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MOBILE
 INFORMATION
ARCHITECTURE
EVERYTHING YOU ALREADY KNOW
        IS STILL RIGHT. SORT OF.




Presented by ANDY FITZGERALD
ABOUT ANDY

 User Experience Designer
 Deloitte Digital | Übermind
 Information Architect
 Simpson Center for the Humanities
 Doctor of Language & Literature
 University of Washington
 @andybywire
 In the Twittersphere
ABOUT DELOITTE DIGITAL
Focus on Mobile & Emerging Technologies

  Mobile Strategy
  Concepts & Prototypes
  Consumer mobile & mCommerce
  Enterprise mobiles
  B2B mobile
  Public sector mobile
  Mobile readiness
Why does mobile matter?
4.8 billion people worldwide own mobile phones
4.8 billion people worldwide own mobile phones
  (4.2 billion people worldwide own toothbrushes).
4.8 billion people worldwide own mobile phones
  (4.2 billion people worldwide own toothbrushes).

There are 1.2 billion mobile web users worldwide.
4.8 billion people worldwide own mobile phones
  (4.2 billion people worldwide own toothbrushes).

There are 1.2 billion mobile web users worldwide.
The number of mobile-connected devices will
exceed the world’s population in 2012.
4.8 billion people worldwide own mobile phones
  (4.2 billion people worldwide own toothbrushes).

There are 1.2 billion mobile web users worldwide.
The number of mobile-connected devices will
exceed the world’s population in 2012.
Mobile internet use is expected to surpass desktop
by 2014.




                                                       Digital	
  Disrup,on,	
  Deloi&e	
  Digital
                         h&p://www.deloi&edigital.com/featured/digital-­‐disrup9on-­‐2x.png
Is design for mobile really so
different from web design?
.YES.
  &
 NO
.YES.
  &
 NO
DONALD NORMAN
The Design of Everyday Things (1988)

   Knowledge in the World
     Interpretation substitutes for learning
     High ease of use on first encounter
     Efficiency slowed by the need of interpretation

   Knowledge in the Head
     Requires learning
     Low ease of use on first encounter
     Highly efficient
THE WAY WE USE THE WEB RELIES HEAVILY ON
       “KNOWLEDGE IN THE HEAD.”

 WE HAVE INTERNALIZED THIS KNOWLEDGE
             REALLY WELL.
THE WAY WE USE THE WEB RELIES HEAVILY ON
       “KNOWLEDGE IN THE HEAD.”

 WE HAVE INTERNALIZED THIS KNOWLEDGE
             REALLY WELL.
WE’RE ALSO GOOD AT INTERNALIZING THE
“HEAD KNOWLEDGE” WE USE IN MOBILE.

INSTEAD OF ONE KNOWLEDGE PATTERN,
    HOWEVER, THERE ARE DOZENS.
WE’RE ALSO GOOD AT INTERNALIZING THE
“HEAD KNOWLEDGE” WE USE IN MOBILE.

INSTEAD OF ONE KNOWLEDGE PATTERN,
    HOWEVER, THERE ARE DOZENS.
AND THEN THERE’S NATIVE.
DESIGN GUIDES ARE OPTIONAL, RIGHT?
 SOMETIMES YOU WANT YOUR APP TO
  LOOK THE SAME ACROSS DEVICES.
EPICURIOUS
iPhone
EPICURIOUS
iPhone
EPICURIOUS
Android
EPICURIOUS
Android
PORTING PITFALLS

 Ugly user interface
 Poor use of “Knowledge in the Head”
 Shortchanges device capabilities
 Require “hacks” that lead to poor performance and
 unreliability
 Create poor forward compatibility of design work
 Generate aggravating user experiences
 (& resulting negative feedback and brand damage)
So how does one
design for mobile?
INFORMATION ARCHITECTURE HAPPENS
      BY DESIGN OR BY DEFAULT.

WE HAVE INTERNALIZED THIS KNOWLEDGE
            REALLY WELL.
DESIGNING FOR MOBILE

 Put content first


 Separate taxonomy and navigation


 Learn patterns
CONTENT FIRST

 Future-proof content
   write for the “chunk”
   create content for re-use from the start

 Leverage metadata
   design for dynamically generated pages that respond to
   presentation and context




                                 Adapted	
  from	
  Adap,ng	
  Ourselves	
  to	
  Adap,ve	
  Content,	
  
                                                                     Karen	
  McGrane	
  @	
  IAS12
CONTENT FIRST



  “THE MORE STRUCTURE YOU PUT INTO
  CONTENT THE FREER IT WILL
  BECOME.”

                        – Rachel Lovinger
                              @rlovinger
TAXONOMY & NAVIGATION


  “A TAXONOMY IS BOTH [...] A
  HIERARCHICAL CLASSIFICATION
  SYSTEM [AND] ANY MEANS OF
  ORGANIZING CONCEPTS OF
  KNOWLEDGE.”

                          –Heather Hedden,
                  The Accidental Taxonomist
TAXONOMY & NAVIGATION

 Design taxonomies, categories, and classification
 schemes to make the organization of content
 intelligible to users.
 Design navigation and interaction to make using that
 content context appropriate.
TAXONOMY & NAVIGATION
The tools we use for web bring with them assumptions
that can be hard to shake
TAXONOMY & NAVIGATION
Cleanly capture the organization and structure of your
content to keep it free from context-specific constraints
TAXONOMY & NAVIGATION
Design navigation to fit a device-specific context
LEARN PATTERNS
EVERNOTE
EVERNOTE
DELIBERATE DESIGN

 Facilitates architectural parity across multiple
 contexts
 Leverages device specific “knowledge in the head”
 Leverages device and context specific capabilities
 Is future friendly
 Fits naturally into device ecosystems
Doesn’t this make for
more work?
EXPERIENCE HAPPENS WHEN
CONTENT AND INTERACTION MEET
   IN THE MIND OF THE USER
DESIGN TASKS

 Content Analysis
 Competitive Analysis
 User Research
 Traffic Analysis
 Personas
 Use Cases
 Taxonomy &
 Metadata
DESIGN TASKS

 Content Analysis       Navigation
 Competitive Analysis   Labeling
 User Research          Wireframing
 Traffic Analysis         Interaction Design
 Personas               Usability Testing
 Use Cases              Visual Design
 Taxonomy &             Implementation
 Metadata               Oversight
DESIGN TASKS
Content Out              Context In
  Content Analysis         Navigation
  Competitive Analysis     Labeling
  User Research            Wireframing
  Traffic Analysis           Interaction Design
  Personas                 Usability Testing
  Use Cases                Visual Design
  Taxonomy &               Implementation
  Metadata                 Oversight
KEEPING CONTENT &
CONTEXT DISTINCT

 Create clarity of purpose upon which to make and
 support sound user experience decisions


 Guard against falling into default patterns


 Build a future-friendly and re-useable foundation
Recap
IA FOR MOBILE

 Mobile is growing fast and gaining momentum
 You can leverage “knowledge in the head” to keep
 pace with mobile’s rate of expansion
 Mobile friendly design:
   puts content first
   designs for taxonomy & navigation deliberately
   uses patterns to bridge device differences

 Deliberate decisions allow you to better defend
 design choices and to create future-friendly
 foundations
Q&A
THANK YOU!


Presented by ANDY FITZGERALD

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Mobile Information Architecture

