E-commerce refers to the sale of goods or products through online stores. It encompasses more sophisticated functions like flight booking and comparison shopping. While e-commerce is widespread, some business models are not appropriate in all sectors. E-commerce provides benefits like global reach, cost reduction, and improved customer relations but also faces limitations such as security, trust, and legal issues. It is an important part of the digital economy where people and organizations interact through digital technologies.
2. e-commerce
E-commerce refers to the sale of goods or products through online Stores.
Online stores are not just about selling products. Many work on more
sophisticated functions such as flight or hotel booking systems, comparison
sites, online brokers or affiliate marketing schemes.
It’s a big area but still many companies operate in sectors where this model
of business isn’t always appropriate so looking more widely at the internet
and emerging technology is important in presenting a presentation that is of
use to each and every person accessing it.
3. Electronic commerce (EC, e-commerce)—a process of buying,
selling, transferring, or exchanging products, services, and/or
information via electronic networks and computers
A possible response is to introduce a variety of e-commerce
initiatives that can improve:
supply chain operation
information
money from raw materials through factories
increase customer service
open up markets to more customers
e-commerce (Contd…)
4. e-commerce (Contd…)
E-commerce
E-commerce defined from the following perspectives:
Communications: delivery of goods, services, information, or
payments over computer networks or any other electronic means
Commercial (trading): provides capability of buying and selling
products, services, and information on the Internet and via other online
services
Business process: doing business electronically by completing business
processes over electronic networks, thereby substituting information for
physical business processes
Service: a tool that addresses the desire of governments, firms,
consumers, and management to cut service costs while improving the
quality of customer service and increasing the speed of service delivery
5. Learning: an enabler of online training and education in schools,
universities, and other organizations, including businesses
Collaborative: the framework for inter- and intra-organizational
collaboration
Community: provides a gathering place for community members to
learn, transact, and collaborate
e-commerce (Contd…)
6. .
e-business:
e-business:
e-business: a broader definition of EC, which includes:
a broader definition of EC, which includes:
buying and selling of goods and services
buying and selling of goods and services
servicing customers
servicing customers
collaborating with business partners
collaborating with business partners
conducting electronic transactions within an organization
conducting electronic transactions within an organization
7. The EC Framework, Classification, and Content:
Two major types of e-commerce:
• business-to-consumer (B2C) :
: online transactions are made
online transactions are made
between businesses and individual consumers
between businesses and individual consumers
2. business-to-business (B2B):
2. business-to-business (B2B): businesses make online
businesses make online
transactions with other businesses
transactions with other businesses
>intrabusiness
>intrabusiness EC: EC conducted inside an organization (e.g.,
EC: EC conducted inside an organization (e.g.,
business-to-employees
business-to-employees B2E)
B2E)
8. Computer environments:
Computer environments:
1. Internet:
1. Internet: global networked environment
global networked environment
2. Intranet:
2. Intranet: a corporate or government network that uses Internet
a corporate or government network that uses Internet
tools, such as Web browsers, and Internet protocols
tools, such as Web browsers, and Internet protocols
3. Extranet:
3. Extranet: a network that uses the Internet to link multiple
a network that uses the Internet to link multiple
intranets
intranets
The EC Framework, Classification, and Content:
9. EC Framework:
EC applications are supported by infrastructure and by five support
areas:
People
Public policy
Marketing and advertising
Support services
Business partnerships
11. Classification of EC by Transactions or Interactions:
Classification of EC by Transactions or Interactions:
1. business-to-consumer (B2C) : online transactions are made between
: online transactions are made between
businesses and individual consumers.
businesses and individual consumers.
2. business-to-business (B2B): businesses make online transactions with
2. business-to-business (B2B): businesses make online transactions with
other businesses.
other businesses.
3. e-tailing:
3. e-tailing: online retailing, usually B2C
online retailing, usually B2C
4. business-to-business-to-consumer (B2B2C):
4. business-to-business-to-consumer (B2B2C): e-commerce model in which
e-commerce model in which
a business provides some product or service to a client business that
a business provides some product or service to a client business that
maintains its own customers.
maintains its own customers.
