2. 1. In mathematics and computer graphics, "Bezier" refers to a type of curve
and the mathematical equations used to describe it, named after the
French engineer Pierre Bézier. Bezier curves are widely used in computer
graphics, vector graphics, and design software for creating smooth and
precise curves.
3. 1. A Bezier curve is defined by a set of control points. The curve starts at the
first control point, ends at the last control point, and is influenced by the
positions of the intermediate control points. Bezier curves come in various
forms, including quadratic (two control points) and cubic (three control
points).
4. 1. Bezier curves are extensively used in graphic design and CAD software for
drawing and shaping curves with precision. Graphic designers use Bezier
handles to manipulate the shape of curves smoothly, allowing for the
creation of complex and aesthetically pleasing shapes.
5. 1. In animation and motion graphics, Bezier curves are often used to control
the motion paths of objects. By adjusting the position of control points,
animators can create smooth and natural animations with varying speeds
and accelerations.
6. Understanding Bezier curves and their mathematical properties is
fundamental for designers and digital artists working with vector-based
graphics, as they provide a flexible and intuitive way to create and control
curves in digital environments.