  • 1. MOBILE INFORMATION ARCHITECTURE EVERYTHING YOU ALREADY KNOW IS STILL RIGHT. SORT OF. Presented by ANDY FITZGERALD
  • 2. ABOUT ANDY User Experience Designer Deloitte Digital | Übermind Information Architect Simpson Center for the Humanities Doctor of Language & Literature University of Washington @andybywire In the Twittersphere
  • 3. ABOUT DELOITTE DIGITAL Focus on Mobile & Emerging Technologies Mobile Strategy Concepts & Prototypes Consumer mobile & mCommerce Enterprise mobiles B2B mobile Public sector mobile Mobile readiness
  • 4. Why does mobile matter?
  • 5. 4.8 billion people worldwide own mobile phones
  • 6. 4.8 billion people worldwide own mobile phones (4.2 billion people worldwide own toothbrushes).
  • 7. 4.8 billion people worldwide own mobile phones (4.2 billion people worldwide own toothbrushes). There are 1.2 billion mobile web users worldwide.
  • 8. 4.8 billion people worldwide own mobile phones (4.2 billion people worldwide own toothbrushes). There are 1.2 billion mobile web users worldwide. The number of mobile-connected devices will exceed the world’s population in 2012.
  • 9. 4.8 billion people worldwide own mobile phones (4.2 billion people worldwide own toothbrushes). There are 1.2 billion mobile web users worldwide. The number of mobile-connected devices will exceed the world’s population in 2012. Mobile internet use is expected to surpass desktop by 2014. Digital  Disrup,on,  Deloi&e  Digital h&p://www.deloi&edigital.com/featured/digital-­‐disrup9on-­‐2x.png
  • 10. Is design for mobile really so different from web design?
  • 11. .YES. & NO
  • 12. .YES. & NO
  • 13. DONALD NORMAN The Design of Everyday Things (1988) Knowledge in the World Interpretation substitutes for learning High ease of use on first encounter Efficiency slowed by the need of interpretation Knowledge in the Head Requires learning Low ease of use on first encounter Highly efficient
  • 14. THE WAY WE USE THE WEB RELIES HEAVILY ON “KNOWLEDGE IN THE HEAD.” WE HAVE INTERNALIZED THIS KNOWLEDGE REALLY WELL.
  • 15. THE WAY WE USE THE WEB RELIES HEAVILY ON “KNOWLEDGE IN THE HEAD.” WE HAVE INTERNALIZED THIS KNOWLEDGE REALLY WELL.
  • 16.
  • 17. WE’RE ALSO GOOD AT INTERNALIZING THE “HEAD KNOWLEDGE” WE USE IN MOBILE. INSTEAD OF ONE KNOWLEDGE PATTERN, HOWEVER, THERE ARE DOZENS.
  • 18. WE’RE ALSO GOOD AT INTERNALIZING THE “HEAD KNOWLEDGE” WE USE IN MOBILE. INSTEAD OF ONE KNOWLEDGE PATTERN, HOWEVER, THERE ARE DOZENS.
  • 19.
  • 21.
  • 22. DESIGN GUIDES ARE OPTIONAL, RIGHT? SOMETIMES YOU WANT YOUR APP TO LOOK THE SAME ACROSS DEVICES.
  • 27. PORTING PITFALLS Ugly user interface Poor use of “Knowledge in the Head” Shortchanges device capabilities Require “hacks” that lead to poor performance and unreliability Create poor forward compatibility of design work Generate aggravating user experiences (& resulting negative feedback and brand damage)
  • 28. So how does one design for mobile?
  • 29. INFORMATION ARCHITECTURE HAPPENS BY DESIGN OR BY DEFAULT. WE HAVE INTERNALIZED THIS KNOWLEDGE REALLY WELL.
  • 30. DESIGNING FOR MOBILE Put content first Separate taxonomy and navigation Learn patterns
  • 31. CONTENT FIRST Future-proof content write for the “chunk” create content for re-use from the start Leverage metadata design for dynamically generated pages that respond to presentation and context Adapted  from  Adap,ng  Ourselves  to  Adap,ve  Content,   Karen  McGrane  @  IAS12
  • 32. CONTENT FIRST “THE MORE STRUCTURE YOU PUT INTO CONTENT THE FREER IT WILL BECOME.” – Rachel Lovinger @rlovinger
  • 33. TAXONOMY & NAVIGATION “A TAXONOMY IS BOTH [...] A HIERARCHICAL CLASSIFICATION SYSTEM [AND] ANY MEANS OF ORGANIZING CONCEPTS OF KNOWLEDGE.” –Heather Hedden, The Accidental Taxonomist
  • 34. TAXONOMY & NAVIGATION Design taxonomies, categories, and classification schemes to make the organization of content intelligible to users. Design navigation and interaction to make using that content context appropriate.
  • 35. TAXONOMY & NAVIGATION The tools we use for web bring with them assumptions that can be hard to shake
  • 36. TAXONOMY & NAVIGATION Cleanly capture the organization and structure of your content to keep it free from context-specific constraints
  • 37. TAXONOMY & NAVIGATION Design navigation to fit a device-specific context
  • 41. DELIBERATE DESIGN Facilitates architectural parity across multiple contexts Leverages device specific “knowledge in the head” Leverages device and context specific capabilities Is future friendly Fits naturally into device ecosystems
  • 42. Doesn’t this make for more work?
  • 43. EXPERIENCE HAPPENS WHEN CONTENT AND INTERACTION MEET IN THE MIND OF THE USER
  • 44. DESIGN TASKS Content Analysis Competitive Analysis User Research Traffic Analysis Personas Use Cases Taxonomy & Metadata
  • 45. DESIGN TASKS Content Analysis Navigation Competitive Analysis Labeling User Research Wireframing Traffic Analysis Interaction Design Personas Usability Testing Use Cases Visual Design Taxonomy & Implementation Metadata Oversight
  • 46. DESIGN TASKS Content Out Context In Content Analysis Navigation Competitive Analysis Labeling User Research Wireframing Traffic Analysis Interaction Design Personas Usability Testing Use Cases Visual Design Taxonomy & Implementation Metadata Oversight
  • 47. KEEPING CONTENT & CONTEXT DISTINCT Create clarity of purpose upon which to make and support sound user experience decisions Guard against falling into default patterns Build a future-friendly and re-useable foundation
  • 48. Recap
  • 49. IA FOR MOBILE Mobile is growing fast and gaining momentum You can leverage “knowledge in the head” to keep pace with mobile’s rate of expansion Mobile friendly design: puts content first designs for taxonomy & navigation deliberately uses patterns to bridge device differences Deliberate decisions allow you to better defend design choices and to create future-friendly foundations
  • 50. Q&A
  • 51. THANK YOU! Presented by ANDY FITZGERALD