This is a PDF version of the talk I gave at UX Camp DC 2017. I also gave this talk to my colleagues at POLITICO as part of a Why Design Matters training workshop.
13. I T ’ S N OT ABOUT T H I N KI N G DI FFE R E N T LY
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18. WE CAN’T MAK E DISC OVER IES
WITHOU T EXPLOR ING FIRST
19. RULES O F CONDUC T
1. DE FE R JUDG E ME NT
2. E NC O URAG E W ILD IDE AS
3. BUILD O N IDE AS O F O THE RS
4. S TAY FO C US E D O N TO P IC
5. O NE C O NVE RS ATIO N AT A TIME
6. BE VIS UAL
7 . G O FO R Q U A NTITY
32. “ A N IN S IG H T FU L R E FR A M IN G O F A C O M P E T IT IV E S IT U AT IO N
C A N C RE ATE W HO LE NE W PATTE RNS O F A D VA NTA G E A ND
W E A K NE S S . THE MO S T P O W E RFU L S TRATE G IE S A RIS E
FRO M S UC H G A ME -C HA NG ING INS IG HTS . ”
- RIC HARD RE ME LT ( G O O D S TRATE G Y, B AD S TRATE G Y)
33. T H E ART O F UN L E AR N I N G
B R A IN S TO R M IN G A K A :