The document discusses a mobile storytelling challenge called Best Scene in Town (BSiT) that will take place in Kortrijk, Belgium. Participants will work in teams to design innovative location-based mobile experiences using the 7scenes platform. They will brainstorm concepts, build prototypes, and present their working demos. The goal is to explore new designs for mobile interactions in augmented cities and stimulate creativity around sustainable innovation. The schedule outlines brainstorming, prototyping, and presentation sessions. Examples of past winning projects and design strategies are also provided.
6. The situation today
• Current situation: Mobile is the new mass medium -
3g/4g networks, critical mass smartphones, strong
development platforms, distribution & payments
systems (Appstores)
• A critical next step: easy creative software to design
and publish interactive mobile content.
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7. Mobile Storytelling platform
• Next step: from POI’s to Storytelling
• Ease-of-use: no programming skills needed
• Complete: fully featured set of tools
• Open: everyone can create a ‘scene’
• Extensible: adding features should be easy
• Innovative services: location-based content
management, rule-based logic
& realtime mobile communication.
• Technology company: working together
with partners to offer high innovation in
mobile city experiences.
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8. Share a scene
• Publish to all: anyone can play your scene
• Publish to some: set up events for groups
• Design your custom scene page
• Embed the scene widget on your blog or social network
• Share players’ activities in real-time and anytime later
(activity = gps-trace + uploaded media + scores)
• Share the reviews
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9. Play a scene
• Discover scenes located around you
• Navigate to places to activate them
• Activate locations: view photos, play videos and sounds,
read notes, perform tasks
• Interact with other players
• Check your progress live
• Upload photos and comments anywhere, they are
automatically linked to your location.
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11. What is BSiT?
• Exploration of the rules & requirements of the design of
mobile interation in the Augmented City
• An ongoing series of Design Challenges
• For creatives / new professionals from all disciplines
• Create new concepts & prototypes in teams using
7scenes hands-on
• Guided by creative sessions
• Judging criteria:
• immersion audience, use of
narrative, social- & gameplay,
synergy virtual / physical
space, media usage,
7scenes implementation
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12. Innovation Festival Kortrijk
WHAT IF???
• The Innovation Festival will have you under the spell of
design, creativity and innovation.
• The challenge is to stimulate creativity and innovation and to
attract undeveloped talent.
• The Innovation Festival and EW32 will help 70 students to
realize a ‘real life game'.
• This is a game in which youngsters are caught by a serious
matter, using modern technology and communicationtools
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13. About BSiT @ Kortrijk
• THINK: About sustainable innovation
• DESIGN: The most exciting mobile experience
• MAKE: Your concept into a working prototype
• PRESENT: and pilot your project
• http://www.bestsceneintown.com
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14. Schedule
• 9.30-10.30 - Introductions
• Locative Media
• Design Strategies
• Platform 7scenes
• 10.30-12.30 - Brainstorm
• Developing of ideas
• Optimizing concept
• Deadline for delivering final concept
• 12.30-13.00 - Lunchbreak
• 13.00-15.30 - Productiontime!
• Prototyping in 7scenes (goal is a working demoversion)
• Preparing presentation
• 15.30-16.30 - Grouppresentations
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22. Scope
Some basic choices
• What is your target group?
• Thinking of a specific event?
• Whatʼs the experience you intend to offer?
• What date & time does it all take place?
• How many participants are involved?
• Using a specific geographical region?
• How long does it all take in total?
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23. Storyline
How does your story unfold?
• Chronological
Story needs to be experienced in a specific strict order
• Layered
Story can have different levels of interaction for different users
• Interactive
Storyline takes form based on user interaction
• Character perspective
Experience a story through someone elseʼs eyes
• Micro narratives
Storyline is cut up into small stories that can be understood
individually
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24. Themes
You can look for ...
• Sustainability and garbage
in the city.
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25. Interaction
What are the participants doing?
• What happens at the different locations? How do
they relate to each other?
• What happens in the virtual and physical world?
• Do participants interact in realtime?
• Do they play in teams or individually?
• Is everyone mobile or are participants supported
by online players?
• How do participants use media?
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26. Game mechanics
What game rules could you apply?
• Turn based interaction
• Scoring action points
• Auction or bidding / Trade
• Territory control
• Capture (the flag) or eliminate (pieces)
• Catch-up
• Role playing
• Puzzle solving
• Different levels
• Team competition
• Race against time
• Remote operator driving human avatar
• Collect objects from environment
• Dark Players, actors & props
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27. Game mechanics
What happens when these classic games
become location-based?
• Monopoly
• Twister
• Poker
• Stratego
• Cluedo
• Risk
• Trivial pursuit
• Chess
• Checkers
• Go
• Donkey Kong
• Mario Bros.
• Pong
• Space Invaders
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