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UX practice for lean
     startups
       UX London
TWEET!
                           Janice Fraser
                            www.luxr.co

                          @clevergirl


LUXR.CO   FEBRUARY 2012
Outline for the afternoon
                         2:00-2:20   Lean Startup -- Nothing Here Is New       20m
                         2:20-2:30   Briefing                                  10m
                         2:30-3:00   Assumptions Workshop                      20m
                                        Group Discussion                       5m
                                        Points to Note                         5m
                         3:00-3:30   Experiment Design Workshop                30m
                         3:30-4:00                         BREAK               30m
                         4:00-4:30      Group Discussion (experiment design)   10m
                                        Smallify the Experiment                15m
                                        Points to Note                         5m
                         4:30-5:00   MVP Workshop                              30m
                                        Group Discussion                       10m
                                        Points to Note                         5m
                         5:00-5:30   7 habits, 4 power tools, 1 fishbowl       30m




LUXR.CO SEPTEMBER 2011
Lean Startup?


LUXR.CO   APRIL 2012
Lean Startup is NOT




LUXR.CO   APRIL 2012
Lean Startup is NOT


                       Cheap Startup




LUXR.CO   APRIL 2012
Lean Startup is NOT


                       Cheap Startup

                       Fast Startup


LUXR.CO   APRIL 2012
Lean Startup is NOT


                       Cheap Startup

                       Fast Startup

                Shortcut Startup
LUXR.CO   APRIL 2012
Lean Startup is NOT



                       Low-Ambition


LUXR.CO   APRIL 2012
Lean Startup is NOT


            THE OPPOSITE
           OF FAT STARTUP


LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
Get out
                        of the
                       building!




LUXR.CO   APRIL 2012
Steve Blank introduced “Customer
                       Development” in...um...2006.




LUXR.CO   APRIL 2012
In 2010, Brant Cooper and
                       Patrick Vlaskovitz wrote a
                       shorter, more useful book.




LUXR.CO   APRIL 2012
People, their
                         goals & needs


                         Sketches and
                         prototypes

                         “New user”
                         experiences



            CUSTOMER DEVELOPMENT =
                     UX!?
LUXR.CO   APRIL 2012
About 1,720,000 results



LUXR.CO   APRIL 2012
Here’s a distillation...




          “Customer Development in 1 Page”




LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
make products
     customers want




LUXR.CO   APRIL 2012
+



     make products         incremental
     customers want          releases




LUXR.CO   APRIL 2012
+                 +



     make products         incremental
                                             reduce waste
     customers want          releases




LUXR.CO   APRIL 2012
#2 New York
                          Times
                        Bestseller



LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
LUXR.CO   APRIL 2012
UX Cycles

                       THINK
                   Generative Research
                               Ideation
                        Mental models
                      Behavior Models
                           Test Results
                   Competitive Analysis                               Reduce
                                                                              cyc
                                                                       time, n le
                                                      MAKE                     o
                                                                      build ti t
                                                                              me
                                                      Prototypes
                                                      Wireframes
                                                      Value Prop
                                                      Landing Page
                                                      Hypotheses
                                                      Comps
                                                      Deployed Code
                               CHECK  A/B Testing
                                    Site Analytics
                                  Usability Testing
                                            Funnel
                                          Sign-ups




LUXR.CO   APRIL 2012
How does UX fit?




LUXR.CO   APRIL 2012
Among UX strengths...

                UX people are EXPERTS at “getting
                      out of the building.”




LUXR.CO   APRIL 2012
Lean User Experience is a principle-driven

          process for teams working in situations of

          extreme uncertainty. It is characterized by

          practices that predispose predictable,

          high-quality, high-velocity user experience

          outcomes.


LUXR.CO   APRIL 2012
unvalidated effort
                                        Plot the difference


                                                                 MAKE
                                                                          release
                                                       MAKE
                                                                release
                                               MAKE   release



                                THINK


                                                                              time



LUXR.CO                  JANUARY 2012
unvalidated effort
                                    Lots of little wiggles




                                                             time



LUXR.CO                  JANUARY 2012
unvalidated effort
                                    Lots of little wiggles




                                                             time



LUXR.CO                  JANUARY 2012
Each wiggle is a learning cycle.
    unvalidated effort




                                                               MAKE
                                                MAKE       MAKE
                                                            release

                                        THINK          THINK

                                                                      time
                                                   CHECK
LUXR.CO                  JANUARY 2012
MAKE THE RIGHT PRODUCT
                                                     Users
                                                                      1. BLAH

                                                    Needs             2. BLAH
                                                                      3. BLAH


                    why
                     what
                       how
                                                                   Bob can...

             (INSERT BUSINESS THINKING HERE)
                                                     Uses

                                                  Features
                             (CREATE SKETCHES,
                          WIREFRAMES & PIXELS)

                                                                           This Week

                                                   User Stories
                                                 Themed Releases

LUXR.CO   JANUARY 2012
Victory is
                         measured in
                          learning.


LUXR.CO   JANUARY 2012
This will change
                      how you think
                     about your role,
                     your work, your
                   team, your process.

LUXR.CO   JANUARY 2012
LUXR.CO   DECEMBER 2011
The setup.