5. consumer-to-business (C2B):
5. consumer-to-business (C2B):
e-commerce model in which individuals use the Internet to sell
e-commerce model in which individuals use the Internet to sell
products or services to organizations or individuals seek sellers to bid on
products or services to organizations or individuals seek sellers to bid on
products or services they need.
products or services they need.
12. Classification of EC by Transactions or Interactions (contd...) :
Classification of EC by Transactions or Interactions (contd...) :
6. consumer-to-consumer (C2C):
6. consumer-to-consumer (C2C):
e-commerce model in which consumers sell directly to other consumers.
e-commerce model in which consumers sell directly to other consumers.
7. peer-to-peer (P2P):
7. peer-to-peer (P2P): technology that enables networked peer computers
technology that enables networked peer computers
to share data and processing with each other directly; can be used in C2C,
to share data and processing with each other directly; can be used in C2C,
B2B, and B2C e-commerce.
B2B, and B2C e-commerce.
8. mobile commerce ((m-commerce):
8. mobile commerce ((m-commerce):
e-commerce transactions and activities conducted in a wireless
e-commerce transactions and activities conducted in a wireless
environment.
environment.
9. location-based commerce (l-commerce):
9. location-based commerce (l-commerce): m-commerce transactions
m-commerce transactions
targeted to individuals in specific locations, at specific times.
targeted to individuals in specific locations, at specific times.
13. Classification of EC by Transactions or Interactions (contd...) :
Classification of EC by Transactions or Interactions (contd...) :
6. consumer-to-consumer (C2C):
6. consumer-to-consumer (C2C):
e-commerce model in which consumers sell directly to other consumers.
e-commerce model in which consumers sell directly to other consumers.
7. peer-to-peer (P2P):
7. peer-to-peer (P2P): technology that enables networked peer computers
technology that enables networked peer computers
to share data and processing with each other directly; can be used in C2C,
to share data and processing with each other directly; can be used in C2C,
B2B, and B2C e-commerce.
B2B, and B2C e-commerce.
8. mobile commerce ((m-commerce):
8. mobile commerce ((m-commerce):
e-commerce transactions and activities conducted in a wireless
e-commerce transactions and activities conducted in a wireless
environment.
environment.
9. location-based commerce (l-commerce):
9. location-based commerce (l-commerce): m-commerce transactions
m-commerce transactions
targeted to individuals in specific locations, at specific times.
targeted to individuals in specific locations, at specific times.
14. Classification of EC by Transactions or Interactions (contd...) :
Classification of EC by Transactions or Interactions (contd...) :
10. Intra-business EC:
10. Intra-business EC: e-commerce category that includes all internal
e-commerce category that includes all internal
organizational activities that involve the exchange of goods, services, or
organizational activities that involve the exchange of goods, services, or
information among various units and individuals in an organization.
information among various units and individuals in an organization.
11. business-to-employees (B2E):
11. business-to-employees (B2E): e-commerce model in which an
e-commerce model in which an
organization delivers services, information, or products to its individual
organization delivers services, information, or products to its individual
employees.
employees.
12. collaborative commerce (c-commerce):
12. collaborative commerce (c-commerce):
e-commerce model in which individuals or groups communicate or
e-commerce model in which individuals or groups communicate or
collaborate online.
collaborate online.
13. e-learning:
13. e-learning: t
the online delivery of information for purposes of training or
he online delivery of information for purposes of training or
education.
education.
14. exchange (electronic):
14. exchange (electronic): a
a public electronic market with many buyers and
public electronic market with many buyers and
sellers.
sellers.
15. Classification of EC by Transactions or Interactions (contd...) :
Classification of EC by Transactions or Interactions (contd...) :
15. exchange-to-exchange (E2E):
15. exchange-to-exchange (E2E): e-commerce model in which electronic
e-commerce model in which electronic
exchanges formally connect to one another the purpose of exchanging
exchanges formally connect to one another the purpose of exchanging
information.
information.
