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Анимации по скидке:
создание процедурных
анимаций для шутера от
первого лица
Задача
Необходимо из возможного
минимума готовых анимаций
получить:
1. Корректный хват и
положение оружия
2. Корректные анимации
передвижения с оружием
3. Стрельба, прицеливание и
т.д.
4. ...
Результат
1. Удержание оружия
любой компоновки и
формы
2. Использование разных
хватов и рукояток
3. Приседание
4. Наклоны корпуса
5. Движение стоя
6. Движение присев
7. Бег
8. Подкаты
9. Инерция при движении
камеры
10. Кастомизация оружия
11. Огибание препятствий
12. Прицеливание
13. Стрельба
14. Удар ножом
15. Метание гранат
Оригинальных анимаций в проекте
5
Оригинальные анимации
Все анимации,
использующиеся в
данном проекте,
были взяты из
бесплатного набора
Epic Games.
Реализация
Проверка универсальности системы
Ar-15 Glock 17FN P90
Кратко про IK
Инверсная кинематика
(inverse kinematics, IK) —
процесс определения
параметров связанных гибких
объектов для достижения
необходимой позиции,
ориентации и расположения
этих объектов.
Кратко про аддитивные анимации
Аддитивность — свойство
величин, состоящее в том, что
значение величины,
соответствующее целому
объекту, равно сумме
значений величин,
соответствующих его частям.
Правая рука 1
Базовая анимация Первый кадр
Правая рука 1
Изначальное положение правой руки
Правая рука 1
Корректное положение правой руки
Правая рука 1
Логика изменения положения правой руки
Левая рука 1
Изначальное положение левой руки Корректное положение левой руки
Левая рука 1
Удержание AR за цевьё Удержание AR за рукоять
Левая рука 1
Логика изменения положения и хвата левой руки
Стойка персонажа 1
Анимация “на месте”
Стойка персонажа 1
Положение правой руки
Нестабильность
Положение левой руки
Стойка персонажа 1
Аддитивное добавление анимации “на месте” к корректному положению рук
Стойка персонажа 1
Конечный автомат состояний анимационной системы
Приседание 1
Приседание 1
Процедурная анимация приседания
Наклоны корпуса 1
Наклоны корпуса в Rainbow Six Siege
Наклоны корпуса 1
Процедурные наклоны корпуса с корректным удержанием оружия
Движение вперёд 2
Движение вперёд в полный рост Движение вперёд присев
Движение вбок 2
Движение в стороны в полный
рост
Движение в стороны присев
Бег 3
Базовый кадр бега
Бег 3
Бег с использованием базового кадра
Бег с добавленной аддитивной
анимацией
Бег 3
Конечный автомат состояний анимационной системы
Бег 3
Бег с использованием базового кадра
Бег с добавленной аддитивной
анимацией
Бег 3
Бег с использованием базового кадра
Бег с добавленной аддитивной
анимацией
Подкаты 3
Переход из бега в подкат
Инерция при движении камеры 3
Динамика оружия при поворотах камеры
Кастомизация оружия 3
Процедурная анимация кастомизации оружия
Огибание препятствий 3
Огибание препятствий 3
Огибание препятствий оружием
Огибание препятствий 3
Степень огибания зависит от длины оружия
Прицеливание 3
Процедурное прицеливание
Прицеливание 3
Взаимодействие с двумя прицельными приспособлениями
Прицеливание 3
Положение правой руки
Прицеливание
Нестабильность
Положение левой руки
Прицеливание 3
Стабильность прицеливания 0.9 Стабильность прицеливания 0.7
Прицеливание 3
Схема вычисления положения оружия при прицеливании
Прицеливание 3
Проблема при прицеливании
Прицеливание 3
Прицеливание 3
АААААААААААААААААААААААААА
АА
Прицеливание 3
Контроль скорости прицеливания в зависимости от прицела
Стрельба 5
Аддитивная анимация стрельбы
Стрельба 5
Логика применения адитивной анимации стрельбы
Стрельба 5
Только анимация стрельбы
Анимация стрельбы + отдача +
качание камеры
Стрельба 5
Анимация движения затвора при
стрельбе
Стрельба из Glock
Процедурные анимации 5
Процедурные анимации 5
Процедурное метание гранат Процедурный удар ножом
Процедурные анимации 5
Графики различных функций изинга
Процедурные анимации 5
Удар ножом с линейными переходами
Удар ножом с использованием
изингов
Процедурные анимации 5
Метание гранаты с линейными
переходами
Метание гранаты с использованием
изингов
Процедурные анимации 5
Метание гранаты без микродвижений
Метание гранаты с процедурными
микродвижениями
Спасибо за внимание

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