This document identifies needs and software programs that can help address those needs for students to develop technology skills. It outlines needs such as using a mouse, keyboard, and technology to enhance learning. Programs mentioned include Tux Paint, Irfanview, Crayola games, MS Paint, and The Color for students to practice skills like navigating, editing photos, and illustrating concepts. Assessment methods like observation, student reflection, and teacher surveys and rubrics are recommended. The document encourages using technology tools that stimulate creativity and development for young students.
2. Needs Identified
ITPK-K:1 Students use mouse and keyboard
IT1-2:1 Students use advanced
mouse/keyboard operations
IT1-2:3 Students use tech. to enhance
learning & promote creativity
APK- K:10 Students use the elements and
principles of 2-D & 3-D design in the visual
arts
APK-K:12 Students use a variety of visual
arts media
3. Software/Programs
Tux Paint
Irfanview
Crayola.com Games
MS Paint
The Color.com
Each answers one or more of the GE’s. These are highly engaging tools!
4. Tux Paint
Can’t see the video? Click here…
IT1-2:1 Creating, opening, saving, and printing a document
6. Crayola
ITPK-K:1 Students demonstrate proficiency in the effective use of
technology by navigating with a mouse, recognizing and using keys
(e.g., letters, numbers, and space bar)
10. Closing Thoughts
There are a number of tools available to give students
experience with technology at a very young age. These tools
can stimulate their creativity, and in turn, drive their
development as tech users.
With sound research and good assessment practices, we
should be able to continue to offer the technology experiences
that best fit our students’ needs.
11. Resources
• Grade Expectations for Vermont’s Framework of Standards and Learning Opportunities
(Information Technology). Summer 2004.
• Grade Expectations for Vermont’s Framework of Standards and Learning Opportunities
(Art). Fall 2000.
• NAEYC:Technology and Young Children Interest Forum Members
http://www.techandyoungchildren.org/index.html
• Roland, Craig. “Open Source Software”. School Arts. 30. May/June 2007.
• Technology and Young Children Interest Forum Members. 2008. “On Our Minds. Meaningful
technology integration in early learning.” Young Children 60 (5): 48-55. www.journal.naeyc.org/btj/
200809.
• www.tuxpaint.org
• www.irfanview.com
• http://www.crayola.com/gamesfun
• www.thecolor.com