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M A N U A L IN S T RU C T IO N B O O K LET
FIFT H
N IG H T
3 D B O A RD
G A M E
IN D EX
FIFT H N IG H T
1. INTRODUCTION
2. HOW TO PLAY
3. RULES
4. DICE
5. STEPS
6. ROOMS
7. COFFIN
8. CARDSAND COINS
9. CREDIT
FIFT H N IG H T
IN T RO D U C T IO N
Dark shadows lurking in the still air, along with a
faint smell of death hanging in the chilling darkness of
the night. Cold Chill runs down to everyone near this
place. Long ago, there was a young boy. He was hiking
when he realised he misplaced hismost prime possession.
He retrieved hisstepsto find it. The place he ended up has
an eerie feeling. It wasquiet, dark and scary. After a while,
he felt that he had gone the wrong way. However, the boy
was encouraged to continue on his journey. In between
the place, he found it, his mother?s locket. Just when he
took it, all hell breaks loose. He heard all kinds of
screams. Terrified, he ran as fast as he can. But, he was
too slow. ?Ding? Ding? Ding?? It?s like twelve striking
ticks of the clock. At the 12th strike, he was sucked into a
room full with curse, a curse room? After that, he
disappeared into thin air and wasnever to be seen again.
Nobody knows where he has gone. It is best if they didn?t
know. Or else?
FIFT H N IG H T
H O W T O PLA Y
# 1
Choose one chess you like before starting the game.
# 2
Each player will have two dices. Each player needs to
keep throwing the dice to move.
# 3
The music will start once the game begins. When the
'gong' sound starts to beat, the ghost will come out and
chase the players. Therefore, players need to speed up
in order to save their lives. They have to enter the silver
room before the 'gong' sound ends. A ghost scream is
heard and that signals the ghost has gone .
# 4
Players can continue to move after the ghost scream.
The one who fail to enter the silver room will be sent to
the curse room. He will obtain a curse card. The curse
card varies. Once he has done the punishment, he can
continue the game.
FIFT H N IG H T
H O W T O PLA Y
# 5
When the players reach the coffin, they have to pick a
power card. Having a power card means that you have
the advantages. The power card varies.
# 6
The player who gets to the finish line first win the
game.
FIFT H N IG H T
RU LES
I. Each player has to move every step
according to the dice without skipping a
move.
II. Players are allowed to throw the dice
continuously without waiting for other
players when the game starts.
III. When each player passes by the coffin, they
have to pick a power card.
IV. When the 'gong' sound strikes, the players
need to get into the Silver room to prevent
themselves from being thrown back to the
curse room where they will be punished.
V. When one of the dice shows a symbol of ?X?,
that means you obtain a ?deny?. That means
even if the other dice is correct, you still
can?t move forward.
FIFT H N IG H T
D IC E
Each player will get two dice for this game.
Our dice is different from the normal dice as it has 6
different logos which are cross, lightning, sword,
money, key and bulb. Players have to throw the dice
several times until it gets the logo same as the one
on pavement. Then, player can continue to move.
When the player get the money logo, he can get one
coin. The coin is used to open the coffin in order to
win.
MONEY
When the player gets the
money logo, he can get one
coin. The coin is used to
open the coffin in order to
win.
CROSS
When the player gets the
cross logo, he will loss one
chance to move.
FIFT H N IG H T
S T EPS
There are 4 different sizes of steps in hexagon shape. There
are 4 kinds of symbols being pasted on the surface of the steps. 4
symbols includes key, sword, light bulb, lightning.
FIFT H N IG H T
RO O M S
SILVERROOM
The silver room is a room that is for the players to
go in after they heard the 12 gongs sound. It acts as
a place for the players to hide themselves from the
skeletons.
CURSEROOM
The curse room is a room
where if players can?t make
it to the silver room before
the 12 gongs sound ends,
th ey have to go in the
curse room and pick a curse
card. Obey the instructions
given in the card.
FIFT H N IG H T
C O FFIN
Each player has to pass by the coffin. Once
they stop at the coffin, they get to open up the
coffin and obtain a power card. They have to
follow the instructions based on what the card
says. Then, they can continue their journey along.
FIFT H N IG H T
C A RD S A N D
C O IN S
COIN
Player can get a coin while he
gets money logo. The coin is
used to unlock the coffin.
CURSECARD
Players will obtain this card
at curse room.
