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                          Simulating Accident Investigation in a Virtual World
 


ABSTRACT                                                         KEYWORDS                       
This role play enables students to carry out                     Simulation, risk, accident investigation. 
investigations of simulated accidents in the virtual world 
“Second Life” by inspecting a virtual workplace and              CONTACT 
interviewing real accident witnesses. It supports                Liz Falconer 
learning in the risk element of a Master’s module in             Liz.Falconer@uwe.ac.uk 
environmental health practice.                                   University of the West of England, Bristol, UK. 




                                                                                            

DESCRIPTION 
Second Life is a virtual world that enables users to experience events and communicate with others through avatars 
that can move through the 3D world. The world supports scripting that enables the creation of virtual structures and 
activities. The Educational Simulator System we have developed in Second Life, in partnership with Citrus Virtual Ltd, 
enables predefined scenarios to run as interactive events that students can experience and collaborate upon together 
through their avatars. The simulator system consists of three components:  
     • The set, e.g. shops, houses, streets, factories (in this case a business park – see picture above), 
     • the scripted “engine” that runs the simulations, and  
     • the specific scenario in use.  
The simulator can run a number of pre‐defined simulations and there is significant scope for the generic engine to run 
simulations for a wide range of subjects in the future.  

AUDIENCE/GROUP SIZE 
The average group size for this simulated investigation could vary considerably. For example, a cohort of 22 
postgraduate students is currently using it to support their learning in a module that includes risk studies on the MSc 
in Environmental Health. The cohort is split into two groups of 11 and each group accesses the simulator separately so 
that the numbers are manageable for the tutors organising the simulation. The students work in pairs to investigate 
the accident by interviewing witnesses who saw the accident some days previously, inspecting the premises for clues 
and downloading documentation that is specific to the accident, such as the company safety policy, safety committee 
minutes, training records etc. Larger cohorts could be accommodated by splitting them into a greater number of work 
groups that could access the simulator and the witnesses sequentially. 

LEARNING OPPORTUNITIES 
This learning design aims to: 
     • Allow the students to experience a realistic simulation of investigating an accident as enforcement officers 
         under the Health and Safety at Work Act 1974 (UK) which would be impossible to organize in the real world 
         for ethical and practical reasons. 
     • Practice inspection, auditing, interview and analysis skills. 
     • Learn how to cope with difficult or reticent witnesses or managers. 
     • Allow the students to learn from their errors as well as their successes in a non‐judgmental environment 
     • Enable the students to check their analyses of the accident by enabling them to experience the accident and 
         allowing them to compare their analysis with the actual events. 
TIME AND SETTING 
The simulator is being used to support learning and assessment for the first time this academic year (2009/10) 
following testing earlier in 2009. The simulation setting has been chosen to reflect a typical location that 
Environmental Health Practitioners will encounter in their work in the UK. 

RESOURCES 
Resources that support the role play are 
    • The simulation in Second Life 
    • Web‐based documentation such as simulated accident reports and the documentation described above 
    • Tutors and volunteer “witnesses” 
    • Specialist technical support in Second Life from an external contractor (Citrus Virtual Ltd) 

ASSESSMENT 
The summative assessment for this module consists of two elements: 
     • A report on a real life field trip, and 
     • A learning portfolio that contains students’ reflections upon, and evidence of, their learning. 
This simulation forms one of the reflective exercises for the learning portfolio. Whilst the simulation exercise itself is 
carried out in pairs, the learning portfolio is an individual document. Students are required to keep a weekly log of 
their learning and to reflect upon how the theory of risk perception, analysis and management can be applied to this 
simulation. In this way the investigation and analysis of the simulated accident builds as part of the evidence of 
learning. 

FACILITATOR ISSUES 
Facilitation is time‐consuming in activities of this sort, especially the first time they are run as tutors learn what is 
needed and which systems need to be set up. Some important considerations in the use of virtual worlds for 
simulation activities are: 
     • Ensuring that students all have accounts in the virtual world and facilitating the setting up of those accounts 
     • Ensuring that the computers in the rooms to be used for the activity have up to date versions of the virtual 
          world viewer installed 
     • Briefing the students clearly and thoroughly about how the activity will run, especially where some students 
          have anxieties about the use of these kinds of technologies 
     • Ensuring that students are sufficiently familiar with the virtual world to be able to carry out the necessary 
          activities there. Induction activities need to be provided so that students can orientate themselves inworld 
          and acquire the necessary skills. It is advisable to keep the necessary skill level low in the early uses of the 
          simulator, e.g. walking, clicking on items and text chatting. 
     • Setting up the witnesses to the accident, i.e.  briefing them and enabling them to experience the accident 
          once to give the students the most realistic experience of gathering information from actual witnesses. 

REUSABILITY 
This simulator “engine” has been reused to create a simulated occurrence in an old person’s home to enhance the 
learning of students in social care. The occurrence can be played out, augmented by avatars being involved in the 
scene and can be investigated or used as a case for discussion. 

