When we climb the ladder in our job to reach a higher level, we are climbing the ladder of success. When we speak of a ladder this way, it represents a series of steps or stages that leads to a higher or better position. As you climb the ladder, you become more powerful and more successful.
2. The geometry node editor is an editor where you can
modify the geometry of objects by nodes. When you
add a node then a modifier gets added too. Geometry
nodes are tied to this modifier.
Add modifer
Geometry nodes
3. The editor is divided into several
areas has several tool areas.
1. Pan the view - MMB Middle mouse button
2. Mouse Wheel, Numpad + / -
3. View All - Home
Hotkeys
1. Header
2. Tool Shelf
3. Sidebar
Node drag search
When you grab a node input or output, drag it around,
and release it in the empty space, then you will get a
search menu with the available nodes that fits to this
input or output
4. Node context menu
When you double right click into the viewport, then you will open a menu. The UV
Context menu. Its content is to 100% double content to already existing menus. And
it is despite the name not contextual. It does though show different content under
different circumstances
5. Add
Find
The whole add menu from the header.
Search for nodes, and hilight them.
When you are in a node group then it
lists the content of the node group
Cut Links
Calls a cut tool with which you can
cut links between nodes
Mute Links
Calls a cut tool with which you mute cut links
between nodes. To unmute the links use the
same tool again.
Exit Group
Same as Edit Group. When you are in a group
then you can end editing with this operator.
Link to Viewer
Adds a viewer node to the selected node.
15. Adding Extrude Mesh
Delet the set postion tree by
ctrl + z so the connection is
not lost
Connection Random
Value to Extrude Mesh
Connection Extrude Mesh to
Mesh to point and interface
16. By adding a new math “sine” to multiply tree and random value we can change the mesh as we see