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    What is Instructional
    Design?
    For ITT
    By Dianne Bey
+
    What, How and How do we know?

       Main areas include:

       Content=== what is it that is going to be taught –outcomes,
        goals definition

       how --- how is it going to be taught

       how do we know that it has been taught or learned –
        evaluation, has the learner grasped the intended outcomes.
        How do we know?
+
    Define the Outcome or Objectives

       What is it that is going to be taught?

       This can be a flowchart, a series of bullet points, a specific
        performance task.

       Criteria must be defined and measurable.
+
    How to make a peanut butter and
    jam sandwich
       Scenario: you have been asked to create a curriculum for an
        audience on how to make a sandwich




                                        Peanut
                                        butter

                          bread                          jam
+
    Roles of the Instructional Design
    team
       Content expert – the person who knows how to make a sandwich is usually called the Subject Matter Expert.
        Consult with the subject matter expert to define the goal: in this case it is a peanut butter and jam sandwich

       Technical writer- person writing the content

       Storyboard artist – writing the plan for making the content

       Illustrator – Someone who creates illustrations of the process

       Instructional Designer- someone who oversees the creation of the learning chunks and write an executive
        summary of the process, a needs analysis and does the evaluation. The instructional designer may also decide the
        timeline necessary, the budget constraints, and audience considerations.

       Videographer- someone who makes a video of the process

       Graphic User Interface designer – someone who designs the interface and navigation of the learning should it be
        for distance education or computerized learning

       Educational Psychologist – someone who examines the needs of the learner or the customer and defines their
        aptitude or level of knowledge

       Audience --- someone who eats the sandwich or learns the content on how to make a sandwich
+
    What does the content look like?

       Options may include voice overs, illustrations, videos,
        storyboards and or charts and graphs. Many instructional
        designers are not good artists. They may know how to create a
        learning chunk but they will need you to help design the
        interface.

        Therefore it is up to you as Graphics Communications Artists
        to be able to communicate well with the specific people on the
        team to see what is needed to develop the curriculum
+
    The ADDIE MODEL

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Instuctional design itt

  • 1. + What is Instructional Design? For ITT By Dianne Bey
  • 2. + What, How and How do we know?  Main areas include:  Content=== what is it that is going to be taught –outcomes, goals definition  how --- how is it going to be taught  how do we know that it has been taught or learned – evaluation, has the learner grasped the intended outcomes. How do we know?
  • 3. + Define the Outcome or Objectives  What is it that is going to be taught?  This can be a flowchart, a series of bullet points, a specific performance task.  Criteria must be defined and measurable.
  • 4. + How to make a peanut butter and jam sandwich  Scenario: you have been asked to create a curriculum for an audience on how to make a sandwich Peanut butter bread jam
  • 5. + Roles of the Instructional Design team  Content expert – the person who knows how to make a sandwich is usually called the Subject Matter Expert. Consult with the subject matter expert to define the goal: in this case it is a peanut butter and jam sandwich  Technical writer- person writing the content  Storyboard artist – writing the plan for making the content  Illustrator – Someone who creates illustrations of the process  Instructional Designer- someone who oversees the creation of the learning chunks and write an executive summary of the process, a needs analysis and does the evaluation. The instructional designer may also decide the timeline necessary, the budget constraints, and audience considerations.  Videographer- someone who makes a video of the process  Graphic User Interface designer – someone who designs the interface and navigation of the learning should it be for distance education or computerized learning  Educational Psychologist – someone who examines the needs of the learner or the customer and defines their aptitude or level of knowledge  Audience --- someone who eats the sandwich or learns the content on how to make a sandwich
  • 6. + What does the content look like?  Options may include voice overs, illustrations, videos, storyboards and or charts and graphs. Many instructional designers are not good artists. They may know how to create a learning chunk but they will need you to help design the interface.  Therefore it is up to you as Graphics Communications Artists to be able to communicate well with the specific people on the team to see what is needed to develop the curriculum
  • 7. + The ADDIE MODEL

Editor's Notes

  1. Gagné conditions of learningGagné (1985) proposed a descriptive theory of knowledge consisting of five outcomecategories: intellectual skills, cognitive strategies, verbal information, motor skills, and attitudes.He elaborates some of these categories further. He also proposed a descriptive theory of strategyconsisting of nine events of instruction: gaining attention, informing the learner of the objectiveand activating motivation, stimulating recall of prior knowledge, presenting the stimulusmaterial, providing learning guidance, eliciting performance, providing feedback, assessingperformance, and enhancing retention and transfer. For each outcome/event category he thenidentifies the conditions necessary for learning to be efficient and effective. These conditions oflearning comprise his prescriptive theory of instruction.
  2. This video is the first in a series of videos about one type of “instructional design theory”. There are many theories of learning. This is the most popular one being used today in America by Instructional Designers. In the analysis phase the boy consults with the mom to see what kind of pizza making needs to be tuaght to her son. Therefore she is the subject matter expert. In our example today