4. Problems
- The education systems was frozen for many decades, depending only on books and references that was written
by college professors to their students , dependent on professors in every study related matter, beside the exams
which evaluates memory more than understanding, this which made the education as a “spoon feeding”, his trait
suppresses the creative side of students personality and their strengths and weakness.
- The favoritism between students by; (gender, grades, religion, ancestors, social class), destroying the
personality, and kill the ambitious to learn and explore.
- Boredom and losing of intrinsic motivation, upon civil research made on sample of Egyptian college students
they coincide the losing of motivation and interactions is the major reason to cut off their concentrations in their
lectures, subordinating students to listen and try to remember and understand every topic will never persist.
- The cost and time which been wastes for both student and lecturer, about more than 2.9 million college student
and 122 thousands faculty member in Egypt are going to their colleges daily, in fact 5-6 days per week, that lead
to huge growth of crowding in streets, consume more fuels and gas which affecting nature and stimulate global
warming phenomenon, decrease the concentration ability specially in high attendance faculties as; faculty of
commerce and faculty of arts , increase the stress and fear ratios; specially for girls.
5. System
Features&Solutions
The solutions of previous problems was developed over and over by specialists in designing education systems, which basically relied on stimulation of learning
places in the brain as the reticular activating system (The first filter that data passes through when entering brain by receiving input from sensory nerves that come
from nerve endings in eyes, ears, mouth, face, skin, muscles, and internal organs and meet at the top of spinal cord, this is basically the gateway to conscious
awareness and arousal) Rather, it activates the entire cerebral cortex with energy, waking it up, increasing its level of arousal and readiness for interpreting incoming
information and preparing the brain for appropriate action, All learning requires at least a minimal level of arousal in order to attend, concentrate, remember and put
learning into memory storage, also the ability to regulate emotions, which often feed into behavioral issues, also depends upon sufficient levels of cortical arousal to
inhibit impulses and to control strong emotions.
The amygdala is a system for routing information based
on emotional state. When experience becomes negative
emotions like fear, anxiety, or even boredom, the amygdala’s
filter takes up excessive amounts of brain’s available nutrients and oxygen. This puts your brain into survival mode, which blocks entry of any new information into
prefrontal cortex, it also responsible for learning from new stimuli beside learning from old stimuli. The hippocampus plays an especially important role in processing
and remembering spatial and contextual information, the brain links new sensory input to both memories of past and knowledge already stored in long-term memory
to make new relational memories. These new memories are now ready for processing in prefrontal cortex, which contains highly developed nerve communication
networks that process new information through what are called executive functions, including judgment, analysis, organizing, problem solving, planning, and
creativity.
8. A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of
the brain, results of the studies indicate that playing video games not only changes how our brains perform but also their structure. The
studies included in the review show that video game players display improvements in several types of attention, including sustained
attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared
with non-gamers, and they require less activation to stay focused
on demanding tasks, evidence also demonstrates that playing video games increases the
size and competence of parts of the brain responsible for visuospatial skills - a person’s
ability to identify visual and spatial relationships among objects. In long-term gamers
and individuals who had volunteered to follow a video game training plan, the right
hippocampus was enlarged, also the impression that brain-training apps will safeguard
them against memory loss or cognitive disorders, SELA project proves video interactions
games simulate the real situations for student among his major of study, for examples: medical
students need to practice surgical operations, and there are sensitive operations need experts to be applied, the system provide these
operations as a video game that reflect all constants and variables may happened in the operation room, the design of these video games
accomplished by a corporation between experts in every field with programming and graphic games professionals, aiming to reflect the
real experiment for students, and give them aspiration to learn more and searching for more.
9. He user
The previous education games and simulation should introduced a real simulation for
educational concepts. So the system of games applied by AR games and VR
technologies to give a 3D perfect modeling of reality, which provides a gorgeous
and marvelous experiments, inserts a lot of data in the same time by sending
information from many senses at the same time to the brain, that make the brain more aware, wakeful, and stimulate the
regions of long term memories to work better.
