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Aravind Sesagiri Raamkumar
 Who is Ludwig Wittgenstein?
 Why is Wittgenstein’s work part of this presentation
 Overview of Wittgenstein’s major works
 Language-game concept and its uses
 Introduction to Linked Data and Ontology
 Relationship between Language-games and Ontology
 Discussion
 Austrian-English 20th century philosopher
  (1889 – 1951)

 Regarded as one of the most influential
  philosophers of the 2oth century
                                                        Fought in
                                                         World
 Main Themes: Language and Mathematics                 War I & II


 Main Works: Tractatus Logico-
  Philosophicus, Philosophical Investigations

                                            Worked as
                                            a teacher
                                                for
 Coz it was suggested by


 Also because I wanted to explore the philosophical
 origins of Linked Data particularly Ontologies

   Possibly in trying to critique it!
L
 Tractatus Logico-Philosophicus (1922)       A
                                                 Philosophical Investigations (1953)
                    Rationalistic Thinking   N   Pragmatic Thinking
                Deconstructing Language
Criticizes his own mentor Bertrand Russell
                                             G   Understanding Language
                                                 Criticizes St Augustine and Descartes
       Main Topics: Language and Picture     U   Main Topics: Language-game, Private
                          theory, Ethics
                                             A   languages, Family Resemblance, Rules

                                             G
                                             E
True                 False
Language




Sentences                       Propositions                                           John is a bachelor




 Words
                                                                                                       John is
                          Propositions                  Propositions           John is a man
                                                                                                      unmarried




           Elemental Logical                      Elemental Logical              Logical               Logical
              Propositions                           Propositions              Proposition           Proposition




                                   Mutually
                                   exclusive




                               Question: What is the source for these propositions?
Thought




                        Drawing




                      Motion
Logical Picture




                  Symbolic
                                  vs
                     or
                  Physical
 Refuting St.Augustine on his assumptions about
 Language
  1) Language is uniform

  2) The meaning of words are taught by means of
    ostentation

  3) All words have object as their meaning
Builders game         Children’s primitive       Giving orders and
                      language                   obeying them

   “Language is an activity pursued by us, one with purpose”



         Language has different application areas

         Different language-games in different areas

         Different types of sentences –
         Commands, Assertions, Questions and so on…
LANGUAGE   GAMES
 Different classifications of language-game
  1) Pure and impure language-games (George Pitcher)
      Pure -> Only words
      Impure -> Non-linguistic activities activities are essential
      Refuted!


  2) Primary and Secondary Language games (Hintikkas)
      Primary - Essential and self-sufficient language games
      Seconadary - Parasitic on primary language-games
        Imagine “cause and effect” situations
 Language-games and rules
   Rules are not necessary for all language games


 Formal vs Factual aspect of language


 Language-games and forms of life
            "The basic form of language-game is the one that we act“
   Forms of life can refer to activity
      A form of life is constitutive of the meaning or life of signs.
      Its non-linguistic form gives linguistics signs a place in the
       “marketplace”

 Normative nature of language-games
   Not bothered about the symbols but the grammar of
    expression and its intention
 To tackle and solve language related philosophical
  problems – “Tool for deconstructing language”

 To refute the claim that we learn meanings of words
  by their definition but by their usage – “Practice
  makes a man perfect”

 To construct “Objects of comparison” to look at
  language

 To showcase the essentiality of language in our daily
  lives – “a conclusive remark”
Forms of
             life




Rules
        Language-          Non-
                        linguistic
                                     Grammatical
                                     Surveyability
          games         activities




           Linguistic
          expressions
Linked Data
                                                  “Let’s just link the
                                                  data inside the
                          Semantic Web            documents”
                          “We are going to
                          make the computers
                          understand real
                          world objects so that
                          they really answer
Artificial Intelligence   our search queries
“We are going to
make the computer
intelligent enough to
do all our work”
                                                                     Tacit knowledge
                                                                     and machines?
lives in




             born in




 Web of
Documents


            Web of Data
model the communication inside a particular domain

Ontology
           model the domain itself




                                                  is friends
                                                     with



                                        ponders
                                                               fears
                                         about


