The document outlines a game developer's progress over several months in creating a 2D horror game. It includes weekly summaries of work completed and plans for the following week. The developer began by brainstorming ideas and designing characters, enemies, and an underground lab setting. Subsequent weeks were spent researching appearances, creating a tech demo, remaking the project in a new engine, developing enemy AI and turret systems, mapping levels, and implementing additional features like menus, music and player abilities. Contingency plans were noted in case targets could not be met.
1. PROGRESS UPDATE PLAN FOR NEXT MONTH /
WEEK (Including Possible
Contingency Plans If Problems
Anticipated)
Mon W/B
05/01/15
(Detailed Weekly
Summary)
I have brainstormed ideas of
what my game is to become in
the first week I thought about
making a 3D cover shooter type
game or a role playing type
game but I have decided to do
more an atmospherics horror
game that will be 2d since I do
not want to fuss over the art side
of the game and more focus on
the gameplay I brainstormed
some ideas for this game asked
some horror game fans what
ideas they would have to put in
and came up with a lot of ideas
related to the game genre at
hand and have quite a lot of
ideas for what this game is going
to include
I am going to start writing out
and brainstorms the behind
the scenes of the game the
plot/story of the game with will
probably take this entire week
but if it doesn’t get finished I
might just have a game where
you find out the small sized plot
as you go along in the story
and have it small and simple is
not very good but get the story
done basically
Mon W/B
12/01/15
(Detailed Weekly
Summary)
I am making all the narrative behind
my game it's not a very large
narrative it's going to be a small
typical story but it's going to be ok in
what it does for my game i also go
the setting out of this which is a
good setting it going to be a human
testing lab that is underground this
will help me not spend time creating
the outdoors everywhere since it will
be in a lab mostly underground
which will allow for tight corridors
and just overall setting design
started researching appearances
Continue to research
appearance of enemies and
characters because i need to
research deeply into this and
get the right appearances for
everyone
Mon W/B I did little game design this week i I plan to actually do research
2. 19/01/15
(Detailed Weekly
Summary)
brainstormed all my previous and
some new ideas into a mind map
and this helped me think out what i
want in my game and i didn’t do
what i set out to what i wanted to do
in this week
on appearances of my enemy
and my main character and the
evil lab setting and i also need
to large selection of images
that will help me with designing
my characters
Mon W/B
26/01/15
(Detailed Weekly
Summary)
This week i looked up a lot of video
game characters especially 2d ones
and got collection of a lot images to
that can help inspire my character
development and the enemies
development and my setting
development I also watched videos
of games being played
I plan to continue to research
characters, settings and
enemies for my game and
maybe research atmospheric
sound and music to go with the
game or atmospheric tricks of
the trade
Mon W/B
02/02/15
(Detailed Weekly
Summary)
I continued to research my
characters and setting and the
gameplay aspects of my game and
went on to create a tech demo and
the base of my game and decided
to do in construct instead of game
maker
I will continue to make my
base game so i can get all my
features to work and find out
which ones will work and which
won’t due to creating the tech
demo and creating the base
game
Mon W/B
09/02/15
(Detailed Weekly
Summary)
Trying to fix the spotlight on
multiple layers and create a simple
enemy ai the enemy ai was created
after watching tutorial and it was not
what i wanted and i just looked
around in the engine and found a
makeshift chase system to chase
the player and the spotlight system
is still in for repair
Next week was half term so i
didn’t plan to any work on my
game
Mon W/B
16/02/15
(Detailed Weekly
Summary)
Half Term I
didn’t do any
work on it
Half Term I
didn’t plan to
do anything
Mon W/B
23/02/15
I worked on features of my game
so they work correctly and i also
i plan to remake my project
into game maker from
3. (Detailed Weekly
Summary)
changed engine to game maker
since it doesn’t have an event cap
on the project
construct 2 since i need the
uncapped events
Mon W/B
02/03/15
(Detailed Weekly
Summary)
I started learning how to remake all
features in game maker and
continuing remaking it
Planned to continue doing the
same thing
Mon W/B
09/03/15
(Detailed Weekly
Summary)
Continued to remake game Plan to finish or continue
Mon W/B
16/03/15
(Detailed Weekly
Summary)
Mon W/B
23/03/15
(Detailed Weekly
Summary)
Finished remaking existing features
moved onto making new features
within my game
Still working on my turrets ai getting
it work and fire plus advanced
features like line of sight and not
firing at player behind solids
Planned to get the turret ai
functioning properly
Plans for completion of turrets
Mon W/B
30/03/15
(Detailed Weekly
Summary)
Still working On my turrets but also
added simple enemies not patrolling
yet
Planning to get my turret to
shoot
Mon W/B
06/04/15
(Detailed Weekly
Summary)
Didn’t get my turret to shoot by did
general troubleshooting within my
turrets code since it was crashing
the game
Planning to get my turret to
shoot
Mon W/B
13/04/15
(Detailed Weekly
Summary)
Trying different solutions to making
my turrets shoot
got my simple main menu with
working buttons
Trying to get my enemies
working so that they can
interact with the player
correctly
Mon W/B
20/04/15
(Detailed Weekly
Summary)
Got my turreting shooting at player
but not the way i wanted it too i
moved on to my moving enemies
and created basic paths
Looking into new turret
systems and enemies doing
other placeholder features that
my game requires
4. Mon W/B
27/04/15
(Detailed Weekly
Summary)
Mapping out all my levels and
putting simple systems in for most
of my features that am going to
include in my game
Pathfinding then ui and gui
and the player ability system
Mon W/B
04/05/15
(Detailed Weekly
Summary)
Worked on my levels a little more
got a completion screen did work on
my pathfinding of my enemies and
got my turret to fire repeatedly at the
player and made a game over
screen
The players ability system the
ui and gui and sound and
music
Mon W/B
11/05/15
(Detailed Weekly
Summary)
Fixed the options menu finished
music for my game and currently
finishing off the level design of my
game and looking at the game
overall to see if theres anything that
can be done with already
implemented features
Finishing the level design and
making adjustments to the
turrets in my game and making
them do some visual cues
Mon W/B
18/05/15
(Detailed Weekly
Summary)
Fixed some issues with my turrets
did some level design still fixing the
paths but got a visual target circle of
the turrets
Complete most of the features
as a whole so i will need to do
tweaks and fixes
Mon W/B
25/05/15
(Detailed Weekly
Summary)
Mon W/B
01/06/15
(Detailed Weekly
Summary)
5. PROGRESS UPDATE PLAN FOR NEXT MONTH /
WEEK (Including Possible
Contingency Plans)