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Chapter 1
Foundation of
Electronic Commerce
Learning Objectives






Define electronic commerce (EC)
and describe its various categories
Distinguish between electronic
markets and interorganizational
systems
Describe and discuss the content
and framework of EC
Learning Objectives (cont.)







Understand the forces that drive
the widespread use of EC
Describe the benefits of EC to
organizations, consumers, and
society
Describe the limitations of EC
Discuss some major managerial
issues regarding EC
Electronic Commerce:
Definitions and Concepts






The Internet has emerged as a major, perhaps
eventually the major, worldwide distribution
channel for goods, services, managerial and
professional jobs
This is profoundly changing economics, markets
and industry structure, products and services
and their flow, consumer segmentation,
consumer values, consumer behavior, jobs, and
labor markets
The impact may be even greater on societies
and politics, and on the way we see the world
and ourselves in it
Electronic Commerce:
Definitions and Concepts (cont.)


e-business: a broader definition
of EC, which includes:
• buying and selling of goods and
services
• servicing customers
• collaborating with business partners
• conducting electronic transactions
within an organization
Electronic Commerce Terms



E-business
EC defined from these perspectives
• Communications
• Business process
• Service
• Online
• Collaborations
• Community
Electronic Commerce:
Definitions and Concepts (cont.)


E-commerce defined from the
following perspectives:
• Communications: delivery of goods,
services, information, or payments over
computer networks or any other electronic
means
• Commercial (trading): provides
capability of buying and selling products,
services, and information on the Internet
and via other online services
Electronic Commerce:
Definitions and Concepts (cont.)




Business process: doing business
electronically by completing business
processes over electronic networks, thereby
substituting information for physical business
processes
Service: a tool that addresses the desire of
governments, firms, consumers, and
management to cut service costs while
improving the quality of customer service and
increasing the speed of service delivery
Electronic Commerce:
Definitions and Concepts (cont.)






Learning: an enabler of online training and
education in schools, universities, and other
organizations, including businesses
Collaborative: the framework for inter- and
intraorganizational collaboration
Community: provides a gathering place for
community members to learn, transact, and
collaborate
Electronic Commerce Terms
(cont.)


Internet vs. Non-Internet EC
• VANs
• LANs
• Click and Mortar
Electronic Commerce Terms
(cont.)



Pure vs. Partial EC: based on the degree
of digitization of
• Product
• Process
• Delivery agent






Traditional commerce: all dimensions are
physical
Pure EC: all dimensions are digital
Partial EC: all other possibilities include a
mix of digital and physical dimensions
Exhibit 1.1: The Dimensions of
Electronic Commerce
The EC Framework,
Classification, and Content


Two major types of e-commerce:
• business-to-consumer (B2C) : online
transactions are made between
businesses and individual consumers
• business-to-business (B2B):
businesses make online transactions
with other businesses
intrabusiness EC: EC conducted inside an
organization (e.g., business-to-employees
B2E)
The EC Framework,
Classification, and Content (cont.)


Computer environments
• Internet: global networked
environment
• Intranet: a corporate or government
network that uses Internet tools, such
as Web browsers, and Internet protocols
• Extranet: a network that uses the
Internet to link multiple intranets
EC Framework


EC applications are supported by
infrastructure and by five support
areas:
• People
• Public policy
• Marketing and advertising
• Support services
• Business partnerships
Exhibit 1.2: A Framework for
Electronic Commerce
Interorganization Information Systems
• Interorganizational information system
(IOS) involves information flow among
two or more organizations
• Major objective is efficient routine
transaction processing, such as
transmitting orders, bills, and payments
using EDI or extranets
• Scope: Unified system encompassing
two or several business partners
• Typical IOS includes a company, its
suppliers, and and/or customers
Classification of EC by
Transactions or Interactions






business-to-consumer (B2C) : online
transactions are made between
businesses and individual consumers
business-to-business (B2B):
businesses make online transactions
with other businesses
e-tailing: online retailing, usually
B2C
Classification of EC by
Transactions or Interactions (cont.)




business-to-business-to-consumer
(B2B2C): e-commerce model in which a
business provides some product or service
to a client business that maintains its own
customers
consumer-to-business (C2B):
e-commerce model in which individuals
use the Internet to sell products or
services to organizations or individuals
seek sellers to bid on products or services
they need
Classification of EC by
Transactions or Interactions (cont.)




