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http://www.technologyreview.com/view/429206/emtech-preview-another-way-to-think-about-learning/
What?
Our idea of a Learning Environment


 MMOP is a network designed to give every family in the countries
     we work, the tools they need to ensure their children enter
kindergarten with the necessary foundations to succeed academically.

    We provide an interactive multiplatform solution that uses all
    available technology in the country to reach our target. Where
technology is limited, we set up strong local presence to maximize the
                           existing resources.
What?
Our idea of a Learning Environment
                         Local
                       Community
             Web                    Social
           platform                Networks



                        Family           SMS /
        Radio
                       Teachers          E-mail




                      CHILDREN
The Rational
Defining our target audience
• Who?
    Target audience and learning conditions
Early Child Development


Tarjet audience
                           Needs
1. Families (parents,
uncles/aunts, elder                                    Learning conditions
                           90% of the brain
siblings, grandparents
                           develops during the first   Multiple languages
and other care takers at
                           5 years. Disadvantaged
home)                                                  Different levels of country
                           children not properly       development
2. Children                stimulated are at higher    Different income levels within
                           risk of school failure,     country
3. Teachers
                           potentially leading to a    Bilingualism issues.
                           perpetuation of poverty     Different political and
                                                       socio-economic conditions
• Who?
    Language considerations

        English                    Spanish                    Portuguese

 • Nigeria                   • Chile                      • Mozambique
 • Singapore                 • Colombia                     (other PALOP
                             • Venezuela                    countries)

NOTE:
IN MANY OF THESE COUNTRIES WE WILL CONSIDER LOCAL DIALECTS:

o Nigeria: Yoruba, Hausa and Igbo
o Mozambique: Swahili, Makhuwa, Sena, Ndau and Shangaan (to mention only the most
prevalent)
o Singapure: Malay, Tamil, Standard Mandarin
• Where?
 MMOP countries involved




                 Future possibilities: Honduras and Greece
Project Design
 Considerations
• Project design. How?
     Learning Devices to interact with target audience

Level 3.             Computers
Interactive         Smartphones
technologies
                       Radio




                                                      Venezuela
                                                      Singapore


                                                      Colombia
                     Cellphone
Level 2.




                                                         Chile
                                         Mozambique
Well




                                          Namibia
established           Schools
media                Community
Level 1.               centers
Local                Churches
institutions          Libraries
• Project design. How?
  Ways to reach our audience
                     • Web platform
                       • Lessons, activities, news, online guest speakers.
                       • Resources: books, songs, games, blogs, links, etc.
      Level 3        • Online radio
                       • Online signal for MMOP radio.
      Interactive    • Social networks
    technologies       • Integrated to networks like Facebook and Twitter.
                     • Email
                       • Tips and follow ups according to children's age.
                       • Ask the expert, contact MMOP.

                     • Radio Station
      Level 2          • MMOP radio with educative programs and songs.
Well established     • SMS
          Media        • Tips and follow ups according to children's age.
                     •Face to face support
      Level 1           •Physical place to meet with people.
                        •Workshops.
Local Institutions
                        •Local events - end of year MMOP literacy fair .
• Project design. How?
 Ways to involve target audience

                           Help them be
                            part of the
                             solution

           Connect to                        Motivate using
          users though                         a reward
         social networks                        system



            Provide                             Having a
           formative                         network ready
           feedback                             to assist


                           Consider levels
                             of learning
Project Solution
Designing the environment
• Project Solution
   Home page
Shows how we are going to put all the elements together in a online
learning platform.

• Information separated by children ages and target audience
  (Teachers/Families)
• Considers online courses for each level.
• Includes resources like activities, books, games.
• Announcements and news that are relevant to the country where
  participant is accessing from.
• Families can share the progress of their children with videos through the
  “Who´s learning” area.
• Leaderboard shows progress of other participants in the program.
• Online radio signal with educational programs and songs. People can
  interact with the show through Twitter.
• Search bar to easy locate the resource they are looking for.
• Area for research and scientific documents.
• Project Solution
   Account page
Shows how we are going to interact with the user, and what
elements we have considered to motivate their participation.

