SlideShare a Scribd company logo
1 of 53
ENTERTAINMENT &
TECHNOLOGY
Introduction
WHAT IS ENTERTAINMENT?
Synonymous with all forms of arts
and enjoyment.
Articulation of human emotions
The topic of this presentation deals with the advent
of Entertainment Technology
and how entertainment has worked like a catalyst for
technological advancement
Before Technology
After Technology

 The days of the cassette player and even CD players is
behind us
 VCR Players and Walkmans are now obsolete
 Sole source of entertainment was the TV and PC
 From artists needing months to finish one painting to
4K video technology, technology has come a long way
 Field of Art, Drama, Music has gone through a
monumental change
 Entertainment industry is a multi-million
dollar industry
 “I would rather entertain and hope that people
learned something than educate people and
hope they were entertained” – Walt Disney
 Entertainment is used as a means for education
as much as for enjoyment
 The world of entertainment has been propelled
to newer, dizzying heights due to technology.
We track this advancement in
technology from the past to where
it is today and explore what the
future holds.
ENTERTAINMENT IN THE PAST
 Entertainment a
few years ago was
very different from
what it is today.
 Technology was not
as advanced.
 Radio and T.V
changed the face of
Entertainment.
Pictures and Videos
 Cameras brought about a
revolution in the field of
entertainment.
 Pictures could be
captured and saved
instantly.
 Videos could be
recorded.
 Videos were played in
VCR’s using cassette
tapes.
Entertainment before
Radio and Television
Entertainment After Radio and
Television
Music and Gaming
• Phonograph was the first recording device.
• Gramophones were invented later.
• Cassettes brought something new in world of music.
• The first game was introduced by Atari.
• Nintendo brought revolution in the gaming market.
Impact
 Technology changed the face of entertainment.
 With advancement in technology, it has become
available to more and more people.
 People started thinking of innovative ideas to
entertain themselves; which soon lead to the birth
of Computers.
 Computers have lead to an increase in the no. of
ways in which people entertain themselves.
ENTERTAINMENT TECHNOLOGY
TODAY
Photographs, images & cameras
• The technology that the modern camera is based on was
created several hundred years ago.
• Four decades ago Photography firm Kodak was credited with
building the first digital camera, an innovation that has
changed the world.
• It was the mobile phone, and especially the smartphone that
brought digital photography to the masses.
• With increase in the no. of smartphone users, we
are taking more snaps
• People are better photographers than artists
• Photography is now a legitimate and high income
industry
• The internet has provided an impetus to the field
of photography
Internet
• We are the first generation to grow up in the “Digital
Age”.
• Online Games
• Live Chatting
• Memorabilia
• Shopping
• Multimedia-Music, Radio, Video, Movies, etc.
Some examples of Entertainment
Technology
 DJ Sets today make music for parties and concerts
 Apps like GarageBand, Mixxx etc can make music from
scratch.
 Tools like Adobe Photoshop and Adobe Premiere Pro
can manipulate and make images and videos of our
liking.
 Console games have changed the way people play
sports and they have effectively replaced Sports as the
preferred way of expression of aggression.
Entertainment after Technological
Advancement
Technology as it is today
 Technology has changed massively through the 20th
century.
 Today more emphasis is on the electronic entertainment
like TV, smartphones etc.
 Smartphones and PC are synonymous with
entertainment
 Concerts, plays, operas which were popular in the olden
times, are now available on the click of a button
 One of the chief reason for the popularity of
Entertainment Technology today is the internet.
TELEVISION TECHNOLOGY
• At the beginning of the 21st century, Latin Americans spent
an average of three to four hours each day watching
television, for entertainment and recreation.
• The “Home Theatre” experience was at the forefront of
