1. Thaddeus O’Connor-Dunphie
The Game football podcast produced by the Times Newspaper
https://soundcloud.com/the-game-podcast
The Game is a weekly football podcast produced by the Times Newspaper. The
podcast covers the Premier League and a little bit of the European football and
usually has a debate on a football subject. It is hosted by football writer Gabriele
Marcotti and usually has three guests on each week that will be either football
journalists and ex footballers.
2. • Music
• The podcast starts with fast lively music with the host of the podcast
Gabriele Marcotti speaking over the music introducing the guests as
the music fades out on the podcast. The music is loud so it keeps the
listener entertained and ready to listen.
• Effects
• When the subject that is being discussed ends and another one
begins, a quick swishing effect is made which ends one subject and
moves onto the next then fades out. The podcast also has a part
called quick hits where Gabriele Marcotti asks each guest to talk
about one of the week’s matches for 20 seconds. If they don’t finish
talking about the game in 20 seconds another effect is used similar to
an explosion sound cutting them off.
3. • Dialogue
• Gabriele Marcotti talks to the listener at the start introducing the programme
and the guests. Then he and the guests discuss different subjects about the
week’s football in the premier league. They also have debates in the show,
which can be on any football subject, and the programme always ends with a
guest asking Marcotti a question about European football.
• Silence
• The podcast does not have any silence
• Noise
• As noted above whenever the subject changes from one to another there is a
sound effect usually a quick swoosh sound. There is also noise of the voices of
the guests and host as they sometimes debate and argue about a subject and
their voices are raised. There is also noise in the quick hits section of the
podcast where if the guest goes over 20 seconds without finishing talking about
the game, then a noise occurs usually a loud noise, which sounds like an
explosion and cuts the guest off.
4. • Aural landscape
• The programme is mainly dialogue but also includes music and effects
• Voice over’s
• There are no voice over’s in this podcast
• Announcements
• There is always an announcement at the start of the show saying that you are
listening to the Times and Sunday Times, it also gives the listener the website of
the Times. And Gabriele Marcotti always makes an announcement at the end of
the podcast telling the listener to subscribe to them.
• Indents
• In every programme it opens and ends with the same announcements and music
which makes it the indent and logo of the podcast
• interviews
• The podcast sometimes has interviews with footballers or managers
• Incidental music/aural motifs
• The podcast does not have any incidental music/ aural motifs. It only has music,
which start and end the programme and some incidental noise effects
•
5. • News reports
• The guests discuss and report about the week’s football.
• Jingles
• There is a jingle promoting the Times and Sunday Times at the beginning
and end of each podcast
• Phone-ins
• This podcast does not have audience phone-in participation
• Silence (beat)
• There is no silence beat in this podcast
6. • Film
• They call me Trinity
• They call me Trinity is a spaghetti western with comedy
elements and I have chosen the famous poker scene from the
film.
• https://www.youtube.com/watch?v=J78J-6PbhVo
7. • Music
• In this scene there is no music apart from the sound of a bell ringing when the two
gun fighters stand up from the poker table. The bell rings five times building up the
tension for the gunfight
• Effects
• When the two gun fighters get ready to fight the hero keeps slapping the villain and
pulling out his gun after every slap. The camera speeds up the process using special
effects and the sound increases the noise of the slap to make it louder and give the
scene a comedy effect.
• Dialogue
• Most of the dialogue is around a poker game so characters asking for cards. Then
the villain accuses the hero of cheating and they both stand up ready for a gunfight.
They have a little comedy talk about having a whiskey so that they won’t feel the
effect of the bullets. Finally after the comedy gunfight the villain says it won’t end
here and the hero says I think it will. The scene ends with the two hero’s talking
about the money they earned from the poker game. The specific dialogue actions
are when the poker game is taking and place and when the fight happens.
8. • Silence
• When the characters are sitting down playing the poker game there are parts of the
scene where they are just dealing cards and shuffling them and it is silent apart from
the background noise and the cards being shuffled. And when in the game and the
characters are looking at their cards all the background noise is cut off and it is
completely silent.
• Noise
• There is background noise of people in the saloon talking for nearly the whole scene.
There is also the sound/noise of a bell, which is rung five times as the protagonists
prepare to face off.
• Aural landscape
• There is no specific aural landscape in this scene
• Voiceovers
• There are no voiceovers in this scene
• Announcements
• There are no announcements in this scene
9. • Indent
• There is a sound sequence where there is a bell that is rung five times and this is
indenting the gunfight, which is to take place it could be said to represent the logo
of the gunfight.
• Interviews
• There are no interviews in this scene
• Incidental music/aural motifs
• The bell rings and creates tension leading up to the gunfight, which is going to take
place.
10. • News reports
• There are no news reports in this scene
• Jingles
• There are no jingles in this scene
• Phone-ins
• There are no phone-ins in this scene
• Silence beat
• There is silence as the characters playing poker are looking at their cards building up
the tension of the card game. There is also silence just before the two gunfighters
are about to draw.