We describe various features and scaffolds embedded in a computer science high school course that is supported by an online learning environment. To develop this course we followed a design-based research approach with problem-based learning as our underlying pedagogy. In collaboration with computer scientists, computer science teachers, and instructional designers, we sought to re-envision Computer Science instruction while creating an innovation that is flexible enough to adapt to local contexts without losing its essence.
Innovating Computer Science Education at the High School Level through Technology-enhanced PBL
1. Thriving in our
Digital World
Innovating computer science education at
the high school level through technology-
enhanced PBL
George Veletsianos, PhD Calvin Lin, PhD
Gregory Russell Bradley Beth
Learning Technologies Computer Science
7. Problem-based learning model
Krajcik and Blumenfeld (2006)
• learners are presented with a driving question
or challenge,
• develop a tangible end-product to address
the question/challenge,
• engage in authentic activities,
• collaborate with others & work in groups,
• use technology to engage in otherwise
impossible activities.
• teacher scaffolds
16. e.g. Where’s Waldo computing?
Computers are no longer relegated to the desktop. They are ubiquitous (everywhere). The
image above is a random snapshot taken by photographer Donald Peterson of a busy New
York City street. Can you locate 6 instances of computing in the image above?
18. Ongoing research and development
3-year project
Year 1: Design & Development (D&D)
Year 2: D&D, implementation, evaluation, redesign
Year 3: Evaluation
19. Thank you
Questions & comments:
veletsianos @ utexas.edu
grussell @ utexas.edu
Course and materials are openly available at:
http://tinyurl.com/engagewithcs
Editor's Notes
design/writing process and procedures – objectives > SME form > instructional designeractivating prior knowledgemultimedia richbig is beautifulsupport skills and knowledgeCreative commons images via Photopin.comYouTube/Vimeoacquired via blogs, partnerships, ourselvesoriginal videos - anchor videos, demonstrations, walkthroughsproblems w/ firewalls and bandwidthvernacularEmbeds and external linksfacilitate learner controlprovide interactivity (when possible)Example content page from: https://onramps.instructure.com/courses/723227/wiki/hardware-and-softwareImage from:http://www.flickr.com/photos/carrierdetect/6919791956/