                                                   is at
                                                   odds
                                                   with
FOAF


       Open Graph Protocol
1)   Ontology (or vocabulary) of a particular domain comprises of one or
     more language games used in that domain

2)   The class hierarchy in ontologies are similar to the language
     deconstruction from TLP – slight digression from lang-games

3)   The rules in language games are similar to the rules that can be built
     on top of ontologies to make inferences

4)   Since Language games operate at a abstract level, they can be used to
     compare two linguistic activities similarly ontologies help in
     comparing domains

5)   Language games in some sense, can be seen to represent our
     discussions in natural languages through formal
     language, Ontologies do the same, since machines can understand
     only formal languages
Major Issues                                     Minor Issues
   Who decides the rules?                           Expert vs Amateur modeling
   Universality aspect                              Versioning issue
   Issue with currency                              How can computers ‘practice’ which is the
   Truth aspect                                      most important thing in rule following?

   Issue with homonyms in a conversation            German to English translation issue with
                                                      Wittgenstein’s writing – Possible!
   Rules or certain parts of them can be only
    partially explicated -Case for intransitive      (Ondrej) mentions the problems associated
    understanding                                     with constructing language-games in
                                                      literature meaning ontologies constructed
   Verbal explication of rules may lead to           over literature may not be the best option
    incorrect interpretation (Johannessen)
                                                     Another Wittgenstein needed to philosophize
   Tacit knowledge articulation?                     about human-computer communication?
   Issue with completeness and autonomy
 Language is very important in life as its mastery is related
  to :-
   Understanding our own emotions (recognition),
   Playing a part in a team, convey things meaningfully and
   Finally in deciding the rules of the game!


 Deciding the boundary of language-game might be
  difficult with the interwoven nature of current realities
   How granular and how expansive can a language-game be?


 Echoing other scholar’s opinion that language games are
  one of the best tools in solving philosophical problems
  related to language

 Why isn’t “Communication” thought of being an essential
  characteristic of language?
End of the presentation language-game!

Lets head over to the post-presentation Q&A language-game 
 Preparatory studies for future regularization of language*


 Purporting a new theory for language


 Constructing language models with essential (common)
  characteristics

 Implying games that are just for lollygagging
Aaberge, T. (2007). The Semantic Web in a philosophical perspective. From The ALWS Archives: A
   Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am
   Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/953/602
Aaberge, T., & Akerkar, R. (2012). Ontology and Ontology Construction: Background and
   Practices. IJCSA, 9(2), 32–41.
Beran, O. (2007). Language games of literature. From The ALWS Archives: A Selection Of Papers
   From The International Wittgenstein Symposia In Kirchberg Am Wechsel, 0. Retrieved from
   http://wab.uib.no/ojs/agora-alws/article/view/961
Bienert, R. F. (1996). Wittgenstein's concept of a language-game. University of Toronto (Canada)).
   ProQuest Dissertations and Theses, , 327 p. Retrieved from
   http://search.proquest.com/docview/304328297?accountid=12665. (304328297)
Frohmann, B. (2004). Deflating Information: From Science Studies To Documentation. University
   of Toronto Press. Retrieved from http://books.google.com.sg/books?id=rQhgnaGsohsC
Garrett, B. (2001). Wittgenstein's Private Language Arguments. From The ALWS Archives: A
   Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am
   Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/815/328
Johannessen, Kjell S. (1992): "Language, Computer Sciences and Tacit Knowledge". In:
   Wittgenstein and Contemporary Theories of Language. Edited by Paul Henry and Arild Utaker.
   Working Papers from the Wittgenstein Archives at the University of Bergen 5. pp. 28-44.
Tejedor, C. (2011). Starting with Wittgenstein. Bloomsbury. Retrieved from
   http://books.google.com.sg/books?id=ZrHoHgAACAAJ
Zöllner-Weber, A. (2007). Utilizing OWL for Wittgenstein’s Tractatus. From The ALWS Archives:
   A Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am
   Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/959