manufacturers mind, providing bigger and better quality to
the consumer which led to the emergence of PLASMA, LCD
and LED TV.
• ‘CR-Tube TV’ era, which lasted for about 2 decades, is going
to end in the foreseeable future. The new standard for digital
broadcasts seems to trigger the acceleration of the shift to
digital TVs using devices such as Plasma TVs, LCD TVs, and
the latest technology - LED TV.
Transformation from 20th to 21st century
Music technology
 The 20th century was full of incredible advances in
recorded sound, amplified sound and sound engineering
 The 21th century saw a huge wave of new music systems
like speakers, home theatres, wireless devices, headphones,
disc jockeys(DJ’s) etc.
 Why go to a store to buy a CD when you can download the
track you want from the internet in a couple of minutes?
 CDs
 iPods
 Mp3
 EDM
Music and Technology
Advances in Gaming Technology
• Gaming technology is a new technology certainly helps
build bigger and better games
• Video games have come a long way since they crossed into
the mainstream in the 1980.
• Sony and Microsoft both entered into the motion gaming
craze with the PlayStation Move (with controllers much
like the Wii's) and the entirely hands-free Xbox Kinect.
• Online games are ubiquitous on modern gaming
platforms, including PCs consoles and mobile devices.
Games and Hardware
Entertainment Technology In Future
 People are always going to seek for a form of
entertainment that is on par with the latest
available technology.
 New technology will replace the old one with more
advancements in it.
 Virtual reality will become the new reality.
Holography:
 Holography is the impressive new technology which
can take the place of motion pictures and videos in
the future.
 It gives the people the chance to get a virtual
view of an object anywhere
Some Examples
3D Holographic Video Machine:
 This machine brings digital objects to life. Mostly
used in the film industry.
 Use of such a technology puts a very high impact
on the minds of the viewers.
 This technology is also very helpful in providing
information to people in vast amount.
Applications:
Narendra Modi's 3D hologram
avatar— which has already
attracted several times more
audience than Hollywood 3D
adventure flick Life of Pi can
dream of—marks one of the
several accomplishments of the
Gujarat assembly elections held
on 20 December, 2014
Music:
 With the incredible growth in music technology,
music production has been taken out of the hands
of a few and placed into the hands of the masses.
 Music today has become the basic need of life.
 We usually tap our foot to music , but the entire
music industry is dancing to the tunes of
advanced technology.
Portable music devices:
 Youth will stop using their hands and eyes for
playing any songs.
 Mixing of any type of music is possible and
launching it on the spot admidst the people is
possible.
 Finding our songs among the playlist would
become more effortless.
 These are the few examples as to how the music
industry has gained from technological developments.
Collaboration , selling and promotional activities have
gained momentum with the Internet and digital
technologies.
 The future of the music industry is highly promising;
with technological advancements like high-speed
download and car stereos that could connect to
online music stations.
Hologram
 It is a 3-Dimensional representation formed by
interference of light beams from a laser or other
coherent sources.
 Greek roots: holos meaning whole and gammas
meaning message.
 Holography is the science and practice of holograms.
 User Interactive.
Gaming
Then:
NOW:
Virtual Reality
 Referred to as Immersive Multimedia.
 A person can experience being in a 3-Dimensional
computer generated environment.
 Ability to interact with that environment.
 Popular areas for it’s use: Theatres, Galleries, Virtual
museums, Virtual theme parks, Discovery centres, etc.
CONCLUSION
Some Statistics
The End Is The Beginning.
 Hence we can see how fast technology took
over the entertainment industry.
 Everyone has access to technology and
therefore the basic need for Entertainment
is met.
 In the near future we might see more of it.

