Galle tap

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Galle tap

  1. 1. Needs IdentifiedITPK-K:1 Students use mouse and keyboardIT1-2:1 Students use advancedmouse/keyboard operationsIT1-2:3 Students use tech. to enhancelearning & promote creativity APK- K:10 Students use the elements and principles of 2-D & 3-D design in the visual arts APK-K:12 Students use a variety of visual arts media
  2. 2. Software/Programs Tux Paint Irfanview Crayola.com Games MS Paint The Color.comEach answers one or more of the GE’s. These are highly engaging tools!
  3. 3. Tux Paint Can’t see the video? Click here…IT1-2:1 Creating, opening, saving, and printing a document
  4. 4. IrfanviewIT1-2:1 Cutting/cropping, copying, and pasting within a document
  5. 5. Crayola ITPK-K:1 Students demonstrate proficiency in the effective use oftechnology by navigating with a mouse, recognizing and using keys (e.g., letters, numbers, and space bar)
  6. 6. MS PaintIT1-2:3 Illustrating a simple concept using a paint application
  7. 7. The Color.com ITPK-K:1 Students demonstrate proficiency in the effective use oftechnology by navigating with a mouse, recognizing and using keys
  8. 8. Assessment Tools• Observation• Student Reflection• Teacher’s Survey and Rubric
  9. 9. Closing ThoughtsThere are a number of tools available to give studentsexperience with technology at a very young age. These toolscan stimulate their creativity, and in turn, drive theirdevelopment as tech users.With sound research and good assessment practices, weshould be able to continue to offer the technology experiencesthat best fit our students’ needs.
  10. 10. Resources• Grade Expectations for Vermont’s Framework of Standards and Learning Opportunities (Information Technology). Summer 2004.• Grade Expectations for Vermont’s Framework of Standards and Learning Opportunities (Art). Fall 2000.• NAEYC:Technology and Young Children Interest Forum Members http://www.techandyoungchildren.org/index.html• Roland, Craig. “Open Source Software”. School Arts. 30. May/June 2007.• Technology and Young Children Interest Forum Members. 2008. “On Our Minds. Meaningful technology integration in early learning.” Young Children 60 (5): 48-55. www.journal.naeyc.org/btj/ 200809.• www.tuxpaint.org• www.irfanview.com• http://www.crayola.com/gamesfun• www.thecolor.com

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