• Users have to choose a country, which sets the page to local
  announcements and news.
• They also enter information about their children´s ages, which
  sends tips and follow up messages using SMS and/or emails. This is
  a way to keep them connected.
• We can see how our elements from gamification play a role in
  motivating the parents to keep participating. We have a badge
  library that can be shared through a Facebook account and also a
  leaderboard which states the place of the user upon all other
  participants. It encourages to keep working by letting them know
  how many points are left to get a reward.
• Project Solution
   Lesson page
Shows how we are going to built each lesson and the elements that
are considered.

• Contents: Includes text and images considering screen readers,
  videos with subtitles and infant sign language.
• Activity: a way to evaluate learning, this gives points.
• Practice with your kids: section that includes a virtual book and
  songs, to give parents ideas to apply what they learned with their
  children.
• Progress: shows the progress on the lesson.
• Grades, activities and forums: access to these information areas.
• Other resources: more ideas to apply the contents.
• Project Solution
 What makes our project unique?

                          Network of
                           people

         Families/
                                             Universal
         Teachers
                                               design
       and their role                         learning
          in child                           philosopy
       development            MMOP


               Accesibility
              to a wide use            Gamified
                    of                  System
              technologies
• Project Solution
     How does the point system work?
Earn Points by Participating
•   Courses




                               Reedem Points
•   Activities
•   Forums
•   Commenting
•   Uploading and sharing
•   Contributions                              Access to new levels of
                                               resources in the platform

Motivate by Game                               Learning material such as
elements                                       books, cds, games , etc.
•   Leaderboard
•   Badges
•   Progress bar
•   Levels of mastery
• Project Solution
   Accesibility

User friendly environment that requires almost
no prior learning.

    Documents, texts and images designed
    considering screen readers.

        Videos with subtitles and sign language

            Adapts to the needs of the user (text can
            increase size, audiobooks).

                 Content displayed in multiple formats.
Business Model
  Considerations
• Business Model
 MMOP’s Value Proposition
                                     The Offer:
                                  Interactive Multi-
                                  platform for Early
                                   Learning (or any
                                  other topic in the
                                        future)




           The Social Effect:         The              The Customer:
           Showing off what        Beneficiary:        Min of Education
            you've learned.
           Gaming is learning,    Families and           Universities
                and...             Teachers of          Gov. Agencies

            Learning is cool      Children 0-5          Dev. Agencies




                                 Teaching Without
                                      Limits:
                                     Network of
                                    connectivity
                                 avenues (In person,
                                     radio, web,
                                     cellphone)
• Business Model
 MMOP’s Customers
 We have identified four major market segments to allow the
 implementation, scaling up and sustainability of our venture:

    1- Ministries of Education

    2- Other government agencies-such as the Department
    of Health, Dept of Labor, etc.

    3- International Development Agencies

    4- Universities (not the same ones that supported us in
    our launch phase)
• Business Model
 MMOP’s Customers
We plan on generating revenue by:

   • Framing of the topic into an accessible language
   capable of reaching all target audiences

   • Digitization of all already produced materials

   • Design of an interactive strategy that includes all
   available technologies in the country of interest and
   that are accessible to users with special needs as well

   • A network of on the ground technical field experts
   working to train and connect constituencies
• Finance Model


                                         Sustainability
                                         Revenue from other
                        Scaling up       Gov. agencies,
                        Revenue from     International
                        the Ministries   Development
                        of Education     Agencies and
      Launch and                         Universities
      Implementation
      supported by Angel
      Investors and Grants
      (Research Centers,
      Universities and Private
      Foundations)