More Related Content

What's hot

Impact of technology on learning
Impact of technology on learningImpact of technology on learning
Impact of technology on learning
Mohamed Faizudeen
 
advantages and disadvanteges of computer
advantages and disadvanteges  of computeradvantages and disadvanteges  of computer
advantages and disadvanteges of computer
Jay-R Diacamos
 
Technological advantages
Technological advantagesTechnological advantages
Technological advantages
Eliza Vargas
 

What's hot (20)

advantages and disadvantages of computer
advantages and disadvantages  of computeradvantages and disadvantages  of computer
advantages and disadvantages of computer
 
Impact of Technology on Society
Impact of Technology on SocietyImpact of Technology on Society
Impact of Technology on Society
 
Digital world
Digital worldDigital world
Digital world
 
INFORMATION AND COMMUNICATION TECHNOLOGY (ICT 1)
INFORMATION AND COMMUNICATION TECHNOLOGY (ICT 1)INFORMATION AND COMMUNICATION TECHNOLOGY (ICT 1)
INFORMATION AND COMMUNICATION TECHNOLOGY (ICT 1)
 
Impact of technology on learning
Impact of technology on learningImpact of technology on learning
Impact of technology on learning
 
Effect of Electronic Gadgets On Children Health
Effect of Electronic Gadgets On Children HealthEffect of Electronic Gadgets On Children Health
Effect of Electronic Gadgets On Children Health
 
advantages and disadvanteges of computer
advantages and disadvanteges  of computeradvantages and disadvanteges  of computer
advantages and disadvanteges of computer
 
Digital world
Digital worldDigital world
Digital world
 
Usage Of Ict In Every Day Life
Usage Of Ict In Every Day LifeUsage Of Ict In Every Day Life
Usage Of Ict In Every Day Life
 
Ppt 10 slides
Ppt 10 slidesPpt 10 slides
Ppt 10 slides
 
Technology and Society and its Impacts
Technology and Society and its ImpactsTechnology and Society and its Impacts
Technology and Society and its Impacts
 
Technology
TechnologyTechnology
Technology
 
The evolution of technology
The evolution of technologyThe evolution of technology
The evolution of technology
 
Technology PowerPoint Presentations
Technology PowerPoint Presentations Technology PowerPoint Presentations
Technology PowerPoint Presentations
 
History of Telephone
History of TelephoneHistory of Telephone
History of Telephone
 
Technological advantages
Technological advantagesTechnological advantages
Technological advantages
 
What is technology ?
What is technology ?What is technology ?
What is technology ?
 
Pros and Cons of Technology
Pros and Cons of TechnologyPros and Cons of Technology
Pros and Cons of Technology
 
How Technology Has Changed Our Lives
How Technology Has Changed Our LivesHow Technology Has Changed Our Lives
How Technology Has Changed Our Lives
 
Advantages and disadvantages of technology
Advantages and disadvantages of technologyAdvantages and disadvantages of technology
Advantages and disadvantages of technology
 

Similar to Entertainment and Technology

Dynamics Of It Industry
Dynamics Of It IndustryDynamics Of It Industry
Dynamics Of It Industry
Ritesh Gvalani
 
Entertainment & ICT
Entertainment & ICTEntertainment & ICT
Entertainment & ICT
Sufia Irshad
 
The impact of technology in the gaming industry
The impact of technology in the gaming industryThe impact of technology in the gaming industry
The impact of technology in the gaming industry
Regine Labog
 
The Underdogs - Information technology and Entertainment
The Underdogs - Information technology and EntertainmentThe Underdogs - Information technology and Entertainment
The Underdogs - Information technology and Entertainment
Upahar Sood
 

Similar to Entertainment and Technology (20)

Intro to new and digital media 2017
Intro to new and digital media 2017Intro to new and digital media 2017
Intro to new and digital media 2017
 
Dynamics Of It Industry
Dynamics Of It IndustryDynamics Of It Industry
Dynamics Of It Industry
 
Entertainment & ICT
Entertainment & ICTEntertainment & ICT
Entertainment & ICT
 
Ict
IctIct
Ict
 
Ahjjj
AhjjjAhjjj
Ahjjj
 
Unit II Technology and Inventions Inglés IAPB 2014
Unit II Technology and Inventions Inglés IAPB 2014Unit II Technology and Inventions Inglés IAPB 2014
Unit II Technology and Inventions Inglés IAPB 2014
 
Convergence Culture
Convergence CultureConvergence Culture
Convergence Culture
 
Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)
 
What technology will look like in 2025 a
What technology will look like in 2025 aWhat technology will look like in 2025 a
What technology will look like in 2025 a
 
Brainstorm ideas
Brainstorm ideasBrainstorm ideas
Brainstorm ideas
 
How modern technologies have changed society
How modern technologies have changed societyHow modern technologies have changed society
How modern technologies have changed society
 
When World's Collide - the future of TV and digital, and how we tell stories now
When World's Collide - the future of TV and digital, and how we tell stories nowWhen World's Collide - the future of TV and digital, and how we tell stories now
When World's Collide - the future of TV and digital, and how we tell stories now
 
Techno Formats
Techno FormatsTechno Formats
Techno Formats
 
The impact of technology in the gaming industry
The impact of technology in the gaming industryThe impact of technology in the gaming industry
The impact of technology in the gaming industry
 
L11 The Broadcast Century
L11 The Broadcast CenturyL11 The Broadcast Century
L11 The Broadcast Century
 