consumer-to-consumer (C2C):
e-commerce model in which consumers
sell directly to other consumers
peer-to-peer (P2P): technology that
enables networked peer computers to
share data and processing with each other
directly; can be used in C2C, B2B, and
B2C e-commerce
Classification of EC by
Transactions or Interactions (cont.)




mobile commerce ((m-commerce):
e-commerce transactions and
activities conducted in a wireless
environment
location-based commerce (lcommerce): m-commerce
transactions targeted to individuals
in specific locations, at specific
times
Classification of EC by
Transactions or Interactions (cont.)




intrabusiness EC: e-commerce category
that includes all internal organizational
activities that involve the exchange of
goods, services, or information among
various units and individuals in an
organization
business-to-employees (B2E): ecommerce model in which an organization
delivers services, information, or products
to its individual employees
Classification of EC by
Transactions or Interactions (cont.)






collaborative commerce (c-commerce):
e-commerce model in which individuals or
groups communicate or collaborate online
e-learning: the online delivery of
information for purposes of training or
education
exchange (electronic): a public electronic
market with many buyers and sellers
Classification of EC by
Transactions or Interactions (cont.)




exchange-to-exchange (E2E): ecommerce model in which electronic
exchanges formally connect to one
another the purpose of exchanging
information
e-government: e-commerce model in
which a government entity buys or
provides goods, services, or information to
businesses or individual citizens
Figure 1-1
Transactions in Electronic Markets
A Brief History of EC






1970s: innovations like electronic funds
transfer (EFT)—funds routed electronically
from one organization to another (limited to
large corporations)
electronic data interchange (EDI)—
electronically transfer routine documents
(application enlarged pool of participating
companies to include manufacturers,
retailers, services)
interorganizational system (IOS)—travel
reservation systems and stock trading
A Brief History of EC (cont.)






1969 U.S. government experiment—the
Internet came into being initially used by
technical audience of government
agencies, academic researchers, and
scientists
1990s the Internet commercialized and
users flocked to participate in the form of
dot-coms, or Internet start-ups
Innovative applications ranging from
online direct sales to e-learning
experiences
A Brief History of EC (cont.)










Most medium- and large-sized organizations
have a Web site
Most large U.S. corporations have
comprehensive portals
1999 the emphasis of EC shifted from B2C to
B2B
2001 the emphasis shifted from B2B to B2E,
c-commerce, e-government, e-learning, and
m-commerce
EC will undoubtedly continue to shift and
change
A Brief History of EC (cont.)


EC successes
• Virtual EC
companies
 eBay
 VeriSign
 AOL
 Checkpoint
• Click-and-mortar
 Cisco
 General Electric
 IBM
 Intel
 Schwab



EC failures
• 1999, a large number of
EC-dedicated companies
began to fail
• EC’s days are not
numbered!
 dot-com failure rate is
declining sharply
 EC field is
experiencing
consolidation
 most pure EC
companies, are
expanding operations
and generating
increasing sales
(Amazon.com)
The Interdisciplinary
Nature of EC


Major EC disciplines
• Computer science
• Marketing
• Consumer behavior
• Finance
• Economics
• Management information systems
Electronic Commerce is
Interdisciplinary







Marketing
Computer sciences
Consumer behavior
and psychology
Finance
Economics










Management
information
systems
Accounting and
auditing
Management
Business law and
ethics
Others
The Driving Forces of
Electronic Commerce


The New World of Business
• Business pressures
• Organizational responses
• The role of Information Technology
(including electronic commerce)
Exhibit 1.3: Major Business
Pressures and the Role of EC
Major Business Pressures

Market and
economic
pressures

Strong competition
Global economy
Regional trade
agreements (e.g.
NAFTA)
Extremely low labor
cost in some
countries
Frequent and
significant changes
in markets
Increased power of
consumers
Major Business Pressures (cont.)

Societal and
environmental
pressures

Changing nature of
workforce
Government
deregulation of banking
and other services
Shrinking government
subsidies
Increased importance
of ethical and legal
issues
Increased social
responsibility of
organizations
Rapid political changes
Major Business Pressures (cont.)

