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Best Scene in Town
             @ IF Kortrijk
                           Lukie Stalenhoef
                           Ronald klein Tank




woensdag 20 oktober 2010
General
                           Introduction



woensdag 20 oktober 2010
woensdag 20 oktober 2010
woensdag 20 oktober 2010
woensdag 20 oktober 2010
The situation today
                 • Current situation: Mobile is the new mass medium -
                     3g/4g networks, critical mass smartphones, strong
                     development platforms, distribution & payments
                     systems (Appstores)
                 •   A critical next step: easy creative software to design
                     and publish interactive mobile content.




woensdag 20 oktober 2010
Mobile Storytelling platform
                 •   Next step: from POI’s to Storytelling
                 •   Ease-of-use: no programming skills needed
                 •   Complete: fully featured set of tools
                 •   Open: everyone can create a ‘scene’
                 •   Extensible: adding features should be easy
                 •   Innovative services: location-based content
                     management, rule-based logic
                     & realtime mobile communication.
                 •   Technology company: working together
                     with partners to offer high innovation in
                     mobile city experiences.



woensdag 20 oktober 2010
Share a scene
                 •   Publish to all: anyone can play your scene
                 •   Publish to some: set up events for groups
                 •   Design your custom scene page
                 •   Embed the scene widget on your blog or social network
                 •   Share players’ activities in real-time and anytime later
                     (activity = gps-trace + uploaded media + scores)
                 •   Share the reviews




woensdag 20 oktober 2010
Play a scene
                 • Discover scenes located around you
                 • Navigate to places to activate them
                 • Activate locations: view photos, play videos and sounds,
                     read notes, perform tasks
                 •   Interact with other players
                 •   Check your progress live
                 •   Upload photos and comments anywhere, they are
                     automatically linked to your location.




woensdag 20 oktober 2010
Best Scene in Town




woensdag 20 oktober 2010
What is BSiT?
                 • Exploration of the rules & requirements of the design of
                     mobile interation in the Augmented City
                 •   An ongoing series of Design Challenges
                 •   For creatives / new professionals from all disciplines
                 •   Create new concepts & prototypes in teams using
                     7scenes hands-on
                 •   Guided by creative sessions
                 •   Judging criteria:
                      • immersion audience, use of
                        narrative, social- & gameplay,
                        synergy virtual / physical
                        space, media usage,
                        7scenes implementation

woensdag 20 oktober 2010
Innovation Festival Kortrijk
                WHAT IF???
                • The Innovation Festival will have you under the spell of
                  design, creativity and innovation.
                • The challenge is to stimulate creativity and innovation and to
                  attract undeveloped talent.
                • The Innovation Festival and EW32 will help 70 students to
                  realize a ‘real life game'.
                • This is a game in which youngsters are caught by a serious
                  matter, using modern technology and communicationtools




woensdag 20 oktober 2010
About BSiT @ Kortrijk
                 •   THINK: About sustainable innovation
                 •   DESIGN: The most exciting mobile experience
                 •   MAKE: Your concept into a working prototype
                 •   PRESENT: and pilot your project
                 •   http://www.bestsceneintown.com




woensdag 20 oktober 2010
Schedule
                 • 9.30-10.30 - Introductions
                    • Locative Media
                    • Design Strategies
                    • Platform 7scenes
                 • 10.30-12.30 - Brainstorm
                    • Developing of ideas
                    • Optimizing concept
                    • Deadline for delivering final concept
                 • 12.30-13.00 - Lunchbreak
                 • 13.00-15.30 - Productiontime!
                    • Prototyping in 7scenes (goal is a working demoversion)
                    • Preparing presentation
                 • 15.30-16.30 - Grouppresentations

woensdag 20 oktober 2010
Some examples




woensdag 20 oktober 2010
woensdag 20 oktober 2010
DEsign DEtect DEcode
                           • Winning concept of PICNIC




woensdag 20 oktober 2010
Frequency 1550
Educational mobile game blending mediaeval history out
in the streets of Amsterdam




woensdag 20 oktober 2010
woensdag 20 oktober 2010
More inspiring stuff
           on 7scenes.com



woensdag 20 oktober 2010
Design Strategies




woensdag 20 oktober 2010
Scope
           Some basic choices
           • What is your target group?
           • Thinking of a specific event?
           • Whatʼs the experience you intend to offer?
           • What date & time does it all take place?
           • How many participants are involved?
           • Using a specific geographical region?
           • How long does it all take in total?




