605. Save the Children.....and Yourself
Strategies that can be used the next day in class that are motivating and engaging for students and teacher. Maximize student's growth and individual success. Learn the easy way to use the strategies that include as many multiple intelligences and modalities of learning as possible.
Presenter(s): James McNeil
Location: Auditorium IV
1. Entry/Exit Tickets
• Used to set a stage, anchor a lesson or review
• A feedback point during or after a lesson to pull out information
• They can be in class checks for understanding, reviews and even
homework.
• Used to put questions to you
• You can ensure you get something from everyone each time.
2. Bringing yourself into the classroom
• Relevancy and realness (Street Cred)
• An enjoyable and more relaxed atmosphere (for most)
• A hobby, passion or talent you have
• A willingness to share a little of ourselves and use it to build
relationship and teach.
3. Vote with your feet
• Position and movement
• Decisions and discussion
• Divide and conqueror – both sides vote a representative to speak for them.
Both sides speak and there is an opportunity for students to re-select their
sides.
• Human Graphs
• Age or dates
• Height
• Preferences or talents
4. Concentric Circles
• A great preview activity
• Inner and outer circles, opposite directions.
• Random stops and sharing
• Target in the Middle
• The center is the expert knowledge area
• One step represents a certain amount of knowledge
• As they move closer to the middle, you get another graph of knowledge to
help you know where they are on this subject
5. Target in the Middle
• Form a single circle
• Use a list of queries to have students decide their own level of
“expertise” or mastery
• They step inward in accordance to their level of comfort and
confidence with the idea or concepts
6. Randomness
• The law of equity and fairness often creates opportunities for student
to learn to shut off during instruction.
• Round robins and step by step participation can even dictate when
you student will be engaged and when they have permission to shut
off
7. Dice and Randomness
• Gaming Dice – 30, 20, 12, 10, 8, 6, 4 sided
• Turns and decision making
• Numbered chairs/students
• Rotate the numbers to keep it random
• Student participation, instead of having a student decide who’s next, they roll
the dice and let it decide.
• Used to pick on board selections of questions, essays
• Used to select on a matrix tasks or assessments
8. Different Modes for Randomness
• Unknown terms
• Ticket System – at the end, all must have at least one ticket
• Teams of two or three
• Not only talk about, but classify or place in ordinal/cardinal/date
sequence on the board
• Homework Vocabulary
• Written only response
• Silent response by entire class, all answer the question
9. Questioning
• We can thank Socrates for this method and Plato for writing it down.
• Socratic method
• Open
• Closed
• Partial Open/Closed/Guiding Questions
• Bouncing/Bounding questions
• Rebounding and randomness
• 5 Why’s – getting to the roots
10. Questioning
• Incite and start the mind
• Allow for wrong answers at first, encourage risk taking
• Guide your students through the first few times.
11. Story telling
A Kinesthetic-Visual-Audio-Emotional –Aesthetic
method of teaching
1. For use with any series of facts, events or parts that
are related.
2. Easier to use when a single element is present
throughout the series.
3. Focuses on the dynamics of presentation and
acting.
4. Repetition is the key!
12. Story Telling
• Several modes –
• Teacher Led where the teacher lines up actors and guides then through all
movements.
• Student-Teacher corroborative – Both teacher and students develop the story
line together.
• Student Led story-line – student develop the entire storyline and present it in
class given a list of elements to portray Visually, Kinesthetically and Audibly.
• Key players are needed to help get it off the ground. This is the time to
get the active talkers involved in learning.
• This is noisy and can sometimes take a bit of time to set up. Props are
excellent in representing concepts or idea.
13. Story Telling
• Some ideas for story-lines
• Science – Parts of the cell talk about having the best jobs in the
cell. (The mitochondria = powerhouse or muscleman). Life
cycle of a frog.
• Math – Fractions break down the whole. Word based
Questions where one or more variables change.
• Social Studies – Any biography or war. The rise and fall of
Napoleon.
• English – Parts of describing what they do (in fact conjunction
junction is a method of this approach). Watch the Reduced
Shakespeare Companies version of his entire works.
14. Story Telling
• Start with a subject that is easily broken down into basic elements.
• Choose a visual, kinesthetic an audio anchor for each element.
• Set up the timeline and rehearse. This works very well with poetry or
music.
• Have students repeat each element and action every time they are
mentioned.
15. Story Telling (cont.)
• Start with the 1st element and always repeat all elements when you
add on.
• Make sure you have a writing prompt at the end to help solidify the
story.
• DI Approach- students could improve the dialogue, create poems,
songs or other visual cues.
• If students create their own, you could have more than one team
develop their own approach, therefore you have multiple examples
of the same story.
16. Synectics
• A concept that is brought to knowledge through a comparison of like
and unlike characteristics.
• A Revolution is like a Lover’s Quarrel
• A Verb is like an Athlete
• Photosynthesis is like breathing
• Economies of scale is like Wal-Mart
17. Process
• Modeled by teacher first.
• Like and unlike characters are listed and discussed
• Student then create their own allegory with their own list of likes and
un-likes.
• Students then write their own definition of the given term
• They compare their definition with the “book”
18. Dynamic Tension
• Athletes and performers get experience and training in how to be
ready to perform on demand. Few others ever get this preparation.
• Tension, like Eustress, can motivate and engage the brain. Careful!
Too much shuts us down, too little does not motivate.
19. Hot Seat
• Dynamic Tension and teamwork
• A single person has the responsibility of answering
• Limited resources that build, or can be called upon (think Who Wants
to be a Millionaire?”)
• The person in the seat MUST be the one to answer, all others whisper
their inputs to them.
20. Extempore (Bowl of Knowledge)
• Take your vocabulary words, simple to complete math problems,
parts of an item studied (anatomy, botany, etc.) and place them on
same sized slips of paper or cards.
• Please the cards in a bowl or other container
• Students select the item and that is what they get to discuss for 2
minutes, write about or becomes an element in a project or team
task.
• You can play this all day!