LUXR.CO SEPTEMBER 2011
“Reddy Runners”
            Leah Fuskie was a developer at IBM. She was a stuck at work one
            afternoon, and realized that she needed dogfood and wouldn’t
            have time to get it.

            Inspired by this need, Leah decided to start a marketplace where
            people with time could do odd jobs and errands for people who
            need help.

            She put together a prototype marketplace where a person could
            post a job and a name a price, and another person could make an
            offer to do that job.

                “It’s AirBnB for work, but with pricing arbitrage.”
            As you can see from the “logo” above, she needs a good designer.
            She’s a friend of a friend, and hired you to be the “rockstar”
            designer.


LUXR.CO SEPTEMBER 2011
Congratulations!
            You’re the Cofounder of a new company.

            Your partners are a pair of Software Engineers.

            They raised enough money to pay everyone a small salary for 6
            months, which means you have to start raising in 3 months.

            You need to prove that this is a viable business by the time you go
            out to raise.

            Ready? GO!




LUXR.CO SEPTEMBER 2011
The job.



LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.
            Underline the one word or phrase that summarizes each assumption




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.
            Underline the one word or phrase that summarizes each assumption
            Working at the wall, review all of the ideas as a team and de-dupe.




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.
            Underline the one word or phrase that summarizes each assumption
            Working at the wall, review all of the ideas as a team and de-dupe.
            Discuss to understand.




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.
            Underline the one word or phrase that summarizes each assumption
            Working at the wall, review all of the ideas as a team and de-dupe.
            Discuss to understand.
            Divide into 2 piles: Will it kill the company if we’re wrong?




LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.
            Underline the one word or phrase that summarizes each assumption
            Working at the wall, review all of the ideas as a team and de-dupe.
            Discuss to understand.
            Divide into 2 piles: Will it kill the company if we’re wrong?
            Stack Rank the top pile.



LUXR.CO SEPTEMBER 2011
Workshop


                   Assumptions
            My assumption:
            You don’t want to waste your time, your career, your patience, or your
            friendship building something that has no chance of success.
            Use a sharpie, work independently, write one idea per sticky.
            Write down 10 assumptions that you & your team must validate in
            order to be sure the business idea is a good one.
            Underline the one word or phrase that summarizes each assumption
            Working at the wall, review all of the ideas as a team and de-dupe.
            Discuss to understand.
            Divide into 2 piles: Will it kill the company if we’re wrong?
            Stack Rank the top pile.
            Choose the one assumption to move forward into the next step.

LUXR.CO SEPTEMBER 2011
Examples
          1. Many people will pay to have someone get dogfood or have odd
              jobs done.
          2. People want to run errands like getting dogfood.
          3. We believe it is legal in the country of operation
          4. This service is useful for disorganized people.
          5. This service is useful to time-poor people.
          6.
          7.
          8.
          9.
          10.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.

       Ideation applies to many parts of the logical thought process, not just feature
       identification and design.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.

       Ideation applies to many parts of the logical thought process, not just feature
       identification and design.

       Efficient decision-making is essential when you do broad ideation.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.

       Ideation applies to many parts of the logical thought process, not just feature
       identification and design.

       Efficient decision-making is essential when you do broad ideation.

       Decision-making is arbitrary when you have little or no data.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.

       Ideation applies to many parts of the logical thought process, not just feature
       identification and design.

       Efficient decision-making is essential when you do broad ideation.

       Decision-making is arbitrary when you have little or no data.

       Multi-person ideation yields better thinking than solo ideation.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.

       Ideation applies to many parts of the logical thought process, not just feature
       identification and design.

       Efficient decision-making is essential when you do broad ideation.

       Decision-making is arbitrary when you have little or no data.

       Multi-person ideation yields better thinking than solo ideation.

       Multi-person ideation relieves pressure for anyone to be a “genius”.




LUXR.CO SEPTEMBER 2011
Things to note about
                         the assumptions workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


       Broad ideation is mandatory in order to recognize which thoughts are the best.

       Ideation can be quick if you focus, work independently, use paper and pen, and
       push yourself with a time limit.

       Ideation applies to many parts of the logical thought process, not just feature
       identification and design.

       Efficient decision-making is essential when you do broad ideation.

       Decision-making is arbitrary when you have little or no data.

       Multi-person ideation yields better thinking than solo ideation.

       Multi-person ideation relieves pressure for anyone to be a “genius”.

       Independent ideation, followed by group understanding, followed by decision-
       making is a uniquely efficient mode of decision-making.


LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.
         State how you will know if the hypothesis is valid or invalid. This can be
         quantitative evidence or qualitative.




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.
         State how you will know if the hypothesis is valid or invalid. This can be
         quantitative evidence or qualitative.
         How much time/money/effort will it take?




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.
         State how you will know if the hypothesis is valid or invalid. This can be
         quantitative evidence or qualitative.
         How much time/money/effort will it take?
         Do this 3x




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.
         State how you will know if the hypothesis is valid or invalid. This can be
         quantitative evidence or qualitative.
         How much time/money/effort will it take?
         Do this 3x
         Tape them all to the walls




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.
         State how you will know if the hypothesis is valid or invalid. This can be
         quantitative evidence or qualitative.
         How much time/money/effort will it take?
         Do this 3x
         Tape them all to the walls
         Discuss as a group




LUXR.CO SEPTEMBER 2011
Workshop


                    Experiments
         Work independently, use a sharpie and A4 paper.
         At the top of the paper, state the hypothesis the team selected to move
         forward with.
         Design an experiment to learn if this is true. Briefly describe it.
         State how you will know if the hypothesis is valid or invalid. This can be
         quantitative evidence or qualitative.
         How much time/money/effort will it take?
         Do this 3x
         Tape them all to the walls
         Discuss as a group
         Use three voting dots per person. Place them on the experiment
         frameworks that you find most appropriate given the circumstances.

LUXR.CO SEPTEMBER 2011
Experiment Framework
                  We believe people like [customer type] have a
                  need for (or problem doing) [need/action/behavior].

                  The smallest thing we can do to prove that need is
                  [experiment].

                  We will know we have succeeded when
                  [quantitative/measurable outcome] or [qualitative/
                  observable outcome].




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:

            WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME
            LEARNING ... [each person on the team chooses one time scale]




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:

            WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME
            LEARNING ... [each person on the team chooses one time scale]

            IN 2 DAYS?




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:

            WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME
            LEARNING ... [each person on the team chooses one time scale]

            IN 2 DAYS?

            IN 2 WEEKS?




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:

            WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME
            LEARNING ... [each person on the team chooses one time scale]

            IN 2 DAYS?

            IN 2 WEEKS?

            IN 2 MONTHS?




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:

            WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME
            LEARNING ... [each person on the team chooses one time scale]

            IN 2 DAYS?

            IN 2 WEEKS?

            IN 2 MONTHS?

            Discuss the experiments as a team.




LUXR.CO SEPTEMBER 2011
Workshop


                  Smallification
            Grab the three top experiments from dot-voting.

            Take an experiment that was not your own and return to your table.

            On a fresh sheet of paper, redesign the experiment:

            WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME
            LEARNING ... [each person on the team chooses one time scale]

            IN 2 DAYS?

            IN 2 WEEKS?

            IN 2 MONTHS?

            Discuss the experiments as a team.

            Decide which experiment to run.



LUXR.CO SEPTEMBER 2011
Experiments that were designed

                                                                                             measurable/observable
                    assumption                           experiment
                                                                                                   outcome

            busy people need a service to     fb ad, neighborhood targeting presents        10% ctr on ad, 10% ctr on
                                             an offer, landing page. Phone number or
            help them get menial shit done         tweet. No out of pocket cost.              landing page. 2 days
                                               find busy people (in offices). Set up a      5% of employees will make a
                                             “shop”. Sit in their reception and see if we
                       same                  can get jobs. Prevail upon friend who runs        hire. 1 repeat booking
                                                        300-person company                              2 wks
                                              ad in 10 different offices,
                      Similar                                                                       2 weeks.
                                               diff types of companies




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.
       Founders need to balance between size/quality and speed of learning.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.
       Founders need to balance between size/quality and speed of learning.
       The best option is often non-obvious.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.
       Founders need to balance between size/quality and speed of learning.
       The best option is often non-obvious.
       The decision-maker is usually acting on belief, because there is insufficient data to
       decide rationally.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.
       Founders need to balance between size/quality and speed of learning.
       The best option is often non-obvious.
       The decision-maker is usually acting on belief, because there is insufficient data to
       decide rationally.
       The decision-maker is therefore often going to be wrong.




LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.
       Founders need to balance between size/quality and speed of learning.
       The best option is often non-obvious.
       The decision-maker is usually acting on belief, because there is insufficient data to
       decide rationally.
       The decision-maker is therefore often going to be wrong.
       Wrong decisions are expected and usually not fatal.



LUXR.CO SEPTEMBER 2011
Things to note about
           the experiment & smallification workshops,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.



       Progress not a function of the quality, size, or number of product releases.
       Progress is measured in learning.
       Smallification can be done by adjusting scope or fidelity.
       Smaller/faster experiments are usually better.
       Behavioral experiments are usually better.
       Small, behavioral experiments are usually best.
       Founders need to balance between size/quality and speed of learning.
       The best option is often non-obvious.
       The decision-maker is usually acting on belief, because there is insufficient data to
       decide rationally.
       The decision-maker is therefore often going to be wrong.
       Wrong decisions are expected and usually not fatal.
       Progress is measured in sequential cycles of learning.

LUXR.CO SEPTEMBER 2011
Workshop


                                        MVP
              CUSTOMER       PROBLEM                                      SOLUTION
              Mary           Mary needs more time, someone to             You’ve decided to focus on running
              32 years old   catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional   office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner       with ad-hoc temp work at the office.         up/delivering items.
              Married




LUXR.CO SEPTEMBER 2011
Workshop


                                         MVP
              CUSTOMER        PROBLEM                                      SOLUTION
              Mary            Mary needs more time, someone to             You’ve decided to focus on running
              32 years old    catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional    office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner        with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.




LUXR.CO SEPTEMBER 2011
Workshop


                                         MVP
              CUSTOMER        PROBLEM                                      SOLUTION
              Mary            Mary needs more time, someone to             You’ve decided to focus on running
              32 years old    catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional    office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner        with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.




