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Soundscape justfication
1. Soundscape-Written Justification
A soundscape is combination of sounds with the purpose of evoking emotion from the listener and
letting each person have their own interpretation of what they are listening too. For example one
person could listen to Bill Fontana’s pigeon sounds and feel one thing but another person may feel
something completely different.
We had to bass our soundscape on sounds from a bygone time so we went to the Albert Docks in
Liverpool to source appropriate sounds for our soundscape. Looking around the many different
museums and displays of the Albert docks gave me many ideas about what I should base my
soundscape on. Firstly I wanted to use the sounds of war but then thought that this was a typical
choose and that surely it would have been done before, therefore I finally came to the conclusion I
should base my soundscape on the sounds of the home front, mainly focusing on fatherless children,
with the sounds of battle played in the background but manipulated in a way to make it sound
distant and far away from home. The sounds I sourced in the Albert dock where all naturalistic and
environmental.
Firstly I placed the sound of children playing in a park
through the majority of the track. On the section highlighted I placed a low pass filter, mumbling the
track because of the lack of high frequencies. Below the highlighted section I placed the sound of
war planes flying overhead. Placing the low pass filter while the planes are flying overhead portrays
that war is at the forefront of people’s minds and fun isn’t the priority; whereas it shows that life still
goes on amidst the chaos of war. I also decided to take the track and play it backwards as it
portrayed dysfunction.
Next, I took the sample of war sirens and more wars plans and applied a
“wahwah..” effect to portray that the planes are flying overhead as this was a common occurrence
of this bygone time. This is the displacement of time because I am taking a sound from war times but
placing it in modern day.
2. I added a large amount of reverb on both (bombs and various guns) to
give the impression that the war is didn’t and it also gave a serial effect. I
also decided to compress the bomb sounds as they were clipping,
although the clipping gave the impression of the destruction of the bombs
I felt it was too overpowering and distracted the listeners from the other
layers.
Next, I sampled an interview between a reported and a solider and he talks of his desires to return
home. I manipulated this sound firstly but lowering the pitch three octaves, added reverb and
slowed the sample down. I believe this was effective as I create sounded strange and dysfunctional.
This also gave the listener room to interoperate it differently to another as one person may just
think it sounds interesting another could think it sounds like a demon type character as the solider
calls the battle field a “hell hole” in the sample.
Next I decided to change the constant sound of children playing to children crying. In
my opinion this represents the effect that war has on families and in some
relationships it destroys father and child’s relationship. My hope for this track is that
3. the audience feel emotion towards the theme. Once again I added reverb and I also slowed the
sample to fit in better with the track.
To conclude, I believe that my soundscape successfully fitted in with Bill Fontana’s style because I
gave the listener room to interoperate things in their own way. Also, I believe that my soundscape
would be every effective if displaced and played in an environment that doesn’t fit in with the
sounds themselves as it would fit in with Fontana’s idea of the listeners own interoperation further.
If I would do anything differently I would use more natural and environmental sounds, for example I
would use more of my own samples as they were an important part of the criteria.