The document describes PV-4D, a parallel 3D rendering engine that can generate images from volumetric, triangular, and polygon datasets without requiring a GPU. It is capable of photorealistic and game-style rendering of huge datasets, works across multiple CPUs, and supports features like real-time interaction, slicing, and integration with OpenGL. Examples shown include CAD modeling, animated characters, seismic data visualization and triangulated models with hundreds of millions of triangles. The technology uses parallel CPU raytracing and optimized algorithms to allow real-time rendering of large datasets solely on CPU memory and cores.