Rapple "Scholarly Communications and the Sustainable Development Goals"
Traditionalgames book
1. On behalf of project Erasmus+On behalf of project Erasmus+
„My Culture, Your Culture, Our Culture"„My Culture, Your Culture, Our Culture"
TRADITIONAL CHILDREN'S GAMESTRADITIONAL CHILDREN'S GAMES
IN CHOSEN EUROPEAN COUNTRIESIN CHOSEN EUROPEAN COUNTRIES
3. KLASYKLASY
The rules are easy:
We threw the small stone on every place from 1 to 10 and back and we have to we jump, skiping the
space with the number where we threw the small stone.
We exercise jamping and accuracy.
4. CIUCIBABKA - BLINDMAN'S BUFF (ENGLISH VERSION)CIUCIBABKA - BLINDMAN'S BUFF (ENGLISH VERSION)
Children stay in a circle. In the middle of tat there is one person with eyes covered with a scarf in
case not to see anyone. It is called „ciuciubabka” The place for the play should be safe without any
biuldings or plants. Usually we choose flat place. One child is blindman's buff , which covers the
eyes. Other children surround blindman's buff, which the slogan "paws us!" Seeks to catch one of
the game participants exposing their eyes , trying to only target of up voices.
PODCHODYPODCHODY
Stalking - a kind of a simple outdoor game for children and youth, often organized at scout camps.
one group escapes, leaving on the way arrows, traces and tasks to be solved (lists), and the other
group must catch it. In more complex types, the organizers are arranging puzzles and tasks to find
places to which competitors will reach.
The pursuit group sets off 15-30 minutes. after the escaping group. Find and solve all the tasks left
by the first group. The escaping team wins when the quests are not resolved. The pursuit team wins
when they catch a team escaping before reaching a certain goal.
5. The game requires:
• something to write (markers, pens, etc.)
• ribbon or thread for attaching cards to trees or poles
Fun places
- forest - because of the large area and many paths, the forest and the road leading to it are a very
good place to play in stalking. In the forest, arrows from branches are usually left.
- city - here arrows can be drawn with chalk on concrete.
Alternative rules
You can also play like this: You write hints where the cards are hidden, the group that is looking
must find people from the second group and show all the cards that she found. The searching group
wins when it finds all the cards.
7. O MANOLISO MANOLIS
Children make a circle and one of them “ Manolis” sit in the middle of the circle and cover his eyes.
Children start to go around of the child in the circle singing the song :
Gyro, gyro oli sti mesi o Manolis
Heria podia stin avli ki oli kathonte sth gi.
At the end of this song they are sitting on the floor.
Then the child who sit in the middle of the circle stands up and try to catch a child who will takes
his position and the game is going on!
8. THE BEESTHE BEES
Two children give their hand and make a brigde.One of them is the moon and the other the sun.
They sing this song:
Perna ,perna e melissa me ta melissopoula
Ke me ta paidopoula.
It means:
Pass the bee with the little bees and with little children.
The rest of the children (must be at least 8) make a line and pass under the bridge (like a train) and
at the end of this song the bridge catch the child who that time try to pass. The two children who are
make the bridge ask the child what prefer: the moon or the sun. The child chooses one and goes
behind of the child who has this name.
This is repeating until there are not other children in the line.
Then the teams try to pull the other team by their side.
The stronger team is the winner!
9. THE CAT AND THE MOUSETHE CAT AND THE MOUSE
The children make a circle. One of them is mouse and stay inside the circle. Another one is the cat
and stay outside of the circle. The children sing:
Trexe, trexe pontikaki, min se piase to gataki
It means:
Run, run little mouse because the cat will catch you
The child who pretends to be the mouse goes out of the circle and run around of it. The cat tries to
catch it because only out of the circle can catch it. If the mouse return inside of the circle is safe.
The game goes on, until the cat catches the mouse.
Then other two children replace them.