woensdag 20 oktober 2010
Storyline
           How does your story unfold?
           • Chronological
           Story needs to be experienced in a specific strict order


           • Layered
           Story can have different levels of interaction for different users


           • Interactive
           Storyline takes form based on user interaction


           • Character perspective
           Experience a story through someone elseʼs eyes


           • Micro narratives
           Storyline is cut up into small stories that can be understood
           individually




woensdag 20 oktober 2010
Themes
           You can look for ...




           • Sustainability and garbage




           in the city.

woensdag 20 oktober 2010
Interaction
           What are the participants doing?
           • What happens at the different locations? How do
           they relate to each other?
           • What happens in the virtual and physical world?
           • Do participants interact in realtime?
           • Do they play in teams or individually?
           • Is everyone mobile or are participants supported
           by online players?
           • How do participants use media?




woensdag 20 oktober 2010
Game mechanics
           What game rules could you apply?
           • Turn based interaction
           • Scoring action points
           • Auction or bidding / Trade
           • Territory control
           • Capture (the flag) or eliminate (pieces)
           • Catch-up
           • Role playing
           • Puzzle solving
           • Different levels
           • Team competition
           • Race against time
           • Remote operator driving human avatar
           • Collect objects from environment
           • Dark Players, actors & props

woensdag 20 oktober 2010
Game mechanics
           What happens when these classic games
           become location-based?
           • Monopoly
           • Twister
           • Poker
           • Stratego
           • Cluedo
           • Risk
           • Trivial pursuit
           • Chess
           • Checkers
           • Go
           • Donkey Kong
           • Mario Bros.
           • Pong
           • Space Invaders
woensdag 20 oktober 2010
Questions?




woensdag 20 oktober 2010
Introduction
                  7scenes-platform




woensdag 20 oktober 2010
Good Luck!




woensdag 20 oktober 2010
Schedule
                 • 9.30-10.30 - Introductions
                    • Locative Media
                    • Design Strategies
                    • Platform 7scenes
                 • 10.30-12.30 - Brainstorm
                    • Developing of ideas
                    • Optimizing concept
                    • Deadline for delivering final concept
                 • 12.30-13.00 - Lunchbreak
                 • 13.00-15.30 - Productiontime!
                    • Prototyping in 7scenes
                    • Preparing presentation
                 • 15.30-16.30 - Grouppresentations

woensdag 20 oktober 2010

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Best Scene in Town Mobile Game Design Challenge

