Part i: Introduction and Context setting around Design in Agile; Decisions and Constraints; Decisions and Trade-offs; Getting to know the domains (contexts of use, development and operations, value partners and others); Design and expressions of system value, capabilities and properties Part ii: Why Visual Matters to Design, some exemplars we can learn from, and lessons we can draw about why we need to bring visual models back into our design toolkit (some already do, obviously, but why more of us need to) Part iii: Architectural design -- using visual models to look inside the system, and design the organizing structure, and how it works. Annotated slides here: https://www.ruthmalan.com/Journal/2019/201902OReillySAConPresentation.htm