Technological
pressures

Rapid
technological
obsolescence
Increase
innovations and
new technologies
Information
overload
Rapid decline in
technology cost
vs. performance
ratio
Organizational Responses







Strategic systems
Continuous improvement efforts
Business process reengineering
(BPR)
Business Alliances
Electronic commerce
Organizational Responses
External Environment,
Social, Economic,
Political, etc

The Organization’s
Strategy

Organization
Structure and the
Corporate Culture

Management
and
Business Process

Information
Technology

Individual
and Roles
Framework for Organizational and Societal Impacts of Information Technology
IT Support and EC
Reducing cycle time and time to market
Empowerment of employees and
collaborative work
Supply chain improvements
Mass customization
Change management
The Benefits of EC


Benefits to Organizations
• Expands the marketplace to national
and international markets
• Decreases the cost of creating,
processing, distributing, storing and
retrieving paper-based information
Benefits of EC (cont.)


Benefits to Organizations (cont.)
• Allows reduced inventories and
overhead by facilitating pull-type
supply chain management
• The pull-type processing allows for
customization of products and
services which provides competitive
advantage to its implementers
Benefits of EC (cont.)


Benefits to Organizations (cont.)
• Reduces the time between the outlay
of capital and the receipt of products
and services
• Supports business processes
reengineering (BPR) efforts
• Lowers telecommunications cost - the
Internet is much cheaper than value
added networks (VANs)
Benefits of EC (cont.)


Benefits to consumers
• Enables consumers to shop or do
other transactions 24 hours a day, all
year round from almost any location
• Provides consumers with more
choices
• Provides consumers with less
expensive products and services by
allowing them to shop in many places
and conduct quick comparisons
Benefits of EC (cont.)


Benefits to consumers (cont.)
• Allows quick delivery of products and
services (in some cases) especially with
digitized products
• Consumers can receive relevant and
detailed information in seconds, rather
than in days or weeks
• Makes it possible to participate in virtual
auctions
Benefits of EC (cont.)


Benefits to consumers (cont.)
• Allows consumers to interact with other
consumers n electronic communities
and exchange ideas as well as compare
experiences
• Facilitates competition, which results in
substantial discounts
Benefits of EC (cont.)


Benefits to society
• Enables more individuals to work at
home, and to do less traveling for
shopping, resulting in less traffic on the
roads, and lower air pollution
• Allows some merchandise to be sold at
lower prices benefiting less affluent
people
Benefits of EC (cont.)


Benefits to society (cont.)
• Enables people in Third World countries
and rural areas to enjoy products and
services which otherwise are not
available to them
• Facilitates delivery of public services at
a reduced cost, increases effectiveness,
and/or improves quality
The Limitations of EC


Technical limitations of electronic
commerce
• Lack of sufficient system’s security,
reliability, standards, and communication
protocols
• Insufficient telecommunication bandwidth
• The software development tools are still
evolving and changing rapidly
The Limitations of EC (cont.)


Technical Limitations of EC
(cont.)
• Difficulties in integrating the Internet
and electronic commerce software with
some existing applications and
databases
• The need for special Web servers and
other infrastructures, in addition to the
network servers (additional cost)
The Limitations of EC (cont.)


Technical Limitations of EC
(cont.)
• Possible problems of interoperability,
meaning that some EC software does
not fit with some hardware, or is
incompatible with some operating
systems or other components
Non-Technical Limitations


Cost and justification
• The cost of developing an EC in house can
be very high, and mistakes due to lack of
experience may result in delays.
• There are many opportunities for
outsourcing, but where and how to do it is
not a simple issue
• In order to justify the system, one needs
to deal with some intangible benefits which
are difficult to quantify.
Non-Technical Limitations (cont.)


Security and Privacy
• These issues are especially important in
the B2C area, but security concerns are
not so serious from a technical
standpoint
• Privacy measures are constantly
improving too
• The EC industry has a very long and
difficult task of convincing customers
that online transactions and privacy are,
in fact, very secure
Non-Technical Limitations (cont.)


Lack of trust and user resistance
• Customers do not trust:
Unknown faceless sellers
 Paperless transactions
 Electronic money


• Switching from a physical to a virtual
store may be difficult
Non-Technical Limitations (cont.)
• Other limiting factors are:
Lack of touch and feel online
 Many unresolved legal issues
 Rapidly evolving and changing EC
 Lack of support services
 Insufficiently large enough number of
sellers and buyers
 Breakdown of human relationships
 Expensive and/or inconvenient accessibility
to the Internet

Impact on EC: Everything will be Changed
The Analysis-of-Impacts Framework
Impacts on Trading Processes
and Intermediaries (cont.)


