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DevGAMM Minsk 2017
Albert
Создание игр не спринт. Это марафон.
90% всех денег на рынке зарабатывает
10% проектов.
Остальные 90% насмерть бьются за
оставшиеся 10% денег.
#ВОНИЗГЕЙМДЕВА
Я
Нужно создать уникальный проект с
предсказуемыми рисками.
Как структурировать творческий процесс?
Идея Гипотеза Проверка
#ВОНИЗГЕЙМДЕВА
поиск МЫ
Не компания ищет сотрудников, а сотрудники ищут соратников.
Не берите на работу человека, если не сможете за 30 минут составить
список его работы на 12 месяцев.
Всегда берите людей с испытательным сроком.
Это позволит обеим сторонам расстаться без боли, если взаимоотношения
сложатся не так, как все рассчитывали.
Всегда давайте тестовое задание. Резюме – это просто список тем для
разговора, как на первом свидании.
На сайтах знакомств это работает, в творческом процессе – нет.
Хороший человек – это не профессия!
#ВОНИЗГЕЙМДЕВА
МЫ
КРАСНЫЙ
НИЧТОЖНО!
Культура каждодневных стендапов полностью заменила супердлинные
планы, которые устаревают ещё до их выполнения.
Прототипы заменяют стостраничные документы, которые никто не читает.
Вы не можете сократить количество итераций, но вы можете сократить
время, потраченное на каждую.
Система контроля задач – это просто TO DO лист
для людей, а не система оценки их эффективности.
Оценка времени даётся исполнителем, и это не более, чем декларация о
намерениях. Верьте ему, и ему не придётся вам врать.
Не заставляйте людей учиться: просто расставайтесь с ними и приглашайте
тех, кого не нужно заставлять.
Плоская структура управления.
Эволюция требует рефлексов и ей насрать на рефлексию.
#ВОНИЗГЕЙМДЕВА
0.005%
от всего населения земли занимаются в мире
играми. Это мало. МЫ избранные.
1c game studios
#ТЯЖЕЛОВАТО?
или ничего?

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