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Wittgenstein Language-game and Ontologies

  • 2.  Who is Ludwig Wittgenstein?  Why is Wittgenstein’s work part of this presentation  Overview of Wittgenstein’s major works  Language-game concept and its uses  Introduction to Linked Data and Ontology  Relationship between Language-games and Ontology  Discussion
  • 3.  Austrian-English 20th century philosopher (1889 – 1951)  Regarded as one of the most influential philosophers of the 2oth century Fought in World  Main Themes: Language and Mathematics War I & II  Main Works: Tractatus Logico- Philosophicus, Philosophical Investigations Worked as a teacher for
  • 4.  Coz it was suggested by  Also because I wanted to explore the philosophical origins of Linked Data particularly Ontologies  Possibly in trying to critique it!
  • 5. L Tractatus Logico-Philosophicus (1922) A Philosophical Investigations (1953) Rationalistic Thinking N Pragmatic Thinking Deconstructing Language Criticizes his own mentor Bertrand Russell G Understanding Language Criticizes St Augustine and Descartes Main Topics: Language and Picture U Main Topics: Language-game, Private theory, Ethics A languages, Family Resemblance, Rules G E
  • 6. True False Language Sentences Propositions John is a bachelor Words John is Propositions Propositions John is a man unmarried Elemental Logical Elemental Logical Logical Logical Propositions Propositions Proposition Proposition Mutually exclusive Question: What is the source for these propositions?
  • 7. Thought Drawing Motion Logical Picture Symbolic vs or Physical
  • 8.  Refuting St.Augustine on his assumptions about Language 1) Language is uniform 2) The meaning of words are taught by means of ostentation 3) All words have object as their meaning
  • 9. Builders game Children’s primitive Giving orders and language obeying them “Language is an activity pursued by us, one with purpose” Language has different application areas Different language-games in different areas Different types of sentences – Commands, Assertions, Questions and so on…
  • 10. LANGUAGE GAMES
  • 11.  Different classifications of language-game 1) Pure and impure language-games (George Pitcher)  Pure -> Only words  Impure -> Non-linguistic activities activities are essential  Refuted! 2) Primary and Secondary Language games (Hintikkas)  Primary - Essential and self-sufficient language games  Seconadary - Parasitic on primary language-games  Imagine “cause and effect” situations
  • 12.  Language-games and rules  Rules are not necessary for all language games  Formal vs Factual aspect of language  Language-games and forms of life "The basic form of language-game is the one that we act“  Forms of life can refer to activity  A form of life is constitutive of the meaning or life of signs.  Its non-linguistic form gives linguistics signs a place in the “marketplace”  Normative nature of language-games  Not bothered about the symbols but the grammar of expression and its intention
  • 13.  To tackle and solve language related philosophical problems – “Tool for deconstructing language”  To refute the claim that we learn meanings of words by their definition but by their usage – “Practice makes a man perfect”  To construct “Objects of comparison” to look at language  To showcase the essentiality of language in our daily lives – “a conclusive remark”
  • 14. Forms of life Rules Language- Non- linguistic Grammatical Surveyability games activities Linguistic expressions
  • 15.
  • 16. Linked Data “Let’s just link the data inside the Semantic Web documents” “We are going to make the computers understand real world objects so that they really answer Artificial Intelligence our search queries “We are going to make the computer intelligent enough to do all our work” Tacit knowledge and machines?
  • 17. lives in born in Web of Documents Web of Data
  • 18. model the communication inside a particular domain Ontology model the domain itself is friends with ponders fears about is at odds with
  • 19. FOAF Open Graph Protocol
  • 20.
  • 21. 1) Ontology (or vocabulary) of a particular domain comprises of one or more language games used in that domain 2) The class hierarchy in ontologies are similar to the language deconstruction from TLP – slight digression from lang-games 3) The rules in language games are similar to the rules that can be built on top of ontologies to make inferences 4) Since Language games operate at a abstract level, they can be used to compare two linguistic activities similarly ontologies help in comparing domains 5) Language games in some sense, can be seen to represent our discussions in natural languages through formal language, Ontologies do the same, since machines can understand only formal languages