Winners in EC
• Internet access
providers
• Diversified portal
service providers
• EC software
companies
• Proprietary
network owners
• Others



Losers in EC
• Wholesalers
(particularly
small ones)
• Brokers
• Salespeople
• Nondifferentiated
manufacturers
Impact on Business Processes
and Organizations


Improving direct marketing
• Product promotion
• New sales channels
• Direct savings
• Reduced cycle time
• Customer service
• Brand or corporate image
Impact on Business Processes
and Organizations (cont.)


Other marketing-related impacts
• Customization
• Advertising
• Ordering systems
• Markets



Transforming organizations
• Technology and organization learning
• Changing nature of work
Impact on Business Processes
and Organizations (cont.)


Redefining organizations
• New product capabilities
• New business models



Impacts on manufacturing
• Build-to-order




Impact on finance and accounting
Human resource management,
training, and education
Putting It All Together




Major concern of today’s companies—
how to transform themselves to take
part in digital economy
Example:Toys, Inc.
• Uses intranet for internal communications,
collaboration, dissemination of information
• Networked to e-marketspaces and large
corporations
• Corporate portal for communication and
collaboration with business partners
Figure 1-2
Putting It All
Together

Prentice Hall, 2002

61
Managerial Issues










Is it real?
How to evaluate the magnitude of the
business pressures.
What should be my company’s strategy
towards EC?
Why is the B2B area so attractive?
What is the best way to learn about EC?
What ethical issues exist?
How can failures be avoided?
Electronic Commerce:
Definitions and Concepts (cont.)


Pure vs. Partial EC
depends upon the
degree of digitization
(the transformation
from physical to
digital) of:
1. the product (service)
sold;
2. the process; and for
3. the delivery agent (or
digital intermediary)



Brick-and-Mortar
organizations are
old-economy
organizations
(corporations) that
perform most of their
business off-line,
selling physical
products by means of
physical agents
Electronic Commerce:
Definitions and Concepts (cont.)




Virtual (pure-play)
organizations
conduct their business
activities solely online
Click-and-mortar
organizations
conduct some EC
activities, but do their
primary business in
the physical world



Electronic market
(e-marketplace)
online marketplace
where buyers and
sellers meet to
exchange goods,
services, money, or
information
Electronic Commerce:
Definitions and Concepts (cont.)


Interorganizational
information
systems (IOSs)
allow routine
transaction
processing and
information flow
between two or more
organizations



Intraorganizatio
nal information
systems enable
EC activities to go
on within individual
organizations

