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Neurobotix LTD.




   Bishestha Adhikari
    Arthur Assamoi
    Morgan Auzenne
  Nicholas Helmstetter

       BIEN 400
Louisiana Tech University
   Education and educational progress monitoring hindered by the lack
    of integration with biometrics technologies

   Glaringly evident in the education of children with cognitive
    disabilities

   1 of 88 children has been identified with an autism disorder (CDC,
    2012)

   Intention is to increase the efficiency of educational progress
    monitoring in early childhood education

   Incorporation of several biometrics technologies with Hatch/
    SMART educational board
   Intended to use for the progress monitoring in early childhood education
    including child under special care
   In current Scenario, the monitoring based on observation is in practice
   Special need child uses Puppet or Wikkistix as a source of communication
    or learning
   In order to develop an education progression tracking system for cognitive
    children, we envision a two year time frame
     First year – underlying concept and generating preliminary data

     Second Year – continue design process and refine the system and prepare for
       market testing
   We Plan to implement EEG and Eye/Head tracking together
    with a Smart Board

   The EEG will feed into a system for monitoring the active
    areas in the child’s brain to track the engagement and
    development of these areas

   The eye/head tracking will track the attentiveness of the child
    to implement a quick educational material switch to try to
    constantly keep the child engaged
Product Description                                   Design Specification


Detect active areas of the brain   EEG headset will be used to determine the active centers of the
waves                              brain. This will be used to track the engagement and development
                                   of areas.
Detecting Head/ Eye movement       Gyroscope on the EEG headset will be used to detect the head
                                   tracking whereas the Eye tracking glasses will be used to detect the
                                   eye movement.
Ease of Use                        The Headset is made adjustable to fit most of the head size. The
                                   eye tracker can be designed is such a way that its comfortable for
                                   all kinds of child.
Reliability                        As its used by child, it is made using almost no or very less wire
                                   connections and try to make it easy and comfortable so that it can
                                   be used for long time.
Biometrics Technology                    Pros                                     Cons
EEG                            Capable of detecting the EEG signals     Intensive programming required to
                               from the wearer and quantifying as       create algorithms to analyze the data.
                               progress related data                    Sensitivity issues during setup.


GSR                            Capable of detecting excitement as a     Cannot quantify engagement towards
                               response of skin secretions.             a stimulus. Only useful in quantifying
                                                                        the wearer’s level of excitement.

Hall Effect Sensor             Capable of detecting the wearer’s        Could possibly interfere with the
                               head oriented to the board.              function of the SMART board and
                               Can detect the direction the wearer is   other measurement equipment.
                               facing relative to the front of the
                               board.

Gaze/ Eye Tracking             Capable of determining where the         Only tracks the eyes, not the
                               eyes of the wearer are focused.          orientation of the head.

Pupil Dilation                 Can measure excitement towards           Does not include engagement or
                               external stimuli.                        disinterest in the stimuli.
EKG                            Can measure excitement towards           Does not include engagement or
                               external stimuli.                        disinterest in the stimuli.
   EEG
     Record and analyze the wearer’s brain signals to determine their
      excitement and engagement towards an external stimulus

   Hall Effect Sensors and Eye/Gaze Tracking
     Coupled together to determine where the wearer is looking and focusing
      relative to Hatch/SMART Board
     Feedback to Hatch system to control material output


   Hatch/SMART Board
     Provides educational software and interface for wearer
   Emotiv EPOC EEG headset tested for potential to measure
    brain activity when varied through different types of activities

   Headset fitted to subject who was instructed to perform
    different activities to test cognitive data collection of device

   EMOTIV user interface includes three waveforms on two
    graphs
     Waveforms included : Engagement/Disinterest;
      Excitement/Calm; Meditation
     Graphs included: a current feed with a time span of 30
      seconds and a long term feed with a span of 5 minutes
   Subject instructed to be calm and meditate
   Significant rise in blue meditation curve
   Subject instructed to stare at white wall
   Increase in calmness
   Subject instructed to construct a Word document
   Increase in engagement
   Excitement increases then levels off to calm
 The EEG is capable of
  reading and analyzing
  the subject’s brain
  waves
 Capturing raw data is
  the next step
 The Emotiv algorithm
  for analysis may be
  reworked to better fit
  the overall device
1.    Test various technologies for integration into device
     1.   Test Emotiv EPOC EEG
     2.   Test Gyroscope
     3.   Test Gaze/Eye Tracking Technologies
     4.   Test Hall Effect Sensor
2.    Integrate feasible technologies into educational systems
     1.   Output Data for Progress Monitoring
     2.   Integration Into Hatch Software
3.    Develop prototype
     1.   The prototype should be developed with the main users,
          children, in mind
4.    Field Testing
     1.   The device will be field tested on the developers and children
          without serious cognitive or physical impairments
   Goal is to detect the engagement and
    attentiveness of children utilizing an
    educational software
   Better quantify student progress during
    education
   Progress monitoring utilizing Emotiv EPOC
    EEG headset
   Attentiveness monitored by head and gaze
    tracking technologies
PROGRESS MONITORING                HEAD AND GAZE TRACKING
 Emotiv EPOC EEG is method         Gaze/ eye tracking glasses
  of gathering EEG signals from      and/or Hall Effect sensors
  the student
 Built in algorithms used to an
                                     will actively determine
  extent to determine the            where the student is looking
  emotional state of the child      This information is fed back
 Plan to develop secondary          to the Hatch software
  software to collect and
  analyze raw EEG data
 Headset also includes a
  gyroscope for potential head
  tracking abilities
 Educational board
  provided by a SMART
  board
 Educational software
  provided by Hatch
 Include a method for
  collecting feedback
  from the various
  biometrics sensors.
 EEG data output as its
  own feed
EQUIPMENT TESTING                    FIELD TESTING

   Individual technologies             Tested by project team
    tested for inclusion in              members and students
    overall device
                                        Durability
   As each individual
    technology is approved we           Reliability
    will include it in the overall
    headset design                      Efficacy
Final
 Presentation
Field Testing:
 Real World
  Durability,
Reliability and
   Efficacy
    Testing
Development
 of Prototype
  and Initial
    Testing
  Design of
  Prototype
   Headset
  Individual
  Biometrics
Testing: EEG
   and Eye
   Tracking
Research and
Initial Testing
                  September   October   November   December   January   February   March   April   May
TWO TEAMS OF TWO                          ONE TEAM OF FOUR

   Progress Monitoring                      Incorporate technologies
    Biometrics Team                           into one device
     Focus on EEG
     Design program to generate an
      analysis of wearer’s brain signal      Incorporate device into
      data                                    Hatch/SMART system
   Feedback Biometrics Team
     Focus on Eye Tracking and Hall
      Effect                                 Testing for durability and
     Design system to track the              reliability
      wearer’s head and eyes relative
      to Hatch/SMART board
                                             Field testing with children
Price Per
                       Number                   Total       Our
   Component
                       Required
                                  Component
                                      ($)
                                               Price ($)   Cost ($)      Prototype to be developed
                                                                          for $1400.00
Emotive EPOC EEG
                           1        299.99      299.99     Donated
     Headset                                                             Includes donated
 SMART/ Hatch
board and software
                           1                   8,126.91    Donated        components
                                                                         Overall cost of product
    Computer               1       500-1500      1000      Donated
                                                                          not to exceed $11000.00
   Eye Tracking
Hardware Allotment
                                                 500         500          depending on software
  Outsourcing of
                                                                          purchased
  Programming
    Allotment
                                                 500         500         No direct competitors to
Various circuit and                                                       our design
  programming                                    150         150
   components                                                            Several competitors to
      Travel                                                 250          Hatch/SMART system
                   Total Price                 10576.9      1400
Neurobotix LTD Proposal

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Neurobotix LTD Proposal

  • 1. Neurobotix LTD. Bishestha Adhikari Arthur Assamoi Morgan Auzenne Nicholas Helmstetter BIEN 400 Louisiana Tech University
  • 2. Education and educational progress monitoring hindered by the lack of integration with biometrics technologies  Glaringly evident in the education of children with cognitive disabilities  1 of 88 children has been identified with an autism disorder (CDC, 2012)  Intention is to increase the efficiency of educational progress monitoring in early childhood education  Incorporation of several biometrics technologies with Hatch/ SMART educational board
  • 3. Intended to use for the progress monitoring in early childhood education including child under special care  In current Scenario, the monitoring based on observation is in practice  Special need child uses Puppet or Wikkistix as a source of communication or learning  In order to develop an education progression tracking system for cognitive children, we envision a two year time frame  First year – underlying concept and generating preliminary data  Second Year – continue design process and refine the system and prepare for market testing
  • 4. We Plan to implement EEG and Eye/Head tracking together with a Smart Board  The EEG will feed into a system for monitoring the active areas in the child’s brain to track the engagement and development of these areas  The eye/head tracking will track the attentiveness of the child to implement a quick educational material switch to try to constantly keep the child engaged
  • 5. Product Description Design Specification Detect active areas of the brain EEG headset will be used to determine the active centers of the waves brain. This will be used to track the engagement and development of areas. Detecting Head/ Eye movement Gyroscope on the EEG headset will be used to detect the head tracking whereas the Eye tracking glasses will be used to detect the eye movement. Ease of Use The Headset is made adjustable to fit most of the head size. The eye tracker can be designed is such a way that its comfortable for all kinds of child. Reliability As its used by child, it is made using almost no or very less wire connections and try to make it easy and comfortable so that it can be used for long time.
  • 6. Biometrics Technology Pros Cons EEG Capable of detecting the EEG signals Intensive programming required to from the wearer and quantifying as create algorithms to analyze the data. progress related data Sensitivity issues during setup. GSR Capable of detecting excitement as a Cannot quantify engagement towards response of skin secretions. a stimulus. Only useful in quantifying the wearer’s level of excitement. Hall Effect Sensor Capable of detecting the wearer’s Could possibly interfere with the head oriented to the board. function of the SMART board and Can detect the direction the wearer is other measurement equipment. facing relative to the front of the board. Gaze/ Eye Tracking Capable of determining where the Only tracks the eyes, not the eyes of the wearer are focused. orientation of the head. Pupil Dilation Can measure excitement towards Does not include engagement or external stimuli. disinterest in the stimuli. EKG Can measure excitement towards Does not include engagement or external stimuli. disinterest in the stimuli.
  • 7. EEG  Record and analyze the wearer’s brain signals to determine their excitement and engagement towards an external stimulus  Hall Effect Sensors and Eye/Gaze Tracking  Coupled together to determine where the wearer is looking and focusing relative to Hatch/SMART Board  Feedback to Hatch system to control material output  Hatch/SMART Board  Provides educational software and interface for wearer
  • 8. Emotiv EPOC EEG headset tested for potential to measure brain activity when varied through different types of activities  Headset fitted to subject who was instructed to perform different activities to test cognitive data collection of device  EMOTIV user interface includes three waveforms on two graphs  Waveforms included : Engagement/Disinterest; Excitement/Calm; Meditation  Graphs included: a current feed with a time span of 30 seconds and a long term feed with a span of 5 minutes
  • 9. Subject instructed to be calm and meditate  Significant rise in blue meditation curve
  • 10. Subject instructed to stare at white wall  Increase in calmness
  • 11. Subject instructed to construct a Word document  Increase in engagement  Excitement increases then levels off to calm
  • 12.  The EEG is capable of reading and analyzing the subject’s brain waves  Capturing raw data is the next step  The Emotiv algorithm for analysis may be reworked to better fit the overall device
  • 13. 1. Test various technologies for integration into device 1. Test Emotiv EPOC EEG 2. Test Gyroscope 3. Test Gaze/Eye Tracking Technologies 4. Test Hall Effect Sensor 2. Integrate feasible technologies into educational systems 1. Output Data for Progress Monitoring 2. Integration Into Hatch Software 3. Develop prototype 1. The prototype should be developed with the main users, children, in mind 4. Field Testing 1. The device will be field tested on the developers and children without serious cognitive or physical impairments
  • 14. Goal is to detect the engagement and attentiveness of children utilizing an educational software  Better quantify student progress during education  Progress monitoring utilizing Emotiv EPOC EEG headset  Attentiveness monitored by head and gaze tracking technologies
  • 15. PROGRESS MONITORING HEAD AND GAZE TRACKING  Emotiv EPOC EEG is method  Gaze/ eye tracking glasses of gathering EEG signals from and/or Hall Effect sensors the student  Built in algorithms used to an will actively determine extent to determine the where the student is looking emotional state of the child  This information is fed back  Plan to develop secondary to the Hatch software software to collect and analyze raw EEG data  Headset also includes a gyroscope for potential head tracking abilities
  • 16.  Educational board provided by a SMART board  Educational software provided by Hatch  Include a method for collecting feedback from the various biometrics sensors.  EEG data output as its own feed
  • 17.
  • 18. EQUIPMENT TESTING FIELD TESTING  Individual technologies  Tested by project team tested for inclusion in members and students overall device  Durability  As each individual technology is approved we  Reliability will include it in the overall headset design  Efficacy
  • 19. Final Presentation Field Testing: Real World Durability, Reliability and Efficacy Testing Development of Prototype and Initial Testing Design of Prototype Headset Individual Biometrics Testing: EEG and Eye Tracking Research and Initial Testing September October November December January February March April May
  • 20. TWO TEAMS OF TWO ONE TEAM OF FOUR  Progress Monitoring  Incorporate technologies Biometrics Team into one device  Focus on EEG  Design program to generate an analysis of wearer’s brain signal  Incorporate device into data Hatch/SMART system  Feedback Biometrics Team  Focus on Eye Tracking and Hall Effect  Testing for durability and  Design system to track the reliability wearer’s head and eyes relative to Hatch/SMART board  Field testing with children
  • 21. Price Per Number Total Our Component Required Component ($) Price ($) Cost ($)  Prototype to be developed for $1400.00 Emotive EPOC EEG 1 299.99 299.99 Donated Headset  Includes donated SMART/ Hatch board and software 1 8,126.91 Donated components  Overall cost of product Computer 1 500-1500 1000 Donated not to exceed $11000.00 Eye Tracking Hardware Allotment 500 500 depending on software Outsourcing of purchased Programming Allotment 500 500  No direct competitors to Various circuit and our design programming 150 150 components  Several competitors to Travel 250 Hatch/SMART system Total Price 10576.9 1400