LUXR.CO SEPTEMBER 2011
Workshop


                                         MVP
              CUSTOMER        PROBLEM                                      SOLUTION
              Mary            Mary needs more time, someone to             You’ve decided to focus on running
              32 years old    catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional    office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner        with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.

       Create 10 service/software features that should be created to support Mary’s need.




LUXR.CO SEPTEMBER 2011
Workshop


                                         MVP
              CUSTOMER        PROBLEM                                      SOLUTION
              Mary            Mary needs more time, someone to             You’ve decided to focus on running
              32 years old    catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional    office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner        with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.

       Create 10 service/software features that should be created to support Mary’s need.

       Working at the wall, create a 2x2: Important/Not and Hard/Easy.




LUXR.CO SEPTEMBER 2011
Workshop


                                           MVP
              CUSTOMER         PROBLEM                                      SOLUTION
              Mary             Mary needs more time, someone to             You’ve decided to focus on running
              32 years old     catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional     office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner         with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.

       Create 10 service/software features that should be created to support Mary’s need.

       Working at the wall, create a 2x2: Important/Not and Hard/Easy.

       Place your stickies individually.




LUXR.CO SEPTEMBER 2011
Workshop


                                           MVP
              CUSTOMER         PROBLEM                                      SOLUTION
              Mary             Mary needs more time, someone to             You’ve decided to focus on running
              32 years old     catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional     office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner         with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.

       Create 10 service/software features that should be created to support Mary’s need.

       Working at the wall, create a 2x2: Important/Not and Hard/Easy.

       Place your stickies individually.

       Remove the stickies below the line.




LUXR.CO SEPTEMBER 2011
Workshop


                                           MVP
              CUSTOMER         PROBLEM                                      SOLUTION
              Mary             Mary needs more time, someone to             You’ve decided to focus on running
              32 years old     catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional     office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner         with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.

       Create 10 service/software features that should be created to support Mary’s need.

       Working at the wall, create a 2x2: Important/Not and Hard/Easy.

       Place your stickies individually.

       Remove the stickies below the line.

       Together, stack rank the stickies on the right.



LUXR.CO SEPTEMBER 2011
Workshop


                                           MVP
              CUSTOMER         PROBLEM                                      SOLUTION
              Mary             Mary needs more time, someone to             You’ve decided to focus on running
              32 years old     catch her mistakes (left cell phone at the   errands like dry cleaning, small
              Professional     office), help cleaning the house, and help   purchases like dog food, and picking
              Londoner         with ad-hoc temp work at the office.         up/delivering items.
              Married


       Work independently using sticky notes & a sharpie, writing one idea per sticky.

       Focus only on the Mary side of the marketplace. For now, you’re going to use manual
       processes to handle the service fulfillment side.

       Create 10 service/software features that should be created to support Mary’s need.

       Working at the wall, create a 2x2: Important/Not and Hard/Easy.

       Place your stickies individually.

       Remove the stickies below the line.

       Together, stack rank the stickies on the right.

       Decide where the cutoff is for the MVP.

LUXR.CO SEPTEMBER 2011
Things to note about
                               the MVP Workshop,
                                  which you probably already knew,
                         that are massively valuable in a startup environment.




LUXR.CO SEPTEMBER 2011
Things to note about
                               the MVP Workshop,
                                  which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.

            We’re teaching entrepreneurs to anchor product builds in a single use that maps to
            a customer’s need.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.

            We’re teaching entrepreneurs to anchor product builds in a single use that maps to
            a customer’s need.

            You should the smallest possible release to deliver on the use.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.

            We’re teaching entrepreneurs to anchor product builds in a single use that maps to
            a customer’s need.

            You should the smallest possible release to deliver on the use.

            Releasing something unpolished or unfinished can make designers physically ill.
            Push yourself to rationally evaluate how much perfection is right for the
            circumstance.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.

            We’re teaching entrepreneurs to anchor product builds in a single use that maps to
            a customer’s need.

            You should the smallest possible release to deliver on the use.

            Releasing something unpolished or unfinished can make designers physically ill.
            Push yourself to rationally evaluate how much perfection is right for the
            circumstance.

            Smallifying a product release is easier when you approach the question
            incrementally and stepwise.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.

            We’re teaching entrepreneurs to anchor product builds in a single use that maps to
            a customer’s need.

            You should the smallest possible release to deliver on the use.

            Releasing something unpolished or unfinished can make designers physically ill.
            Push yourself to rationally evaluate how much perfection is right for the
            circumstance.

            Smallifying a product release is easier when you approach the question
            incrementally and stepwise.

            Focusing on a small, single-use product makes it easier to envision and design.




LUXR.CO SEPTEMBER 2011
Things to note about
                                the MVP Workshop,
                                   which you probably already knew,
                         that are massively valuable in a startup environment.


            Product roadmaps are worse than useless in a startup.

            On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing.

            We’re teaching entrepreneurs to anchor product builds in a single use that maps to
            a customer’s need.

            You should the smallest possible release to deliver on the use.

            Releasing something unpolished or unfinished can make designers physically ill.
            Push yourself to rationally evaluate how much perfection is right for the
            circumstance.

            Smallifying a product release is easier when you approach the question
            incrementally and stepwise.

            Focusing on a small, single-use product makes it easier to envision and design.