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E-Commerce 01

  • 2. Learning Objectives    Define electronic commerce (EC) and describe its various categories Distinguish between electronic markets and interorganizational systems Describe and discuss the content and framework of EC
  • 3. Learning Objectives (cont.)     Understand the forces that drive the widespread use of EC Describe the benefits of EC to organizations, consumers, and society Describe the limitations of EC Discuss some major managerial issues regarding EC
  • 4. Electronic Commerce: Definitions and Concepts    The Internet has emerged as a major, perhaps eventually the major, worldwide distribution channel for goods, services, managerial and professional jobs This is profoundly changing economics, markets and industry structure, products and services and their flow, consumer segmentation, consumer values, consumer behavior, jobs, and labor markets The impact may be even greater on societies and politics, and on the way we see the world and ourselves in it
  • 5. Electronic Commerce: Definitions and Concepts (cont.)  e-business: a broader definition of EC, which includes: • buying and selling of goods and services • servicing customers • collaborating with business partners • conducting electronic transactions within an organization
  • 6. Electronic Commerce Terms   E-business EC defined from these perspectives • Communications • Business process • Service • Online • Collaborations • Community
  • 7. Electronic Commerce: Definitions and Concepts (cont.)  E-commerce defined from the following perspectives: • Communications: delivery of goods, services, information, or payments over computer networks or any other electronic means • Commercial (trading): provides capability of buying and selling products, services, and information on the Internet and via other online services
  • 8. Electronic Commerce: Definitions and Concepts (cont.)   Business process: doing business electronically by completing business processes over electronic networks, thereby substituting information for physical business processes Service: a tool that addresses the desire of governments, firms, consumers, and management to cut service costs while improving the quality of customer service and increasing the speed of service delivery
  • 9. Electronic Commerce: Definitions and Concepts (cont.)    Learning: an enabler of online training and education in schools, universities, and other organizations, including businesses Collaborative: the framework for inter- and intraorganizational collaboration Community: provides a gathering place for community members to learn, transact, and collaborate
  • 10. Electronic Commerce Terms (cont.)  Internet vs. Non-Internet EC • VANs • LANs • Click and Mortar
  • 11. Electronic Commerce Terms (cont.)  Pure vs. Partial EC: based on the degree of digitization of • Product • Process • Delivery agent    Traditional commerce: all dimensions are physical Pure EC: all dimensions are digital Partial EC: all other possibilities include a mix of digital and physical dimensions
  • 12. Exhibit 1.1: The Dimensions of Electronic Commerce
  • 13. The EC Framework, Classification, and Content  Two major types of e-commerce: • business-to-consumer (B2C) : online transactions are made between businesses and individual consumers • business-to-business (B2B): businesses make online transactions with other businesses intrabusiness EC: EC conducted inside an organization (e.g., business-to-employees B2E)
  • 14. The EC Framework, Classification, and Content (cont.)  Computer environments • Internet: global networked environment • Intranet: a corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols • Extranet: a network that uses the Internet to link multiple intranets
  • 15. EC Framework  EC applications are supported by infrastructure and by five support areas: • People • Public policy • Marketing and advertising • Support services • Business partnerships
  • 16. Exhibit 1.2: A Framework for Electronic Commerce
  • 17. Interorganization Information Systems • Interorganizational information system (IOS) involves information flow among two or more organizations • Major objective is efficient routine transaction processing, such as transmitting orders, bills, and payments using EDI or extranets • Scope: Unified system encompassing two or several business partners • Typical IOS includes a company, its suppliers, and and/or customers
  • 18. Classification of EC by Transactions or Interactions    business-to-consumer (B2C) : online transactions are made between businesses and individual consumers business-to-business (B2B): businesses make online transactions with other businesses e-tailing: online retailing, usually B2C
  • 19. Classification of EC by Transactions or Interactions (cont.)   business-to-business-to-consumer (B2B2C): e-commerce model in which a business provides some product or service to a client business that maintains its own customers consumer-to-business (C2B): e-commerce model in which individuals use the Internet to sell products or services to organizations or individuals seek sellers to bid on products or services they need
  • 20. Classification of EC by Transactions or Interactions (cont.)   consumer-to-consumer (C2C): e-commerce model in which consumers sell directly to other consumers peer-to-peer (P2P): technology that enables networked peer computers to share data and processing with each other directly; can be used in C2C, B2B, and B2C e-commerce
  • 21. Classification of EC by Transactions or Interactions (cont.)   mobile commerce ((m-commerce): e-commerce transactions and activities conducted in a wireless environment location-based commerce (lcommerce): m-commerce transactions targeted to individuals in specific locations, at specific times