VR & AR
10. Not only games that shape the system of interactive curriculum, Soli project from google will play a significant role also
in the interactive curriculum; Soli is a new sensing technology that uses miniature radar to detect touchless gesture
interactions
Soli sensor technology works by emitting electromagnetic waves in a broad beam. Objects within the
beam scatter this energy, reflecting some portion back towards the radar antenna. Properties of the
reflected signal, such as energy, time delay, and frequency shift capture rich information about the
object’s characteristics and dynamics, including size, shape, orientation, material, distance, and
velocity, Soli tracks and recognizes dynamic gestures expressed by fine motions of the fingers and
hand. In order to accomplish this with a single chip sensor, spatial resolution is coarser than the scale of
most fine finger gestures. Instead, our fundamental sensing principles rely on
11. motion resolution by extracting subtle changes in the received signal over time. By processing these temporal signal
variations, Soli can distinguish complex finger
movements and deforming hand shapes within its field. The Soli software architecture consists of a generalized gesture
recognition pipeline which is hardware
agnostic and can work with different types of radar. The pipeline implements
several stages of signal abstraction: from the raw radar data to signal
transformations, core and abstract machine learning features, detection and
tracking, gesture probabilities, and finally UI tools to interpret gesture controls.
12. He user
This all features proves a professional, easy, and smart usage of interacting applications to simulate fully similar
situations in the system, additionally, it integrated with holographic projectors to provide more control in 3 dimensions,
this feature stimulate enjoyable and interesting in the brain and obviously give a full imagination image for students
about the topic, for example imagine in lecture of zoology and dinosaurs are
walking and when the user moving his hands to rotate, move, give details, or
even swipe this topic.
13. He user
Cause SELA system provide a smart integration between online and offline education and managing systems that feels like fine
gradient, so the work benches will be also smart
and connected with enclosed system unable to hack or redesigned, this system
differs in features from labs to workbenches and exams hall, that operated by
sensitive touch screens, this screens starts its functionally work after signing in by
ID and password of student or faculty member, this system is connected directly
with independent server, also, it connected also with global scientific websites and
journals by special SELA browser which designed to collect searching engines results
and filter it depending on the suitable and incredible resources, also, it’s connected to scholar researches which published from
postgraduates. The exam hall system is a unique in it’s features and security called “SACS”, refers to SELA anti-cheating system.
System features are: - All devices sessions has the same duration; start and ending together.
- The data of exams encrypted in the servers, before the exam time begin by 20 minutes.
- The questions arrangement differently from device to other and intelligent paraphrasing system to avoid any kind of cheating;
suppose that the exam contains 100 questions, so there are 100 different exams.
- The system support scientific calculator, note, E-Pen, graph drawings –to help student.
14. He user
- Screen recorder records every action happen on screen and voice –this record deleted automatically after 6 months of the
exam.
- The grades of the exam will be recorded on server and sends it immediately
to student profile.
EXAM
Q) 1+1=
A) 2
B) 9
C) 6
D) 5
Successfully Submitted
Grades : 100%
15. He user
Academic Projects
Students work on a project over an extended period of time – from a week up to a
semester – that engages them in solving a real-world problem or answering a complex
questions. They demonstrate their knowledge and skills by developing a public product or presentation for a real audience. As a
result, students develop deep content knowledge as well as critical thinking, creativity, and communication skills in the context of
doing an authentic, meaningful project. Project Based Learning unleashes a contagious, creative energy among students and
teachers. This model of learning model consists of: -Focuses the student on a big open-ended question, challenge, or problem to
research and respond to and/or solve.
- Brings what students should academically know, understand, and be able to do into the equation.
- Uses 21st-century skills such as critical thinking, communication, collaboration, and creativity, among others.
- Builds student choice into the process.
- Provides opportunities for feedback and revision of the plan and the project.
16. He user
Academic Projects
- Requires students to present their problems, research process, methods, and
results.
The projects evaluated by academic researchers to obtain the degree of qualification
for each project. The rubrics of grading projects differ from faculty to another according to different factors measured in each
faculty, and there is a special department to develop and manage the system of projects in each faculty, but the main rubric which
should be accomplished the integration between sciences and courses to make applicable, simulated, or research projects in a
team work, that improve communication skills between students and each others, and create a desirable challenging between
teams to make qualified projects. After qualifying projects it will be recorded on the system of researching in system browser to
help others and every project recorded by a special number and team members; it will be recorded as a incredible reference has
rights of publishing and creativity.