POWERCARD
Players will obtain this card
at coffin
FIFT H N IG H T
C RED IT
MEMBERS
HO ZI YAN
TEOH ZI WEI
WONGCHO MUN
VIVIAN TAY HUEY SHUEN
LEEXIN YING
TAN VIN NIE
HOO JUN ZHE
ILLUSTRATED AND DESIGNED BY
TEOH ZI WEI

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Flyer 09-2

  • 1. M A N U A L IN S T RU C T IO N B O O K LET FIFT H N IG H T 3 D B O A RD G A M E
  • 2. IN D EX FIFT H N IG H T 1. INTRODUCTION 2. HOW TO PLAY 3. RULES 4. DICE 5. STEPS 6. ROOMS 7. COFFIN 8. CARDSAND COINS 9. CREDIT
  • 3. FIFT H N IG H T IN T RO D U C T IO N Dark shadows lurking in the still air, along with a faint smell of death hanging in the chilling darkness of the night. Cold Chill runs down to everyone near this place. Long ago, there was a young boy. He was hiking when he realised he misplaced hismost prime possession. He retrieved hisstepsto find it. The place he ended up has an eerie feeling. It wasquiet, dark and scary. After a while, he felt that he had gone the wrong way. However, the boy was encouraged to continue on his journey. In between the place, he found it, his mother?s locket. Just when he took it, all hell breaks loose. He heard all kinds of screams. Terrified, he ran as fast as he can. But, he was too slow. ?Ding? Ding? Ding?? It?s like twelve striking ticks of the clock. At the 12th strike, he was sucked into a room full with curse, a curse room? After that, he disappeared into thin air and wasnever to be seen again. Nobody knows where he has gone. It is best if they didn?t know. Or else?
  • 4. FIFT H N IG H T H O W T O PLA Y # 1 Choose one chess you like before starting the game. # 2 Each player will have two dices. Each player needs to keep throwing the dice to move. # 3 The music will start once the game begins. When the 'gong' sound starts to beat, the ghost will come out and chase the players. Therefore, players need to speed up in order to save their lives. They have to enter the silver room before the 'gong' sound ends. A ghost scream is heard and that signals the ghost has gone . # 4 Players can continue to move after the ghost scream. The one who fail to enter the silver room will be sent to the curse room. He will obtain a curse card. The curse card varies. Once he has done the punishment, he can continue the game.
  • 5. FIFT H N IG H T H O W T O PLA Y # 5 When the players reach the coffin, they have to pick a power card. Having a power card means that you have the advantages. The power card varies. # 6 The player who gets to the finish line first win the game.
  • 6. FIFT H N IG H T RU LES I. Each player has to move every step according to the dice without skipping a move. II. Players are allowed to throw the dice continuously without waiting for other players when the game starts. III. When each player passes by the coffin, they have to pick a power card. IV. When the 'gong' sound strikes, the players need to get into the Silver room to prevent themselves from being thrown back to the curse room where they will be punished. V. When one of the dice shows a symbol of ?X?, that means you obtain a ?deny?. That means even if the other dice is correct, you still can?t move forward.
  • 7. FIFT H N IG H T D IC E Each player will get two dice for this game. Our dice is different from the normal dice as it has 6 different logos which are cross, lightning, sword, money, key and bulb. Players have to throw the dice several times until it gets the logo same as the one on pavement. Then, player can continue to move. When the player get the money logo, he can get one coin. The coin is used to open the coffin in order to win. MONEY When the player gets the money logo, he can get one coin. The coin is used to open the coffin in order to win. CROSS When the player gets the cross logo, he will loss one chance to move.
  • 8. FIFT H N IG H T S T EPS There are 4 different sizes of steps in hexagon shape. There are 4 kinds of symbols being pasted on the surface of the steps. 4 symbols includes key, sword, light bulb, lightning.
  • 9. FIFT H N IG H T RO O M S SILVERROOM The silver room is a room that is for the players to go in after they heard the 12 gongs sound. It acts as a place for the players to hide themselves from the skeletons. CURSEROOM The curse room is a room where if players can?t make it to the silver room before the 12 gongs sound ends, th ey have to go in the curse room and pick a curse card. Obey the instructions given in the card.
  • 10. FIFT H N IG H T C O FFIN Each player has to pass by the coffin. Once they stop at the coffin, they get to open up the coffin and obtain a power card. They have to follow the instructions based on what the card says. Then, they can continue their journey along.
  • 11. FIFT H N IG H T C A RD S A N D C O IN S COIN Player can get a coin while he gets money logo. The coin is used to unlock the coffin. CURSECARD Players will obtain this card at curse room. POWERCARD Players will obtain this card at coffin
  • 12. FIFT H N IG H T C RED IT MEMBERS HO ZI YAN TEOH ZI WEI WONGCHO MUN VIVIAN TAY HUEY SHUEN LEEXIN YING TAN VIN NIE HOO JUN ZHE ILLUSTRATED AND DESIGNED BY TEOH ZI WEI