            We’re not rejecting instinct and insight. You can get your imagined solution out on
            paper, set it aside, and understand it more rationally after going through a broad
            ideation process.

LUXR.CO SEPTEMBER 2011
And now the big finish.



LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers




LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.




LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.
         2. Go broad.




LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.
         2. Go broad.
         3. Say “Tell me about this one.”




LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.
         2. Go broad.
         3. Say “Tell me about this one.”
         4. Ask “who has the d?”




LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.
         2. Go broad.
         3. Say “Tell me about this one.”
         4. Ask “who has the d?”
         5. Make informed albeit arbitrary decisions.




LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.
         2. Go broad.
         3. Say “Tell me about this one.”
         4. Ask “who has the d?”
         5. Make informed albeit arbitrary decisions.
         6. Prove it.



LUXR.CO SEPTEMBER 2011
7 Habits of Highly Effective Startup Designers


         1. Ideate with friends.
         2. Go broad.
         3. Say “Tell me about this one.”
         4. Ask “who has the d?”
         5. Make informed albeit arbitrary decisions.
         6. Prove it.
         7. Question perfection.

LUXR.CO SEPTEMBER 2011
4 Power Tools for Startup Designers




LUXR.CO SEPTEMBER 2011
4 Power Tools for Startup Designers



                            1. Dump & Sort




LUXR.CO SEPTEMBER 2011
4 Power Tools for Startup Designers



                            1. Dump & Sort
                            2. Working at the Wall




LUXR.CO SEPTEMBER 2011
4 Power Tools for Startup Designers



                            1. Dump & Sort
                            2. Working at the Wall
                            3. Blue-tape 2x2




LUXR.CO SEPTEMBER 2011
4 Power Tools for Startup Designers



                            1. Dump & Sort
                            2. Working at the Wall
                            3. Blue-tape 2x2
                            4. Dot-Voting




LUXR.CO SEPTEMBER 2011

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Ux Practice for Lean Startups, ux london