  • 22. Classification of EC by Transactions or Interactions (cont.)   intrabusiness EC: e-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization business-to-employees (B2E): ecommerce model in which an organization delivers services, information, or products to its individual employees
  • 23. Classification of EC by Transactions or Interactions (cont.)    collaborative commerce (c-commerce): e-commerce model in which individuals or groups communicate or collaborate online e-learning: the online delivery of information for purposes of training or education exchange (electronic): a public electronic market with many buyers and sellers
  • 24. Classification of EC by Transactions or Interactions (cont.)   exchange-to-exchange (E2E): ecommerce model in which electronic exchanges formally connect to one another the purpose of exchanging information e-government: e-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens
  • 25. Figure 1-1 Transactions in Electronic Markets
  • 26. A Brief History of EC    1970s: innovations like electronic funds transfer (EFT)—funds routed electronically from one organization to another (limited to large corporations) electronic data interchange (EDI)— electronically transfer routine documents (application enlarged pool of participating companies to include manufacturers, retailers, services) interorganizational system (IOS)—travel reservation systems and stock trading
  • 27. A Brief History of EC (cont.)    1969 U.S. government experiment—the Internet came into being initially used by technical audience of government agencies, academic researchers, and scientists 1990s the Internet commercialized and users flocked to participate in the form of dot-coms, or Internet start-ups Innovative applications ranging from online direct sales to e-learning experiences
  • 28. A Brief History of EC (cont.)      Most medium- and large-sized organizations have a Web site Most large U.S. corporations have comprehensive portals 1999 the emphasis of EC shifted from B2C to B2B 2001 the emphasis shifted from B2B to B2E, c-commerce, e-government, e-learning, and m-commerce EC will undoubtedly continue to shift and change
  • 29. A Brief History of EC (cont.)  EC successes • Virtual EC companies  eBay  VeriSign  AOL  Checkpoint • Click-and-mortar  Cisco  General Electric  IBM  Intel  Schwab  EC failures • 1999, a large number of EC-dedicated companies began to fail • EC’s days are not numbered!  dot-com failure rate is declining sharply  EC field is experiencing consolidation  most pure EC companies, are expanding operations and generating increasing sales (Amazon.com)
  • 30. The Interdisciplinary Nature of EC  Major EC disciplines • Computer science • Marketing • Consumer behavior • Finance • Economics • Management information systems
  • 31. Electronic Commerce is Interdisciplinary      Marketing Computer sciences Consumer behavior and psychology Finance Economics      Management information systems Accounting and auditing Management Business law and ethics Others
  • 32. The Driving Forces of Electronic Commerce  The New World of Business • Business pressures • Organizational responses • The role of Information Technology (including electronic commerce)
  • 33. Exhibit 1.3: Major Business Pressures and the Role of EC
  • 34. Major Business Pressures Market and economic pressures Strong competition Global economy Regional trade agreements (e.g. NAFTA) Extremely low labor cost in some countries Frequent and significant changes in markets Increased power of consumers
  • 35. Major Business Pressures (cont.) Societal and environmental pressures Changing nature of workforce Government deregulation of banking and other services Shrinking government subsidies Increased importance of ethical and legal issues Increased social responsibility of organizations Rapid political changes
  • 36. Major Business Pressures (cont.) Technological pressures Rapid technological obsolescence Increase innovations and new technologies Information overload Rapid decline in technology cost vs. performance ratio
  • 37. Organizational Responses      Strategic systems Continuous improvement efforts Business process reengineering (BPR) Business Alliances Electronic commerce
  • 38. Organizational Responses External Environment, Social, Economic, Political, etc The Organization’s Strategy Organization Structure and the Corporate Culture Management and Business Process Information Technology Individual and Roles Framework for Organizational and Societal Impacts of Information Technology
  • 39. IT Support and EC Reducing cycle time and time to market Empowerment of employees and collaborative work Supply chain improvements Mass customization Change management
  • 40. The Benefits of EC  Benefits to Organizations • Expands the marketplace to national and international markets • Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information
  • 41. Benefits of EC (cont.)  Benefits to Organizations (cont.) • Allows reduced inventories and overhead by facilitating pull-type supply chain management • The pull-type processing allows for customization of products and services which provides competitive advantage to its implementers
  • 42. Benefits of EC (cont.)  Benefits to Organizations (cont.) • Reduces the time between the outlay of capital and the receipt of products and services • Supports business processes reengineering (BPR) efforts • Lowers telecommunications cost - the Internet is much cheaper than value added networks (VANs)
  • 43. Benefits of EC (cont.)  Benefits to consumers • Enables consumers to shop or do other transactions 24 hours a day, all year round from almost any location • Provides consumers with more choices • Provides consumers with less expensive products and services by allowing them to shop in many places and conduct quick comparisons