  • 22. Major Issues Minor Issues  Who decides the rules?  Expert vs Amateur modeling  Universality aspect  Versioning issue  Issue with currency  How can computers ‘practice’ which is the  Truth aspect most important thing in rule following?  Issue with homonyms in a conversation  German to English translation issue with Wittgenstein’s writing – Possible!  Rules or certain parts of them can be only partially explicated -Case for intransitive  (Ondrej) mentions the problems associated understanding with constructing language-games in literature meaning ontologies constructed  Verbal explication of rules may lead to over literature may not be the best option incorrect interpretation (Johannessen)  Another Wittgenstein needed to philosophize  Tacit knowledge articulation? about human-computer communication?  Issue with completeness and autonomy
  • 23.  Language is very important in life as its mastery is related to :-  Understanding our own emotions (recognition),  Playing a part in a team, convey things meaningfully and  Finally in deciding the rules of the game!  Deciding the boundary of language-game might be difficult with the interwoven nature of current realities  How granular and how expansive can a language-game be?  Echoing other scholar’s opinion that language games are one of the best tools in solving philosophical problems related to language  Why isn’t “Communication” thought of being an essential characteristic of language?
  • 24. End of the presentation language-game! Lets head over to the post-presentation Q&A language-game 
  • 25.
  • 26.  Preparatory studies for future regularization of language*  Purporting a new theory for language  Constructing language models with essential (common) characteristics  Implying games that are just for lollygagging
  • 27. Aaberge, T. (2007). The Semantic Web in a philosophical perspective. From The ALWS Archives: A Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/953/602 Aaberge, T., & Akerkar, R. (2012). Ontology and Ontology Construction: Background and Practices. IJCSA, 9(2), 32–41. Beran, O. (2007). Language games of literature. From The ALWS Archives: A Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/961 Bienert, R. F. (1996). Wittgenstein's concept of a language-game. University of Toronto (Canada)). ProQuest Dissertations and Theses, , 327 p. Retrieved from http://search.proquest.com/docview/304328297?accountid=12665. (304328297) Frohmann, B. (2004). Deflating Information: From Science Studies To Documentation. University of Toronto Press. Retrieved from http://books.google.com.sg/books?id=rQhgnaGsohsC Garrett, B. (2001). Wittgenstein's Private Language Arguments. From The ALWS Archives: A Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/815/328 Johannessen, Kjell S. (1992): "Language, Computer Sciences and Tacit Knowledge". In: Wittgenstein and Contemporary Theories of Language. Edited by Paul Henry and Arild Utaker. Working Papers from the Wittgenstein Archives at the University of Bergen 5. pp. 28-44. Tejedor, C. (2011). Starting with Wittgenstein. Bloomsbury. Retrieved from http://books.google.com.sg/books?id=ZrHoHgAACAAJ Zöllner-Weber, A. (2007). Utilizing OWL for Wittgenstein’s Tractatus. From The ALWS Archives: A Selection Of Papers From The International Wittgenstein Symposia In Kirchberg Am Wechsel, 0. Retrieved from http://wab.uib.no/ojs/agora-alws/article/view/959

Editor's Notes

  1. Language is made up of sentencesSentences are propositions made up of wordsWords have state of affairsSentences have a sense i.e. they are determinatePropositions in different languages can be broken down to elemental logical propositionsLogical propositions are mutually exclusive
  2. We have picture in our minds and we explicate them in the form of thoughts, propositions or even symbolic representations (Chon)
  3. There are different classifications of language-game 1) Pure and impure language-games 2) Primary and Secondary Language gamesRules are in-built within language gamesRules do not necessarily decide whether the players are playing the game in the right or wrong wayLanguage-games do not have common characteristics but are similar to each other based on the family resemblance conceptLanguage-games are played for particular forms of life associated with people