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Mmop project presentation

  • 2. What? Our idea of a Learning Environment MMOP is a network designed to give every family in the countries we work, the tools they need to ensure their children enter kindergarten with the necessary foundations to succeed academically. We provide an interactive multiplatform solution that uses all available technology in the country to reach our target. Where technology is limited, we set up strong local presence to maximize the existing resources.
  • 3. What? Our idea of a Learning Environment Local Community Web Social platform Networks Family SMS / Radio Teachers E-mail CHILDREN
  • 4. The Rational Defining our target audience
  • 5. • Who? Target audience and learning conditions Early Child Development Tarjet audience Needs 1. Families (parents, uncles/aunts, elder Learning conditions 90% of the brain siblings, grandparents develops during the first Multiple languages and other care takers at 5 years. Disadvantaged home) Different levels of country children not properly development 2. Children stimulated are at higher Different income levels within risk of school failure, country 3. Teachers potentially leading to a Bilingualism issues. perpetuation of poverty Different political and socio-economic conditions
  • 6. • Who? Language considerations English Spanish Portuguese • Nigeria • Chile • Mozambique • Singapore • Colombia (other PALOP • Venezuela countries) NOTE: IN MANY OF THESE COUNTRIES WE WILL CONSIDER LOCAL DIALECTS: o Nigeria: Yoruba, Hausa and Igbo o Mozambique: Swahili, Makhuwa, Sena, Ndau and Shangaan (to mention only the most prevalent) o Singapure: Malay, Tamil, Standard Mandarin
  • 7. • Where? MMOP countries involved Future possibilities: Honduras and Greece
  • 9. • Project design. How? Learning Devices to interact with target audience Level 3. Computers Interactive Smartphones technologies Radio Venezuela Singapore Colombia Cellphone Level 2. Chile Mozambique Well Namibia established Schools media Community Level 1. centers Local Churches institutions Libraries
  • 10. • Project design. How? Ways to reach our audience • Web platform • Lessons, activities, news, online guest speakers. • Resources: books, songs, games, blogs, links, etc. Level 3 • Online radio • Online signal for MMOP radio. Interactive • Social networks technologies • Integrated to networks like Facebook and Twitter. • Email • Tips and follow ups according to children's age. • Ask the expert, contact MMOP. • Radio Station Level 2 • MMOP radio with educative programs and songs. Well established • SMS Media • Tips and follow ups according to children's age. •Face to face support Level 1 •Physical place to meet with people. •Workshops. Local Institutions •Local events - end of year MMOP literacy fair .
  • 11. • Project design. How? Ways to involve target audience Help them be part of the solution Connect to Motivate using users though a reward social networks system Provide Having a formative network ready feedback to assist Consider levels of learning
  • 13. • Project Solution Home page Shows how we are going to put all the elements together in a online learning platform. • Information separated by children ages and target audience (Teachers/Families) • Considers online courses for each level. • Includes resources like activities, books, games. • Announcements and news that are relevant to the country where participant is accessing from. • Families can share the progress of their children with videos through the “Who´s learning” area. • Leaderboard shows progress of other participants in the program. • Online radio signal with educational programs and songs. People can interact with the show through Twitter. • Search bar to easy locate the resource they are looking for. • Area for research and scientific documents.
  • 14.