  • 1. UX practice for lean startups UX London
  • 2.
  • 3. TWEET! Janice Fraser www.luxr.co @clevergirl LUXR.CO FEBRUARY 2012
  • 4. Outline for the afternoon 2:00-2:20 Lean Startup -- Nothing Here Is New 20m 2:20-2:30 Briefing 10m 2:30-3:00 Assumptions Workshop 20m Group Discussion 5m Points to Note 5m 3:00-3:30 Experiment Design Workshop 30m 3:30-4:00 BREAK 30m 4:00-4:30 Group Discussion (experiment design) 10m Smallify the Experiment 15m Points to Note 5m 4:30-5:00 MVP Workshop 30m Group Discussion 10m Points to Note 5m 5:00-5:30 7 habits, 4 power tools, 1 fishbowl 30m LUXR.CO SEPTEMBER 2011
  • 6. Lean Startup is NOT LUXR.CO APRIL 2012
  • 7. Lean Startup is NOT Cheap Startup LUXR.CO APRIL 2012
  • 8. Lean Startup is NOT Cheap Startup Fast Startup LUXR.CO APRIL 2012
  • 9. Lean Startup is NOT Cheap Startup Fast Startup Shortcut Startup LUXR.CO APRIL 2012
  • 10. Lean Startup is NOT Low-Ambition LUXR.CO APRIL 2012
  • 11. Lean Startup is NOT THE OPPOSITE OF FAT STARTUP LUXR.CO APRIL 2012
  • 12. LUXR.CO APRIL 2012
  • 13. Get out of the building! LUXR.CO APRIL 2012
  • 14. Steve Blank introduced “Customer Development” in...um...2006. LUXR.CO APRIL 2012
  • 15. In 2010, Brant Cooper and Patrick Vlaskovitz wrote a shorter, more useful book. LUXR.CO APRIL 2012
  • 16. People, their goals & needs Sketches and prototypes “New user” experiences CUSTOMER DEVELOPMENT = UX!? LUXR.CO APRIL 2012
  • 18. Here’s a distillation... “Customer Development in 1 Page” LUXR.CO APRIL 2012
  • 19. LUXR.CO APRIL 2012
  • 20. LUXR.CO APRIL 2012
  • 21. LUXR.CO APRIL 2012
  • 22. LUXR.CO APRIL 2012
  • 23. LUXR.CO APRIL 2012
  • 24. LUXR.CO APRIL 2012
  • 25. LUXR.CO APRIL 2012
  • 26. make products customers want LUXR.CO APRIL 2012
  • 27. + make products incremental customers want releases LUXR.CO APRIL 2012
  • 28. + + make products incremental reduce waste customers want releases LUXR.CO APRIL 2012
  • 29. #2 New York Times Bestseller LUXR.CO APRIL 2012
  • 30. LUXR.CO APRIL 2012
  • 31. LUXR.CO APRIL 2012
  • 32. UX Cycles THINK Generative Research Ideation Mental models Behavior Models Test Results Competitive Analysis Reduce cyc time, n le MAKE o build ti t me Prototypes Wireframes Value Prop Landing Page Hypotheses Comps Deployed Code CHECK A/B Testing Site Analytics Usability Testing Funnel Sign-ups LUXR.CO APRIL 2012
  • 33. How does UX fit? LUXR.CO APRIL 2012
  • 34. Among UX strengths... UX people are EXPERTS at “getting out of the building.” LUXR.CO APRIL 2012
  • 35. Lean User Experience is a principle-driven process for teams working in situations of extreme uncertainty. It is characterized by practices that predispose predictable, high-quality, high-velocity user experience outcomes. LUXR.CO APRIL 2012
  • 36. unvalidated effort Plot the difference MAKE release MAKE release MAKE release THINK time LUXR.CO JANUARY 2012
  • 37. unvalidated effort Lots of little wiggles time LUXR.CO JANUARY 2012
  • 38. unvalidated effort Lots of little wiggles time LUXR.CO JANUARY 2012
  • 39. Each wiggle is a learning cycle. unvalidated effort MAKE MAKE MAKE release THINK THINK time CHECK LUXR.CO JANUARY 2012
  • 40. MAKE THE RIGHT PRODUCT Users 1. BLAH Needs 2. BLAH 3. BLAH why what how Bob can... (INSERT BUSINESS THINKING HERE) Uses Features (CREATE SKETCHES, WIREFRAMES & PIXELS) This Week User Stories Themed Releases LUXR.CO JANUARY 2012
  • 41. Victory is measured in learning. LUXR.CO JANUARY 2012
  • 42. This will change how you think about your role, your work, your team, your process. LUXR.CO JANUARY 2012
  • 43. LUXR.CO DECEMBER 2011
  • 45. “Reddy Runners” Leah Fuskie was a developer at IBM. She was a stuck at work one afternoon, and realized that she needed dogfood and wouldn’t have time to get it. Inspired by this need, Leah decided to start a marketplace where people with time could do odd jobs and errands for people who need help. She put together a prototype marketplace where a person could post a job and a name a price, and another person could make an offer to do that job. “It’s AirBnB for work, but with pricing arbitrage.” As you can see from the “logo” above, she needs a good designer. She’s a friend of a friend, and hired you to be the “rockstar” designer. LUXR.CO SEPTEMBER 2011
  • 46. Congratulations! You’re the Cofounder of a new company. Your partners are a pair of Software Engineers. They raised enough money to pay everyone a small salary for 6 months, which means you have to start raising in 3 months. You need to prove that this is a viable business by the time you go out to raise. Ready? GO! LUXR.CO SEPTEMBER 2011
  • 48. Workshop Assumptions LUXR.CO SEPTEMBER 2011
  • 49. Workshop Assumptions My assumption: LUXR.CO SEPTEMBER 2011
  • 50. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. LUXR.CO SEPTEMBER 2011
  • 51. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. LUXR.CO SEPTEMBER 2011
  • 52. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. LUXR.CO SEPTEMBER 2011
  • 53. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption LUXR.CO SEPTEMBER 2011
  • 54. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption Working at the wall, review all of the ideas as a team and de-dupe. LUXR.CO SEPTEMBER 2011
  • 55. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption Working at the wall, review all of the ideas as a team and de-dupe. Discuss to understand. LUXR.CO SEPTEMBER 2011
  • 56. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption Working at the wall, review all of the ideas as a team and de-dupe. Discuss to understand. Divide into 2 piles: Will it kill the company if we’re wrong? LUXR.CO SEPTEMBER 2011
  • 57. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption Working at the wall, review all of the ideas as a team and de-dupe. Discuss to understand. Divide into 2 piles: Will it kill the company if we’re wrong? Stack Rank the top pile. LUXR.CO SEPTEMBER 2011
  • 58. Workshop Assumptions My assumption: You don’t want to waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption Working at the wall, review all of the ideas as a team and de-dupe. Discuss to understand. Divide into 2 piles: Will it kill the company if we’re wrong? Stack Rank the top pile. Choose the one assumption to move forward into the next step. LUXR.CO SEPTEMBER 2011
  • 59. Examples 1. Many people will pay to have someone get dogfood or have odd jobs done. 2. People want to run errands like getting dogfood. 3. We believe it is legal in the country of operation 4. This service is useful for disorganized people. 5. This service is useful to time-poor people. 6. 7. 8. 9. 10. LUXR.CO SEPTEMBER 2011
  • 60. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. LUXR.CO SEPTEMBER 2011