11. THE BELL!THE BELL!
The first child will start by throwing his own mark (usually a small stone) inside the first box. The
child will have to jump with only one foot until the end of the path and go back without entering the
marked box. Obviously, in the markwith two boxes side by side, both feet can be placed. Once in
the vicinity of the box containing his mark, the child will have to pick it up, maintaining the
balance, and return to the starting point.
The winner is the one who first manages to mark all the boxes with his own stone, always
completing the course.
12. HANDKERCHIEF GAMEHANDKERCHIEF GAME
The two teams of players are arranged in two parallel rows and each participant is assigned a
number, the numbers assigned must be progressive starting from one.
In front of the two Indian rows of players there is the flag-bearer who with one arm stretched
forward holds a handkerchief dangling.
At this point the flag bearer calls a random number among those assigned to the members of the two
teams.
The players called into question (corresponding to the called number) run towards the flag with a
specific purpose, take the flag and return to their own position.
In this case a point is marked to the team of those who carry the flag in "base".
The team with the most points wins
13. AN INITIAL COUNT IS MADE TO IDENTIFY THE BOSS.AN INITIAL COUNT IS MADE TO IDENTIFY THE BOSS.
Once chosen, the boss settles 20 paces from the starting line and turns his back on the group. The
remaining children position themselves behind an imaginary straight line. The children advance
towards his direction as the boss turned from behind pronounces:
"One two three star".
Once the magic formula is over, the boss turns and the players have to stop suddenly and remain
still. All children caught on the move must return to the starting line. The player who first reaches
the head and automatically takes his place and the game starts again wins.
16. GAME NO. 1GAME NO. 1
In Lithuanian:
Visi eina ratu susikibę rankomis ir dainuoja:
Šiaudų batai
Šakaliniai padai (2 k.)
Po to visi užlenkia vieną koją ranka ir
šokinėdami
ant vienos kojos dainuoja
Aš negaliu šokinėt
Man kojelę skauda
Užlenkia kitą koją ranka ir šokinėdami ant
kitos kojos dainuoja
Aš negaliu šokinėt
Man kojelę skauda
In English:
Everybody is going around circle holding each
others hand and sing:
Straw boots
Soles of sticks (2 times)
Then everyone bends one hand and leg and
start jumping and singing.
I can’t jump
I’ve got a pain in my little leg
Then everyone bend other leg, hand and jump
while sing.
I can’t jump
I’ve got a a pain in my leg.
The example how to play this game yu can find on youtube:
www.youtube.com/watch?v=5Al8n1Jw2QY
GAME NO.2GAME NO.2
Kaip aguonėles auga? / How to grop up the poppies?
In Lithuanian:
Žaidėjai eina ratu, o žaidimo vedėjas rato
viduryje dainuoja:
„Klausė žvirblis čiulbuonėlis tą pilkutį
karvelėlį
Kaip kaip aguonėles sėja, kaip aguonėles sėja
Sėja šitaip va ir va kaip, sėja šitaip va ir va
kaip (vedėjas rankų mostais rodo, kaip sėja;
In English:
The players have to walk in a circle , then a
host in the mid of circle starts sing:
„ Ask sparrow on that grey pigeon“
How poppies are seeding , how poppies are
seeding.
Seeding in this way, seeding in this way ( a
host showing with him hands how poppies are
seeding , other replying to these actions“
17. kiti kartoja)
Taip taip aguonėles sėja, taip taip aguonėles
sėja“.
Po to veiksmą „sėja“ keičia „dygsta “,
„auga“, „žydi“, „valgo“, vedėjas rodo
rankomis kaip tai daroma.
Poppies are seeding in this way, poppies are
seeding in this way.
After action :“ seeding“ changes other action „
germinate“ after that „ grow „ ,later this word
changes „blooming“ , „ eating“ , in all these
actions a host has to shown to all participants
how those actions are doing.