16. e-government:
16. e-government: e-commerce model in which a government entity buys or
e-commerce model in which a government entity buys or
provides goods, services, or information to businesses or individual citizens.
provides goods, services, or information to businesses or individual citizens.
16. The Interdisciplinary Nature of EC:
Major EC disciplines:
Major EC disciplines:
Computer science
Computer science
Marketing
Marketing
Consumer behavior
Consumer behavior
Finance
Finance
Economics
Economics
Management information systems
Management information systems
17. social bookmarking
These sites allow individual users to store, tag and share links across the
internet. Users can share these links both with friends and people with
similar interests.
They can access links from any computer they happen to be using.
All of these sites are free to use but do require you to register. Once
registered you can begin bookmarking.
Each of the sites works slightly differently but all perform pretty much the
same function. The more tags a website gets the more it may be found by
likeminded users in the future. As such achieving social tags may be
important in getting future rankings for a site.
The next slide shows the various social bookmarking logos you will see.
19. Structure of Business Models:
1. Revenue model:
1. Revenue model: description of how the company or an EC project will:
description of how the company or an EC project will:
earn revenue
earn revenue
Sales
Sales
Transaction fees
Transaction fees
Subscription fees
Subscription fees
Advertising
Advertising
Affiliate fees
Affiliate fees
Other revenue sources
Other revenue sources
2. Value proposition: The benefits a company can derive from using EC
2. Value proposition: The benefits a company can derive from using EC
search and transaction cost efficiency
search and transaction cost efficiency
complementarities
complementarities
lock-in
lock-in
novelty
novelty
aggregation and inter-firm collaboration
aggregation and inter-firm collaboration
20. Business Models in EC:
1. Online direct marketing
2. Electronic tendering systems:
3. tendering (reverse auction): model in which a buyer requests would-be
sellers to submit bids, and the lowest bidder wins.
4. Name your own price: a model in which a buyer sets the price he or she
is willing to pay and invites sellers to supply the good or service at that
price.
5. Affiliate marketing: an arrangement whereby a marketing partner (a
business, an organization, or even an individual) refers consumers to the
selling company’s Web site.
6. Viral marketing: word-of-mouth marketing in which customers promote a
product or service to friends or other people.
21. 7. Group purchasing: quantity purchasing that enables groups of
purchasers to obtain a discount price on the products purchased.
8. SMEs: small to medium enterprises.
9. Online auctions:
10. Product and service customization: creation of a product or
service according to the buyer’s specifications.
11. Electronic marketplaces and exchanges:
12. Value-chain integrators:
13. Value-chain service providers:
Business Models in EC (contd..) :
22. 14. Information brokers
15. Bartering
16. Deep discounting
17. Membership
18. Supply chain improvers
19. Business models can be independent or they can be combined
amongst themselves or with traditional business models.
Business Models in EC (contd…) :
23. Benefits to organizations:
Benefits of EC:
• Global reach
• Cost reduction
• Supply chain improvements
• Extended hours: 24x7x365
• Customization
• New business models
• Vendors’ specialization
• Rapid time-to-market
• Lower communication costs
• Efficient procurement
• Improved customer relations
• Up-to-date company material
• No city business permits and
fees
• Other benefits
• Ubiquity
• More products and services
• Cheaper products and
services
• Instant delivery
• Information availability
• Participation in
auctions
• Electronic
communities
• “Get it your way”
• No sales tax
26. Barriers of EC:
• Security
• Trust and risk
• Lack of qualified personnel
• Lack of business models
• Culture
• User authentication and lack of
public key infrastructure
• Organization
• Fraud
• Slow navigation on the Internet
• Legal issues
27. The Digital Revolution:
> Digital economy: An economy that is based on digital technologies,
including digital communication networks, computers, software, and other
related information technologies; also called the Internet economy, the new
economy, or the Web economy.
> A global platform over which people and organizations interact,
communicate, collaborate, and search for information.
Includes the following characteristics:
A vast array of digitizable products
Consumers and firms conducting financial transactions digitally
Microprocessors and networking capabilities embedded in physical
goods