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  1. 1. Exhibit Prototyping for the Real World Second Life 7th Birthday (SL7B) June 27, 2010
  2. 2. Funded in 2007 by the Gordon and Betty Moore Foundation
  3. 3. Goals: Apply the benefit of new collaboration tools and communities to the museum industry. Construction of physical exhibits from virtual prototypes. Why museums: Museums have a unique position of being social institutions by definition. Mix of "pro" and volunteer.
  4. 4. "What if, in your office, you, as an intellectual worker were supplied with a computer display - backed up by a [an extended network of people] that was available to you all day, and was instantly responsive to your questions or requests... How much value could you derive from that?" Adapted from: - Doug Engelbart's "Mother of all Demos" December 9, 1968
  5. 5. Museum partners as of 2010
  6. 6. 1-3 active topics with 20-60 active exhibit "projects" at any given time. Monetary awards for successful designs range from $200. - $5,000.
  7. 7. Prototyping workshop creates exhibits for a virtual museum.
  8. 8. Exhibits are virtual but made for real world.
  9. 9. "a true, mixed reality workplace" Doug Engelbart in 1968: "We try to do our daily work on here"
  10. 10. Desingers can start with a "blank"
  11. 11. Stand alone exhibits about WATER Properties of water States of water Water cycle Water conservation Water as renewable energy source Art pieces related to water Through July 29, 2010
  12. 12. Places of Invention The project explores several questions, including: *What social, psychological, and spatial elements spark creativity? *How do these elements give rise to places where invention thrives? *How does collaboration affect innovation?
  13. 13. Places of Invention Examples: * New England in the 1850s (sewing machine manufacture) * Hollywood, CA, in the 1910-1920s (early film production) * Bronx, NY, in the 1970s (the birth of the hip hop movement) * Silicon Valley, CA, in the 1970s (early personal computing) * Fort Collins, CO present day (clean energy technology
  14. 14. Places of Invention What is it about a particular place that excites a creative mind and makes it a “place of invention?”
  15. 15. Open collaborative design process: Inviting designers, thinkers, builders, scripters, educators, students to... 1. Design an interactive space: How can Museum visitors build a miniature place of invention within an exhibition?
  16. 16. Open collaborative design process: Inviting designers, thinkers, builders, scripters, educators, students to... 2. Design a collaborative activity: How can Museum visitors practice the collaborative skills modeled by known innovators?
  17. 17. Open collaborative design process: Inviting designers, thinkers, builders, scripters, educators, students to... 3. Model your idea of a place of invention. Use a virtual environment, computer-based design tools, or manual design tools to model your own place of innovation— actual or imagined.
  18. 18. Places of Invention Does Geography (still) Matter? What gets a place of invention started and what keeps it going? What, if anything, makes a place designed for and devoted to invention different from other creative spaces?
  19. 19. Places of Invention How do creative people shape the spaces in which they work?
  20. 20. Places of Invention What aspects of your environment affect your own creative process?
  21. 21. Places of Invention * Physical qualities * Intangible qualities Through June 30, 2010 Reviews by Lemeson team August 2010.
  22. 22. Places of Invention * Share your insight. * Use your Second Life skills to impact the real world.
  23. 23. Places of Invention Entries consist of: Title - Basic Idea - Text Description 4 or more Images/sketches/screenshots
  24. 24. Places of Invention * Prototype and test your concept. * Go beyond the hypothetical. * Results may be featured in real interactives and exhibits.
  25. 25. Start at: