Neurobotix Ltd Spring Deliverable One

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Neurobotix Ltd Spring Deliverable One

  1. 1. Nicholas HelmstetterBishestha AdhikariMorgan AuzenneArthur Assamoi
  2. 2.  Continue correspondence with Hatch Determine previously researched technologies to be implemented Determine target populations to be addressed  Method(s) of assessment  Interface required  Hatch program activities to use during testing Procure new technologies to be incorporated based on target populations Determine testing strategy Data analysis plan
  3. 3.  Keeping regular correspondence with Hatch Minimum bi-weekly schedule Project updates Program usage suggestions
  4. 4.  EEG technology continues to be developed  Output a quantitative representation ▪ Engagement Levels ▪ Excitement Levels Laser tracking and proximity sensor technologies dropped Time of use to be determined using mouse delay counting program
  5. 5.  Three target populations  Children with autism  Children with down syndrome Additional  Children with physical Target Population Assessment Interface disabilities Technologies Technologies ▪ Diminished fine motorChildren with Autism EEG and Delay None movements Counter Program ▪ Inability to stand or walk Children with Down EEG and Delay Syndrome Counter Program None  Two methods forChildren with Physical EEG and Delay Joystick and engagement assessment Mouse-Click Disabilities Counter Program Button  Joystick and mouse-click button for children with physical disabilities  Incorporate testing with using several activities in the Hatch software
  6. 6.  NeuroSky MindWave EEG headset  Reduce setup time  Reduce user discomfort Fewer electrodes Measures attention, calmness, and eye blinks Several commercial joysticks available for implementation Several mouse-click substitute buttons available for implementation
  7. 7.  Test setup time to ensure  LabVIEW collects time required is less than continuous, real time data one minute from EEG and output data and chart to Excel Utilize NeuroSky EEG  GhostMouse data ported to headset and GhostMouse MATLAB for analysis program to collect data for each testing session  Employ Hatch TeachSMART lessons with varying modes Implement joystick and of interaction and button combination to information discovery assist children with physical disabilities  Include a play/game element as baseline
  8. 8. ENGAGEMENT BASED ON TIME ENGAGEMENT BASED ON EEG OF USE SIGNALS Collect delay data from  Collect EEG signals for GhostMouse program into engagement and MATLAB excitement in LabVIEW Any delay over 15 seconds  Output to Excel for plotting constitutes a period of inactivity and analysis Sum delays over 15  Determine quantitative seconds to determine total scores for engagement and time of inactivity excitement corresponding Inactivity correlates to to time frame of each periods of disengagement activity

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