Traditional and pervasive games -- examples


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Examples of traditional and pervasive/location-based games compiled by students in RMIT's Games Program

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Traditional and pervasive games -- examples

  1. 1. traditional + pervasive games compiled by media cultures 2, rmit games program students 2010
  2. 2. Daniel Kidney Kim D’amazing Tim Goschnick ,Cheung Yi Kai(Jason), Lawrence Wong Two-Up Played since the 18th Century by English and Irish colonists in Australia Any number of gamblers, a spinner (coin tosser), a boxer (bookie), Ringkeeper (coin guard and checker) and a cocka- too (lookout for police) A person is selected as the Spinner (generally greeted to loud calls of "Come in Spinner!" by the rest of the players). The Spinner will be tossing the coins in the air using the kip until they win or lose.The basic format of All you need is Two Pennies the game: wo heads means the Spinner wins. Two tails means the Spinner loses. Odds "One Them" means the and some friends Spinner throws again. The Spinner is required to place a bet before their rst throw that must be covered be (equalled) by another player. If the Spinner wins they keep the bet and cover, otherwise it goes to the player who covered the bet. The Boxer takes a commission out of this bet.The other members of the group place side bets (bets against each other) on whether the Spinner will win or lose and on the result of the next throw. th
  3. 3. Chinese Whispers How to play As many players as possible line up such that they can whisper to their immediate neighbors but not hear any players farther away. The player at the beginning of the line thinks of a phrase, and whispers it as quietly as possible to his neighbor. The neighbor then passes on the message to the next player to the best of his ability. The passing continues in this fashion until it reaches the player at the end of the line, who calls out the message he or she received. If the game has been 'successful', the final message will bear little or no resemblance to the original, because of the cumulative effect of mistakes along the line. Deliberately changing the phrase is often considered cheating, but if the starting phrase is poorly chosen, there may be disappointingly little natural change. One variation known as "operator" allows each listener one chance to ask his or her neighbor for a repetition, as if assistance from the line operator were available by calling that word. no known origin
  4. 4. This game is a combination of tag and dodgeball. The aim of the game is to tag people with a ball in order to pass on the status of being “it”. Any type of ball can be used, from a tennis ball to a soccer ball. Variations on this game can include customised rules such as when a person catches a ball thrown intended to tag them, the person who threw it must sit out.
  5. 5. Hopscotch Origin: Rome or China, first recorded time of use was in 1677 Brief Description: A hopscotch course is drawn on the ground. Each box is numbered from 1 onwards. A player then usually throws a rock or similar small object onto the course designating a box to skip over. The player then must navigate the course only putting one foot in each box, except for the final box, usually called ‘safe’ or ‘home’, which they may place both feet to show they have finished successfully. If a player misses a box entirely or steps on a line they lose that round. Number of players: One at a time, but many players can play the same course. Equipment: Chalk for drawing the course. Throwing object, e.g. Coin or small beanbag. Rules: Throw a coin to designate a panel for that round, if the throwing object misses a square or lands on the line between two, throw again. If a player misses a box entirely while hopping, or steps on a line they lose that sequence. The first player to successfully designate and play through all panels each sequence wins. Images: Relevant URLs: Team: CrotchFist Members: Ben Taylor, Jacob Paris, Mark Conte, Carla Bonnano. Adrienne Giuliano
  6. 6. TEAM: Chadlauleighlog Slaps a.k.a Red Hands hot hands, slapsies slaps or simply the hand-slap game Origin: 2000 BC Brief description: This game has evolved to have many versions over time. Here are some examples: The first is a version with a countdown, a contest of purely timing, speed and reflex. The second is a version without a time frame, allowing combinations and flurries to occur, naturally being wilder. The third contest measures purely strength and pain threshold. Number of players: This game requires two players. Physical Equipment: There is no physical equipment required. Rules: One player (the slappee) places his hands palm down, hovering above the other player’s (slapper) hands. The other player hovers his hands below the first, palms up. The two players’ hands should be barely touching each other, and all the hands should be around mid-torso height. The slapper is on offense, and attempts to bring his hands over to slap the backsides of his opponent’s hands. This must be done with sufficient speed, because the slappee’s goal is to pull his hand away, and out of the area where the hands overlap, to avoid the slap. If the slappee completely avoids all hand contact with the slapper during the slap, then the roles switch. However, the slappee cannot flinch too much. If slapper acts as if slapping (but does not ever bring his hand over) and the slappee flinches and moves his hands far enough from the slapper’s hands so that their hands are no longer overlapping, then the slapper gets a free hit at one of the slappee’s hands. If the slapper slaps the slappee’s hands once his hands have left the overlapping area, the slappee gets a free hit at one of the slapper’s hands, and the roles switch as if the slapper had missed. The slapper has lots of flexibility about when he wants to slap, but he cannot miss at all and must contact the slappee’s hand before it leaves the overlapping area, or else the roles switch. The game can end two ways. The slapper is the only one with the right to call a truce. Or the slappee can give up, and admit defeat. Refrence Urls