What technology will look like in 2025 a
What technology will look like in 2025 aWhat technology will look like in 2025 a
What technology will look like in 2025 a
 
The future of communication technologies
The future of communication technologiesThe future of communication technologies
The future of communication technologies
 
Video history infographic
Video history infographicVideo history infographic
Video history infographic
 
The Underdogs - Information technology and Entertainment
The Underdogs - Information technology and EntertainmentThe Underdogs - Information technology and Entertainment
The Underdogs - Information technology and Entertainment
 
Abigailpeña
AbigailpeñaAbigailpeña
Abigailpeña
 

Recently uploaded

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 

Recently uploaded (20)

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Modernizing Legacy Systems Using Ballerina
Modernizing Legacy Systems Using BallerinaModernizing Legacy Systems Using Ballerina
Modernizing Legacy Systems Using Ballerina
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
 
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdfRising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
 
Choreo: Empowering the Future of Enterprise Software Engineering
Choreo: Empowering the Future of Enterprise Software EngineeringChoreo: Empowering the Future of Enterprise Software Engineering
Choreo: Empowering the Future of Enterprise Software Engineering
 
JavaScript Usage Statistics 2024 - The Ultimate Guide
JavaScript Usage Statistics 2024 - The Ultimate GuideJavaScript Usage Statistics 2024 - The Ultimate Guide
JavaScript Usage Statistics 2024 - The Ultimate Guide
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
The Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and InsightThe Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and Insight
 
ChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps ProductivityChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps Productivity
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
API Governance and Monetization - The evolution of API governance
API Governance and Monetization -  The evolution of API governanceAPI Governance and Monetization -  The evolution of API governance
API Governance and Monetization - The evolution of API governance
 