  • 15. • Project Solution Account page Shows how we are going to interact with the user, and what elements we have considered to motivate their participation. • Users have to choose a country, which sets the page to local announcements and news. • They also enter information about their children´s ages, which sends tips and follow up messages using SMS and/or emails. This is a way to keep them connected. • We can see how our elements from gamification play a role in motivating the parents to keep participating. We have a badge library that can be shared through a Facebook account and also a leaderboard which states the place of the user upon all other participants. It encourages to keep working by letting them know how many points are left to get a reward.
  • 16.
  • 17. • Project Solution Lesson page Shows how we are going to built each lesson and the elements that are considered. • Contents: Includes text and images considering screen readers, videos with subtitles and infant sign language. • Activity: a way to evaluate learning, this gives points. • Practice with your kids: section that includes a virtual book and songs, to give parents ideas to apply what they learned with their children. • Progress: shows the progress on the lesson. • Grades, activities and forums: access to these information areas. • Other resources: more ideas to apply the contents.
  • 18.
  • 19. • Project Solution What makes our project unique? Network of people Families/ Universal Teachers design and their role learning in child philosopy development MMOP Accesibility to a wide use Gamified of System technologies
  • 20. • Project Solution How does the point system work? Earn Points by Participating • Courses Reedem Points • Activities • Forums • Commenting • Uploading and sharing • Contributions Access to new levels of resources in the platform Motivate by Game Learning material such as elements books, cds, games , etc. • Leaderboard • Badges • Progress bar • Levels of mastery
  • 21. • Project Solution Accesibility User friendly environment that requires almost no prior learning. Documents, texts and images designed considering screen readers. Videos with subtitles and sign language Adapts to the needs of the user (text can increase size, audiobooks). Content displayed in multiple formats.
  • 22. Business Model Considerations
  • 23. • Business Model MMOP’s Value Proposition The Offer: Interactive Multi- platform for Early Learning (or any other topic in the future) The Social Effect: The The Customer: Showing off what Beneficiary: Min of Education you've learned. Gaming is learning, Families and Universities and... Teachers of Gov. Agencies Learning is cool Children 0-5 Dev. Agencies Teaching Without Limits: Network of connectivity avenues (In person, radio, web, cellphone)
  • 24. • Business Model MMOP’s Customers We have identified four major market segments to allow the implementation, scaling up and sustainability of our venture: 1- Ministries of Education 2- Other government agencies-such as the Department of Health, Dept of Labor, etc. 3- International Development Agencies 4- Universities (not the same ones that supported us in our launch phase)
  • 25. • Business Model MMOP’s Customers We plan on generating revenue by: • Framing of the topic into an accessible language capable of reaching all target audiences • Digitization of all already produced materials • Design of an interactive strategy that includes all available technologies in the country of interest and that are accessible to users with special needs as well • A network of on the ground technical field experts working to train and connect constituencies
  • 26. • Finance Model Sustainability Revenue from other Scaling up Gov. agencies, Revenue from International the Ministries Development of Education Agencies and Launch and Universities Implementation supported by Angel Investors and Grants (Research Centers, Universities and Private Foundations)