  7. 7. Title: Hide-and-seek Origin: 1665–75 Description: Hide-and-seek is a variant of the game tag, in which a number of players conceal themselves in the environment, to be found by one or more "seekers". # of players: 2+ Any physical equipment: No Rules: One person is IT and they are the seeker, or person who will look for the other players. The person who is IT stands at the base (home). They cover their eyes or turn around. They count to an agreed number, or recite a tune or particular words, while the rest of the players hide. When the counting or rhyme is finished, IT says "Ready or not, here I come” and runs to find everyone. The people who are hidden remain hiding until they are found and the last one to be found is the winner. Resources: By Cherie Davidson s3235348 Vicky Nguyen s3135111 Nicolas Lim Chang s3186372 Daniel Beilharz s3200810
  8. 8. By: Jin, Bao Di, Kalonica, Sama, Gan
  9. 9. Kick the Can Kick the can (also known as Tip the can) is a children's game related to tag, hide and seek, and capture the flag which can be played outdoors, with as many as three to a few dozen players. The game is one of skill, strategy, and stealth as well as fleetness. One person or a team of people is designated as "it" and a can or similar object – paint can or metal pail or bucket – is placed in an open space: the middle of a backyard, a green, a cove or cul de sac, parking lot or street. The other players run off and hide while "it" covers his or her eyes and counts to a previously decided number. "It" then tries to find and tag each of the players. Any player who is tagged (caught and touched) is sent to the holding pen (jail) which is simply a designated area for all the captured players to congregate, generally in plain sight of the can. Any player who has not been this without caught can "kick the can". If they can do being caught, then all of the captured players are set free. If "it" catches all of the players he or she wins that round and generally a new "it" is designated for the next round. Origin U.S.A
  10. 10. Tennis Tennis is a sport usually played between two players (singles) or between two teams of two players each (doubles). Each player uses a racket that is strung to strike a hollow rubber ball covered with felt past a net into the opponent's court. The modern game of tennis originated in the United Kingdom in the late 19th century as "lawn tennis" which has heavy connections to various eld/lawn games as well as to the ancient game of real tennis. After its creation, tennis spread throughout the upper-class English-speaking population before spreading around the world. Tennis is an Olympic sport and is played at all levels of society at all ages. The sport can be played by anyone who can hold a racket, including people in wheelchairs. The rules of tennis have not changed much since the 1890s. Two exceptions are that from 1908 to 1960 the server had to keep one foot on the ground at all times, and then the adoption of the tie-break in the 1970s. A recent addition to professional tennis has been the adoption of electronic review technology coupled with a point challenge system, which allows a player to challenge the line (or chair) umpire's call of a point.
  11. 11.  –
  12. 12. Bulls eye Brief Description: Use your chalk to mark out a target on a wall to throw a large or small ball at. Trace a circle on a brick wall (away from windows!) as big as a bin lid. Place som at different distances away from your target. Each distance can be worth 1-5 points, 5 points being the furthest distance. Allow yourself ve throws at each d See how many times you hit your target and see how many points you get. You may like to try your opposite hand! # players 1 - whatever wh Other physical equipment Sticks, chalk, ball & a wall Rules: See brief description Ref Image: Ref:
  13. 13. Paintball History: Founded by 3 men in 1976; Rules: Hayes Noel The rules of paintball of been endlessly iterated and varied Bob Gurnsey that there is no standard way to play paintball. Charles Gaines However the most common way to play paintball usually They where eager to recreate the adrenaline rush that came shares a few rules, they will be played in 2 teams and players with the thrill of buffalo hunting and devised a game in which will be eliminated by being shot just once. From there the they could stalk and hunt each other. most common rule is to play until and entire team is The group used a paintball marker that already existed as eliminated but this is usually coupled with another objective they where used by farmers and ranchers for marking trees such as capturing a flag or point for example. and livestock. Bob Gurnsey formed the National Survival Game company, Physical Equipment: and entered a contract with Nelson Paint Company to be the Paintball Gun/Marker sole distributor of their paintball equipment. This began the Mask and potential many franchises that can be found all around the world selling Paintballs and Paintball tubes paintball gear and spreading the popularity of the game. Compressed gas tanks Brief Description: Reference URLs; Paintball fundamentally involves firing a ball of paint from a paintball gun or marker at other players, hitting another player with a paintball will cause them to be eliminated. From here the rules and objectives are endlessly varied. Number of players:Paintball can be played with any number of players from 2 up.