Entertainment and Technology

  • 3. WHAT IS ENTERTAINMENT? Synonymous with all forms of arts and enjoyment. Articulation of human emotions The topic of this presentation deals with the advent of Entertainment Technology and how entertainment has worked like a catalyst for technological advancement
  • 6.  The days of the cassette player and even CD players is behind us  VCR Players and Walkmans are now obsolete  Sole source of entertainment was the TV and PC  From artists needing months to finish one painting to 4K video technology, technology has come a long way  Field of Art, Drama, Music has gone through a monumental change
  • 7.  Entertainment industry is a multi-million dollar industry  “I would rather entertain and hope that people learned something than educate people and hope they were entertained” – Walt Disney  Entertainment is used as a means for education as much as for enjoyment  The world of entertainment has been propelled to newer, dizzying heights due to technology.
  • 8. We track this advancement in technology from the past to where it is today and explore what the future holds.
  • 10.  Entertainment a few years ago was very different from what it is today.  Technology was not as advanced.  Radio and T.V changed the face of Entertainment.
  • 11. Pictures and Videos  Cameras brought about a revolution in the field of entertainment.  Pictures could be captured and saved instantly.  Videos could be recorded.  Videos were played in VCR’s using cassette tapes.
  • 13.
  • 14. Entertainment After Radio and Television
  • 15.
  • 16.
  • 17. Music and Gaming • Phonograph was the first recording device. • Gramophones were invented later. • Cassettes brought something new in world of music. • The first game was introduced by Atari. • Nintendo brought revolution in the gaming market.
  • 18. Impact  Technology changed the face of entertainment.  With advancement in technology, it has become available to more and more people.  People started thinking of innovative ideas to entertain themselves; which soon lead to the birth of Computers.  Computers have lead to an increase in the no. of ways in which people entertain themselves.
  • 20. Photographs, images & cameras • The technology that the modern camera is based on was created several hundred years ago. • Four decades ago Photography firm Kodak was credited with building the first digital camera, an innovation that has changed the world. • It was the mobile phone, and especially the smartphone that brought digital photography to the masses.
  • 21. • With increase in the no. of smartphone users, we are taking more snaps • People are better photographers than artists • Photography is now a legitimate and high income industry • The internet has provided an impetus to the field of photography
  • 22.
  • 23. Internet • We are the first generation to grow up in the “Digital Age”. • Online Games • Live Chatting • Memorabilia • Shopping • Multimedia-Music, Radio, Video, Movies, etc.
  • 24. Some examples of Entertainment Technology  DJ Sets today make music for parties and concerts  Apps like GarageBand, Mixxx etc can make music from scratch.  Tools like Adobe Photoshop and Adobe Premiere Pro can manipulate and make images and videos of our liking.  Console games have changed the way people play sports and they have effectively replaced Sports as the preferred way of expression of aggression.
  • 25.
  • 27. Technology as it is today  Technology has changed massively through the 20th century.  Today more emphasis is on the electronic entertainment like TV, smartphones etc.  Smartphones and PC are synonymous with entertainment  Concerts, plays, operas which were popular in the olden times, are now available on the click of a button  One of the chief reason for the popularity of Entertainment Technology today is the internet.
  • 28. TELEVISION TECHNOLOGY • At the beginning of the 21st century, Latin Americans spent an average of three to four hours each day watching television, for entertainment and recreation. • The “Home Theatre” experience was at the forefront of manufacturers mind, providing bigger and better quality to the consumer which led to the emergence of PLASMA, LCD and LED TV. • ‘CR-Tube TV’ era, which lasted for about 2 decades, is going to end in the foreseeable future. The new standard for digital broadcasts seems to trigger the acceleration of the shift to digital TVs using devices such as Plasma TVs, LCD TVs, and the latest technology - LED TV.
  • 29. Transformation from 20th to 21st century
  • 30. Music technology  The 20th century was full of incredible advances in recorded sound, amplified sound and sound engineering  The 21th century saw a huge wave of new music systems like speakers, home theatres, wireless devices, headphones, disc jockeys(DJ’s) etc.  Why go to a store to buy a CD when you can download the track you want from the internet in a couple of minutes?  CDs  iPods  Mp3  EDM
  • 32. Advances in Gaming Technology • Gaming technology is a new technology certainly helps build bigger and better games • Video games have come a long way since they crossed into the mainstream in the 1980. • Sony and Microsoft both entered into the motion gaming craze with the PlayStation Move (with controllers much like the Wii's) and the entirely hands-free Xbox Kinect. • Online games are ubiquitous on modern gaming platforms, including PCs consoles and mobile devices.
  • 35.  People are always going to seek for a form of entertainment that is on par with the latest available technology.  New technology will replace the old one with more advancements in it.  Virtual reality will become the new reality.
  • 36. Holography:  Holography is the impressive new technology which can take the place of motion pictures and videos in the future.  It gives the people the chance to get a virtual view of an object anywhere
  • 38. 3D Holographic Video Machine:  This machine brings digital objects to life. Mostly used in the film industry.  Use of such a technology puts a very high impact on the minds of the viewers.  This technology is also very helpful in providing information to people in vast amount.
  • 39. Applications: Narendra Modi's 3D hologram avatar— which has already attracted several times more audience than Hollywood 3D adventure flick Life of Pi can dream of—marks one of the several accomplishments of the Gujarat assembly elections held on 20 December, 2014
  • 40. Music:  With the incredible growth in music technology, music production has been taken out of the hands of a few and placed into the hands of the masses.  Music today has become the basic need of life.  We usually tap our foot to music , but the entire music industry is dancing to the tunes of advanced technology.
  • 41. Portable music devices:  Youth will stop using their hands and eyes for playing any songs.  Mixing of any type of music is possible and launching it on the spot admidst the people is possible.  Finding our songs among the playlist would become more effortless.
  • 42.  These are the few examples as to how the music industry has gained from technological developments. Collaboration , selling and promotional activities have gained momentum with the Internet and digital technologies.  The future of the music industry is highly promising; with technological advancements like high-speed download and car stereos that could connect to online music stations.
  • 43.
  • 44.
  • 45. Hologram  It is a 3-Dimensional representation formed by interference of light beams from a laser or other coherent sources.  Greek roots: holos meaning whole and gammas meaning message.  Holography is the science and practice of holograms.  User Interactive.
  • 46.
  • 48. Virtual Reality  Referred to as Immersive Multimedia.  A person can experience being in a 3-Dimensional computer generated environment.  Ability to interact with that environment.  Popular areas for it’s use: Theatres, Galleries, Virtual museums, Virtual theme parks, Discovery centres, etc.
  • 49.
  • 51.
  • 53. The End Is The Beginning.  Hence we can see how fast technology took over the entertainment industry.  Everyone has access to technology and therefore the basic need for Entertainment is met.  In the near future we might see more of it.