  • 1. Best Scene in Town @ IF Kortrijk Lukie Stalenhoef Ronald klein Tank woensdag 20 oktober 2010
  • 2. General Introduction woensdag 20 oktober 2010
  • 6. The situation today • Current situation: Mobile is the new mass medium - 3g/4g networks, critical mass smartphones, strong development platforms, distribution & payments systems (Appstores) • A critical next step: easy creative software to design and publish interactive mobile content. woensdag 20 oktober 2010
  • 7. Mobile Storytelling platform • Next step: from POI’s to Storytelling • Ease-of-use: no programming skills needed • Complete: fully featured set of tools • Open: everyone can create a ‘scene’ • Extensible: adding features should be easy • Innovative services: location-based content management, rule-based logic & realtime mobile communication. • Technology company: working together with partners to offer high innovation in mobile city experiences. woensdag 20 oktober 2010
  • 8. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities in real-time and anytime later (activity = gps-trace + uploaded media + scores) • Share the reviews woensdag 20 oktober 2010
  • 9. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location. woensdag 20 oktober 2010
  • 10. Best Scene in Town woensdag 20 oktober 2010
  • 11. What is BSiT? • Exploration of the rules & requirements of the design of mobile interation in the Augmented City • An ongoing series of Design Challenges • For creatives / new professionals from all disciplines • Create new concepts & prototypes in teams using 7scenes hands-on • Guided by creative sessions • Judging criteria: • immersion audience, use of narrative, social- & gameplay, synergy virtual / physical space, media usage, 7scenes implementation woensdag 20 oktober 2010
  • 12. Innovation Festival Kortrijk WHAT IF??? • The Innovation Festival will have you under the spell of design, creativity and innovation. • The challenge is to stimulate creativity and innovation and to attract undeveloped talent. • The Innovation Festival and EW32 will help 70 students to realize a ‘real life game'. • This is a game in which youngsters are caught by a serious matter, using modern technology and communicationtools woensdag 20 oktober 2010
  • 13. About BSiT @ Kortrijk • THINK: About sustainable innovation • DESIGN: The most exciting mobile experience • MAKE: Your concept into a working prototype • PRESENT: and pilot your project • http://www.bestsceneintown.com woensdag 20 oktober 2010
  • 14. Schedule • 9.30-10.30 - Introductions • Locative Media • Design Strategies • Platform 7scenes • 10.30-12.30 - Brainstorm • Developing of ideas • Optimizing concept • Deadline for delivering final concept • 12.30-13.00 - Lunchbreak • 13.00-15.30 - Productiontime! • Prototyping in 7scenes (goal is a working demoversion) • Preparing presentation • 15.30-16.30 - Grouppresentations woensdag 20 oktober 2010
  • 17. DEsign DEtect DEcode • Winning concept of PICNIC woensdag 20 oktober 2010
  • 18. Frequency 1550 Educational mobile game blending mediaeval history out in the streets of Amsterdam woensdag 20 oktober 2010
  • 20. More inspiring stuff on 7scenes.com woensdag 20 oktober 2010
  • 22. Scope Some basic choices • What is your target group? • Thinking of a specific event? • Whatʼs the experience you intend to offer? • What date & time does it all take place? • How many participants are involved? • Using a specific geographical region? • How long does it all take in total? woensdag 20 oktober 2010
  • 23. Storyline How does your story unfold? • Chronological Story needs to be experienced in a specific strict order • Layered Story can have different levels of interaction for different users • Interactive Storyline takes form based on user interaction • Character perspective Experience a story through someone elseʼs eyes • Micro narratives Storyline is cut up into small stories that can be understood individually woensdag 20 oktober 2010
  • 24. Themes You can look for ... • Sustainability and garbage in the city. woensdag 20 oktober 2010
  • 25. Interaction What are the participants doing? • What happens at the different locations? How do they relate to each other? • What happens in the virtual and physical world? • Do participants interact in realtime? • Do they play in teams or individually? • Is everyone mobile or are participants supported by online players? • How do participants use media? woensdag 20 oktober 2010
  • 26. Game mechanics What game rules could you apply? • Turn based interaction • Scoring action points • Auction or bidding / Trade • Territory control • Capture (the flag) or eliminate (pieces) • Catch-up • Role playing • Puzzle solving • Different levels • Team competition • Race against time • Remote operator driving human avatar • Collect objects from environment • Dark Players, actors & props woensdag 20 oktober 2010
  • 27. Game mechanics What happens when these classic games become location-based? • Monopoly • Twister • Poker • Stratego • Cluedo • Risk • Trivial pursuit • Chess • Checkers • Go • Donkey Kong • Mario Bros. • Pong • Space Invaders woensdag 20 oktober 2010
  • 29. Introduction 7scenes-platform woensdag 20 oktober 2010
  • 30. Good Luck! woensdag 20 oktober 2010
  • 31. Schedule • 9.30-10.30 - Introductions • Locative Media • Design Strategies • Platform 7scenes • 10.30-12.30 - Brainstorm • Developing of ideas • Optimizing concept • Deadline for delivering final concept • 12.30-13.00 - Lunchbreak • 13.00-15.30 - Productiontime! • Prototyping in 7scenes • Preparing presentation • 15.30-16.30 - Grouppresentations woensdag 20 oktober 2010