc.  The prevision of audio and video material cross-referenced to a computer text
  • 17. Multimedia  An interactive computer-mediated presentation that includes at least two of the following elements: Text Sound Still graphic images Motion graphics Animation
  • 18. Multimedia  Multimedia computers serve two primary functions: Development tools for the creation of multimedia productions e.g. • Macromedia – Flash, Dreamweaver, Director etc • Real Systems Producer Plus • CoolEdit Delivery devices for multimedia presentations • Browser plug-ins or player applications
  • 19. Applications of Multimedia  Multimedia has traditionally been limited to instructional materials Computer-assisted instruction (CAI) Computer-assisted learning (CAL) Computer-based instruction (CBI) etc….  However, the present range of applications is extremely broad and growing rapidly:
  • 20. Applications of Multimedia  Instruction  Entertainment  Scientific analysis, research and presentations  Business applications, advertising and sales  Art and other humanities purposes  Adaptive technologies for the disabled  Virtual reality
  • 21. Instruction  Almost all teaching is Multimedia
  • 24. Scientific Analysis, Research and Presentations
  • 25. Business Applications  Until recently the primary use of multimedia in business was training  Now the multimedia business presentation is a large part of this market

Editor's Notes

  1. There are several ways to go about these lectures: you can take notes, download and print out the slides from the web page, or best of all down load the 3 slide per page pdf files before the lecture and write notes on them.