  14. 14. Marco Polo Marco Polo is a variation on the traditional children’s game ‘tag’. Two or more players are needed. As in the traditional tag, one player’s objective is to tag all the other players, while the others attempt to avoid that player. However, in Marco polo, the player who is ‘it’ is not allowed to see and thus must close their eyes or wear a blindfold. When the player who is ‘it’ calls out ‘Marco’ all other players must shout ‘Polo’, thus enabling the chosen player to locate them acoustically. Traditionally Marco Polo is played in a pool, however land variations exist. By Cherie Davidson s3235348 Vicky Nguyen s3135111 Nicolas Lim Chang s3186372 Daniel Beilharz s3200810
  15. 15. Balloon Football While Sitting It is a multuplayer kids’ party game. Rules: 2 teams of 3-4 players each try to score in the opponents goal. Players sit on pieces of carpet to slide across the oor. Standing up is not allowed.
  16. 16. !"#$%&#'$( !"#$%&!'(&$")!*$ !"#$%&#'$()*'%)+"#,-(-).,)/(*)0"$12).,)34456)78).%)')*(9):);"9.<() '==<.>'8.",)8?'8)'<<"*%)$(@.%8($(-)#%($%)8")#=-'8()8?(.$)<">'8.",2)('$,)=".,8%) +"$)A.%.8.,@)>($8'.,)<">'8.",%2)',-)>",,(>8)*.8?)+$.(,-%6)B".,8%)'$()'*'$-(-) +"$)C>?(>1.,@).,C)'8)DA.%.8.,@E)<">'8.",%6)F>?.(A(;(,8%)>'<<(-)C9'-@(%C)'$() '<%")'*'$-(-)+"$)+$(&#(,8)#%()"+)')A(,#(6)7+)')=($%",)A.%.8%)')A(,#();"$() 8?',)',G",()(<%(2)8?(G)'$()>$"*,(-)8?()CH'G"$C)"+)8?'8)='$8.>#<'$)=<'>(6) I=(>.'<)C9'-@(%C)'$()'<%")'A'.<'9<()8")9()*",2)<.1()C7J;)",)')9"'8C)+"$)9(.,@) ",)')9"'82)"$)CK$.+(>8'C)+"$)A.%.8.,@)8?$(()A(,#(%)%(&#(,8.'<<G6)L%($%)>',)'<%") >?""%()8")?'A()8?(.$)K*.88($)"$)8?(.$)!'>(9""1)'>>"#,8%)#=-'8(-)*?(,)8?(G) C>?(>1).,C2)%"),('$9G)+$.(,-%)>',)9(),"8.+.(-)*?(,)8?(G)'$(),('$6 M K?()@';()?'%),")$#<(%6) NG),('$(%8)(%8.;'8(%2)+"#$%&#'$()?'%)"A($)O);.<<.",)#%($%6)78)$(&#.$(%)PBI2)'%) *(<<)'%)%";()%"$8)"+)*(9Q>",,(>8.,@)-(A.>(2)<.1()<'=8"=)"$)%;'$8=?",(6 M !"#$%&#'$(6>";) R',.(<)S.-,(G2)S.;)-J';'T.,@2)K.;)P"%>?,.>82)U?(#,@)0.)S'.DV'%",E2)W'*$(,>()X",@
  17. 17. The Amazing Race The Amazing Race is a reality television game show in which teams of two people who have some form of a preexisting personal relationship, race around the world in competition with other teams. Contestants strive to arrive first at "pit stops" at the end of each leg of the race to win prizes and to avoid coming last, which carries the possibility of elimination or a significant disadvantage in the following leg. Contestants travel to and within multiple countries in a variety of transportation modes, including planes, Balloons, helicopters, trucks, bicycles taxis, rental cars, trains, buses, boats, and by foot. The clues in each leg lead the teams to the next destination or direct them to perform a task, either together or by a single member. These challenges are related in some manner to the country or culture where they are located. Teams are progressively eliminated until three are left; at that point, the team that arrives first in the final leg is awarded a grand prize of $1 million. origin: U.S.A reality television
  18. 18. PAC-MANHATTAN Created in 2004 by a group of grad students at the Interactive Telecommunications Program in the Tisch School of the Arts, New York University. Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980s video game Pac-Man in an analog version. A player dressed as Pac-man will run around the Washington square park area of Manhattan while attempting to collect all of the virtual “dots” that run the length of the streets. Four players dressed as the ghosts (Inky, Blinky, Pinky, and Clyde) will attempt to catch Pac-man before all of the dots are collected. Using cell-phone contact, Wi-Fi internet connections, and custom software designed by the Pac- Manhattan team, Pac-man and the ghosts will be tracked from a central location and their progress will be broadcast over the internet for viewers from around the world. 10 players are required for Pac-Manhattan. 5 players in the street and 5 players in the control room. Each Player on the street is teamed with a Controller, both of whom are in constant contact via mobile phone for the duration of the game. The role of the Controller is to update the position of their Player as he or she runs through the streets. At every intersection, the Player on the street updates the Controller with their position with is then updated via software and shared with the other Controllers. PacMan is eaten by being tagged by the Ghosts in the street. Same for when PacMan eats a Power Pellet and tries to eat the ghosts.