18. “Cultures Exchange Develop communication
and problem solving skills, Stop worrying about
mistakes, Experience a different culture, Give
more confidence”
19. Cultural exchanges can be challenging, but therein lies their value. Facing hurdles during an
exchange gives young people a sense of accomplishment, boosting their self-esteem and self-
awareness. As a result they return home with the ambition and confidence necessary to take
on new challenges and pursue new goals. The system contain a funny section that gives a
daily notification about habits and how they act in their lives to gain new experiences, know
about globalization and its importance, give student a backgrounds about the world around
us, increase the self confident for student to communicate with others around the worlds, and
increase the ambitious of student to know more and explore new things. Also activating
programs of culture exchanging with responsible organizations and colleges act as working in
new environment, that will increase the efficiency of learning, open new gates of knowledge,
student become socially adaptable, and give an important insight into other perspectives,
develop opinions and ideas.
20. Abrupt dopamine increases when a person perceives stimuli that predict rewards is a dominant mechanism of reward learning within the brain that
invigorates actions toward desired goals, dopamine is also a key modulator of motivation, invigorating current behavior. The use of color can have a
significant impact on emotion, which can ultimately influence an individual’s working and studying. In fact, studies on emotion and color show a
direct link between color and positive and negative feelings; overstimulation is often cause by large amounts of bright colors, especially reds and
oranges. Calmness, relaxation, happiness and comfort are feelings elicited by colors such as green and blue, yellow was generally said
to be lively and energetic eliciting positive emotions associate with the sun and summertime, etc.. .
Colors
Safety & Security
Safety and security also encompasses social and emotional well-being. Students deserve to feel comfortable so they can focus
on learning and contributing to the learning environment. The kinds of safety and security including personal information and data,
proves security for student from any bullying or stealing information is one of high priorities in the system.
21. COLOR
SYellow: Increases creativity and attention and instills a general
feeling of positivity
Green: Peaceful and calm
Purple: Peaceful and calm
Red: Inspires alertness, excitement and creativity
Blue calls to mind feelings of calmness or serenity
22. COLOR
SSELA proves a special experiment
with many colors that could be
shifted manually by users or
automatically; referring to
concentrate, calm, or energize
the mind.
29. Every color change
automatically as different as
situation of student in Exam
or quiz site!, in lecture, or in
activity section.. The color
depends on the required rate
of attention and calmness for
30. Registration will be successfully accomplished after reviewing student documents, then the
administration should give ID & Password (preferred to be changed by student) to student. ID
number designed to serve special number for each person this number based on sequence of
matrixes which redesign itself differently each year, also the password generator will
generate about billions of numbers and characters possibilities in 9 spaces to avoid repetitive
passwords, note that: the old passwords will deleted from servers after graduation by 2 years,
that allow the program to generate infinite passwords for infinite time.
After sign in for first time in SELA website, the payment methods will appear for student to
verify his college account and be registered in his new class and courses. All payment data as
CVV and Card Number will be deleted after the transaction been checked, this process will
take no more than 1 minute, this proves the entire security for banking transactions between
students and colleges. Also students can installments by Mastercard after turn back to
administration of college and giving authoritative reasons to take this step; this service will
decrease the stress on students who have low salary or can’t pay total payment one time,
after that student can choose the time of his courses to be scheduled for other time.
Registration
31. The system of payment for employees is designed in a unique high security level of
encryption algorithm. The information including names and number cards are encrypted by a
special encryption pattern developed to change randomly after each process of payment, this
encryption rely on using all systems of alphabets worldwide and integrate them together
randomly and use 2 methods of algorithms to encrypt the information, this system is
programmed to decrypt it self monthly for one time to pay for employees and re-pattern itself
in a duration less than 2 minutes, and this process works automatically on a special device
connected with a firewall and linked with banking accounts.
Payment for employees
Card Num:
0123456789123
ف一個एдиeکմեέяộז ָא
35. Student Name
ID Date of birth
Faculty Section
ID card designed to be smart, the bar code is the only key to enter for labs,
lecture halls, administration
buildings, and toilets, when the
student pass his ID on bar code
reader the system check his
ability to enter or not, and
record his place on the server.
This feature protect college
privacy and properties.
Example:
When student try to enter a lab
by himself, the system will
reject his request until one of
stuff members pass his own card on the reader, the student should pass his
card too in less that 10 minutes (Grace period) before locking. That separate
between students males and females places from each others and also between
students and stuff members or administrators places, so everyone has
his own ID card allow him to enter specified places according to his purpose.
ID
36. Attendance & Building Security
Attendance system designed for students in the halls of lectures and labs based on
the schedule of lectures and labs for every student, the system start recording
attendance before the scheduled time by 15 minutes, and stop recording after
scheduled time 30 minutes, take into consideration late students, and calculate the
grades of attendance for each student. In case of losing ID card, the student should
inform administration to stop attendance calculating system for him until he get a
new one, the duration of disabling system will be inserted manually by the
administration.
Building security system also provide a high security level against daily dangerous
this system contains:
- Security cameras that have night vision and record any change in voice or motion.
- air conditioning & air purifier systems to provide a health air flow in the
building.
- Infrared & carbon dioxide & Monoxide levels sensor to detect fires, smokes, and air
purifier starting and finishing.
- Smart Anti fire system contains elide fire balls which explode to set fires down,
other system contain air evacuator that evacuate the air from the place of fire,
- Alarming system to warn people inside the building.
- Animal labs supported by independent air flow for animals to avoid suffocation in
cases of fire and avoid different kinds of infections.
37. Profile
The profile is an important section in the online website, it should have easy and smart interface that interact smartly, it also connects the
user with whole sections to provide a comfortable use.
SELA Systems
- System of Incentives
- System of Grading
- Information System
- System of Time Controlling
- System of E-Books & Library
38. System of Incentives
Based on research paper from MIT university the awards increases the desire to accomplish
work and focus to take more decisions, also, it increases dopamine levels in the body, that
maintain positive energy to learn more to get more, SELA provides an amusing awards and
features.
Points
For every achievement like finish task, get a high marks in quiz, make an activity, or learn new
skill the system automatically add points for student, these points at the end of semester turning to
additional marks to help improve his grades, that improves students desire to study and learn more
skills and practicing activities.
Avatar
Every student has his own avatar, every avatar can be made by his owner –eyes color, face shape, skin color, gender, hair style, and
clothes- , when the student has more points he can add more features for his avatar.
39. Badges
There is a challenges weekly like reading number of books, get high marks in quiz, or learn
new skill by the website of the system, these badges double points gaining or give additional
points.
System of Grading
For many years the system of evaluating the student for mainly his grades on exams and don’t
mainly focus on how the student learn from this exam, that makes almost of low grades students
lose their desire to learn or get high grades. In this system every student has a choice to prove
himself again, if he got a low grades in the exam, he send a request to ask for reassessment,
the next exam will focus only on the mistakes of previous exam to cover the miss conceptions.
Every student has a rate out of 5 stars, this rate not including his grades but it’s based on his
respect to others in social life of university, learning ability and sharing new ideas; when
the student is more productive than others, the more stars student get the number of courses, skills,
E-books, and avatar features he gain, that make student acting respectfully and more productive. Also there’s a special features for high
grades students (A+, A, B+), these students can continue their study in the summer vacation to minimize the duration of study, that will
give a push for students who want to graduate early to study hard, and take reassessments to have high grades.
40. The rating is not only for students it’s for lecturer also, there are two rating system one depends
on how lecture material is enough to understand lecture, the orientation of lecture, and teaching
methods, that help lecturers to discover their weaknesses and improve themselves. The second
rating depends upon the number of researches and contributions in the specification major, this
rating is taking into account in every new ascension.
Information System &
The information system collects all student data from his searches, interacts with the website,
his medical ID, activities, and from surveys which calibrate the levels of satisfaction and student personality and feelings every
period of time to be sure the system and the students both are okay, and going well. The scheduling system provide a design a
time table for student based on what have been mentioned in the information system, that give the student the chance to take
advantages of his time. The next feature will clear these information.
Time controlling
41. SELA
WATCH
GPS
The system designed to
calculate the distance and
time from place to another,
including weather changes.
Sensitive Touch Screen
To provide an easy using.
Smart Charging
The watch support wireless charging,
in addition of flexible fabric fibers which
generate a charge from body
temperature.
SELA Connection
The watch is fully accessed with SELA
servers by wireless private internet
connection, to transfer data and
updates from and for the system.
Medical Service
Tracking System
Medical system recordingheart beats,
blood pressure,
activity rates for the body, and provide
a direct call with university doctor,
health advisor, or psychologist.
Hand Adjustments
Tools
Calculator, Voice recorder,Alarm,
Notification Center, Stop Watch.
42. SELA
WATCH System devices supports 3.0 C type inputs to transfer data in high speed.
Also there are high cooling systems in server rooms to maintain the performance of working.
The system has independent electric supplies and adapters to supply the system in cut off of electric current
flow
The system automatically save last updates and restart it self after cutting off current by 2 seconds, then it work
on low power mode (powering essential systems only).