  • 44. Benefits of EC (cont.)  Benefits to consumers (cont.) • Allows quick delivery of products and services (in some cases) especially with digitized products • Consumers can receive relevant and detailed information in seconds, rather than in days or weeks • Makes it possible to participate in virtual auctions
  • 45. Benefits of EC (cont.)  Benefits to consumers (cont.) • Allows consumers to interact with other consumers n electronic communities and exchange ideas as well as compare experiences • Facilitates competition, which results in substantial discounts
  • 46. Benefits of EC (cont.)  Benefits to society • Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution • Allows some merchandise to be sold at lower prices benefiting less affluent people
  • 47. Benefits of EC (cont.)  Benefits to society (cont.) • Enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them • Facilitates delivery of public services at a reduced cost, increases effectiveness, and/or improves quality
  • 48. The Limitations of EC  Technical limitations of electronic commerce • Lack of sufficient system’s security, reliability, standards, and communication protocols • Insufficient telecommunication bandwidth • The software development tools are still evolving and changing rapidly
  • 49. The Limitations of EC (cont.)  Technical Limitations of EC (cont.) • Difficulties in integrating the Internet and electronic commerce software with some existing applications and databases • The need for special Web servers and other infrastructures, in addition to the network servers (additional cost)
  • 50. The Limitations of EC (cont.)  Technical Limitations of EC (cont.) • Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components
  • 51. Non-Technical Limitations  Cost and justification • The cost of developing an EC in house can be very high, and mistakes due to lack of experience may result in delays. • There are many opportunities for outsourcing, but where and how to do it is not a simple issue • In order to justify the system, one needs to deal with some intangible benefits which are difficult to quantify.
  • 52. Non-Technical Limitations (cont.)  Security and Privacy • These issues are especially important in the B2C area, but security concerns are not so serious from a technical standpoint • Privacy measures are constantly improving too • The EC industry has a very long and difficult task of convincing customers that online transactions and privacy are, in fact, very secure
  • 53. Non-Technical Limitations (cont.)  Lack of trust and user resistance • Customers do not trust: Unknown faceless sellers  Paperless transactions  Electronic money  • Switching from a physical to a virtual store may be difficult
  • 54. Non-Technical Limitations (cont.) • Other limiting factors are: Lack of touch and feel online  Many unresolved legal issues  Rapidly evolving and changing EC  Lack of support services  Insufficiently large enough number of sellers and buyers  Breakdown of human relationships  Expensive and/or inconvenient accessibility to the Internet 
  • 55. Impact on EC: Everything will be Changed The Analysis-of-Impacts Framework
  • 56. Impacts on Trading Processes and Intermediaries (cont.)  Winners in EC • Internet access providers • Diversified portal service providers • EC software companies • Proprietary network owners • Others  Losers in EC • Wholesalers (particularly small ones) • Brokers • Salespeople • Nondifferentiated manufacturers
  • 57. Impact on Business Processes and Organizations  Improving direct marketing • Product promotion • New sales channels • Direct savings • Reduced cycle time • Customer service • Brand or corporate image
  • 58. Impact on Business Processes and Organizations (cont.)  Other marketing-related impacts • Customization • Advertising • Ordering systems • Markets  Transforming organizations • Technology and organization learning • Changing nature of work
  • 59. Impact on Business Processes and Organizations (cont.)  Redefining organizations • New product capabilities • New business models  Impacts on manufacturing • Build-to-order   Impact on finance and accounting Human resource management, training, and education
  • 60. Putting It All Together   Major concern of today’s companies— how to transform themselves to take part in digital economy Example:Toys, Inc. • Uses intranet for internal communications, collaboration, dissemination of information • Networked to e-marketspaces and large corporations • Corporate portal for communication and collaboration with business partners
  • 61. Figure 1-2 Putting It All Together Prentice Hall, 2002 61
  • 62. Managerial Issues        Is it real? How to evaluate the magnitude of the business pressures. What should be my company’s strategy towards EC? Why is the B2B area so attractive? What is the best way to learn about EC? What ethical issues exist? How can failures be avoided?
  • 63. Electronic Commerce: Definitions and Concepts (cont.)  Pure vs. Partial EC depends upon the degree of digitization (the transformation from physical to digital) of: 1. the product (service) sold; 2. the process; and for 3. the delivery agent (or digital intermediary)  Brick-and-Mortar organizations are old-economy organizations (corporations) that perform most of their business off-line, selling physical products by means of physical agents
  • 64. Electronic Commerce: Definitions and Concepts (cont.)   Virtual (pure-play) organizations conduct their business activities solely online Click-and-mortar organizations conduct some EC activities, but do their primary business in the physical world  Electronic market (e-marketplace) online marketplace where buyers and sellers meet to exchange goods, services, money, or information
  • 65. Electronic Commerce: Definitions and Concepts (cont.)  Interorganizational information systems (IOSs) allow routine transaction processing and information flow between two or more organizations  Intraorganizatio nal information systems enable EC activities to go on within individual organizations