The example how to play this game yu can find on youtube:
www.youtube.com/watch?v=3YXFkHeLR4s
GAME NO. 3GAME NO. 3
Vištų gaudytojas / Chicken catcher
In Lithuanian:
Kuris ištraukia ilgesnį šiaudelį ar kitokiu būdu
išrenkamas, tampa „vištų gaudytoju". Jam
užriša akis ir išveda į vidurį. Kiti žaidėjai
pradeda bėgioti aplinkui niūniuodami, delnais
plodami, paliesdami gaudytoją rankomis,
juokingai pravardžiuodami. Tačiau negalima
jo pastumti. Kai gaudytojas kurį nors sugaus,
tada gaudo sugautasis. Jei gaudytojas
prisiartina prie kokio nors kieto daikto arba
labai nutolsta nuo žaidėjų, tada jį perspėja
sakydami „Ugnis!"
In English:
Person, who draws out longer straw or is
selected by the other way, became “Chicken
catcher” His eyes are tied up and he has to go
out to the centre of players in the circle. Other
players start to run around- also they croon,
clap, touch the catcher but can’t push him.
When catcher catches someone, that player
became catcher- so they change. If catcher
comes near object- not person- or moves away
from players- they have to warn the catcher by
saying “Fire”(Ugnis)
19. BLIND GOATBLIND GOAT
For this game, at least 3 people are required. One of the participants must be the blind goat and have
their eyes blindfolded with a handkerchief.
It is important to define the space where the play will take place, because if the area is too large, the
game becomes difficult
Everyone should try to escape, because the goal of the blind goat is to find someone and guess who
that person is.
To start the game, participants say a song of questions and answers, making the blind goat spin on
itself, which helps the blind goat to locate the others by hearing.
-Blind goat, where do you come from?
-The windmill.
-What are you wearing?
-Bread and wine
-Can you give me a little?
-Not.
-Would you give me a big mouth?
-Not.
-Then catch me!
The moment the blind goat catches someone, you have to say the name of the one who got caught.
If you hit it, the one found is blind-goat, otherwise you choose another child.
20. SET OF FEET TIEDSET OF FEET TIED
Participants: up to 8 people
Game development:
The great goal of the game is to make a certain route faster than the opposing team. This game can
be played through individual participation (teams consisting of a pair of participants) or by The
Courier method (described here) where each team consists of two pairs of participants.
Teams A and B are divided into two pairs of participants, who are placed side by side. With a
handkerchief and at the level of the ankles must tie up the feet of the two participants (from one/the
participant the left foot and the other/the right foot).
The scarf should always be placed by the monitor of the game.
21. At the sign of the match the first two pairs of each team must travel a space of 10 meters,
circumvent an obstacle (previously defined) and make the journey back. The first pair of each team
when they pass the starting line starts (no stop) to match the second pair of your team.
Teams will be disqualified if:
• Make any attempt to remove the handkerchief that lies in the ankles.
• The lower limbs that are tied do not take off in progress.
22. ROOSTER SETROOSTER SET
Description
The game of the Rooster is part of the Games N, K, p-in line and has the particularity of being
played on the plane
horizontal.
Objective
The goal is to be the first to build a line with 3 equal pieces:
Rules
The rules for the game of the Rooster are as follows:
• The two players alternately place their pieces in order to construct a line with
3 equal pieces in trays 3 × 3.
• The line of equal parts can be constructed vertically, horizontally or oblique.
• The player must play taking into account the following priorities:
• Winning, completing the line.
• Block to prevent the opponent from completing your line.
• Block moves that provide the opponent more than a position of advantage.
• Play in the center.
• Play in the opposite corner of the opponent.
• Play in the empty corner.
• Play on the empty side.
Number of players: 2
23.
24. This project has been funded with support from the European Commission. This publication
[communication] reflects the views only of the author, and the Commission cannot be held
responsible for any use which may be made of the information contained there in.