3. Goals: Apply the benefit of new
collaboration tools and communities
to the museum industry.
Construction of physical exhibits
from virtual prototypes.
Why museums: Museums have a unique
position of being social institutions by
definition. Mix of "pro" and volunteer.
4. "What if, in your office, you, as an intellectual worker
were supplied with a computer display -
backed up by a [an extended network of people] that
was available to you all
day, and was instantly
responsive to your
questions or requests...
How much value could
you derive from that?"
Adapted from:
- Doug Engelbart's
"Mother of all Demos"
December 9, 1968
15. Stand alone exhibits
about WATER
Properties of water
States of water
Water cycle
Water conservation
Water as renewable energy
source
Art pieces related to water
Through July 29, 2010
16.
17. Places of Invention
The project explores several questions, including:
*What social, psychological, and spatial elements spark
creativity?
*How do these elements give rise to places where
invention thrives?
*How does collaboration affect innovation?
18. Places of Invention
Examples:
* New England in the 1850s (sewing machine manufacture)
* Hollywood, CA, in the 1910-1920s (early film production)
* Bronx, NY, in the 1970s (the birth of the hip hop movement)
* Silicon Valley, CA, in the 1970s (early personal computing)
* Fort Collins, CO present day (clean energy technology
19. Places of Invention
What is it about a particular place that excites a
creative mind and makes it a “place of invention?”
20. Open collaborative design process:
Inviting designers, thinkers, builders, scripters,
educators, students to...
1. Design an interactive space:
How can Museum visitors
build a miniature place
of invention within an
exhibition?
21. Open collaborative design process:
Inviting designers, thinkers, builders, scripters,
educators, students to...
2. Design a collaborative activity:
How can Museum visitors
practice the collaborative
skills modeled by known
innovators?
22. Open collaborative design process:
Inviting designers, thinkers, builders, scripters,
educators, students to...
3. Model your idea of a place of invention.
Use a virtual environment,
computer-based design
tools, or manual design
tools to model
your own place of
innovation—
actual or imagined.
23. Places of Invention
Does Geography (still) Matter?
What gets a place of invention started and what
keeps it going?
What, if anything,
makes a place
designed for and
devoted to invention
different from other
creative spaces?