  • 61. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. LUXR.CO SEPTEMBER 2011
  • 62. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. LUXR.CO SEPTEMBER 2011
  • 63. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. LUXR.CO SEPTEMBER 2011
  • 64. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. Efficient decision-making is essential when you do broad ideation. LUXR.CO SEPTEMBER 2011
  • 65. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. Efficient decision-making is essential when you do broad ideation. Decision-making is arbitrary when you have little or no data. LUXR.CO SEPTEMBER 2011
  • 66. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. Efficient decision-making is essential when you do broad ideation. Decision-making is arbitrary when you have little or no data. Multi-person ideation yields better thinking than solo ideation. LUXR.CO SEPTEMBER 2011
  • 67. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. Efficient decision-making is essential when you do broad ideation. Decision-making is arbitrary when you have little or no data. Multi-person ideation yields better thinking than solo ideation. Multi-person ideation relieves pressure for anyone to be a “genius”. LUXR.CO SEPTEMBER 2011
  • 68. Things to note about the assumptions workshop, which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. Efficient decision-making is essential when you do broad ideation. Decision-making is arbitrary when you have little or no data. Multi-person ideation yields better thinking than solo ideation. Multi-person ideation relieves pressure for anyone to be a “genius”. Independent ideation, followed by group understanding, followed by decision- making is a uniquely efficient mode of decision-making. LUXR.CO SEPTEMBER 2011
  • 69. Workshop Experiments LUXR.CO SEPTEMBER 2011
  • 70. Workshop Experiments Work independently, use a sharpie and A4 paper. LUXR.CO SEPTEMBER 2011
  • 71. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. LUXR.CO SEPTEMBER 2011
  • 72. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. LUXR.CO SEPTEMBER 2011
  • 73. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. LUXR.CO SEPTEMBER 2011
  • 74. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take? LUXR.CO SEPTEMBER 2011
  • 75. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take? Do this 3x LUXR.CO SEPTEMBER 2011
  • 76. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take? Do this 3x Tape them all to the walls LUXR.CO SEPTEMBER 2011
  • 77. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take? Do this 3x Tape them all to the walls Discuss as a group LUXR.CO SEPTEMBER 2011
  • 78. Workshop Experiments Work independently, use a sharpie and A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take? Do this 3x Tape them all to the walls Discuss as a group Use three voting dots per person. Place them on the experiment frameworks that you find most appropriate given the circumstances. LUXR.CO SEPTEMBER 2011
  • 79. Experiment Framework We believe people like [customer type] have a need for (or problem doing) [need/action/behavior]. The smallest thing we can do to prove that need is [experiment]. We will know we have succeeded when [quantitative/measurable outcome] or [qualitative/ observable outcome]. LUXR.CO SEPTEMBER 2011
  • 80. Workshop Smallification LUXR.CO SEPTEMBER 2011
  • 81. Workshop Smallification Grab the three top experiments from dot-voting. LUXR.CO SEPTEMBER 2011
  • 82. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. LUXR.CO SEPTEMBER 2011
  • 83. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: LUXR.CO SEPTEMBER 2011
  • 84. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] LUXR.CO SEPTEMBER 2011
  • 85. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] IN 2 DAYS? LUXR.CO SEPTEMBER 2011
  • 86. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] IN 2 DAYS? IN 2 WEEKS? LUXR.CO SEPTEMBER 2011
  • 87. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] IN 2 DAYS? IN 2 WEEKS? IN 2 MONTHS? LUXR.CO SEPTEMBER 2011
  • 88. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] IN 2 DAYS? IN 2 WEEKS? IN 2 MONTHS? Discuss the experiments as a team. LUXR.CO SEPTEMBER 2011
  • 89. Workshop Smallification Grab the three top experiments from dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] IN 2 DAYS? IN 2 WEEKS? IN 2 MONTHS? Discuss the experiments as a team. Decide which experiment to run. LUXR.CO SEPTEMBER 2011
  • 90. Experiments that were designed measurable/observable assumption experiment outcome busy people need a service to fb ad, neighborhood targeting presents 10% ctr on ad, 10% ctr on an offer, landing page. Phone number or help them get menial shit done tweet. No out of pocket cost. landing page. 2 days find busy people (in offices). Set up a 5% of employees will make a “shop”. Sit in their reception and see if we same can get jobs. Prevail upon friend who runs hire. 1 repeat booking 300-person company 2 wks ad in 10 different offices, Similar 2 weeks. diff types of companies LUXR.CO SEPTEMBER 2011
  • 91. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. LUXR.CO SEPTEMBER 2011
  • 92. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. LUXR.CO SEPTEMBER 2011
  • 93. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. LUXR.CO SEPTEMBER 2011
  • 94. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. LUXR.CO SEPTEMBER 2011
  • 95. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. LUXR.CO SEPTEMBER 2011
  • 96. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. LUXR.CO SEPTEMBER 2011
  • 97. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. LUXR.CO SEPTEMBER 2011
  • 98. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. LUXR.CO SEPTEMBER 2011
  • 99. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. The best option is often non-obvious. LUXR.CO SEPTEMBER 2011
  • 100. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. The best option is often non-obvious. The decision-maker is usually acting on belief, because there is insufficient data to decide rationally. LUXR.CO SEPTEMBER 2011
  • 101. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. The best option is often non-obvious. The decision-maker is usually acting on belief, because there is insufficient data to decide rationally. The decision-maker is therefore often going to be wrong. LUXR.CO SEPTEMBER 2011
  • 102. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. The best option is often non-obvious. The decision-maker is usually acting on belief, because there is insufficient data to decide rationally. The decision-maker is therefore often going to be wrong. Wrong decisions are expected and usually not fatal. LUXR.CO SEPTEMBER 2011
  • 103. Things to note about the experiment & smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. The best option is often non-obvious. The decision-maker is usually acting on belief, because there is insufficient data to decide rationally. The decision-maker is therefore often going to be wrong. Wrong decisions are expected and usually not fatal. Progress is measured in sequential cycles of learning. LUXR.CO SEPTEMBER 2011
  • 104. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married LUXR.CO SEPTEMBER 2011
  • 105. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. LUXR.CO SEPTEMBER 2011
  • 106. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. LUXR.CO SEPTEMBER 2011
  • 107. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. LUXR.CO SEPTEMBER 2011
  • 108. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. Working at the wall, create a 2x2: Important/Not and Hard/Easy. LUXR.CO SEPTEMBER 2011
  • 109. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. Working at the wall, create a 2x2: Important/Not and Hard/Easy. Place your stickies individually. LUXR.CO SEPTEMBER 2011
  • 110. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. Working at the wall, create a 2x2: Important/Not and Hard/Easy. Place your stickies individually. Remove the stickies below the line. LUXR.CO SEPTEMBER 2011
  • 111. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. Working at the wall, create a 2x2: Important/Not and Hard/Easy. Place your stickies individually. Remove the stickies below the line. Together, stack rank the stickies on the right. LUXR.CO SEPTEMBER 2011
  • 112. Workshop MVP CUSTOMER PROBLEM SOLUTION Mary Mary needs more time, someone to You’ve decided to focus on running 32 years old catch her mistakes (left cell phone at the errands like dry cleaning, small Professional office), help cleaning the house, and help purchases like dog food, and picking Londoner with ad-hoc temp work at the office. up/delivering items. Married Work independently using sticky notes & a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. Working at the wall, create a 2x2: Important/Not and Hard/Easy. Place your stickies individually. Remove the stickies below the line. Together, stack rank the stickies on the right. Decide where the cutoff is for the MVP. LUXR.CO SEPTEMBER 2011
  • 113. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. LUXR.CO SEPTEMBER 2011
  • 114. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. LUXR.CO SEPTEMBER 2011
  • 115. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. LUXR.CO SEPTEMBER 2011
  • 116. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. LUXR.CO SEPTEMBER 2011
  • 117. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. You should the smallest possible release to deliver on the use. LUXR.CO SEPTEMBER 2011
  • 118. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. You should the smallest possible release to deliver on the use. Releasing something unpolished or unfinished can make designers physically ill. Push yourself to rationally evaluate how much perfection is right for the circumstance. LUXR.CO SEPTEMBER 2011
  • 119. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. You should the smallest possible release to deliver on the use. Releasing something unpolished or unfinished can make designers physically ill. Push yourself to rationally evaluate how much perfection is right for the circumstance. Smallifying a product release is easier when you approach the question incrementally and stepwise. LUXR.CO SEPTEMBER 2011
  • 120. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. You should the smallest possible release to deliver on the use. Releasing something unpolished or unfinished can make designers physically ill. Push yourself to rationally evaluate how much perfection is right for the circumstance. Smallifying a product release is easier when you approach the question incrementally and stepwise. Focusing on a small, single-use product makes it easier to envision and design. LUXR.CO SEPTEMBER 2011
  • 121. Things to note about the MVP Workshop, which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. You should the smallest possible release to deliver on the use. Releasing something unpolished or unfinished can make designers physically ill. Push yourself to rationally evaluate how much perfection is right for the circumstance. Smallifying a product release is easier when you approach the question incrementally and stepwise. Focusing on a small, single-use product makes it easier to envision and design. We’re not rejecting instinct and insight. You can get your imagined solution out on paper, set it aside, and understand it more rationally after going through a broad ideation process. LUXR.CO SEPTEMBER 2011
  • 122. And now the big finish. LUXR.CO SEPTEMBER 2011
  • 123. 7 Habits of Highly Effective Startup Designers LUXR.CO SEPTEMBER 2011
  • 124. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. LUXR.CO SEPTEMBER 2011
  • 125. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. 2. Go broad. LUXR.CO SEPTEMBER 2011
  • 126. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. 2. Go broad. 3. Say “Tell me about this one.” LUXR.CO SEPTEMBER 2011
  • 127. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. 2. Go broad. 3. Say “Tell me about this one.” 4. Ask “who has the d?” LUXR.CO SEPTEMBER 2011
  • 128. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. 2. Go broad. 3. Say “Tell me about this one.” 4. Ask “who has the d?” 5. Make informed albeit arbitrary decisions. LUXR.CO SEPTEMBER 2011
  • 129. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. 2. Go broad. 3. Say “Tell me about this one.” 4. Ask “who has the d?” 5. Make informed albeit arbitrary decisions. 6. Prove it. LUXR.CO SEPTEMBER 2011
  • 130. 7 Habits of Highly Effective Startup Designers 1. Ideate with friends. 2. Go broad. 3. Say “Tell me about this one.” 4. Ask “who has the d?” 5. Make informed albeit arbitrary decisions. 6. Prove it. 7. Question perfection. LUXR.CO SEPTEMBER 2011
  • 131. 4 Power Tools for Startup Designers LUXR.CO SEPTEMBER 2011
  • 132. 4 Power Tools for Startup Designers 1. Dump & Sort LUXR.CO SEPTEMBER 2011
  • 133. 4 Power Tools for Startup Designers 1. Dump & Sort 2. Working at the Wall LUXR.CO SEPTEMBER 2011
  • 134. 4 Power Tools for Startup Designers 1. Dump & Sort 2. Working at the Wall 3. Blue-tape 2x2 LUXR.CO SEPTEMBER 2011
  • 135. 4 Power Tools for Startup Designers 1. Dump & Sort 2. Working at the Wall 3. Blue-tape 2x2 4. Dot-Voting LUXR.CO SEPTEMBER 2011

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