The sources of energy, water, and trashes is designed to be in a system called
SELA Green Card. This system is fully ecofriendly rely on alternative energy sources, purifying water to re-use it,
and smart bins to separate the trash to another recycling process, recycled materials turn back to fab labs to
use them again to produce new projects or products, these process accomplished in a special workshops to
teach students the industrial processes and how to model the ideas they get!.
43. E-Books
&
Libraries
SELA has a special library that connects with scientific journals and platforms,
furthermore, many E books in many departments. The system of orientation also
developed to give the user the lightening, color, and size which suitable users’ eyes and
mode.
Online Courses & Conferences
The university should introduce an online courses in many fields to give a chance for students to know more about other
sciences and arts, that raise the base of knowledge for them, and introduce a creative generation for the population. The system
of online courses give a qualified certificate for each course –including the course duration, also it connected with awards
system to give points for student and increasing the rate of him, that encourage students to learn more and more all time to get
more awards and points.
Stuff members of the college can be connected in online meetings with other colleges to provide an exchanging of experiences
or make an online conferences.
44. Tasks Contents Media
SELA
Home Courses Grades Surveys Activities Library Others
Sandy Hany
Medical Student
Personal Information
Points
1356
Account Settings
Bookmarks
Avatar & awards
Achievements
ID : 56432
Classroom
Schedule
Calendar
News
Practical Sessions
Interactive Curriculum
Learning New Skills
You have 0 tasks
5.0
45. Courses System
The system of lectures and courses designed to be both online and offline, the online in the profile as seen above involve the courses for
each study phases, every study phase has its own courses, every course including a schedule of lectures all over the semester, and every
lecture has a check point the student should take every checkpoint and take the quiz to check his understanding, when the student finish al
checkpoints in the system he receive a points in awards section. Furthermore, the lecturer put the online materials (E-books, references,
PowerPoint, or PDF files) to help the students to revise and understand more about the topic of lecture. Between every checkpoint there is a
rest for 10 minutes that help student to refresh his mind. The lecture can’t be shared outside the site to maintain the rights of lecturer and his
scientific material, but students can download the contents and share it with each others. Student can write comments for lecturers and they
can reply for these comments to solve any miss understanding in the lecture, the lecturer can report the comment if it contain any
disrespectful meaning, and the rate of student will decrease immediately until the administration judge his placement. The real name of
commenters and participants of the lecture only shown for the lecturer, that help embarrassed students to ask without any kind of fear
between their colleagues.
Offline lectures or seminars : the seminars allow for students to discuss the previous lecture with the lecturer to avoid miss understanding,
also students should show their researches and what the new things the concluded.
47. Acknowledgment
SELA is an improvable educational system that provides students
with an all-round outstanding learning experience.
SELA is designed by: Eyad Tarek Hassan (veterinary medicine student at Alexandria university)
“ I want to say that I’m very appreciative for those who encouraged me to complete this project, gave me ideas and
features to add, or just wished me a good luck, and I’m very grateful for these names below for their special ideas and
evaluation”
- Abdelrahman Mokhtar Doma (School of medicine at Minia University )
- Kareem Moamen Alsayed (School of Computer Science at Minerva University)
- Mahmoud Abdelshafy (STEM student)
- Moustafa Asran (School of veterinary medicine at Alexandria university)
- Sandy Hany (Physical Therapy student at MTI University)
48. References
Old education problems:
-Kim, A. (2016, July 28). Why Traditional Schooling Can't Prepare Students for the Modern Workplace. Retrieved from
https://www.entrepreneur.com/article/279365
-2.0, E. T. (2017, June 4). 8 reasons why the traditional education system is broken. Retrieved from https://medium.com/@edtech2/8-reasons-why-
the-traditional-education-system-is-broken-128d89b3f2d4
-5 Advantages and Disadvantages of Traditional Education. Retrieved from https://www.essaymania.co.uk/blog/5-advantages-and-disadvantages-
of-traditional-education