REFERENCES AND LINKS 

Specific links 
E‐learning Development Unit (ELDU) website at UWE, describing and explaining our online simulation initiative 
ELDU Second Life blog 
E‐learning at UWE Island in Second Life 

General links 
Second Life website 
Citrus Virtual website 
 
 

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Simulating accident investigations

  • 1. This role play description is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Australia License     Simulating Accident Investigation in a Virtual World   ABSTRACT  KEYWORDS       This role play enables students to carry out  Simulation, risk, accident investigation.  investigations of simulated accidents in the virtual world  “Second Life” by inspecting a virtual workplace and  CONTACT  interviewing real accident witnesses. It supports  Liz Falconer  learning in the risk element of a Master’s module in  Liz.Falconer@uwe.ac.uk  environmental health practice.  University of the West of England, Bristol, UK.    DESCRIPTION  Second Life is a virtual world that enables users to experience events and communicate with others through avatars  that can move through the 3D world. The world supports scripting that enables the creation of virtual structures and  activities. The Educational Simulator System we have developed in Second Life, in partnership with Citrus Virtual Ltd,  enables predefined scenarios to run as interactive events that students can experience and collaborate upon together  through their avatars. The simulator system consists of three components:   • The set, e.g. shops, houses, streets, factories (in this case a business park – see picture above),  • the scripted “engine” that runs the simulations, and   • the specific scenario in use.   The simulator can run a number of pre‐defined simulations and there is significant scope for the generic engine to run  simulations for a wide range of subjects in the future.   AUDIENCE/GROUP SIZE  The average group size for this simulated investigation could vary considerably. For example, a cohort of 22  postgraduate students is currently using it to support their learning in a module that includes risk studies on the MSc  in Environmental Health. The cohort is split into two groups of 11 and each group accesses the simulator separately so  that the numbers are manageable for the tutors organising the simulation. The students work in pairs to investigate  the accident by interviewing witnesses who saw the accident some days previously, inspecting the premises for clues  and downloading documentation that is specific to the accident, such as the company safety policy, safety committee  minutes, training records etc. Larger cohorts could be accommodated by splitting them into a greater number of work  groups that could access the simulator and the witnesses sequentially.  LEARNING OPPORTUNITIES  This learning design aims to:  • Allow the students to experience a realistic simulation of investigating an accident as enforcement officers  under the Health and Safety at Work Act 1974 (UK) which would be impossible to organize in the real world  for ethical and practical reasons.  • Practice inspection, auditing, interview and analysis skills.  • Learn how to cope with difficult or reticent witnesses or managers.  • Allow the students to learn from their errors as well as their successes in a non‐judgmental environment  • Enable the students to check their analyses of the accident by enabling them to experience the accident and  allowing them to compare their analysis with the actual events. 
  • 2. TIME AND SETTING  The simulator is being used to support learning and assessment for the first time this academic year (2009/10)  following testing earlier in 2009. The simulation setting has been chosen to reflect a typical location that  Environmental Health Practitioners will encounter in their work in the UK.  RESOURCES  Resources that support the role play are  • The simulation in Second Life  • Web‐based documentation such as simulated accident reports and the documentation described above  • Tutors and volunteer “witnesses”  • Specialist technical support in Second Life from an external contractor (Citrus Virtual Ltd)  ASSESSMENT  The summative assessment for this module consists of two elements:  • A report on a real life field trip, and  • A learning portfolio that contains students’ reflections upon, and evidence of, their learning.  This simulation forms one of the reflective exercises for the learning portfolio. Whilst the simulation exercise itself is  carried out in pairs, the learning portfolio is an individual document. Students are required to keep a weekly log of  their learning and to reflect upon how the theory of risk perception, analysis and management can be applied to this  simulation. In this way the investigation and analysis of the simulated accident builds as part of the evidence of  learning.  FACILITATOR ISSUES  Facilitation is time‐consuming in activities of this sort, especially the first time they are run as tutors learn what is  needed and which systems need to be set up. Some important considerations in the use of virtual worlds for  simulation activities are:  • Ensuring that students all have accounts in the virtual world and facilitating the setting up of those accounts  • Ensuring that the computers in the rooms to be used for the activity have up to date versions of the virtual  world viewer installed  • Briefing the students clearly and thoroughly about how the activity will run, especially where some students  have anxieties about the use of these kinds of technologies  • Ensuring that students are sufficiently familiar with the virtual world to be able to carry out the necessary  activities there. Induction activities need to be provided so that students can orientate themselves inworld  and acquire the necessary skills. It is advisable to keep the necessary skill level low in the early uses of the  simulator, e.g. walking, clicking on items and text chatting.  • Setting up the witnesses to the accident, i.e.  briefing them and enabling them to experience the accident  once to give the students the most realistic experience of gathering information from actual witnesses.  REUSABILITY  This simulator “engine” has been reused to create a simulated occurrence in an old person’s home to enhance the  learning of students in social care. The occurrence can be played out, augmented by avatars being involved in the  scene and can be investigated or used as a case for discussion.  REFERENCES AND LINKS  Specific links  E‐learning Development Unit (ELDU) website at UWE, describing and explaining our online simulation initiative  ELDU Second Life blog  E‐learning at UWE Island in Second Life  General links  Second Life website  Citrus Virtual website