  19. 19. SURVIVOR Origin: UK Description: Survivor is a reality television game show format produced in many countries throughout the world. In the show, contestants are isolated in the wilderness and compete for cash and other prizes. The show uses a system of progressive elimination, allowing the contestants to vote off other tribe members until only one final contestant remains and wins the title of "Sole Survivor". No. Of Players: 16-20 players split into to two or three even tribes. Equipment: Complex obstacle courses and puzzles that make up reward and immunity challenges. Machetes and fishing equipment. Immunity totem/necklace and hidden immunity idol. In some seasons, tribes are given a canoe to travel between camps and to challenges and to tribal council. Rules: o Conspiring to split winnings will result in immediate expulsion from the game. o Except for the occasional challenges which involve wrestling or limited combat, any physical violence between players will result in immediate expulsion from the game. o At Tribal Council, players are not permitted to vote for themselves, nor can they spoil their ballots or decline to cast a vote. Players must also show whom they voted for to the camera inside the voting booth. o Contestants must abide by U.S. law as well as local law. Breaking any of these laws will result in immediate removal from the game. o Contestants may not skip any tribal councils, nor can they refuse to participate in an immunity or reward challenge, unless the game offers them the opportunity to do so. o Tribe members may not raid or visit the campsite of another tribe unless they are doing so as part of an immunity challenge, reward challenge or tribal merger activity with the other tribe. They also cannot visit the TV crew compound. Exceptions to this rule have been made, as a result of accident or challenge victories. o If a contestant becomes seriously injured or sick, the player, fellow contestants, the host, or even the crew filming the players may call in a medical team for help. In some cases, the player can be treated at their camp, but the player may also be deemed unable to participate further by the medical team and is then taken from camp to a medical facility, and removed from the game. o Depending on which country the show takes place in, contestants may be barred from killing certain forms of plant or animal life. TEAM CROTCHFIST: Ben Taylor, Jacob Paris, Mark Conte, Carla Bonanno, Adrienne Giuliano
  20. 20. Pervasive Games: Traveler’s Quest Origin: 25th January 2009 Brief description Traveler’s Quest, a rare double nominee and finalist in the 2009 BestAppEver Awards, is a massively multiuser online game which allows you to buy maps, track down treasure and add it to your collections. The maps are not just part of the game, they belong to other people around you who are also playing the game! That’s right, when you bury your treasures, they can dig your treasures up and choose to rebury them or hold on to them in their treasure room! Traveler’s Quest is a phenomenal casual game that will have you checking for treasures wherever you go, near or far! If you can get there, you can bury a treasure there, and dig one up too! There are no physical treasures to find and put back. The treasures are in game, giving you the ability to collect as many as you want or bury them anywhere. Number of Players: Multiple - Massively Multiplayer Online (MMO) Physical Equipment: iPhone (GPS) Rules: Using the in game maps and GPS / location services, get se as close as you can to a treasure before digging it up and get bonus gold for accuracy! Reference URLs: Group Members: Cherie Davidson S3235348 Daniel Beilharz (S3200810) Nicholas Lim Chong Hock (S3186372) Vicky Nguyen (S3135111)