-Deci, E. L. & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum
-Akhbarelyom. (n.d.). عام خالل العالي التعليم وزارة أداء حصاد2018لعام التنفيذية والخطة٢٠١٩. Retrieved from
https://akhbarelyom.com/news/newdetails/2782020/1/ حصاد-أداء-وزارة-التعليم-العالي-خالل-عام-2018-والخطة-التنفيذية-لعام-٢٠١٩
-Prothemes.net. (n.d.). Retrieved from http://portal.mohesr.gov.eg/ar-eg/Pages/Higher-education-in-numbers.aspx
49. References
The information flow inside the brain:
-(2015, November 21). How The Brain Works--And How Students Can Respond. Retrieved from https://www.teachthought.com/learning/how-the-
brain-works-and-how-students-can-respond/
-(n.d.). Reticular Activating System. Retrieved from https://www.sciencedirect.com/topics/neuroscience/reticular-activating-system
-Agency, I. (2016, October 18). Meet the Reticular Activating System (RAS)! Retrieved from https://integratedlistening.com/meet-the-reticular-
activating-system-ras/
-Willis, J. (2014, July 18). The Neuroscience Behind Stress and Learning. Retrieved from https://www.edutopia.org/blog/neuroscience-behind-
stress-and-learning-judy-willis
-Sarter, M., & Markowitsch, H. J. (1985, April). Involvement of the amygdala in learning and memory: a critical review, with emphasis on anatomical
relations. Retrieved from https://www.ncbi.nlm.nih.gov/pubmed/3939663
-Hassall, C. D., & Williams, C. C. (2017, July 12). The Role of the Amygdala in Value-Based Learning. Retrieved from
https://www.jneurosci.org/content/37/28/6601
-(2004, November 30). On the role of the hippocampus in learning and memory in the rat. Retrieved from
https://www.sciencedirect.com/science/article/abs/pii/0163104793906644
50. References
Project based learning:
-Schoology. (n.d.). Project-Based Learning: Benefits, Examples, and Resources. Retrieved from https://www.schoology.com/blog/project-based-
learning-pbl-benefits-examples-and-resources
-Person. (2007, October 19). Why Is Project-Based Learning Important? Retrieved from https://www.edutopia.org/project-based-learning-guide-
importance
-(2018, March 31). Why Project-Based Learning Is So Important. Retrieved from https://www.bachelorstudies.com/article/why-project-based-
learning-is-so-important/
-Shaffer, T. (2018, October 11). 10 Benefits of Project-Based Learning. Retrieved from https://www.destinationimagination.org/blog/10-benefits-of-
project-based-learning/
Colors psychology:
-(2019, April 22). Color Your World. Retrieved from https://smithsystem.com/resource-library/article-library/color-world/
-sschanke_51w0yw3f. (2019, February 19). Color Psychology: Classroom Colors Conducive to Learning. Retrieved from
https://www.scrantonproducts.com/color-psychology-classroom-colors-conducive-to-learning
-Cherry, K. (2019, July 5). How the Color Blue Impacts Moods, Feelings, and Behaviors. Retrieved from https://www.verywellmind.com/the-color-
psychology-of-blue-2795815
51. References
Security and learning relation:
-(n.d.). How perceptions of safety and security affect student learning. Retrieved from https://blog.blackboard.com/perceptions-of-safety-and-
security-affect-student-learning/
-Astor, R., & Meyer ,H. (2001). The conceptualization of violence- prone school sub
contexts. Urban Education, 36 (3) 374- 391.
-Blauvelt, P., (1999). Making schools safe for students: creating a proactive school safety
plan. New York: Random House.
Culture exchanging benefits:
-(n.d.). 5 Benefits of Cultural Exchange for International Students · Work & Travel USA · InterExchange. Retrieved from
https://www.interexchange.org/articles/work-travel-usa/2013/06/24/5-benefits-of-cultural-exchange-for-international-students/
-(n.d.). Benefits of Cultural Exchange Programs. Retrieved from http://www.oneworld365.org/blog/benefits-of-cultural-exchange-programs
-(n.d.). Benefits of Student Exchange. Retrieved from https://wep.org.au/student-exchange/benefits-of-student-exchange/
52. References
Interactive curriculum:
-(2014, June 20). Using simulation to aid decision making in managing the usability evaluation process. Retrieved from
https://www.sciencedirect.com/science/article/abs/pii/S0950584914001402
-(n.d.). Brains, Minds & Media. Retrieved from https://www.brains-minds-media.org/archive/1418
-Nichols, H. (2017, July 10). How video games affect the brain. Retrieved from https://www.medicalnewstoday.com/articles/318345.php
-Bernal, N. (2019, January 2). Google sensor lets you control your phone with the wave of a hand. Retrieved from
https://www.telegraph.co.uk/technology/2019/01/02/google-sensors-control-phone-wave-hand/
-Pocket-lint. (2019, August 14). What is Google's Soli chip and how does it work? Retrieved from https://www.pocket-
lint.com/phones/news/google/134079-what-is-google-project-soli-and-will-it-forever-change-the-way-we-use-wearables
https://atap.google.com/soli/