Editor's Notes

  1. Project Rational The goal of the of this project is to support caregivers of children 0-4 years
  2. CL: These are verbs. 19:00 Our model for communities of practice. We learned, for example, that the student body greatly benefited from beinginvolved in the preparation and running of the fair; we thus plan to deepen their involvement.Rpovide formative feedback; With facebookvacrando un feedback_ a traves de suspropios amigos. En Chile en donde se usafacebook. Es un gran apoyo que uedoulitizar. Connect Users through social netowrkingsiteds (ex. Facebook, Tweeter, and other tools. (depending on the country and the region)
  3. Ways to reach People: What are we doing? We consider three levels: Level 1: local instituitons – this does not seem available for the Mozambique and Namibia settings. Level2: Regional Media Level 3: Interactive Technologies Local Institutions:Schools, community Centers Requires from the project: “learning devices’? learning devices (i.e. tablets, phones, PCs), infrastructure requirements (i.e. cellular network, wi-fi, Bluetooth)
  4. Ways to reach target audience What will we deliver in each medium?  The overarching goal is to bootstrap local knowledge and innovation. Foster valuing innovation and sharing experiences in Communties of Practice.. Three settings  1. Face to Face settings (in schools, community centers, churches and libraries) physical will provide a space to Meet and socialize with peopleMeet in learning circles Engage in workshops.Organize Culminating community events to share and celebrate local innovation. Literacy fair: books and readers come together.  2. Regional MediaModality Radio/cellphone SMS- these are text messages that are sent to parents. Radio local radios 3. interactive (Computers, Computer Labs, Tablets, Smartphones, Radio that can be transmitted online ) Feedback and requests: We will listen to what you want and we will help.
  5. CL: These are verbs. 19:00 Our model for communities of practice. We learned, for example, that the student body greatly benefited from beinginvolved in the preparation and running of the fair; we thus plan to deepen their involvement.Rpovide formative feedback; With facebookvacrando un feedback_ a traves de suspropios amigos. En Chile en donde se usafacebook. Es un gran apoyo que uedoulitizar. Connect Users through social netowrkingsiteds (ex. Facebook, Tweeter, and other tools. (depending on the country and the region)
  6. Cl; onus on mother (Asia) out of parents hands. Locally situated What makes our project unique? What makes us accessibility? Network or PeopleUniversal design philosophyGamified environment -- we need a reference. Accessibility to a wide use of technologies. Reflection on the pivotal role of care takers in child developmentUnit of intervention: child in socio-cultural context. Netowrk of peop[le PedagogyIncentivesAccesability- technological (flexible) Orange: the development of the caretakers understanding of child development – theory and practice. The role of the caretakers of supporting child development.
  7. Cl; onus on mother (Asia) out of parents hands. Locally situated What makes our project unique? What makes us accessibility? Network or PeopleUniversal design philosophyGamified environment -- we need a reference. Accessibility to a wide use of technologies. Reflection on the pivotal role of care takers in child developmentUnit of intervention: child in socio-cultural context. Netowrk of peop[le PedagogyIncentivesAccesability- technological (flexible) Orange: the development of the caretakers understanding of child development – theory and practice. The role of the caretakers of supporting child development.
  8. Cl; onus on mother (Asia) out of parents hands. Locally situated What makes our project unique? What makes us accessibility? Network or PeopleUniversal design philosophyGamified environment -- we need a reference. Accessibility to a wide use of technologies. Reflection on the pivotal role of care takers in child developmentUnit of intervention: child in socio-cultural context. Netowrk of peop[le PedagogyIncentivesAccesability- technological (flexible) Orange: the development of the caretakers understanding of child development – theory and practice. The role of the caretakers of supporting child development.
  9. Cl; onus on mother (Asia) out of parents hands. Locally situated What makes our project unique? What makes us accessibility? Network or PeopleUniversal design philosophyGamified environment -- we need a reference. Accessibility to a wide use of technologies. Reflection on the pivotal role of care takers in child developmentUnit of intervention: child in socio-cultural context. Netowrk of peop[le PedagogyIncentivesAccesability- technological (flexible) Orange: the development of the caretakers understanding of child development – theory and practice. The role of the caretakers of supporting child development.
  10. Cl; onus on mother (Asia) out of parents hands. Locally situated What makes our project unique? What makes us accessibility? Network or PeopleUniversal design philosophyGamified environment -- we need a reference. Accessibility to a wide use of technologies. Reflection on the pivotal role of care takers in child developmentUnit of intervention: child in socio-cultural context. Netowrk of peop[le PedagogyIncentivesAccesability- technological (flexible) Orange: the development of the caretakers understanding of child development – theory and practice. The role of the caretakers of supporting child development.
  11. Andreina Chile How to measure each element of the designThe green system is the most difficult to measure. They have basic points according to the activity they completed. For example, if they finished a course. The next level is to teach someone else. (example pof the comentarista in newspapers) There are levels of mastery participants can reach. One can also get point for uploading material, including examples of reading sessions. Points can be redeemed to get tangible goods such as books and tapesHigher points entitle you to better prizes. We could also think of family groups having access to rewards. Comment: Hay un sitioparaamprender ingles.Tedanvocabulario. PorcadaPuedesganargranaos de arroz, puedesdonarlo a paisescomo con hambre.
  12. Andreina Chile How to measure each element of the designThe green system is the most difficult to measure. They have basic points according to the activity they completed. For example, if they finished a course. The next level is to teach someone else. (example pof the comentarista in newspapers) There are levels of mastery participants can reach. One can also get point for uploading material, including examples of reading sessions. Points can be redeemed to get tangible goods such as books and tapesHigher points entitle you to better prizes. We could also think of family groups having access to rewards. Comment: Hay un sitioparaamprender ingles.Tedanvocabulario. PorcadaPuedesganargranaos de arroz, puedesdonarlo a paisescomo con hambre.